
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ 3.0 a))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 - a)) + ((b * b) * (3.0d0 + a))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(3.0 + a))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(3.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(3 + a\right)\right)\right) - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ 3.0 a))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 - a)) + ((b * b) * (3.0d0 + a))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(3.0 + a))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(3.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(3 + a\right)\right)\right) - 1
\end{array}
(FPCore (a b)
:precision binary64
(let* ((t_0 (* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ a 3.0))))))
(if (<= (+ (pow (+ (* a a) (* b b)) 2.0) t_0) INFINITY)
(+ (+ t_0 (pow (hypot a b) 4.0)) -1.0)
(+ (pow a 4.0) -1.0))))
double code(double a, double b) {
double t_0 = 4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0)));
double tmp;
if ((pow(((a * a) + (b * b)), 2.0) + t_0) <= ((double) INFINITY)) {
tmp = (t_0 + pow(hypot(a, b), 4.0)) + -1.0;
} else {
tmp = pow(a, 4.0) + -1.0;
}
return tmp;
}
public static double code(double a, double b) {
double t_0 = 4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0)));
double tmp;
if ((Math.pow(((a * a) + (b * b)), 2.0) + t_0) <= Double.POSITIVE_INFINITY) {
tmp = (t_0 + Math.pow(Math.hypot(a, b), 4.0)) + -1.0;
} else {
tmp = Math.pow(a, 4.0) + -1.0;
}
return tmp;
}
def code(a, b): t_0 = 4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0))) tmp = 0 if (math.pow(((a * a) + (b * b)), 2.0) + t_0) <= math.inf: tmp = (t_0 + math.pow(math.hypot(a, b), 4.0)) + -1.0 else: tmp = math.pow(a, 4.0) + -1.0 return tmp
function code(a, b) t_0 = Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(a + 3.0)))) tmp = 0.0 if (Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + t_0) <= Inf) tmp = Float64(Float64(t_0 + (hypot(a, b) ^ 4.0)) + -1.0); else tmp = Float64((a ^ 4.0) + -1.0); end return tmp end
function tmp_2 = code(a, b) t_0 = 4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0))); tmp = 0.0; if (((((a * a) + (b * b)) ^ 2.0) + t_0) <= Inf) tmp = (t_0 + (hypot(a, b) ^ 4.0)) + -1.0; else tmp = (a ^ 4.0) + -1.0; end tmp_2 = tmp; end
code[a_, b_] := Block[{t$95$0 = N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(a + 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + t$95$0), $MachinePrecision], Infinity], N[(N[(t$95$0 + N[Power[N[Sqrt[a ^ 2 + b ^ 2], $MachinePrecision], 4.0], $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], N[(N[Power[a, 4.0], $MachinePrecision] + -1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(a + 3\right)\right)\\
\mathbf{if}\;{\left(a \cdot a + b \cdot b\right)}^{2} + t_0 \leq \infty:\\
\;\;\;\;\left(t_0 + {\left(\mathsf{hypot}\left(a, b\right)\right)}^{4}\right) + -1\\
\mathbf{else}:\\
\;\;\;\;{a}^{4} + -1\\
\end{array}
\end{array}
if (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) 2) (*.f64 4 (+.f64 (*.f64 (*.f64 a a) (-.f64 1 a)) (*.f64 (*.f64 b b) (+.f64 3 a))))) < +inf.0Initial program 99.8%
expm1-log1p-u97.7%
expm1-udef97.7%
add-sqr-sqrt97.7%
pow297.7%
hypot-def97.7%
Applied egg-rr97.7%
expm1-def97.7%
expm1-log1p99.8%
unpow299.8%
pow-sqr100.0%
metadata-eval100.0%
Simplified100.0%
if +inf.0 < (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) 2) (*.f64 4 (+.f64 (*.f64 (*.f64 a a) (-.f64 1 a)) (*.f64 (*.f64 b b) (+.f64 3 a))))) Initial program 0.0%
Taylor expanded in a around inf 96.6%
Final simplification99.3%
(FPCore (a b)
:precision binary64
(let* ((t_0
(+
(pow (+ (* a a) (* b b)) 2.0)
(* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ a 3.0)))))))
(if (<= t_0 INFINITY) (+ t_0 -1.0) (+ (pow a 4.0) -1.0))))
double code(double a, double b) {
double t_0 = pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0))));
double tmp;
if (t_0 <= ((double) INFINITY)) {
tmp = t_0 + -1.0;
} else {
tmp = pow(a, 4.0) + -1.0;
}
return tmp;
}
public static double code(double a, double b) {
double t_0 = Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0))));
double tmp;
if (t_0 <= Double.POSITIVE_INFINITY) {
tmp = t_0 + -1.0;
} else {
tmp = Math.pow(a, 4.0) + -1.0;
}
return tmp;
}
def code(a, b): t_0 = math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0)))) tmp = 0 if t_0 <= math.inf: tmp = t_0 + -1.0 else: tmp = math.pow(a, 4.0) + -1.0 return tmp
function code(a, b) t_0 = Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(a + 3.0))))) tmp = 0.0 if (t_0 <= Inf) tmp = Float64(t_0 + -1.0); else tmp = Float64((a ^ 4.0) + -1.0); end return tmp end
function tmp_2 = code(a, b) t_0 = (((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0)))); tmp = 0.0; if (t_0 <= Inf) tmp = t_0 + -1.0; else tmp = (a ^ 4.0) + -1.0; end tmp_2 = tmp; end
code[a_, b_] := Block[{t$95$0 = N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(a + 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, Infinity], N[(t$95$0 + -1.0), $MachinePrecision], N[(N[Power[a, 4.0], $MachinePrecision] + -1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(a + 3\right)\right)\\
\mathbf{if}\;t_0 \leq \infty:\\
\;\;\;\;t_0 + -1\\
\mathbf{else}:\\
\;\;\;\;{a}^{4} + -1\\
\end{array}
\end{array}
if (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) 2) (*.f64 4 (+.f64 (*.f64 (*.f64 a a) (-.f64 1 a)) (*.f64 (*.f64 b b) (+.f64 3 a))))) < +inf.0Initial program 99.8%
if +inf.0 < (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) 2) (*.f64 4 (+.f64 (*.f64 (*.f64 a a) (-.f64 1 a)) (*.f64 (*.f64 b b) (+.f64 3 a))))) Initial program 0.0%
Taylor expanded in a around inf 96.6%
Final simplification99.1%
(FPCore (a b) :precision binary64 (if (<= b 2400.0) (+ (pow a 4.0) -1.0) (+ (+ (* 2.0 (* a (* b (* a b)))) (pow b 4.0)) -1.0)))
double code(double a, double b) {
double tmp;
if (b <= 2400.0) {
tmp = pow(a, 4.0) + -1.0;
} else {
tmp = ((2.0 * (a * (b * (a * b)))) + pow(b, 4.0)) + -1.0;
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= 2400.0d0) then
tmp = (a ** 4.0d0) + (-1.0d0)
else
tmp = ((2.0d0 * (a * (b * (a * b)))) + (b ** 4.0d0)) + (-1.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (b <= 2400.0) {
tmp = Math.pow(a, 4.0) + -1.0;
} else {
tmp = ((2.0 * (a * (b * (a * b)))) + Math.pow(b, 4.0)) + -1.0;
}
return tmp;
}
def code(a, b): tmp = 0 if b <= 2400.0: tmp = math.pow(a, 4.0) + -1.0 else: tmp = ((2.0 * (a * (b * (a * b)))) + math.pow(b, 4.0)) + -1.0 return tmp
function code(a, b) tmp = 0.0 if (b <= 2400.0) tmp = Float64((a ^ 4.0) + -1.0); else tmp = Float64(Float64(Float64(2.0 * Float64(a * Float64(b * Float64(a * b)))) + (b ^ 4.0)) + -1.0); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (b <= 2400.0) tmp = (a ^ 4.0) + -1.0; else tmp = ((2.0 * (a * (b * (a * b)))) + (b ^ 4.0)) + -1.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[b, 2400.0], N[(N[Power[a, 4.0], $MachinePrecision] + -1.0), $MachinePrecision], N[(N[(N[(2.0 * N[(a * N[(b * N[(a * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[Power[b, 4.0], $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 2400:\\
\;\;\;\;{a}^{4} + -1\\
\mathbf{else}:\\
\;\;\;\;\left(2 \cdot \left(a \cdot \left(b \cdot \left(a \cdot b\right)\right)\right) + {b}^{4}\right) + -1\\
\end{array}
\end{array}
if b < 2400Initial program 81.2%
Taylor expanded in a around inf 73.4%
if 2400 < b Initial program 69.7%
Taylor expanded in b around inf 100.0%
pow2100.0%
Applied egg-rr100.0%
Taylor expanded in a around inf 86.6%
*-commutative86.6%
unpow286.6%
unpow286.6%
swap-sqr99.3%
unpow299.3%
Simplified99.3%
unpow299.3%
associate-*r*99.3%
*-commutative99.3%
Applied egg-rr99.3%
Final simplification79.8%
(FPCore (a b) :precision binary64 (if (<= b 3500.0) (+ (pow a 4.0) -1.0) (+ (+ (pow b 4.0) (* (* b b) 12.0)) -1.0)))
double code(double a, double b) {
double tmp;
if (b <= 3500.0) {
tmp = pow(a, 4.0) + -1.0;
} else {
tmp = (pow(b, 4.0) + ((b * b) * 12.0)) + -1.0;
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= 3500.0d0) then
tmp = (a ** 4.0d0) + (-1.0d0)
else
tmp = ((b ** 4.0d0) + ((b * b) * 12.0d0)) + (-1.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (b <= 3500.0) {
tmp = Math.pow(a, 4.0) + -1.0;
} else {
tmp = (Math.pow(b, 4.0) + ((b * b) * 12.0)) + -1.0;
}
return tmp;
}
def code(a, b): tmp = 0 if b <= 3500.0: tmp = math.pow(a, 4.0) + -1.0 else: tmp = (math.pow(b, 4.0) + ((b * b) * 12.0)) + -1.0 return tmp
function code(a, b) tmp = 0.0 if (b <= 3500.0) tmp = Float64((a ^ 4.0) + -1.0); else tmp = Float64(Float64((b ^ 4.0) + Float64(Float64(b * b) * 12.0)) + -1.0); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (b <= 3500.0) tmp = (a ^ 4.0) + -1.0; else tmp = ((b ^ 4.0) + ((b * b) * 12.0)) + -1.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[b, 3500.0], N[(N[Power[a, 4.0], $MachinePrecision] + -1.0), $MachinePrecision], N[(N[(N[Power[b, 4.0], $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * 12.0), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 3500:\\
\;\;\;\;{a}^{4} + -1\\
\mathbf{else}:\\
\;\;\;\;\left({b}^{4} + \left(b \cdot b\right) \cdot 12\right) + -1\\
\end{array}
\end{array}
if b < 3500Initial program 81.2%
Taylor expanded in a around inf 73.4%
if 3500 < b Initial program 69.7%
Taylor expanded in b around inf 100.0%
pow2100.0%
Applied egg-rr100.0%
Taylor expanded in a around 0 87.6%
Final simplification76.9%
(FPCore (a b) :precision binary64 (if (<= b 19000.0) (+ (pow a 4.0) -1.0) (+ (pow b 4.0) -1.0)))
double code(double a, double b) {
double tmp;
if (b <= 19000.0) {
tmp = pow(a, 4.0) + -1.0;
} else {
tmp = pow(b, 4.0) + -1.0;
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= 19000.0d0) then
tmp = (a ** 4.0d0) + (-1.0d0)
else
tmp = (b ** 4.0d0) + (-1.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (b <= 19000.0) {
tmp = Math.pow(a, 4.0) + -1.0;
} else {
tmp = Math.pow(b, 4.0) + -1.0;
}
return tmp;
}
def code(a, b): tmp = 0 if b <= 19000.0: tmp = math.pow(a, 4.0) + -1.0 else: tmp = math.pow(b, 4.0) + -1.0 return tmp
function code(a, b) tmp = 0.0 if (b <= 19000.0) tmp = Float64((a ^ 4.0) + -1.0); else tmp = Float64((b ^ 4.0) + -1.0); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (b <= 19000.0) tmp = (a ^ 4.0) + -1.0; else tmp = (b ^ 4.0) + -1.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[b, 19000.0], N[(N[Power[a, 4.0], $MachinePrecision] + -1.0), $MachinePrecision], N[(N[Power[b, 4.0], $MachinePrecision] + -1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 19000:\\
\;\;\;\;{a}^{4} + -1\\
\mathbf{else}:\\
\;\;\;\;{b}^{4} + -1\\
\end{array}
\end{array}
if b < 19000Initial program 81.2%
Taylor expanded in a around inf 73.4%
if 19000 < b Initial program 69.7%
Taylor expanded in b around inf 86.9%
Final simplification76.7%
(FPCore (a b) :precision binary64 (+ (pow a 4.0) -1.0))
double code(double a, double b) {
return pow(a, 4.0) + -1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (a ** 4.0d0) + (-1.0d0)
end function
public static double code(double a, double b) {
return Math.pow(a, 4.0) + -1.0;
}
def code(a, b): return math.pow(a, 4.0) + -1.0
function code(a, b) return Float64((a ^ 4.0) + -1.0) end
function tmp = code(a, b) tmp = (a ^ 4.0) + -1.0; end
code[a_, b_] := N[(N[Power[a, 4.0], $MachinePrecision] + -1.0), $MachinePrecision]
\begin{array}{l}
\\
{a}^{4} + -1
\end{array}
Initial program 78.3%
Taylor expanded in a around inf 64.9%
Final simplification64.9%
herbie shell --seed 2023321
(FPCore (a b)
:name "Bouland and Aaronson, Equation (24)"
:precision binary64
(- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ 3.0 a))))) 1.0))