
(FPCore (x y z) :precision binary64 (+ (+ (/ x 2.0) (* y x)) z))
double code(double x, double y, double z) {
return ((x / 2.0) + (y * x)) + z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x / 2.0d0) + (y * x)) + z
end function
public static double code(double x, double y, double z) {
return ((x / 2.0) + (y * x)) + z;
}
def code(x, y, z): return ((x / 2.0) + (y * x)) + z
function code(x, y, z) return Float64(Float64(Float64(x / 2.0) + Float64(y * x)) + z) end
function tmp = code(x, y, z) tmp = ((x / 2.0) + (y * x)) + z; end
code[x_, y_, z_] := N[(N[(N[(x / 2.0), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision] + z), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{x}{2} + y \cdot x\right) + z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (/ x 2.0) (* y x)) z))
double code(double x, double y, double z) {
return ((x / 2.0) + (y * x)) + z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x / 2.0d0) + (y * x)) + z
end function
public static double code(double x, double y, double z) {
return ((x / 2.0) + (y * x)) + z;
}
def code(x, y, z): return ((x / 2.0) + (y * x)) + z
function code(x, y, z) return Float64(Float64(Float64(x / 2.0) + Float64(y * x)) + z) end
function tmp = code(x, y, z) tmp = ((x / 2.0) + (y * x)) + z; end
code[x_, y_, z_] := N[(N[(N[(x / 2.0), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision] + z), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{x}{2} + y \cdot x\right) + z
\end{array}
(FPCore (x y z) :precision binary64 (+ (fma x y (/ x 2.0)) z))
double code(double x, double y, double z) {
return fma(x, y, (x / 2.0)) + z;
}
function code(x, y, z) return Float64(fma(x, y, Float64(x / 2.0)) + z) end
code[x_, y_, z_] := N[(N[(x * y + N[(x / 2.0), $MachinePrecision]), $MachinePrecision] + z), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, \frac{x}{2}\right) + z
\end{array}
Initial program 100.0%
+-commutative100.0%
*-commutative100.0%
fma-def100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= y -11500.0) (not (<= y 8.2e-6))) (+ z (* x y)) (+ z (* x 0.5))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -11500.0) || !(y <= 8.2e-6)) {
tmp = z + (x * y);
} else {
tmp = z + (x * 0.5);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-11500.0d0)) .or. (.not. (y <= 8.2d-6))) then
tmp = z + (x * y)
else
tmp = z + (x * 0.5d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -11500.0) || !(y <= 8.2e-6)) {
tmp = z + (x * y);
} else {
tmp = z + (x * 0.5);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -11500.0) or not (y <= 8.2e-6): tmp = z + (x * y) else: tmp = z + (x * 0.5) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -11500.0) || !(y <= 8.2e-6)) tmp = Float64(z + Float64(x * y)); else tmp = Float64(z + Float64(x * 0.5)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -11500.0) || ~((y <= 8.2e-6))) tmp = z + (x * y); else tmp = z + (x * 0.5); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -11500.0], N[Not[LessEqual[y, 8.2e-6]], $MachinePrecision]], N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(z + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -11500 \lor \neg \left(y \leq 8.2 \cdot 10^{-6}\right):\\
\;\;\;\;z + x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z + x \cdot 0.5\\
\end{array}
\end{array}
if y < -11500 or 8.1999999999999994e-6 < y Initial program 100.0%
remove-double-neg100.0%
distribute-frac-neg100.0%
neg-mul-1100.0%
associate-/l*100.0%
associate-/r/100.0%
distribute-lft-neg-in100.0%
distribute-rgt-out100.0%
remove-double-neg100.0%
distribute-neg-in100.0%
sub-neg100.0%
fma-def100.0%
sub-neg100.0%
distribute-neg-in100.0%
sub-neg100.0%
fma-def100.0%
Simplified100.0%
Taylor expanded in y around inf 98.6%
if -11500 < y < 8.1999999999999994e-6Initial program 100.0%
remove-double-neg100.0%
distribute-frac-neg100.0%
neg-mul-1100.0%
associate-/l*99.8%
associate-/r/100.0%
distribute-lft-neg-in100.0%
distribute-rgt-out100.0%
remove-double-neg100.0%
distribute-neg-in100.0%
sub-neg100.0%
fma-def100.0%
sub-neg100.0%
distribute-neg-in100.0%
sub-neg100.0%
fma-def100.0%
Simplified100.0%
Taylor expanded in y around 0 98.5%
*-commutative98.5%
Simplified98.5%
Final simplification98.6%
(FPCore (x y z) :precision binary64 (+ z (+ (/ x 2.0) (* x y))))
double code(double x, double y, double z) {
return z + ((x / 2.0) + (x * y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + ((x / 2.0d0) + (x * y))
end function
public static double code(double x, double y, double z) {
return z + ((x / 2.0) + (x * y));
}
def code(x, y, z): return z + ((x / 2.0) + (x * y))
function code(x, y, z) return Float64(z + Float64(Float64(x / 2.0) + Float64(x * y))) end
function tmp = code(x, y, z) tmp = z + ((x / 2.0) + (x * y)); end
code[x_, y_, z_] := N[(z + N[(N[(x / 2.0), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + \left(\frac{x}{2} + x \cdot y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (+ z (* x (+ y 0.5))))
double code(double x, double y, double z) {
return z + (x * (y + 0.5));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * (y + 0.5d0))
end function
public static double code(double x, double y, double z) {
return z + (x * (y + 0.5));
}
def code(x, y, z): return z + (x * (y + 0.5))
function code(x, y, z) return Float64(z + Float64(x * Float64(y + 0.5))) end
function tmp = code(x, y, z) tmp = z + (x * (y + 0.5)); end
code[x_, y_, z_] := N[(z + N[(x * N[(y + 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot \left(y + 0.5\right)
\end{array}
Initial program 100.0%
remove-double-neg100.0%
distribute-frac-neg100.0%
neg-mul-1100.0%
associate-/l*99.9%
associate-/r/100.0%
distribute-lft-neg-in100.0%
distribute-rgt-out100.0%
remove-double-neg100.0%
distribute-neg-in100.0%
sub-neg100.0%
fma-def100.0%
sub-neg100.0%
distribute-neg-in100.0%
sub-neg100.0%
fma-def100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (+ z (* x 0.5)))
double code(double x, double y, double z) {
return z + (x * 0.5);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * 0.5d0)
end function
public static double code(double x, double y, double z) {
return z + (x * 0.5);
}
def code(x, y, z): return z + (x * 0.5)
function code(x, y, z) return Float64(z + Float64(x * 0.5)) end
function tmp = code(x, y, z) tmp = z + (x * 0.5); end
code[x_, y_, z_] := N[(z + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot 0.5
\end{array}
Initial program 100.0%
remove-double-neg100.0%
distribute-frac-neg100.0%
neg-mul-1100.0%
associate-/l*99.9%
associate-/r/100.0%
distribute-lft-neg-in100.0%
distribute-rgt-out100.0%
remove-double-neg100.0%
distribute-neg-in100.0%
sub-neg100.0%
fma-def100.0%
sub-neg100.0%
distribute-neg-in100.0%
sub-neg100.0%
fma-def100.0%
Simplified100.0%
Taylor expanded in y around 0 69.5%
*-commutative69.5%
Simplified69.5%
Final simplification69.5%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 100.0%
remove-double-neg100.0%
distribute-frac-neg100.0%
neg-mul-1100.0%
associate-/l*99.9%
associate-/r/100.0%
distribute-lft-neg-in100.0%
distribute-rgt-out100.0%
remove-double-neg100.0%
distribute-neg-in100.0%
sub-neg100.0%
fma-def100.0%
sub-neg100.0%
distribute-neg-in100.0%
sub-neg100.0%
fma-def100.0%
Simplified100.0%
Taylor expanded in x around 0 44.0%
Final simplification44.0%
herbie shell --seed 2023320
(FPCore (x y z)
:name "Data.Histogram.Bin.BinF:$cfromIndex from histogram-fill-0.8.4.1"
:precision binary64
(+ (+ (/ x 2.0) (* y x)) z))