
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
(FPCore (x y z) :precision binary64 (* 0.5 (+ x (/ y (pow z -0.5)))))
double code(double x, double y, double z) {
return 0.5 * (x + (y / pow(z, -0.5)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * (x + (y / (z ** (-0.5d0))))
end function
public static double code(double x, double y, double z) {
return 0.5 * (x + (y / Math.pow(z, -0.5)));
}
def code(x, y, z): return 0.5 * (x + (y / math.pow(z, -0.5)))
function code(x, y, z) return Float64(0.5 * Float64(x + Float64(y / (z ^ -0.5)))) end
function tmp = code(x, y, z) tmp = 0.5 * (x + (y / (z ^ -0.5))); end
code[x_, y_, z_] := N[(0.5 * N[(x + N[(y / N[Power[z, -0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(x + \frac{y}{{z}^{-0.5}}\right)
\end{array}
Initial program 99.8%
metadata-eval99.8%
Simplified99.8%
pow199.8%
metadata-eval99.8%
pow-prod-up48.7%
pow-prod-down63.9%
*-commutative63.9%
*-commutative63.9%
swap-sqr60.5%
add-sqr-sqrt60.5%
pow260.5%
Applied egg-rr60.5%
unpow1/260.5%
Simplified60.5%
sqrt-prod64.0%
pow1/264.0%
metadata-eval64.0%
pow-prod-up63.9%
unpow263.9%
sqrt-prod45.1%
add-sqr-sqrt99.6%
associate-*r*99.6%
Applied egg-rr99.6%
associate-*r*99.6%
pow-prod-up99.8%
metadata-eval99.8%
pow1/299.8%
remove-double-div99.8%
metadata-eval99.8%
sqrt-div99.8%
associate-*l/99.8%
*-un-lft-identity99.8%
inv-pow99.8%
sqrt-pow199.8%
metadata-eval99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.9e-40) (not (<= x 1.6e-22))) (* 0.5 x) (* 0.5 (* y (sqrt z)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.9e-40) || !(x <= 1.6e-22)) {
tmp = 0.5 * x;
} else {
tmp = 0.5 * (y * sqrt(z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.9d-40)) .or. (.not. (x <= 1.6d-22))) then
tmp = 0.5d0 * x
else
tmp = 0.5d0 * (y * sqrt(z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.9e-40) || !(x <= 1.6e-22)) {
tmp = 0.5 * x;
} else {
tmp = 0.5 * (y * Math.sqrt(z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.9e-40) or not (x <= 1.6e-22): tmp = 0.5 * x else: tmp = 0.5 * (y * math.sqrt(z)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.9e-40) || !(x <= 1.6e-22)) tmp = Float64(0.5 * x); else tmp = Float64(0.5 * Float64(y * sqrt(z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.9e-40) || ~((x <= 1.6e-22))) tmp = 0.5 * x; else tmp = 0.5 * (y * sqrt(z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.9e-40], N[Not[LessEqual[x, 1.6e-22]], $MachinePrecision]], N[(0.5 * x), $MachinePrecision], N[(0.5 * N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.9 \cdot 10^{-40} \lor \neg \left(x \leq 1.6 \cdot 10^{-22}\right):\\
\;\;\;\;0.5 \cdot x\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(y \cdot \sqrt{z}\right)\\
\end{array}
\end{array}
if x < -2.8999999999999999e-40 or 1.59999999999999994e-22 < x Initial program 99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around inf 80.7%
if -2.8999999999999999e-40 < x < 1.59999999999999994e-22Initial program 99.7%
metadata-eval99.7%
Simplified99.7%
Taylor expanded in x around 0 79.5%
Final simplification80.1%
(FPCore (x y z) :precision binary64 (* 0.5 (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return 0.5 * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return 0.5 * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return 0.5 * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(0.5 * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = 0.5 * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(0.5 * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Initial program 99.8%
metadata-eval99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (* 0.5 x))
double code(double x, double y, double z) {
return 0.5 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * x
end function
public static double code(double x, double y, double z) {
return 0.5 * x;
}
def code(x, y, z): return 0.5 * x
function code(x, y, z) return Float64(0.5 * x) end
function tmp = code(x, y, z) tmp = 0.5 * x; end
code[x_, y_, z_] := N[(0.5 * x), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot x
\end{array}
Initial program 99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around inf 52.1%
Final simplification52.1%
herbie shell --seed 2023320
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, B"
:precision binary64
(* (/ 1.0 2.0) (+ x (* y (sqrt z)))))