
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma z (- (sin y)) (* x (cos y))))
double code(double x, double y, double z) {
return fma(z, -sin(y), (x * cos(y)));
}
function code(x, y, z) return fma(z, Float64(-sin(y)), Float64(x * cos(y))) end
code[x_, y_, z_] := N[(z * (-N[Sin[y], $MachinePrecision]) + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, -\sin y, x \cdot \cos y\right)
\end{array}
Initial program 99.8%
cancel-sign-sub-inv99.8%
+-commutative99.8%
distribute-lft-neg-out99.8%
distribute-rgt-neg-in99.8%
sin-neg99.8%
fma-def99.9%
sin-neg99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (<= z -4.4e-48) (fma z (- (sin y)) x) (if (<= z 1.65e-52) (* x (cos y)) (- x (* z (sin y))))))
double code(double x, double y, double z) {
double tmp;
if (z <= -4.4e-48) {
tmp = fma(z, -sin(y), x);
} else if (z <= 1.65e-52) {
tmp = x * cos(y);
} else {
tmp = x - (z * sin(y));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (z <= -4.4e-48) tmp = fma(z, Float64(-sin(y)), x); elseif (z <= 1.65e-52) tmp = Float64(x * cos(y)); else tmp = Float64(x - Float64(z * sin(y))); end return tmp end
code[x_, y_, z_] := If[LessEqual[z, -4.4e-48], N[(z * (-N[Sin[y], $MachinePrecision]) + x), $MachinePrecision], If[LessEqual[z, 1.65e-52], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.4 \cdot 10^{-48}:\\
\;\;\;\;\mathsf{fma}\left(z, -\sin y, x\right)\\
\mathbf{elif}\;z \leq 1.65 \cdot 10^{-52}:\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x - z \cdot \sin y\\
\end{array}
\end{array}
if z < -4.40000000000000025e-48Initial program 99.8%
cancel-sign-sub-inv99.8%
+-commutative99.8%
distribute-lft-neg-out99.8%
distribute-rgt-neg-in99.8%
sin-neg99.8%
fma-def99.8%
sin-neg99.8%
Simplified99.8%
Taylor expanded in y around 0 91.2%
if -4.40000000000000025e-48 < z < 1.64999999999999998e-52Initial program 99.9%
Taylor expanded in x around inf 86.8%
if 1.64999999999999998e-52 < z Initial program 99.9%
Taylor expanded in y around 0 92.8%
Final simplification90.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (cos y))) (t_1 (* z (- (sin y)))))
(if (<= y -2.75e+191)
t_0
(if (<= y -0.00165)
t_1
(if (<= y 6.7e-6) (- x (* z y)) (if (<= y 9.2e+241) t_1 t_0))))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double t_1 = z * -sin(y);
double tmp;
if (y <= -2.75e+191) {
tmp = t_0;
} else if (y <= -0.00165) {
tmp = t_1;
} else if (y <= 6.7e-6) {
tmp = x - (z * y);
} else if (y <= 9.2e+241) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * cos(y)
t_1 = z * -sin(y)
if (y <= (-2.75d+191)) then
tmp = t_0
else if (y <= (-0.00165d0)) then
tmp = t_1
else if (y <= 6.7d-6) then
tmp = x - (z * y)
else if (y <= 9.2d+241) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.cos(y);
double t_1 = z * -Math.sin(y);
double tmp;
if (y <= -2.75e+191) {
tmp = t_0;
} else if (y <= -0.00165) {
tmp = t_1;
} else if (y <= 6.7e-6) {
tmp = x - (z * y);
} else if (y <= 9.2e+241) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * math.cos(y) t_1 = z * -math.sin(y) tmp = 0 if y <= -2.75e+191: tmp = t_0 elif y <= -0.00165: tmp = t_1 elif y <= 6.7e-6: tmp = x - (z * y) elif y <= 9.2e+241: tmp = t_1 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * cos(y)) t_1 = Float64(z * Float64(-sin(y))) tmp = 0.0 if (y <= -2.75e+191) tmp = t_0; elseif (y <= -0.00165) tmp = t_1; elseif (y <= 6.7e-6) tmp = Float64(x - Float64(z * y)); elseif (y <= 9.2e+241) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * cos(y); t_1 = z * -sin(y); tmp = 0.0; if (y <= -2.75e+191) tmp = t_0; elseif (y <= -0.00165) tmp = t_1; elseif (y <= 6.7e-6) tmp = x - (z * y); elseif (y <= 9.2e+241) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(z * (-N[Sin[y], $MachinePrecision])), $MachinePrecision]}, If[LessEqual[y, -2.75e+191], t$95$0, If[LessEqual[y, -0.00165], t$95$1, If[LessEqual[y, 6.7e-6], N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 9.2e+241], t$95$1, t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
t_1 := z \cdot \left(-\sin y\right)\\
\mathbf{if}\;y \leq -2.75 \cdot 10^{+191}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -0.00165:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq 6.7 \cdot 10^{-6}:\\
\;\;\;\;x - z \cdot y\\
\mathbf{elif}\;y \leq 9.2 \cdot 10^{+241}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if y < -2.7500000000000001e191 or 9.1999999999999998e241 < y Initial program 99.8%
Taylor expanded in x around inf 67.7%
if -2.7500000000000001e191 < y < -0.00165 or 6.7e-6 < y < 9.1999999999999998e241Initial program 99.7%
Taylor expanded in x around 0 69.4%
neg-mul-169.4%
*-commutative69.4%
distribute-rgt-neg-in69.4%
Simplified69.4%
if -0.00165 < y < 6.7e-6Initial program 100.0%
Taylor expanded in y around 0 99.3%
mul-1-neg99.3%
unsub-neg99.3%
Simplified99.3%
Final simplification84.3%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (cos y))) (t_1 (* z (- (sin y)))))
(if (<= y -4.4e+189)
t_0
(if (<= y -0.0013)
t_1
(if (<= y 7.3e-6) (fma (- z) y x) (if (<= y 1.05e+245) t_1 t_0))))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double t_1 = z * -sin(y);
double tmp;
if (y <= -4.4e+189) {
tmp = t_0;
} else if (y <= -0.0013) {
tmp = t_1;
} else if (y <= 7.3e-6) {
tmp = fma(-z, y, x);
} else if (y <= 1.05e+245) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(x * cos(y)) t_1 = Float64(z * Float64(-sin(y))) tmp = 0.0 if (y <= -4.4e+189) tmp = t_0; elseif (y <= -0.0013) tmp = t_1; elseif (y <= 7.3e-6) tmp = fma(Float64(-z), y, x); elseif (y <= 1.05e+245) tmp = t_1; else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(z * (-N[Sin[y], $MachinePrecision])), $MachinePrecision]}, If[LessEqual[y, -4.4e+189], t$95$0, If[LessEqual[y, -0.0013], t$95$1, If[LessEqual[y, 7.3e-6], N[((-z) * y + x), $MachinePrecision], If[LessEqual[y, 1.05e+245], t$95$1, t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
t_1 := z \cdot \left(-\sin y\right)\\
\mathbf{if}\;y \leq -4.4 \cdot 10^{+189}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -0.0013:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq 7.3 \cdot 10^{-6}:\\
\;\;\;\;\mathsf{fma}\left(-z, y, x\right)\\
\mathbf{elif}\;y \leq 1.05 \cdot 10^{+245}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if y < -4.4000000000000001e189 or 1.04999999999999998e245 < y Initial program 99.8%
Taylor expanded in x around inf 67.7%
if -4.4000000000000001e189 < y < -0.0012999999999999999 or 7.30000000000000041e-6 < y < 1.04999999999999998e245Initial program 99.7%
Taylor expanded in x around 0 69.4%
neg-mul-169.4%
*-commutative69.4%
distribute-rgt-neg-in69.4%
Simplified69.4%
if -0.0012999999999999999 < y < 7.30000000000000041e-6Initial program 100.0%
Taylor expanded in y around 0 99.3%
mul-1-neg99.3%
unsub-neg99.3%
Simplified99.3%
sub-neg99.3%
+-commutative99.3%
*-commutative99.3%
distribute-lft-neg-in99.3%
fma-def99.3%
Applied egg-rr99.3%
Final simplification84.3%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.7e-56) (not (<= z 9.6e-53))) (- x (* z (sin y))) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.7e-56) || !(z <= 9.6e-53)) {
tmp = x - (z * sin(y));
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.7d-56)) .or. (.not. (z <= 9.6d-53))) then
tmp = x - (z * sin(y))
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.7e-56) || !(z <= 9.6e-53)) {
tmp = x - (z * Math.sin(y));
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.7e-56) or not (z <= 9.6e-53): tmp = x - (z * math.sin(y)) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.7e-56) || !(z <= 9.6e-53)) tmp = Float64(x - Float64(z * sin(y))); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.7e-56) || ~((z <= 9.6e-53))) tmp = x - (z * sin(y)); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.7e-56], N[Not[LessEqual[z, 9.6e-53]], $MachinePrecision]], N[(x - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.7 \cdot 10^{-56} \lor \neg \left(z \leq 9.6 \cdot 10^{-53}\right):\\
\;\;\;\;x - z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -1.69999999999999991e-56 or 9.6000000000000003e-53 < z Initial program 99.8%
Taylor expanded in y around 0 92.1%
if -1.69999999999999991e-56 < z < 9.6000000000000003e-53Initial program 99.9%
Taylor expanded in x around inf 86.8%
Final simplification90.1%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.00054) (not (<= y 0.052))) (* x (cos y)) (- x (* z y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.00054) || !(y <= 0.052)) {
tmp = x * cos(y);
} else {
tmp = x - (z * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.00054d0)) .or. (.not. (y <= 0.052d0))) then
tmp = x * cos(y)
else
tmp = x - (z * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.00054) || !(y <= 0.052)) {
tmp = x * Math.cos(y);
} else {
tmp = x - (z * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.00054) or not (y <= 0.052): tmp = x * math.cos(y) else: tmp = x - (z * y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.00054) || !(y <= 0.052)) tmp = Float64(x * cos(y)); else tmp = Float64(x - Float64(z * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.00054) || ~((y <= 0.052))) tmp = x * cos(y); else tmp = x - (z * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.00054], N[Not[LessEqual[y, 0.052]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.00054 \lor \neg \left(y \leq 0.052\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x - z \cdot y\\
\end{array}
\end{array}
if y < -5.40000000000000007e-4 or 0.0519999999999999976 < y Initial program 99.7%
Taylor expanded in x around inf 42.2%
if -5.40000000000000007e-4 < y < 0.0519999999999999976Initial program 100.0%
Taylor expanded in y around 0 99.0%
mul-1-neg99.0%
unsub-neg99.0%
Simplified99.0%
Final simplification71.1%
(FPCore (x y z) :precision binary64 (if (<= x -4.8e-160) x (if (<= x 1.55e-143) (- (* z y)) x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -4.8e-160) {
tmp = x;
} else if (x <= 1.55e-143) {
tmp = -(z * y);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-4.8d-160)) then
tmp = x
else if (x <= 1.55d-143) then
tmp = -(z * y)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -4.8e-160) {
tmp = x;
} else if (x <= 1.55e-143) {
tmp = -(z * y);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -4.8e-160: tmp = x elif x <= 1.55e-143: tmp = -(z * y) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -4.8e-160) tmp = x; elseif (x <= 1.55e-143) tmp = Float64(-Float64(z * y)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -4.8e-160) tmp = x; elseif (x <= 1.55e-143) tmp = -(z * y); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -4.8e-160], x, If[LessEqual[x, 1.55e-143], (-N[(z * y), $MachinePrecision]), x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.8 \cdot 10^{-160}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 1.55 \cdot 10^{-143}:\\
\;\;\;\;-z \cdot y\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -4.79999999999999982e-160 or 1.55000000000000004e-143 < x Initial program 99.8%
Taylor expanded in y around 0 55.7%
mul-1-neg55.7%
unsub-neg55.7%
Simplified55.7%
Taylor expanded in x around inf 49.1%
if -4.79999999999999982e-160 < x < 1.55000000000000004e-143Initial program 99.9%
Taylor expanded in y around 0 45.4%
mul-1-neg45.4%
unsub-neg45.4%
Simplified45.4%
Taylor expanded in x around 0 38.0%
mul-1-neg38.0%
*-commutative38.0%
distribute-rgt-neg-in38.0%
Simplified38.0%
Final simplification46.2%
(FPCore (x y z) :precision binary64 (- x (* z y)))
double code(double x, double y, double z) {
return x - (z * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (z * y)
end function
public static double code(double x, double y, double z) {
return x - (z * y);
}
def code(x, y, z): return x - (z * y)
function code(x, y, z) return Float64(x - Float64(z * y)) end
function tmp = code(x, y, z) tmp = x - (z * y); end
code[x_, y_, z_] := N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - z \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 53.0%
mul-1-neg53.0%
unsub-neg53.0%
Simplified53.0%
Final simplification53.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 53.0%
mul-1-neg53.0%
unsub-neg53.0%
Simplified53.0%
Taylor expanded in x around inf 39.3%
Final simplification39.3%
herbie shell --seed 2023320
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))