
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma (sin y) z (* x (cos y))))
double code(double x, double y, double z) {
return fma(sin(y), z, (x * cos(y)));
}
function code(x, y, z) return fma(sin(y), z, Float64(x * cos(y))) end
code[x_, y_, z_] := N[(N[Sin[y], $MachinePrecision] * z + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin y, z, x \cdot \cos y\right)
\end{array}
Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* (sin y) z)))
double code(double x, double y, double z) {
return (x * cos(y)) + (sin(y) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (sin(y) * z)
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (Math.sin(y) * z);
}
def code(x, y, z): return (x * math.cos(y)) + (math.sin(y) * z)
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(sin(y) * z)) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (sin(y) * z); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + \sin y \cdot z
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (cos y))) (t_1 (* (sin y) z)))
(if (<= y -5.4e+191)
t_0
(if (<= y -0.0016)
t_1
(if (<= y 8.2e-6) (+ x (* y z)) (if (<= y 3.4e+241) t_1 t_0))))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double t_1 = sin(y) * z;
double tmp;
if (y <= -5.4e+191) {
tmp = t_0;
} else if (y <= -0.0016) {
tmp = t_1;
} else if (y <= 8.2e-6) {
tmp = x + (y * z);
} else if (y <= 3.4e+241) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * cos(y)
t_1 = sin(y) * z
if (y <= (-5.4d+191)) then
tmp = t_0
else if (y <= (-0.0016d0)) then
tmp = t_1
else if (y <= 8.2d-6) then
tmp = x + (y * z)
else if (y <= 3.4d+241) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.cos(y);
double t_1 = Math.sin(y) * z;
double tmp;
if (y <= -5.4e+191) {
tmp = t_0;
} else if (y <= -0.0016) {
tmp = t_1;
} else if (y <= 8.2e-6) {
tmp = x + (y * z);
} else if (y <= 3.4e+241) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * math.cos(y) t_1 = math.sin(y) * z tmp = 0 if y <= -5.4e+191: tmp = t_0 elif y <= -0.0016: tmp = t_1 elif y <= 8.2e-6: tmp = x + (y * z) elif y <= 3.4e+241: tmp = t_1 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * cos(y)) t_1 = Float64(sin(y) * z) tmp = 0.0 if (y <= -5.4e+191) tmp = t_0; elseif (y <= -0.0016) tmp = t_1; elseif (y <= 8.2e-6) tmp = Float64(x + Float64(y * z)); elseif (y <= 3.4e+241) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * cos(y); t_1 = sin(y) * z; tmp = 0.0; if (y <= -5.4e+191) tmp = t_0; elseif (y <= -0.0016) tmp = t_1; elseif (y <= 8.2e-6) tmp = x + (y * z); elseif (y <= 3.4e+241) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[y, -5.4e+191], t$95$0, If[LessEqual[y, -0.0016], t$95$1, If[LessEqual[y, 8.2e-6], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 3.4e+241], t$95$1, t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
t_1 := \sin y \cdot z\\
\mathbf{if}\;y \leq -5.4 \cdot 10^{+191}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -0.0016:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq 8.2 \cdot 10^{-6}:\\
\;\;\;\;x + y \cdot z\\
\mathbf{elif}\;y \leq 3.4 \cdot 10^{+241}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if y < -5.39999999999999992e191 or 3.39999999999999994e241 < y Initial program 99.8%
Taylor expanded in x around inf 67.9%
if -5.39999999999999992e191 < y < -0.00160000000000000008 or 8.1999999999999994e-6 < y < 3.39999999999999994e241Initial program 99.7%
Taylor expanded in x around 0 69.4%
if -0.00160000000000000008 < y < 8.1999999999999994e-6Initial program 100.0%
Taylor expanded in y around 0 99.3%
+-commutative99.3%
Simplified99.3%
Final simplification84.3%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (cos y))) (t_1 (* (sin y) z)))
(if (<= y -7.6e+189)
t_0
(if (<= y -0.0017)
t_1
(if (<= y 8.2e-6) (fma y z x) (if (<= y 9.2e+241) t_1 t_0))))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double t_1 = sin(y) * z;
double tmp;
if (y <= -7.6e+189) {
tmp = t_0;
} else if (y <= -0.0017) {
tmp = t_1;
} else if (y <= 8.2e-6) {
tmp = fma(y, z, x);
} else if (y <= 9.2e+241) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(x * cos(y)) t_1 = Float64(sin(y) * z) tmp = 0.0 if (y <= -7.6e+189) tmp = t_0; elseif (y <= -0.0017) tmp = t_1; elseif (y <= 8.2e-6) tmp = fma(y, z, x); elseif (y <= 9.2e+241) tmp = t_1; else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[y, -7.6e+189], t$95$0, If[LessEqual[y, -0.0017], t$95$1, If[LessEqual[y, 8.2e-6], N[(y * z + x), $MachinePrecision], If[LessEqual[y, 9.2e+241], t$95$1, t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
t_1 := \sin y \cdot z\\
\mathbf{if}\;y \leq -7.6 \cdot 10^{+189}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -0.0017:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq 8.2 \cdot 10^{-6}:\\
\;\;\;\;\mathsf{fma}\left(y, z, x\right)\\
\mathbf{elif}\;y \leq 9.2 \cdot 10^{+241}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if y < -7.5999999999999997e189 or 9.1999999999999998e241 < y Initial program 99.8%
Taylor expanded in x around inf 67.9%
if -7.5999999999999997e189 < y < -0.00169999999999999991 or 8.1999999999999994e-6 < y < 9.1999999999999998e241Initial program 99.7%
Taylor expanded in x around 0 69.4%
if -0.00169999999999999991 < y < 8.1999999999999994e-6Initial program 100.0%
Taylor expanded in y around 0 99.3%
+-commutative99.3%
fma-def99.3%
Simplified99.3%
Final simplification84.3%
(FPCore (x y z) :precision binary64 (if (or (<= z -4.4e-48) (not (<= z 1.65e-52))) (+ x (* (sin y) z)) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -4.4e-48) || !(z <= 1.65e-52)) {
tmp = x + (sin(y) * z);
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-4.4d-48)) .or. (.not. (z <= 1.65d-52))) then
tmp = x + (sin(y) * z)
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -4.4e-48) || !(z <= 1.65e-52)) {
tmp = x + (Math.sin(y) * z);
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -4.4e-48) or not (z <= 1.65e-52): tmp = x + (math.sin(y) * z) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -4.4e-48) || !(z <= 1.65e-52)) tmp = Float64(x + Float64(sin(y) * z)); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -4.4e-48) || ~((z <= 1.65e-52))) tmp = x + (sin(y) * z); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -4.4e-48], N[Not[LessEqual[z, 1.65e-52]], $MachinePrecision]], N[(x + N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.4 \cdot 10^{-48} \lor \neg \left(z \leq 1.65 \cdot 10^{-52}\right):\\
\;\;\;\;x + \sin y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -4.40000000000000025e-48 or 1.64999999999999998e-52 < z Initial program 99.8%
Taylor expanded in y around 0 92.1%
if -4.40000000000000025e-48 < z < 1.64999999999999998e-52Initial program 99.8%
Taylor expanded in x around inf 86.8%
Final simplification90.1%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.0011) (not (<= y 0.06))) (* x (cos y)) (+ x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0011) || !(y <= 0.06)) {
tmp = x * cos(y);
} else {
tmp = x + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.0011d0)) .or. (.not. (y <= 0.06d0))) then
tmp = x * cos(y)
else
tmp = x + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0011) || !(y <= 0.06)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.0011) or not (y <= 0.06): tmp = x * math.cos(y) else: tmp = x + (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.0011) || !(y <= 0.06)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.0011) || ~((y <= 0.06))) tmp = x * cos(y); else tmp = x + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.0011], N[Not[LessEqual[y, 0.06]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.0011 \lor \neg \left(y \leq 0.06\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot z\\
\end{array}
\end{array}
if y < -0.00110000000000000007 or 0.059999999999999998 < y Initial program 99.7%
Taylor expanded in x around inf 42.5%
if -0.00110000000000000007 < y < 0.059999999999999998Initial program 100.0%
Taylor expanded in y around 0 99.0%
+-commutative99.0%
Simplified99.0%
Final simplification71.2%
(FPCore (x y z) :precision binary64 (if (<= x -7.8e-160) x (if (<= x 1.55e-143) (* y z) x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -7.8e-160) {
tmp = x;
} else if (x <= 1.55e-143) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-7.8d-160)) then
tmp = x
else if (x <= 1.55d-143) then
tmp = y * z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -7.8e-160) {
tmp = x;
} else if (x <= 1.55e-143) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -7.8e-160: tmp = x elif x <= 1.55e-143: tmp = y * z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -7.8e-160) tmp = x; elseif (x <= 1.55e-143) tmp = Float64(y * z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -7.8e-160) tmp = x; elseif (x <= 1.55e-143) tmp = y * z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -7.8e-160], x, If[LessEqual[x, 1.55e-143], N[(y * z), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -7.8 \cdot 10^{-160}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 1.55 \cdot 10^{-143}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -7.79999999999999979e-160 or 1.55000000000000004e-143 < x Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 49.0%
if -7.79999999999999979e-160 < x < 1.55000000000000004e-143Initial program 99.9%
Taylor expanded in y around 0 45.4%
+-commutative45.4%
Simplified45.4%
Taylor expanded in y around inf 38.0%
Final simplification46.1%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 52.9%
+-commutative52.9%
Simplified52.9%
Final simplification52.9%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.9%
Applied egg-rr99.9%
Taylor expanded in y around 0 39.2%
Final simplification39.2%
herbie shell --seed 2023320
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))