
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (fma (- z) t (* x y)))
double code(double x, double y, double z, double t) {
return fma(-z, t, (x * y));
}
function code(x, y, z, t) return fma(Float64(-z), t, Float64(x * y)) end
code[x_, y_, z_, t_] := N[((-z) * t + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-z, t, x \cdot y\right)
\end{array}
Initial program 98.8%
sub-neg98.8%
+-commutative98.8%
distribute-lft-neg-in98.8%
fma-def99.2%
Applied egg-rr99.2%
Final simplification99.2%
(FPCore (x y z t)
:precision binary64
(if (or (<= (* x y) -3.6e-84)
(and (not (<= (* x y) 5.2e-57))
(or (<= (* x y) 8e+108) (not (<= (* x y) 3.3e+149)))))
(* x y)
(* z (- t))))
double code(double x, double y, double z, double t) {
double tmp;
if (((x * y) <= -3.6e-84) || (!((x * y) <= 5.2e-57) && (((x * y) <= 8e+108) || !((x * y) <= 3.3e+149)))) {
tmp = x * y;
} else {
tmp = z * -t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((x * y) <= (-3.6d-84)) .or. (.not. ((x * y) <= 5.2d-57)) .and. ((x * y) <= 8d+108) .or. (.not. ((x * y) <= 3.3d+149))) then
tmp = x * y
else
tmp = z * -t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((x * y) <= -3.6e-84) || (!((x * y) <= 5.2e-57) && (((x * y) <= 8e+108) || !((x * y) <= 3.3e+149)))) {
tmp = x * y;
} else {
tmp = z * -t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((x * y) <= -3.6e-84) or (not ((x * y) <= 5.2e-57) and (((x * y) <= 8e+108) or not ((x * y) <= 3.3e+149))): tmp = x * y else: tmp = z * -t return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(x * y) <= -3.6e-84) || (!(Float64(x * y) <= 5.2e-57) && ((Float64(x * y) <= 8e+108) || !(Float64(x * y) <= 3.3e+149)))) tmp = Float64(x * y); else tmp = Float64(z * Float64(-t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((x * y) <= -3.6e-84) || (~(((x * y) <= 5.2e-57)) && (((x * y) <= 8e+108) || ~(((x * y) <= 3.3e+149))))) tmp = x * y; else tmp = z * -t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -3.6e-84], And[N[Not[LessEqual[N[(x * y), $MachinePrecision], 5.2e-57]], $MachinePrecision], Or[LessEqual[N[(x * y), $MachinePrecision], 8e+108], N[Not[LessEqual[N[(x * y), $MachinePrecision], 3.3e+149]], $MachinePrecision]]]], N[(x * y), $MachinePrecision], N[(z * (-t)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -3.6 \cdot 10^{-84} \lor \neg \left(x \cdot y \leq 5.2 \cdot 10^{-57}\right) \land \left(x \cdot y \leq 8 \cdot 10^{+108} \lor \neg \left(x \cdot y \leq 3.3 \cdot 10^{+149}\right)\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(-t\right)\\
\end{array}
\end{array}
if (*.f64 x y) < -3.60000000000000003e-84 or 5.19999999999999971e-57 < (*.f64 x y) < 8.0000000000000003e108 or 3.3e149 < (*.f64 x y) Initial program 98.0%
Taylor expanded in x around inf 75.7%
if -3.60000000000000003e-84 < (*.f64 x y) < 5.19999999999999971e-57 or 8.0000000000000003e108 < (*.f64 x y) < 3.3e149Initial program 100.0%
Taylor expanded in x around 0 86.9%
associate-*r*86.9%
neg-mul-186.9%
*-commutative86.9%
Simplified86.9%
Final simplification80.2%
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Initial program 98.8%
Final simplification98.8%
(FPCore (x y z t) :precision binary64 (* x y))
double code(double x, double y, double z, double t) {
return x * y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * y
end function
public static double code(double x, double y, double z, double t) {
return x * y;
}
def code(x, y, z, t): return x * y
function code(x, y, z, t) return Float64(x * y) end
function tmp = code(x, y, z, t) tmp = x * y; end
code[x_, y_, z_, t_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 98.8%
Taylor expanded in x around inf 54.1%
Final simplification54.1%
herbie shell --seed 2023320
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))