
(FPCore (x y z t) :precision binary64 (+ (- (- (* x (log y)) y) z) (log t)))
double code(double x, double y, double z, double t) {
return (((x * log(y)) - y) - z) + log(t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * log(y)) - y) - z) + log(t)
end function
public static double code(double x, double y, double z, double t) {
return (((x * Math.log(y)) - y) - z) + Math.log(t);
}
def code(x, y, z, t): return (((x * math.log(y)) - y) - z) + math.log(t)
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * log(y)) - y) - z) + log(t)) end
function tmp = code(x, y, z, t) tmp = (((x * log(y)) - y) - z) + log(t); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - y), $MachinePrecision] - z), $MachinePrecision] + N[Log[t], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot \log y - y\right) - z\right) + \log t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (- (- (* x (log y)) y) z) (log t)))
double code(double x, double y, double z, double t) {
return (((x * log(y)) - y) - z) + log(t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * log(y)) - y) - z) + log(t)
end function
public static double code(double x, double y, double z, double t) {
return (((x * Math.log(y)) - y) - z) + Math.log(t);
}
def code(x, y, z, t): return (((x * math.log(y)) - y) - z) + math.log(t)
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * log(y)) - y) - z) + log(t)) end
function tmp = code(x, y, z, t) tmp = (((x * log(y)) - y) - z) + log(t); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - y), $MachinePrecision] - z), $MachinePrecision] + N[Log[t], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot \log y - y\right) - z\right) + \log t
\end{array}
(FPCore (x y z t) :precision binary64 (+ (fma x (log y) (- y)) (- (log t) z)))
double code(double x, double y, double z, double t) {
return fma(x, log(y), -y) + (log(t) - z);
}
function code(x, y, z, t) return Float64(fma(x, log(y), Float64(-y)) + Float64(log(t) - z)) end
code[x_, y_, z_, t_] := N[(N[(x * N[Log[y], $MachinePrecision] + (-y)), $MachinePrecision] + N[(N[Log[t], $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \log y, -y\right) + \left(\log t - z\right)
\end{array}
Initial program 99.8%
associate-+l-99.8%
fma-neg99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* x (log y)) y)))
(if (<= t_1 -10000000000.0)
(- t_1 z)
(if (<= t_1 1e-10) (- (log t) (+ y z)) (- (fma x (log y) (- y)) z)))))
double code(double x, double y, double z, double t) {
double t_1 = (x * log(y)) - y;
double tmp;
if (t_1 <= -10000000000.0) {
tmp = t_1 - z;
} else if (t_1 <= 1e-10) {
tmp = log(t) - (y + z);
} else {
tmp = fma(x, log(y), -y) - z;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x * log(y)) - y) tmp = 0.0 if (t_1 <= -10000000000.0) tmp = Float64(t_1 - z); elseif (t_1 <= 1e-10) tmp = Float64(log(t) - Float64(y + z)); else tmp = Float64(fma(x, log(y), Float64(-y)) - z); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - y), $MachinePrecision]}, If[LessEqual[t$95$1, -10000000000.0], N[(t$95$1 - z), $MachinePrecision], If[LessEqual[t$95$1, 1e-10], N[(N[Log[t], $MachinePrecision] - N[(y + z), $MachinePrecision]), $MachinePrecision], N[(N[(x * N[Log[y], $MachinePrecision] + (-y)), $MachinePrecision] - z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot \log y - y\\
\mathbf{if}\;t_1 \leq -10000000000:\\
\;\;\;\;t_1 - z\\
\mathbf{elif}\;t_1 \leq 10^{-10}:\\
\;\;\;\;\log t - \left(y + z\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(x, \log y, -y\right) - z\\
\end{array}
\end{array}
if (-.f64 (*.f64 x (log.f64 y)) y) < -1e10Initial program 99.9%
associate-+l-99.9%
fma-neg99.9%
Simplified99.9%
Taylor expanded in z around inf 99.6%
fma-neg99.6%
Applied egg-rr99.6%
if -1e10 < (-.f64 (*.f64 x (log.f64 y)) y) < 1.00000000000000004e-10Initial program 99.9%
Taylor expanded in x around 0 98.8%
if 1.00000000000000004e-10 < (-.f64 (*.f64 x (log.f64 y)) y) Initial program 99.5%
associate-+l-99.5%
fma-neg99.6%
Simplified99.6%
Taylor expanded in z around inf 98.5%
Final simplification99.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* x (log y)) y)))
(if (or (<= t_1 -10000000000.0) (not (<= t_1 1e-10)))
(- t_1 z)
(- (log t) (+ y z)))))
double code(double x, double y, double z, double t) {
double t_1 = (x * log(y)) - y;
double tmp;
if ((t_1 <= -10000000000.0) || !(t_1 <= 1e-10)) {
tmp = t_1 - z;
} else {
tmp = log(t) - (y + z);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x * log(y)) - y
if ((t_1 <= (-10000000000.0d0)) .or. (.not. (t_1 <= 1d-10))) then
tmp = t_1 - z
else
tmp = log(t) - (y + z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x * Math.log(y)) - y;
double tmp;
if ((t_1 <= -10000000000.0) || !(t_1 <= 1e-10)) {
tmp = t_1 - z;
} else {
tmp = Math.log(t) - (y + z);
}
return tmp;
}
def code(x, y, z, t): t_1 = (x * math.log(y)) - y tmp = 0 if (t_1 <= -10000000000.0) or not (t_1 <= 1e-10): tmp = t_1 - z else: tmp = math.log(t) - (y + z) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x * log(y)) - y) tmp = 0.0 if ((t_1 <= -10000000000.0) || !(t_1 <= 1e-10)) tmp = Float64(t_1 - z); else tmp = Float64(log(t) - Float64(y + z)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x * log(y)) - y; tmp = 0.0; if ((t_1 <= -10000000000.0) || ~((t_1 <= 1e-10))) tmp = t_1 - z; else tmp = log(t) - (y + z); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - y), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -10000000000.0], N[Not[LessEqual[t$95$1, 1e-10]], $MachinePrecision]], N[(t$95$1 - z), $MachinePrecision], N[(N[Log[t], $MachinePrecision] - N[(y + z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot \log y - y\\
\mathbf{if}\;t_1 \leq -10000000000 \lor \neg \left(t_1 \leq 10^{-10}\right):\\
\;\;\;\;t_1 - z\\
\mathbf{else}:\\
\;\;\;\;\log t - \left(y + z\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x (log.f64 y)) y) < -1e10 or 1.00000000000000004e-10 < (-.f64 (*.f64 x (log.f64 y)) y) Initial program 99.8%
associate-+l-99.8%
fma-neg99.8%
Simplified99.8%
Taylor expanded in z around inf 99.3%
fma-neg99.3%
Applied egg-rr99.3%
if -1e10 < (-.f64 (*.f64 x (log.f64 y)) y) < 1.00000000000000004e-10Initial program 99.9%
Taylor expanded in x around 0 98.8%
Final simplification99.1%
(FPCore (x y z t) :precision binary64 (if (<= y 110.0) (- (+ (log t) (* x (log y))) z) (- (fma x (log y) (- y)) z)))
double code(double x, double y, double z, double t) {
double tmp;
if (y <= 110.0) {
tmp = (log(t) + (x * log(y))) - z;
} else {
tmp = fma(x, log(y), -y) - z;
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (y <= 110.0) tmp = Float64(Float64(log(t) + Float64(x * log(y))) - z); else tmp = Float64(fma(x, log(y), Float64(-y)) - z); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[y, 110.0], N[(N[(N[Log[t], $MachinePrecision] + N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision], N[(N[(x * N[Log[y], $MachinePrecision] + (-y)), $MachinePrecision] - z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 110:\\
\;\;\;\;\left(\log t + x \cdot \log y\right) - z\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(x, \log y, -y\right) - z\\
\end{array}
\end{array}
if y < 110Initial program 99.8%
Taylor expanded in y around 0 98.0%
if 110 < y Initial program 99.9%
associate-+l-99.9%
fma-neg99.9%
Simplified99.9%
Taylor expanded in z around inf 99.2%
Final simplification98.5%
(FPCore (x y z t) :precision binary64 (+ (log t) (- (- (* x (log y)) y) z)))
double code(double x, double y, double z, double t) {
return log(t) + (((x * log(y)) - y) - z);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = log(t) + (((x * log(y)) - y) - z)
end function
public static double code(double x, double y, double z, double t) {
return Math.log(t) + (((x * Math.log(y)) - y) - z);
}
def code(x, y, z, t): return math.log(t) + (((x * math.log(y)) - y) - z)
function code(x, y, z, t) return Float64(log(t) + Float64(Float64(Float64(x * log(y)) - y) - z)) end
function tmp = code(x, y, z, t) tmp = log(t) + (((x * log(y)) - y) - z); end
code[x_, y_, z_, t_] := N[(N[Log[t], $MachinePrecision] + N[(N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - y), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\log t + \left(\left(x \cdot \log y - y\right) - z\right)
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z t)
:precision binary64
(if (<= z -9.8e+70)
(- z)
(if (<= z -3.7e-48)
(- y)
(if (<= z -1.1e-267) (log t) (if (<= z 1.45e+84) (- y) (- z))))))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= -9.8e+70) {
tmp = -z;
} else if (z <= -3.7e-48) {
tmp = -y;
} else if (z <= -1.1e-267) {
tmp = log(t);
} else if (z <= 1.45e+84) {
tmp = -y;
} else {
tmp = -z;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= (-9.8d+70)) then
tmp = -z
else if (z <= (-3.7d-48)) then
tmp = -y
else if (z <= (-1.1d-267)) then
tmp = log(t)
else if (z <= 1.45d+84) then
tmp = -y
else
tmp = -z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= -9.8e+70) {
tmp = -z;
} else if (z <= -3.7e-48) {
tmp = -y;
} else if (z <= -1.1e-267) {
tmp = Math.log(t);
} else if (z <= 1.45e+84) {
tmp = -y;
} else {
tmp = -z;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= -9.8e+70: tmp = -z elif z <= -3.7e-48: tmp = -y elif z <= -1.1e-267: tmp = math.log(t) elif z <= 1.45e+84: tmp = -y else: tmp = -z return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= -9.8e+70) tmp = Float64(-z); elseif (z <= -3.7e-48) tmp = Float64(-y); elseif (z <= -1.1e-267) tmp = log(t); elseif (z <= 1.45e+84) tmp = Float64(-y); else tmp = Float64(-z); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= -9.8e+70) tmp = -z; elseif (z <= -3.7e-48) tmp = -y; elseif (z <= -1.1e-267) tmp = log(t); elseif (z <= 1.45e+84) tmp = -y; else tmp = -z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, -9.8e+70], (-z), If[LessEqual[z, -3.7e-48], (-y), If[LessEqual[z, -1.1e-267], N[Log[t], $MachinePrecision], If[LessEqual[z, 1.45e+84], (-y), (-z)]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -9.8 \cdot 10^{+70}:\\
\;\;\;\;-z\\
\mathbf{elif}\;z \leq -3.7 \cdot 10^{-48}:\\
\;\;\;\;-y\\
\mathbf{elif}\;z \leq -1.1 \cdot 10^{-267}:\\
\;\;\;\;\log t\\
\mathbf{elif}\;z \leq 1.45 \cdot 10^{+84}:\\
\;\;\;\;-y\\
\mathbf{else}:\\
\;\;\;\;-z\\
\end{array}
\end{array}
if z < -9.80000000000000056e70 or 1.44999999999999994e84 < z Initial program 99.9%
Taylor expanded in z around inf 66.5%
neg-mul-166.5%
Simplified66.5%
if -9.80000000000000056e70 < z < -3.6999999999999998e-48 or -1.09999999999999994e-267 < z < 1.44999999999999994e84Initial program 99.8%
Taylor expanded in y around inf 38.6%
mul-1-neg38.6%
Simplified38.6%
if -3.6999999999999998e-48 < z < -1.09999999999999994e-267Initial program 99.8%
Taylor expanded in x around 0 79.4%
Taylor expanded in z around 0 79.4%
Taylor expanded in y around 0 53.7%
Final simplification50.8%
(FPCore (x y z t) :precision binary64 (if (or (<= z -2.9e+69) (not (<= z 1.55e+76))) (- z) (- (log t) y)))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -2.9e+69) || !(z <= 1.55e+76)) {
tmp = -z;
} else {
tmp = log(t) - y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-2.9d+69)) .or. (.not. (z <= 1.55d+76))) then
tmp = -z
else
tmp = log(t) - y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -2.9e+69) || !(z <= 1.55e+76)) {
tmp = -z;
} else {
tmp = Math.log(t) - y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -2.9e+69) or not (z <= 1.55e+76): tmp = -z else: tmp = math.log(t) - y return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -2.9e+69) || !(z <= 1.55e+76)) tmp = Float64(-z); else tmp = Float64(log(t) - y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -2.9e+69) || ~((z <= 1.55e+76))) tmp = -z; else tmp = log(t) - y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -2.9e+69], N[Not[LessEqual[z, 1.55e+76]], $MachinePrecision]], (-z), N[(N[Log[t], $MachinePrecision] - y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.9 \cdot 10^{+69} \lor \neg \left(z \leq 1.55 \cdot 10^{+76}\right):\\
\;\;\;\;-z\\
\mathbf{else}:\\
\;\;\;\;\log t - y\\
\end{array}
\end{array}
if z < -2.8999999999999998e69 or 1.55000000000000006e76 < z Initial program 99.9%
Taylor expanded in z around inf 66.5%
neg-mul-166.5%
Simplified66.5%
if -2.8999999999999998e69 < z < 1.55000000000000006e76Initial program 99.8%
Taylor expanded in x around 0 67.6%
Taylor expanded in z around 0 63.0%
Final simplification64.3%
(FPCore (x y z t) :precision binary64 (if (<= y 4.2e-6) (- (log t) z) (- (log t) y)))
double code(double x, double y, double z, double t) {
double tmp;
if (y <= 4.2e-6) {
tmp = log(t) - z;
} else {
tmp = log(t) - y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (y <= 4.2d-6) then
tmp = log(t) - z
else
tmp = log(t) - y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (y <= 4.2e-6) {
tmp = Math.log(t) - z;
} else {
tmp = Math.log(t) - y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if y <= 4.2e-6: tmp = math.log(t) - z else: tmp = math.log(t) - y return tmp
function code(x, y, z, t) tmp = 0.0 if (y <= 4.2e-6) tmp = Float64(log(t) - z); else tmp = Float64(log(t) - y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (y <= 4.2e-6) tmp = log(t) - z; else tmp = log(t) - y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[y, 4.2e-6], N[(N[Log[t], $MachinePrecision] - z), $MachinePrecision], N[(N[Log[t], $MachinePrecision] - y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 4.2 \cdot 10^{-6}:\\
\;\;\;\;\log t - z\\
\mathbf{else}:\\
\;\;\;\;\log t - y\\
\end{array}
\end{array}
if y < 4.1999999999999996e-6Initial program 99.8%
Taylor expanded in x around 0 67.6%
Taylor expanded in y around 0 67.6%
if 4.1999999999999996e-6 < y Initial program 99.9%
Taylor expanded in x around 0 77.7%
Taylor expanded in z around 0 60.3%
Final simplification64.2%
(FPCore (x y z t) :precision binary64 (- (log t) (+ y z)))
double code(double x, double y, double z, double t) {
return log(t) - (y + z);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = log(t) - (y + z)
end function
public static double code(double x, double y, double z, double t) {
return Math.log(t) - (y + z);
}
def code(x, y, z, t): return math.log(t) - (y + z)
function code(x, y, z, t) return Float64(log(t) - Float64(y + z)) end
function tmp = code(x, y, z, t) tmp = log(t) - (y + z); end
code[x_, y_, z_, t_] := N[(N[Log[t], $MachinePrecision] - N[(y + z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\log t - \left(y + z\right)
\end{array}
Initial program 99.8%
Taylor expanded in x around 0 72.4%
Final simplification72.4%
(FPCore (x y z t) :precision binary64 (if (or (<= z -1.1e+65) (not (<= z 2.35e+82))) (- z) (- y)))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -1.1e+65) || !(z <= 2.35e+82)) {
tmp = -z;
} else {
tmp = -y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-1.1d+65)) .or. (.not. (z <= 2.35d+82))) then
tmp = -z
else
tmp = -y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -1.1e+65) || !(z <= 2.35e+82)) {
tmp = -z;
} else {
tmp = -y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -1.1e+65) or not (z <= 2.35e+82): tmp = -z else: tmp = -y return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -1.1e+65) || !(z <= 2.35e+82)) tmp = Float64(-z); else tmp = Float64(-y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -1.1e+65) || ~((z <= 2.35e+82))) tmp = -z; else tmp = -y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -1.1e+65], N[Not[LessEqual[z, 2.35e+82]], $MachinePrecision]], (-z), (-y)]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.1 \cdot 10^{+65} \lor \neg \left(z \leq 2.35 \cdot 10^{+82}\right):\\
\;\;\;\;-z\\
\mathbf{else}:\\
\;\;\;\;-y\\
\end{array}
\end{array}
if z < -1.0999999999999999e65 or 2.35e82 < z Initial program 99.9%
Taylor expanded in z around inf 66.5%
neg-mul-166.5%
Simplified66.5%
if -1.0999999999999999e65 < z < 2.35e82Initial program 99.8%
Taylor expanded in y around inf 35.2%
mul-1-neg35.2%
Simplified35.2%
Final simplification46.5%
(FPCore (x y z t) :precision binary64 (- y))
double code(double x, double y, double z, double t) {
return -y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = -y
end function
public static double code(double x, double y, double z, double t) {
return -y;
}
def code(x, y, z, t): return -y
function code(x, y, z, t) return Float64(-y) end
function tmp = code(x, y, z, t) tmp = -y; end
code[x_, y_, z_, t_] := (-y)
\begin{array}{l}
\\
-y
\end{array}
Initial program 99.8%
Taylor expanded in y around inf 28.5%
mul-1-neg28.5%
Simplified28.5%
Final simplification28.5%
herbie shell --seed 2023320
(FPCore (x y z t)
:name "Numeric.SpecFunctions:incompleteGamma from math-functions-0.1.5.2, A"
:precision binary64
(+ (- (- (* x (log y)) y) z) (log t)))