
(FPCore (x y) :precision binary64 (/ (* (* x 2.0) y) (- x y)))
double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 2.0d0) * y) / (x - y)
end function
public static double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
def code(x, y): return ((x * 2.0) * y) / (x - y)
function code(x, y) return Float64(Float64(Float64(x * 2.0) * y) / Float64(x - y)) end
function tmp = code(x, y) tmp = ((x * 2.0) * y) / (x - y); end
code[x_, y_] := N[(N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot 2\right) \cdot y}{x - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (* x 2.0) y) (- x y)))
double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 2.0d0) * y) / (x - y)
end function
public static double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
def code(x, y): return ((x * 2.0) * y) / (x - y)
function code(x, y) return Float64(Float64(Float64(x * 2.0) * y) / Float64(x - y)) end
function tmp = code(x, y) tmp = ((x * 2.0) * y) / (x - y); end
code[x_, y_] := N[(N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot 2\right) \cdot y}{x - y}
\end{array}
(FPCore (x y) :precision binary64 (/ -2.0 (+ (/ -1.0 y) (/ 1.0 x))))
double code(double x, double y) {
return -2.0 / ((-1.0 / y) + (1.0 / x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-2.0d0) / (((-1.0d0) / y) + (1.0d0 / x))
end function
public static double code(double x, double y) {
return -2.0 / ((-1.0 / y) + (1.0 / x));
}
def code(x, y): return -2.0 / ((-1.0 / y) + (1.0 / x))
function code(x, y) return Float64(-2.0 / Float64(Float64(-1.0 / y) + Float64(1.0 / x))) end
function tmp = code(x, y) tmp = -2.0 / ((-1.0 / y) + (1.0 / x)); end
code[x_, y_] := N[(-2.0 / N[(N[(-1.0 / y), $MachinePrecision] + N[(1.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-2}{\frac{-1}{y} + \frac{1}{x}}
\end{array}
Initial program 76.1%
Simplified99.7%
Final simplification99.7%
(FPCore (x y)
:precision binary64
(if (or (<= y -34000000.0)
(and (not (<= y 400000000000.0))
(or (<= y 1.35e+141) (not (<= y 1.2e+199)))))
(* -2.0 x)
(* y 2.0)))
double code(double x, double y) {
double tmp;
if ((y <= -34000000.0) || (!(y <= 400000000000.0) && ((y <= 1.35e+141) || !(y <= 1.2e+199)))) {
tmp = -2.0 * x;
} else {
tmp = y * 2.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-34000000.0d0)) .or. (.not. (y <= 400000000000.0d0)) .and. (y <= 1.35d+141) .or. (.not. (y <= 1.2d+199))) then
tmp = (-2.0d0) * x
else
tmp = y * 2.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -34000000.0) || (!(y <= 400000000000.0) && ((y <= 1.35e+141) || !(y <= 1.2e+199)))) {
tmp = -2.0 * x;
} else {
tmp = y * 2.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -34000000.0) or (not (y <= 400000000000.0) and ((y <= 1.35e+141) or not (y <= 1.2e+199))): tmp = -2.0 * x else: tmp = y * 2.0 return tmp
function code(x, y) tmp = 0.0 if ((y <= -34000000.0) || (!(y <= 400000000000.0) && ((y <= 1.35e+141) || !(y <= 1.2e+199)))) tmp = Float64(-2.0 * x); else tmp = Float64(y * 2.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -34000000.0) || (~((y <= 400000000000.0)) && ((y <= 1.35e+141) || ~((y <= 1.2e+199))))) tmp = -2.0 * x; else tmp = y * 2.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -34000000.0], And[N[Not[LessEqual[y, 400000000000.0]], $MachinePrecision], Or[LessEqual[y, 1.35e+141], N[Not[LessEqual[y, 1.2e+199]], $MachinePrecision]]]], N[(-2.0 * x), $MachinePrecision], N[(y * 2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -34000000 \lor \neg \left(y \leq 400000000000\right) \land \left(y \leq 1.35 \cdot 10^{+141} \lor \neg \left(y \leq 1.2 \cdot 10^{+199}\right)\right):\\
\;\;\;\;-2 \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot 2\\
\end{array}
\end{array}
if y < -3.4e7 or 4e11 < y < 1.35e141 or 1.20000000000000007e199 < y Initial program 78.5%
Simplified99.6%
Taylor expanded in y around inf 85.2%
*-commutative85.2%
Simplified85.2%
if -3.4e7 < y < 4e11 or 1.35e141 < y < 1.20000000000000007e199Initial program 74.1%
Simplified99.8%
Taylor expanded in y around 0 82.2%
Final simplification83.5%
(FPCore (x y) :precision binary64 (* y 2.0))
double code(double x, double y) {
return y * 2.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y * 2.0d0
end function
public static double code(double x, double y) {
return y * 2.0;
}
def code(x, y): return y * 2.0
function code(x, y) return Float64(y * 2.0) end
function tmp = code(x, y) tmp = y * 2.0; end
code[x_, y_] := N[(y * 2.0), $MachinePrecision]
\begin{array}{l}
\\
y \cdot 2
\end{array}
Initial program 76.1%
Simplified99.7%
Taylor expanded in y around 0 51.5%
Final simplification51.5%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (/ (* 2.0 x) (- x y)) y)))
(if (< x -1.7210442634149447e+81)
t_0
(if (< x 83645045635564430.0) (/ (* x 2.0) (/ (- x y) y)) t_0))))
double code(double x, double y) {
double t_0 = ((2.0 * x) / (x - y)) * y;
double tmp;
if (x < -1.7210442634149447e+81) {
tmp = t_0;
} else if (x < 83645045635564430.0) {
tmp = (x * 2.0) / ((x - y) / y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = ((2.0d0 * x) / (x - y)) * y
if (x < (-1.7210442634149447d+81)) then
tmp = t_0
else if (x < 83645045635564430.0d0) then
tmp = (x * 2.0d0) / ((x - y) / y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = ((2.0 * x) / (x - y)) * y;
double tmp;
if (x < -1.7210442634149447e+81) {
tmp = t_0;
} else if (x < 83645045635564430.0) {
tmp = (x * 2.0) / ((x - y) / y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = ((2.0 * x) / (x - y)) * y tmp = 0 if x < -1.7210442634149447e+81: tmp = t_0 elif x < 83645045635564430.0: tmp = (x * 2.0) / ((x - y) / y) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(Float64(2.0 * x) / Float64(x - y)) * y) tmp = 0.0 if (x < -1.7210442634149447e+81) tmp = t_0; elseif (x < 83645045635564430.0) tmp = Float64(Float64(x * 2.0) / Float64(Float64(x - y) / y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = ((2.0 * x) / (x - y)) * y; tmp = 0.0; if (x < -1.7210442634149447e+81) tmp = t_0; elseif (x < 83645045635564430.0) tmp = (x * 2.0) / ((x - y) / y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(2.0 * x), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]}, If[Less[x, -1.7210442634149447e+81], t$95$0, If[Less[x, 83645045635564430.0], N[(N[(x * 2.0), $MachinePrecision] / N[(N[(x - y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2 \cdot x}{x - y} \cdot y\\
\mathbf{if}\;x < -1.7210442634149447 \cdot 10^{+81}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x < 83645045635564430:\\
\;\;\;\;\frac{x \cdot 2}{\frac{x - y}{y}}\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
herbie shell --seed 2023320
(FPCore (x y)
:name "Linear.Projection:perspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(if (< x -1.7210442634149447e+81) (* (/ (* 2.0 x) (- x y)) y) (if (< x 83645045635564430.0) (/ (* x 2.0) (/ (- x y) y)) (* (/ (* 2.0 x) (- x y)) y)))
(/ (* (* x 2.0) y) (- x y)))