
(FPCore (x y) :precision binary64 (sqrt (fabs (- x y))))
double code(double x, double y) {
return sqrt(fabs((x - y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = sqrt(abs((x - y)))
end function
public static double code(double x, double y) {
return Math.sqrt(Math.abs((x - y)));
}
def code(x, y): return math.sqrt(math.fabs((x - y)))
function code(x, y) return sqrt(abs(Float64(x - y))) end
function tmp = code(x, y) tmp = sqrt(abs((x - y))); end
code[x_, y_] := N[Sqrt[N[Abs[N[(x - y), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\left|x - y\right|}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (sqrt (fabs (- x y))))
double code(double x, double y) {
return sqrt(fabs((x - y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = sqrt(abs((x - y)))
end function
public static double code(double x, double y) {
return Math.sqrt(Math.abs((x - y)));
}
def code(x, y): return math.sqrt(math.fabs((x - y)))
function code(x, y) return sqrt(abs(Float64(x - y))) end
function tmp = code(x, y) tmp = sqrt(abs((x - y))); end
code[x_, y_] := N[Sqrt[N[Abs[N[(x - y), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\left|x - y\right|}
\end{array}
(FPCore (x y) :precision binary64 (sqrt (fabs (- x y))))
double code(double x, double y) {
return sqrt(fabs((x - y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = sqrt(abs((x - y)))
end function
public static double code(double x, double y) {
return Math.sqrt(Math.abs((x - y)));
}
def code(x, y): return math.sqrt(math.fabs((x - y)))
function code(x, y) return sqrt(abs(Float64(x - y))) end
function tmp = code(x, y) tmp = sqrt(abs((x - y))); end
code[x_, y_] := N[Sqrt[N[Abs[N[(x - y), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\left|x - y\right|}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (sqrt (- y x)))
double code(double x, double y) {
return sqrt((y - x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = sqrt((y - x))
end function
public static double code(double x, double y) {
return Math.sqrt((y - x));
}
def code(x, y): return math.sqrt((y - x))
function code(x, y) return sqrt(Float64(y - x)) end
function tmp = code(x, y) tmp = sqrt((y - x)); end
code[x_, y_] := N[Sqrt[N[(y - x), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{y - x}
\end{array}
Initial program 100.0%
fabs-sub100.0%
Simplified100.0%
Taylor expanded in y around -inf 100.0%
fabs-neg100.0%
mul-1-neg100.0%
unsub-neg100.0%
fabs-sub100.0%
rem-square-sqrt50.4%
fabs-sqr50.4%
rem-sqrt-square50.4%
unpow150.4%
sqr-pow50.0%
fabs-sqr50.0%
sqr-pow50.4%
unpow150.4%
Simplified50.4%
Final simplification50.4%
(FPCore (x y) :precision binary64 (sqrt y))
double code(double x, double y) {
return sqrt(y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = sqrt(y)
end function
public static double code(double x, double y) {
return Math.sqrt(y);
}
def code(x, y): return math.sqrt(y)
function code(x, y) return sqrt(y) end
function tmp = code(x, y) tmp = sqrt(y); end
code[x_, y_] := N[Sqrt[y], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{y}
\end{array}
Initial program 100.0%
fabs-sub100.0%
Simplified100.0%
Taylor expanded in y around -inf 100.0%
fabs-neg100.0%
mul-1-neg100.0%
unsub-neg100.0%
fabs-sub100.0%
rem-square-sqrt50.4%
fabs-sqr50.4%
rem-sqrt-square50.4%
unpow150.4%
sqr-pow50.0%
fabs-sqr50.0%
sqr-pow50.4%
unpow150.4%
Simplified50.4%
Taylor expanded in x around 0 25.2%
Final simplification25.2%
herbie shell --seed 2023320
(FPCore (x y)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, C"
:precision binary64
(sqrt (fabs (- x y))))