
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= y 1.45e-143) (and (not (<= y 3.8e-116)) (<= y 2.3e-56))) (* x (- 1.0 z)) (* y (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= 1.45e-143) || (!(y <= 3.8e-116) && (y <= 2.3e-56))) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= 1.45d-143) .or. (.not. (y <= 3.8d-116)) .and. (y <= 2.3d-56)) then
tmp = x * (1.0d0 - z)
else
tmp = y * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= 1.45e-143) || (!(y <= 3.8e-116) && (y <= 2.3e-56))) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= 1.45e-143) or (not (y <= 3.8e-116) and (y <= 2.3e-56)): tmp = x * (1.0 - z) else: tmp = y * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= 1.45e-143) || (!(y <= 3.8e-116) && (y <= 2.3e-56))) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(y * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= 1.45e-143) || (~((y <= 3.8e-116)) && (y <= 2.3e-56))) tmp = x * (1.0 - z); else tmp = y * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, 1.45e-143], And[N[Not[LessEqual[y, 3.8e-116]], $MachinePrecision], LessEqual[y, 2.3e-56]]], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.45 \cdot 10^{-143} \lor \neg \left(y \leq 3.8 \cdot 10^{-116}\right) \land y \leq 2.3 \cdot 10^{-56}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < 1.45e-143 or 3.8000000000000001e-116 < y < 2.30000000000000002e-56Initial program 100.0%
Taylor expanded in x around inf 64.4%
*-commutative64.4%
Simplified64.4%
if 1.45e-143 < y < 3.8000000000000001e-116 or 2.30000000000000002e-56 < y Initial program 100.0%
Taylor expanded in x around 0 77.7%
Final simplification68.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- 1.0 z))))
(if (<= y 1.45e-143)
t_0
(if (<= y 3.8e-116)
(- y (* y z))
(if (<= y 3.9e-57) t_0 (* y (- 1.0 z)))))))
double code(double x, double y, double z) {
double t_0 = x * (1.0 - z);
double tmp;
if (y <= 1.45e-143) {
tmp = t_0;
} else if (y <= 3.8e-116) {
tmp = y - (y * z);
} else if (y <= 3.9e-57) {
tmp = t_0;
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (1.0d0 - z)
if (y <= 1.45d-143) then
tmp = t_0
else if (y <= 3.8d-116) then
tmp = y - (y * z)
else if (y <= 3.9d-57) then
tmp = t_0
else
tmp = y * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (1.0 - z);
double tmp;
if (y <= 1.45e-143) {
tmp = t_0;
} else if (y <= 3.8e-116) {
tmp = y - (y * z);
} else if (y <= 3.9e-57) {
tmp = t_0;
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
def code(x, y, z): t_0 = x * (1.0 - z) tmp = 0 if y <= 1.45e-143: tmp = t_0 elif y <= 3.8e-116: tmp = y - (y * z) elif y <= 3.9e-57: tmp = t_0 else: tmp = y * (1.0 - z) return tmp
function code(x, y, z) t_0 = Float64(x * Float64(1.0 - z)) tmp = 0.0 if (y <= 1.45e-143) tmp = t_0; elseif (y <= 3.8e-116) tmp = Float64(y - Float64(y * z)); elseif (y <= 3.9e-57) tmp = t_0; else tmp = Float64(y * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (1.0 - z); tmp = 0.0; if (y <= 1.45e-143) tmp = t_0; elseif (y <= 3.8e-116) tmp = y - (y * z); elseif (y <= 3.9e-57) tmp = t_0; else tmp = y * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, 1.45e-143], t$95$0, If[LessEqual[y, 3.8e-116], N[(y - N[(y * z), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 3.9e-57], t$95$0, N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - z\right)\\
\mathbf{if}\;y \leq 1.45 \cdot 10^{-143}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq 3.8 \cdot 10^{-116}:\\
\;\;\;\;y - y \cdot z\\
\mathbf{elif}\;y \leq 3.9 \cdot 10^{-57}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < 1.45e-143 or 3.8000000000000001e-116 < y < 3.90000000000000006e-57Initial program 100.0%
Taylor expanded in x around inf 64.4%
*-commutative64.4%
Simplified64.4%
if 1.45e-143 < y < 3.8000000000000001e-116Initial program 100.0%
sub-neg100.0%
distribute-lft-in100.0%
*-commutative100.0%
*-un-lft-identity100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 27.5%
mul-1-neg27.5%
Simplified27.5%
unsub-neg27.5%
Applied egg-rr27.5%
if 3.90000000000000006e-57 < y Initial program 100.0%
Taylor expanded in x around 0 80.2%
Final simplification68.9%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.0) (not (<= z 1.0))) (* z (- (- y) x)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = z * (-y - x);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = z * (-y - x)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = z * (-y - x);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.0) or not (z <= 1.0): tmp = z * (-y - x) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 1.0)) tmp = Float64(z * Float64(Float64(-y) - x)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.0) || ~((z <= 1.0))) tmp = z * (-y - x); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(z * N[((-y) - x), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;z \cdot \left(\left(-y\right) - x\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -1 or 1 < z Initial program 100.0%
Taylor expanded in z around inf 97.6%
mul-1-neg97.6%
*-commutative97.6%
distribute-rgt-neg-out97.6%
+-commutative97.6%
Simplified97.6%
if -1 < z < 1Initial program 100.0%
Taylor expanded in z around 0 97.1%
+-commutative97.1%
Simplified97.1%
Final simplification97.4%
(FPCore (x y z) :precision binary64 (if (or (<= z -3e-10) (not (<= z 0.00012))) (* y (- 1.0 z)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -3e-10) || !(z <= 0.00012)) {
tmp = y * (1.0 - z);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-3d-10)) .or. (.not. (z <= 0.00012d0))) then
tmp = y * (1.0d0 - z)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -3e-10) || !(z <= 0.00012)) {
tmp = y * (1.0 - z);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -3e-10) or not (z <= 0.00012): tmp = y * (1.0 - z) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -3e-10) || !(z <= 0.00012)) tmp = Float64(y * Float64(1.0 - z)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -3e-10) || ~((z <= 0.00012))) tmp = y * (1.0 - z); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -3e-10], N[Not[LessEqual[z, 0.00012]], $MachinePrecision]], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3 \cdot 10^{-10} \lor \neg \left(z \leq 0.00012\right):\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -3e-10 or 1.20000000000000003e-4 < z Initial program 100.0%
Taylor expanded in x around 0 53.8%
if -3e-10 < z < 1.20000000000000003e-4Initial program 100.0%
Taylor expanded in z around 0 99.4%
+-commutative99.4%
Simplified99.4%
Final simplification74.7%
(FPCore (x y z) :precision binary64 (if (or (<= z -330000.0) (not (<= z 1.0))) (* y (- z)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -330000.0) || !(z <= 1.0)) {
tmp = y * -z;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-330000.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = y * -z
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -330000.0) || !(z <= 1.0)) {
tmp = y * -z;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -330000.0) or not (z <= 1.0): tmp = y * -z else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -330000.0) || !(z <= 1.0)) tmp = Float64(y * Float64(-z)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -330000.0) || ~((z <= 1.0))) tmp = y * -z; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -330000.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(y * (-z)), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -330000 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -3.3e5 or 1 < z Initial program 100.0%
sub-neg100.0%
distribute-lft-in100.0%
*-commutative100.0%
*-un-lft-identity100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 55.0%
mul-1-neg55.0%
Simplified55.0%
Taylor expanded in z around inf 54.4%
associate-*r*54.4%
neg-mul-154.4%
Simplified54.4%
if -3.3e5 < z < 1Initial program 100.0%
Taylor expanded in z around 0 95.1%
+-commutative95.1%
Simplified95.1%
Final simplification74.1%
(FPCore (x y z) :precision binary64 (if (<= y 1.5e-59) x y))
double code(double x, double y, double z) {
double tmp;
if (y <= 1.5e-59) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 1.5d-59) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 1.5e-59) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 1.5e-59: tmp = x else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (y <= 1.5e-59) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 1.5e-59) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 1.5e-59], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.5 \cdot 10^{-59}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if y < 1.5e-59Initial program 100.0%
Taylor expanded in x around inf 63.8%
*-commutative63.8%
Simplified63.8%
Taylor expanded in z around 0 32.2%
if 1.5e-59 < y Initial program 100.0%
Taylor expanded in x around 0 78.3%
Taylor expanded in z around 0 38.3%
Final simplification34.2%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 47.7%
+-commutative47.7%
Simplified47.7%
Final simplification47.7%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 50.8%
*-commutative50.8%
Simplified50.8%
Taylor expanded in z around 0 25.5%
Final simplification25.5%
herbie shell --seed 2023320
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))