
(FPCore (x y z) :precision binary64 (+ x (/ y (- (* 1.1283791670955126 (exp z)) (* x y)))))
double code(double x, double y, double z) {
return x + (y / ((1.1283791670955126 * exp(z)) - (x * y)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y / ((1.1283791670955126d0 * exp(z)) - (x * y)))
end function
public static double code(double x, double y, double z) {
return x + (y / ((1.1283791670955126 * Math.exp(z)) - (x * y)));
}
def code(x, y, z): return x + (y / ((1.1283791670955126 * math.exp(z)) - (x * y)))
function code(x, y, z) return Float64(x + Float64(y / Float64(Float64(1.1283791670955126 * exp(z)) - Float64(x * y)))) end
function tmp = code(x, y, z) tmp = x + (y / ((1.1283791670955126 * exp(z)) - (x * y))); end
code[x_, y_, z_] := N[(x + N[(y / N[(N[(1.1283791670955126 * N[Exp[z], $MachinePrecision]), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y}{1.1283791670955126 \cdot e^{z} - x \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (/ y (- (* 1.1283791670955126 (exp z)) (* x y)))))
double code(double x, double y, double z) {
return x + (y / ((1.1283791670955126 * exp(z)) - (x * y)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y / ((1.1283791670955126d0 * exp(z)) - (x * y)))
end function
public static double code(double x, double y, double z) {
return x + (y / ((1.1283791670955126 * Math.exp(z)) - (x * y)));
}
def code(x, y, z): return x + (y / ((1.1283791670955126 * math.exp(z)) - (x * y)))
function code(x, y, z) return Float64(x + Float64(y / Float64(Float64(1.1283791670955126 * exp(z)) - Float64(x * y)))) end
function tmp = code(x, y, z) tmp = x + (y / ((1.1283791670955126 * exp(z)) - (x * y))); end
code[x_, y_, z_] := N[(x + N[(y / N[(N[(1.1283791670955126 * N[Exp[z], $MachinePrecision]), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y}{1.1283791670955126 \cdot e^{z} - x \cdot y}
\end{array}
(FPCore (x y z) :precision binary64 (- x (/ -1.0 (- (* (exp z) (/ 1.1283791670955126 y)) x))))
double code(double x, double y, double z) {
return x - (-1.0 / ((exp(z) * (1.1283791670955126 / y)) - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((-1.0d0) / ((exp(z) * (1.1283791670955126d0 / y)) - x))
end function
public static double code(double x, double y, double z) {
return x - (-1.0 / ((Math.exp(z) * (1.1283791670955126 / y)) - x));
}
def code(x, y, z): return x - (-1.0 / ((math.exp(z) * (1.1283791670955126 / y)) - x))
function code(x, y, z) return Float64(x - Float64(-1.0 / Float64(Float64(exp(z) * Float64(1.1283791670955126 / y)) - x))) end
function tmp = code(x, y, z) tmp = x - (-1.0 / ((exp(z) * (1.1283791670955126 / y)) - x)); end
code[x_, y_, z_] := N[(x - N[(-1.0 / N[(N[(N[Exp[z], $MachinePrecision] * N[(1.1283791670955126 / y), $MachinePrecision]), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{-1}{e^{z} \cdot \frac{1.1283791670955126}{y} - x}
\end{array}
Initial program 96.5%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(if (<= (exp z) 0.5)
(- x (/ 1.0 x))
(if (<= (exp z) 1.000000002)
(+ x (/ y (- (+ 1.1283791670955126 (* z 1.1283791670955126)) (* x y))))
x)))
double code(double x, double y, double z) {
double tmp;
if (exp(z) <= 0.5) {
tmp = x - (1.0 / x);
} else if (exp(z) <= 1.000000002) {
tmp = x + (y / ((1.1283791670955126 + (z * 1.1283791670955126)) - (x * y)));
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (exp(z) <= 0.5d0) then
tmp = x - (1.0d0 / x)
else if (exp(z) <= 1.000000002d0) then
tmp = x + (y / ((1.1283791670955126d0 + (z * 1.1283791670955126d0)) - (x * y)))
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (Math.exp(z) <= 0.5) {
tmp = x - (1.0 / x);
} else if (Math.exp(z) <= 1.000000002) {
tmp = x + (y / ((1.1283791670955126 + (z * 1.1283791670955126)) - (x * y)));
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if math.exp(z) <= 0.5: tmp = x - (1.0 / x) elif math.exp(z) <= 1.000000002: tmp = x + (y / ((1.1283791670955126 + (z * 1.1283791670955126)) - (x * y))) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (exp(z) <= 0.5) tmp = Float64(x - Float64(1.0 / x)); elseif (exp(z) <= 1.000000002) tmp = Float64(x + Float64(y / Float64(Float64(1.1283791670955126 + Float64(z * 1.1283791670955126)) - Float64(x * y)))); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (exp(z) <= 0.5) tmp = x - (1.0 / x); elseif (exp(z) <= 1.000000002) tmp = x + (y / ((1.1283791670955126 + (z * 1.1283791670955126)) - (x * y))); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[Exp[z], $MachinePrecision], 0.5], N[(x - N[(1.0 / x), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[Exp[z], $MachinePrecision], 1.000000002], N[(x + N[(y / N[(N[(1.1283791670955126 + N[(z * 1.1283791670955126), $MachinePrecision]), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{z} \leq 0.5:\\
\;\;\;\;x - \frac{1}{x}\\
\mathbf{elif}\;e^{z} \leq 1.000000002:\\
\;\;\;\;x + \frac{y}{\left(1.1283791670955126 + z \cdot 1.1283791670955126\right) - x \cdot y}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (exp.f64 z) < 0.5Initial program 88.1%
Taylor expanded in x around inf 99.3%
if 0.5 < (exp.f64 z) < 1.00000000199999994Initial program 99.9%
Taylor expanded in z around 0 99.9%
*-commutative99.9%
Simplified99.9%
if 1.00000000199999994 < (exp.f64 z) Initial program 98.5%
Taylor expanded in x around inf 100.0%
Final simplification99.7%
(FPCore (x y z) :precision binary64 (if (<= (exp z) 0.0) (- x (/ 1.0 x)) (+ x (/ y (- (* (exp z) 1.1283791670955126) (* x y))))))
double code(double x, double y, double z) {
double tmp;
if (exp(z) <= 0.0) {
tmp = x - (1.0 / x);
} else {
tmp = x + (y / ((exp(z) * 1.1283791670955126) - (x * y)));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (exp(z) <= 0.0d0) then
tmp = x - (1.0d0 / x)
else
tmp = x + (y / ((exp(z) * 1.1283791670955126d0) - (x * y)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (Math.exp(z) <= 0.0) {
tmp = x - (1.0 / x);
} else {
tmp = x + (y / ((Math.exp(z) * 1.1283791670955126) - (x * y)));
}
return tmp;
}
def code(x, y, z): tmp = 0 if math.exp(z) <= 0.0: tmp = x - (1.0 / x) else: tmp = x + (y / ((math.exp(z) * 1.1283791670955126) - (x * y))) return tmp
function code(x, y, z) tmp = 0.0 if (exp(z) <= 0.0) tmp = Float64(x - Float64(1.0 / x)); else tmp = Float64(x + Float64(y / Float64(Float64(exp(z) * 1.1283791670955126) - Float64(x * y)))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (exp(z) <= 0.0) tmp = x - (1.0 / x); else tmp = x + (y / ((exp(z) * 1.1283791670955126) - (x * y))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[Exp[z], $MachinePrecision], 0.0], N[(x - N[(1.0 / x), $MachinePrecision]), $MachinePrecision], N[(x + N[(y / N[(N[(N[Exp[z], $MachinePrecision] * 1.1283791670955126), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{z} \leq 0:\\
\;\;\;\;x - \frac{1}{x}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{y}{e^{z} \cdot 1.1283791670955126 - x \cdot y}\\
\end{array}
\end{array}
if (exp.f64 z) < 0.0Initial program 87.7%
Taylor expanded in x around inf 100.0%
if 0.0 < (exp.f64 z) Initial program 99.4%
Final simplification99.5%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- x (/ 1.0 x))) (t_1 (+ x (/ y 1.1283791670955126))))
(if (<= z -1.6e-26)
t_0
(if (<= z -6.2e-280)
t_1
(if (<= z 2.5e-273) t_0 (if (<= z 3.35e-16) t_1 x))))))
double code(double x, double y, double z) {
double t_0 = x - (1.0 / x);
double t_1 = x + (y / 1.1283791670955126);
double tmp;
if (z <= -1.6e-26) {
tmp = t_0;
} else if (z <= -6.2e-280) {
tmp = t_1;
} else if (z <= 2.5e-273) {
tmp = t_0;
} else if (z <= 3.35e-16) {
tmp = t_1;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x - (1.0d0 / x)
t_1 = x + (y / 1.1283791670955126d0)
if (z <= (-1.6d-26)) then
tmp = t_0
else if (z <= (-6.2d-280)) then
tmp = t_1
else if (z <= 2.5d-273) then
tmp = t_0
else if (z <= 3.35d-16) then
tmp = t_1
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x - (1.0 / x);
double t_1 = x + (y / 1.1283791670955126);
double tmp;
if (z <= -1.6e-26) {
tmp = t_0;
} else if (z <= -6.2e-280) {
tmp = t_1;
} else if (z <= 2.5e-273) {
tmp = t_0;
} else if (z <= 3.35e-16) {
tmp = t_1;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): t_0 = x - (1.0 / x) t_1 = x + (y / 1.1283791670955126) tmp = 0 if z <= -1.6e-26: tmp = t_0 elif z <= -6.2e-280: tmp = t_1 elif z <= 2.5e-273: tmp = t_0 elif z <= 3.35e-16: tmp = t_1 else: tmp = x return tmp
function code(x, y, z) t_0 = Float64(x - Float64(1.0 / x)) t_1 = Float64(x + Float64(y / 1.1283791670955126)) tmp = 0.0 if (z <= -1.6e-26) tmp = t_0; elseif (z <= -6.2e-280) tmp = t_1; elseif (z <= 2.5e-273) tmp = t_0; elseif (z <= 3.35e-16) tmp = t_1; else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x - (1.0 / x); t_1 = x + (y / 1.1283791670955126); tmp = 0.0; if (z <= -1.6e-26) tmp = t_0; elseif (z <= -6.2e-280) tmp = t_1; elseif (z <= 2.5e-273) tmp = t_0; elseif (z <= 3.35e-16) tmp = t_1; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x - N[(1.0 / x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x + N[(y / 1.1283791670955126), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.6e-26], t$95$0, If[LessEqual[z, -6.2e-280], t$95$1, If[LessEqual[z, 2.5e-273], t$95$0, If[LessEqual[z, 3.35e-16], t$95$1, x]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x - \frac{1}{x}\\
t_1 := x + \frac{y}{1.1283791670955126}\\
\mathbf{if}\;z \leq -1.6 \cdot 10^{-26}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq -6.2 \cdot 10^{-280}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \leq 2.5 \cdot 10^{-273}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq 3.35 \cdot 10^{-16}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -1.6000000000000001e-26 or -6.20000000000000042e-280 < z < 2.49999999999999983e-273Initial program 90.5%
Taylor expanded in x around inf 94.3%
if -1.6000000000000001e-26 < z < -6.20000000000000042e-280 or 2.49999999999999983e-273 < z < 3.3500000000000002e-16Initial program 99.9%
Taylor expanded in z around 0 99.9%
*-commutative99.9%
Simplified99.9%
Taylor expanded in y around 0 80.8%
if 3.3500000000000002e-16 < z Initial program 98.6%
Taylor expanded in x around inf 98.6%
Final simplification90.0%
(FPCore (x y z) :precision binary64 (if (<= z -0.68) (- x (/ 1.0 x)) (if (<= z 2.7e-9) (+ x (/ y (- 1.1283791670955126 (* x y)))) x)))
double code(double x, double y, double z) {
double tmp;
if (z <= -0.68) {
tmp = x - (1.0 / x);
} else if (z <= 2.7e-9) {
tmp = x + (y / (1.1283791670955126 - (x * y)));
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-0.68d0)) then
tmp = x - (1.0d0 / x)
else if (z <= 2.7d-9) then
tmp = x + (y / (1.1283791670955126d0 - (x * y)))
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -0.68) {
tmp = x - (1.0 / x);
} else if (z <= 2.7e-9) {
tmp = x + (y / (1.1283791670955126 - (x * y)));
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -0.68: tmp = x - (1.0 / x) elif z <= 2.7e-9: tmp = x + (y / (1.1283791670955126 - (x * y))) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (z <= -0.68) tmp = Float64(x - Float64(1.0 / x)); elseif (z <= 2.7e-9) tmp = Float64(x + Float64(y / Float64(1.1283791670955126 - Float64(x * y)))); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -0.68) tmp = x - (1.0 / x); elseif (z <= 2.7e-9) tmp = x + (y / (1.1283791670955126 - (x * y))); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -0.68], N[(x - N[(1.0 / x), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 2.7e-9], N[(x + N[(y / N[(1.1283791670955126 - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -0.68:\\
\;\;\;\;x - \frac{1}{x}\\
\mathbf{elif}\;z \leq 2.7 \cdot 10^{-9}:\\
\;\;\;\;x + \frac{y}{1.1283791670955126 - x \cdot y}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -0.680000000000000049Initial program 88.1%
Taylor expanded in x around inf 99.3%
if -0.680000000000000049 < z < 2.7000000000000002e-9Initial program 99.9%
Taylor expanded in z around 0 99.7%
*-commutative99.7%
Simplified99.7%
if 2.7000000000000002e-9 < z Initial program 98.5%
Taylor expanded in x around inf 100.0%
Final simplification99.7%
(FPCore (x y z)
:precision binary64
(if (<= z -3.5e+100)
x
(if (<= z -0.68)
(/ -1.0 x)
(if (<= z 3.35e-16) (+ x (/ y 1.1283791670955126)) x))))
double code(double x, double y, double z) {
double tmp;
if (z <= -3.5e+100) {
tmp = x;
} else if (z <= -0.68) {
tmp = -1.0 / x;
} else if (z <= 3.35e-16) {
tmp = x + (y / 1.1283791670955126);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-3.5d+100)) then
tmp = x
else if (z <= (-0.68d0)) then
tmp = (-1.0d0) / x
else if (z <= 3.35d-16) then
tmp = x + (y / 1.1283791670955126d0)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -3.5e+100) {
tmp = x;
} else if (z <= -0.68) {
tmp = -1.0 / x;
} else if (z <= 3.35e-16) {
tmp = x + (y / 1.1283791670955126);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -3.5e+100: tmp = x elif z <= -0.68: tmp = -1.0 / x elif z <= 3.35e-16: tmp = x + (y / 1.1283791670955126) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (z <= -3.5e+100) tmp = x; elseif (z <= -0.68) tmp = Float64(-1.0 / x); elseif (z <= 3.35e-16) tmp = Float64(x + Float64(y / 1.1283791670955126)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -3.5e+100) tmp = x; elseif (z <= -0.68) tmp = -1.0 / x; elseif (z <= 3.35e-16) tmp = x + (y / 1.1283791670955126); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -3.5e+100], x, If[LessEqual[z, -0.68], N[(-1.0 / x), $MachinePrecision], If[LessEqual[z, 3.35e-16], N[(x + N[(y / 1.1283791670955126), $MachinePrecision]), $MachinePrecision], x]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.5 \cdot 10^{+100}:\\
\;\;\;\;x\\
\mathbf{elif}\;z \leq -0.68:\\
\;\;\;\;\frac{-1}{x}\\
\mathbf{elif}\;z \leq 3.35 \cdot 10^{-16}:\\
\;\;\;\;x + \frac{y}{1.1283791670955126}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -3.49999999999999976e100 or 3.3500000000000002e-16 < z Initial program 94.6%
Taylor expanded in x around inf 88.7%
if -3.49999999999999976e100 < z < -0.680000000000000049Initial program 88.6%
Taylor expanded in x around inf 98.1%
Taylor expanded in x around 0 73.9%
if -0.680000000000000049 < z < 3.3500000000000002e-16Initial program 99.9%
Taylor expanded in z around 0 99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in y around 0 75.4%
Final simplification80.9%
(FPCore (x y z) :precision binary64 (if (<= z -4.3e+99) x (if (<= z -0.68) (/ -1.0 x) x)))
double code(double x, double y, double z) {
double tmp;
if (z <= -4.3e+99) {
tmp = x;
} else if (z <= -0.68) {
tmp = -1.0 / x;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-4.3d+99)) then
tmp = x
else if (z <= (-0.68d0)) then
tmp = (-1.0d0) / x
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -4.3e+99) {
tmp = x;
} else if (z <= -0.68) {
tmp = -1.0 / x;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -4.3e+99: tmp = x elif z <= -0.68: tmp = -1.0 / x else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (z <= -4.3e+99) tmp = x; elseif (z <= -0.68) tmp = Float64(-1.0 / x); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -4.3e+99) tmp = x; elseif (z <= -0.68) tmp = -1.0 / x; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -4.3e+99], x, If[LessEqual[z, -0.68], N[(-1.0 / x), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.3 \cdot 10^{+99}:\\
\;\;\;\;x\\
\mathbf{elif}\;z \leq -0.68:\\
\;\;\;\;\frac{-1}{x}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -4.3000000000000001e99 or -0.680000000000000049 < z Initial program 97.4%
Taylor expanded in x around inf 73.6%
if -4.3000000000000001e99 < z < -0.680000000000000049Initial program 88.6%
Taylor expanded in x around inf 98.1%
Taylor expanded in x around 0 73.9%
Final simplification73.7%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 96.5%
Taylor expanded in x around inf 68.6%
Final simplification68.6%
(FPCore (x y z) :precision binary64 (+ x (/ 1.0 (- (* (/ 1.1283791670955126 y) (exp z)) x))))
double code(double x, double y, double z) {
return x + (1.0 / (((1.1283791670955126 / y) * exp(z)) - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (1.0d0 / (((1.1283791670955126d0 / y) * exp(z)) - x))
end function
public static double code(double x, double y, double z) {
return x + (1.0 / (((1.1283791670955126 / y) * Math.exp(z)) - x));
}
def code(x, y, z): return x + (1.0 / (((1.1283791670955126 / y) * math.exp(z)) - x))
function code(x, y, z) return Float64(x + Float64(1.0 / Float64(Float64(Float64(1.1283791670955126 / y) * exp(z)) - x))) end
function tmp = code(x, y, z) tmp = x + (1.0 / (((1.1283791670955126 / y) * exp(z)) - x)); end
code[x_, y_, z_] := N[(x + N[(1.0 / N[(N[(N[(1.1283791670955126 / y), $MachinePrecision] * N[Exp[z], $MachinePrecision]), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{1}{\frac{1.1283791670955126}{y} \cdot e^{z} - x}
\end{array}
herbie shell --seed 2023320
(FPCore (x y z)
:name "Numeric.SpecFunctions:invErfc from math-functions-0.1.5.2, A"
:precision binary64
:herbie-target
(+ x (/ 1.0 (- (* (/ 1.1283791670955126 y) (exp z)) x)))
(+ x (/ y (- (* 1.1283791670955126 (exp z)) (* x y)))))