
(FPCore (x y z) :precision binary64 (- (+ (- x (* (+ y 0.5) (log y))) y) z))
double code(double x, double y, double z) {
return ((x - ((y + 0.5) * log(y))) + y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x - ((y + 0.5d0) * log(y))) + y) - z
end function
public static double code(double x, double y, double z) {
return ((x - ((y + 0.5) * Math.log(y))) + y) - z;
}
def code(x, y, z): return ((x - ((y + 0.5) * math.log(y))) + y) - z
function code(x, y, z) return Float64(Float64(Float64(x - Float64(Float64(y + 0.5) * log(y))) + y) - z) end
function tmp = code(x, y, z) tmp = ((x - ((y + 0.5) * log(y))) + y) - z; end
code[x_, y_, z_] := N[(N[(N[(x - N[(N[(y + 0.5), $MachinePrecision] * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x - \left(y + 0.5\right) \cdot \log y\right) + y\right) - z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (+ (- x (* (+ y 0.5) (log y))) y) z))
double code(double x, double y, double z) {
return ((x - ((y + 0.5) * log(y))) + y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x - ((y + 0.5d0) * log(y))) + y) - z
end function
public static double code(double x, double y, double z) {
return ((x - ((y + 0.5) * Math.log(y))) + y) - z;
}
def code(x, y, z): return ((x - ((y + 0.5) * math.log(y))) + y) - z
function code(x, y, z) return Float64(Float64(Float64(x - Float64(Float64(y + 0.5) * log(y))) + y) - z) end
function tmp = code(x, y, z) tmp = ((x - ((y + 0.5) * log(y))) + y) - z; end
code[x_, y_, z_] := N[(N[(N[(x - N[(N[(y + 0.5), $MachinePrecision] * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x - \left(y + 0.5\right) \cdot \log y\right) + y\right) - z
\end{array}
(FPCore (x y z) :precision binary64 (+ x (fma (log y) (- -0.5 y) (- y z))))
double code(double x, double y, double z) {
return x + fma(log(y), (-0.5 - y), (y - z));
}
function code(x, y, z) return Float64(x + fma(log(y), Float64(-0.5 - y), Float64(y - z))) end
code[x_, y_, z_] := N[(x + N[(N[Log[y], $MachinePrecision] * N[(-0.5 - y), $MachinePrecision] + N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \mathsf{fma}\left(\log y, -0.5 - y, y - z\right)
\end{array}
Initial program 99.8%
associate--l+99.8%
sub-neg99.8%
associate-+l+99.9%
*-commutative99.9%
distribute-rgt-neg-in99.9%
fma-def99.9%
+-commutative99.9%
distribute-neg-in99.9%
unsub-neg99.9%
metadata-eval99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (or (<= y 3e+81) (and (not (<= y 8e+100)) (<= y 4e+149))) (- x (+ z (* (log y) 0.5))) (+ x (* y (- 1.0 (log y))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= 3e+81) || (!(y <= 8e+100) && (y <= 4e+149))) {
tmp = x - (z + (log(y) * 0.5));
} else {
tmp = x + (y * (1.0 - log(y)));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= 3d+81) .or. (.not. (y <= 8d+100)) .and. (y <= 4d+149)) then
tmp = x - (z + (log(y) * 0.5d0))
else
tmp = x + (y * (1.0d0 - log(y)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= 3e+81) || (!(y <= 8e+100) && (y <= 4e+149))) {
tmp = x - (z + (Math.log(y) * 0.5));
} else {
tmp = x + (y * (1.0 - Math.log(y)));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= 3e+81) or (not (y <= 8e+100) and (y <= 4e+149)): tmp = x - (z + (math.log(y) * 0.5)) else: tmp = x + (y * (1.0 - math.log(y))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= 3e+81) || (!(y <= 8e+100) && (y <= 4e+149))) tmp = Float64(x - Float64(z + Float64(log(y) * 0.5))); else tmp = Float64(x + Float64(y * Float64(1.0 - log(y)))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= 3e+81) || (~((y <= 8e+100)) && (y <= 4e+149))) tmp = x - (z + (log(y) * 0.5)); else tmp = x + (y * (1.0 - log(y))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, 3e+81], And[N[Not[LessEqual[y, 8e+100]], $MachinePrecision], LessEqual[y, 4e+149]]], N[(x - N[(z + N[(N[Log[y], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(1.0 - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 3 \cdot 10^{+81} \lor \neg \left(y \leq 8 \cdot 10^{+100}\right) \land y \leq 4 \cdot 10^{+149}:\\
\;\;\;\;x - \left(z + \log y \cdot 0.5\right)\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(1 - \log y\right)\\
\end{array}
\end{array}
if y < 2.99999999999999997e81 or 8.00000000000000013e100 < y < 4.0000000000000002e149Initial program 100.0%
Taylor expanded in y around 0 94.6%
if 2.99999999999999997e81 < y < 8.00000000000000013e100 or 4.0000000000000002e149 < y Initial program 99.6%
associate--l+99.6%
sub-neg99.6%
associate-+l+99.6%
*-commutative99.6%
distribute-rgt-neg-in99.6%
fma-def99.6%
+-commutative99.6%
distribute-neg-in99.6%
unsub-neg99.6%
metadata-eval99.6%
Simplified99.6%
Taylor expanded in y around inf 87.5%
log-rec87.5%
sub-neg87.5%
Simplified87.5%
Final simplification92.6%
(FPCore (x y z) :precision binary64 (if (or (<= z -26000.0) (not (<= z 6.8e+41))) (- x z) (+ x (* y (- 1.0 (log y))))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -26000.0) || !(z <= 6.8e+41)) {
tmp = x - z;
} else {
tmp = x + (y * (1.0 - log(y)));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-26000.0d0)) .or. (.not. (z <= 6.8d+41))) then
tmp = x - z
else
tmp = x + (y * (1.0d0 - log(y)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -26000.0) || !(z <= 6.8e+41)) {
tmp = x - z;
} else {
tmp = x + (y * (1.0 - Math.log(y)));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -26000.0) or not (z <= 6.8e+41): tmp = x - z else: tmp = x + (y * (1.0 - math.log(y))) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -26000.0) || !(z <= 6.8e+41)) tmp = Float64(x - z); else tmp = Float64(x + Float64(y * Float64(1.0 - log(y)))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -26000.0) || ~((z <= 6.8e+41))) tmp = x - z; else tmp = x + (y * (1.0 - log(y))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -26000.0], N[Not[LessEqual[z, 6.8e+41]], $MachinePrecision]], N[(x - z), $MachinePrecision], N[(x + N[(y * N[(1.0 - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -26000 \lor \neg \left(z \leq 6.8 \cdot 10^{+41}\right):\\
\;\;\;\;x - z\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(1 - \log y\right)\\
\end{array}
\end{array}
if z < -26000 or 6.79999999999999996e41 < z Initial program 99.9%
Taylor expanded in y around 0 99.9%
Taylor expanded in x around inf 85.0%
if -26000 < z < 6.79999999999999996e41Initial program 99.8%
associate--l+99.8%
sub-neg99.8%
associate-+l+99.8%
*-commutative99.8%
distribute-rgt-neg-in99.8%
fma-def99.8%
+-commutative99.8%
distribute-neg-in99.8%
unsub-neg99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in y around inf 68.0%
log-rec68.0%
sub-neg68.0%
Simplified68.0%
Final simplification76.3%
(FPCore (x y z) :precision binary64 (if (<= y 1.3e+80) (- x (+ z (* (log y) 0.5))) (- (- y (* (log y) (+ y 0.5))) z)))
double code(double x, double y, double z) {
double tmp;
if (y <= 1.3e+80) {
tmp = x - (z + (log(y) * 0.5));
} else {
tmp = (y - (log(y) * (y + 0.5))) - z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 1.3d+80) then
tmp = x - (z + (log(y) * 0.5d0))
else
tmp = (y - (log(y) * (y + 0.5d0))) - z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 1.3e+80) {
tmp = x - (z + (Math.log(y) * 0.5));
} else {
tmp = (y - (Math.log(y) * (y + 0.5))) - z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 1.3e+80: tmp = x - (z + (math.log(y) * 0.5)) else: tmp = (y - (math.log(y) * (y + 0.5))) - z return tmp
function code(x, y, z) tmp = 0.0 if (y <= 1.3e+80) tmp = Float64(x - Float64(z + Float64(log(y) * 0.5))); else tmp = Float64(Float64(y - Float64(log(y) * Float64(y + 0.5))) - z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 1.3e+80) tmp = x - (z + (log(y) * 0.5)); else tmp = (y - (log(y) * (y + 0.5))) - z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 1.3e+80], N[(x - N[(z + N[(N[Log[y], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y - N[(N[Log[y], $MachinePrecision] * N[(y + 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.3 \cdot 10^{+80}:\\
\;\;\;\;x - \left(z + \log y \cdot 0.5\right)\\
\mathbf{else}:\\
\;\;\;\;\left(y - \log y \cdot \left(y + 0.5\right)\right) - z\\
\end{array}
\end{array}
if y < 1.29999999999999991e80Initial program 100.0%
Taylor expanded in y around 0 97.7%
if 1.29999999999999991e80 < y Initial program 99.6%
Taylor expanded in x around 0 88.2%
Final simplification94.2%
(FPCore (x y z) :precision binary64 (- (+ y (- x (* (log y) (+ y 0.5)))) z))
double code(double x, double y, double z) {
return (y + (x - (log(y) * (y + 0.5)))) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y + (x - (log(y) * (y + 0.5d0)))) - z
end function
public static double code(double x, double y, double z) {
return (y + (x - (Math.log(y) * (y + 0.5)))) - z;
}
def code(x, y, z): return (y + (x - (math.log(y) * (y + 0.5)))) - z
function code(x, y, z) return Float64(Float64(y + Float64(x - Float64(log(y) * Float64(y + 0.5)))) - z) end
function tmp = code(x, y, z) tmp = (y + (x - (log(y) * (y + 0.5)))) - z; end
code[x_, y_, z_] := N[(N[(y + N[(x - N[(N[Log[y], $MachinePrecision] * N[(y + 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(y + \left(x - \log y \cdot \left(y + 0.5\right)\right)\right) - z
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -7000.0) (not (<= x 250.0))) (- x z) (- (* (log y) -0.5) z)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -7000.0) || !(x <= 250.0)) {
tmp = x - z;
} else {
tmp = (log(y) * -0.5) - z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-7000.0d0)) .or. (.not. (x <= 250.0d0))) then
tmp = x - z
else
tmp = (log(y) * (-0.5d0)) - z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -7000.0) || !(x <= 250.0)) {
tmp = x - z;
} else {
tmp = (Math.log(y) * -0.5) - z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -7000.0) or not (x <= 250.0): tmp = x - z else: tmp = (math.log(y) * -0.5) - z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -7000.0) || !(x <= 250.0)) tmp = Float64(x - z); else tmp = Float64(Float64(log(y) * -0.5) - z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -7000.0) || ~((x <= 250.0))) tmp = x - z; else tmp = (log(y) * -0.5) - z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -7000.0], N[Not[LessEqual[x, 250.0]], $MachinePrecision]], N[(x - z), $MachinePrecision], N[(N[(N[Log[y], $MachinePrecision] * -0.5), $MachinePrecision] - z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -7000 \lor \neg \left(x \leq 250\right):\\
\;\;\;\;x - z\\
\mathbf{else}:\\
\;\;\;\;\log y \cdot -0.5 - z\\
\end{array}
\end{array}
if x < -7e3 or 250 < x Initial program 99.8%
Taylor expanded in y around 0 99.8%
Taylor expanded in x around inf 74.8%
if -7e3 < x < 250Initial program 99.9%
Taylor expanded in x around 0 98.9%
Taylor expanded in y around 0 71.9%
*-commutative71.9%
Simplified71.9%
Final simplification73.3%
(FPCore (x y z) :precision binary64 (if (<= y 4.6e+80) (- x (+ z (* (log y) 0.5))) (- (* y (- 1.0 (log y))) z)))
double code(double x, double y, double z) {
double tmp;
if (y <= 4.6e+80) {
tmp = x - (z + (log(y) * 0.5));
} else {
tmp = (y * (1.0 - log(y))) - z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 4.6d+80) then
tmp = x - (z + (log(y) * 0.5d0))
else
tmp = (y * (1.0d0 - log(y))) - z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 4.6e+80) {
tmp = x - (z + (Math.log(y) * 0.5));
} else {
tmp = (y * (1.0 - Math.log(y))) - z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 4.6e+80: tmp = x - (z + (math.log(y) * 0.5)) else: tmp = (y * (1.0 - math.log(y))) - z return tmp
function code(x, y, z) tmp = 0.0 if (y <= 4.6e+80) tmp = Float64(x - Float64(z + Float64(log(y) * 0.5))); else tmp = Float64(Float64(y * Float64(1.0 - log(y))) - z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 4.6e+80) tmp = x - (z + (log(y) * 0.5)); else tmp = (y * (1.0 - log(y))) - z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 4.6e+80], N[(x - N[(z + N[(N[Log[y], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y * N[(1.0 - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 4.6 \cdot 10^{+80}:\\
\;\;\;\;x - \left(z + \log y \cdot 0.5\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - \log y\right) - z\\
\end{array}
\end{array}
if y < 4.60000000000000008e80Initial program 100.0%
Taylor expanded in y around 0 97.7%
if 4.60000000000000008e80 < y Initial program 99.6%
Taylor expanded in x around 0 88.2%
Taylor expanded in y around inf 88.2%
mul-1-neg88.2%
log-rec88.2%
distribute-rgt-neg-out88.2%
remove-double-neg88.2%
Simplified88.2%
*-commutative88.2%
*-un-lft-identity88.2%
distribute-rgt-out--88.2%
*-commutative88.2%
Applied egg-rr88.2%
Final simplification94.2%
(FPCore (x y z) :precision binary64 (if (<= y 8e+79) (- x (+ z (* (log y) 0.5))) (- (- y (* y (log y))) z)))
double code(double x, double y, double z) {
double tmp;
if (y <= 8e+79) {
tmp = x - (z + (log(y) * 0.5));
} else {
tmp = (y - (y * log(y))) - z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 8d+79) then
tmp = x - (z + (log(y) * 0.5d0))
else
tmp = (y - (y * log(y))) - z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 8e+79) {
tmp = x - (z + (Math.log(y) * 0.5));
} else {
tmp = (y - (y * Math.log(y))) - z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 8e+79: tmp = x - (z + (math.log(y) * 0.5)) else: tmp = (y - (y * math.log(y))) - z return tmp
function code(x, y, z) tmp = 0.0 if (y <= 8e+79) tmp = Float64(x - Float64(z + Float64(log(y) * 0.5))); else tmp = Float64(Float64(y - Float64(y * log(y))) - z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 8e+79) tmp = x - (z + (log(y) * 0.5)); else tmp = (y - (y * log(y))) - z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 8e+79], N[(x - N[(z + N[(N[Log[y], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y - N[(y * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 8 \cdot 10^{+79}:\\
\;\;\;\;x - \left(z + \log y \cdot 0.5\right)\\
\mathbf{else}:\\
\;\;\;\;\left(y - y \cdot \log y\right) - z\\
\end{array}
\end{array}
if y < 7.99999999999999974e79Initial program 100.0%
Taylor expanded in y around 0 97.7%
if 7.99999999999999974e79 < y Initial program 99.6%
Taylor expanded in x around 0 88.2%
Taylor expanded in y around inf 88.2%
mul-1-neg88.2%
log-rec88.2%
distribute-rgt-neg-out88.2%
remove-double-neg88.2%
Simplified88.2%
Final simplification94.2%
(FPCore (x y z) :precision binary64 (if (<= x -8.5e+154) x (if (<= x 3.2e+120) (- z) x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -8.5e+154) {
tmp = x;
} else if (x <= 3.2e+120) {
tmp = -z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-8.5d+154)) then
tmp = x
else if (x <= 3.2d+120) then
tmp = -z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -8.5e+154) {
tmp = x;
} else if (x <= 3.2e+120) {
tmp = -z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -8.5e+154: tmp = x elif x <= 3.2e+120: tmp = -z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -8.5e+154) tmp = x; elseif (x <= 3.2e+120) tmp = Float64(-z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -8.5e+154) tmp = x; elseif (x <= 3.2e+120) tmp = -z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -8.5e+154], x, If[LessEqual[x, 3.2e+120], (-z), x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -8.5 \cdot 10^{+154}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 3.2 \cdot 10^{+120}:\\
\;\;\;\;-z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -8.5000000000000002e154 or 3.19999999999999982e120 < x Initial program 99.9%
associate--l+99.9%
sub-neg99.9%
associate-+l+99.9%
*-commutative99.9%
distribute-rgt-neg-in99.9%
fma-def99.9%
+-commutative99.9%
distribute-neg-in99.9%
unsub-neg99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around inf 73.3%
if -8.5000000000000002e154 < x < 3.19999999999999982e120Initial program 99.8%
Taylor expanded in y around 0 99.8%
Taylor expanded in z around inf 42.6%
neg-mul-142.6%
Simplified42.6%
Final simplification50.6%
(FPCore (x y z) :precision binary64 (- x z))
double code(double x, double y, double z) {
return x - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - z
end function
public static double code(double x, double y, double z) {
return x - z;
}
def code(x, y, z): return x - z
function code(x, y, z) return Float64(x - z) end
function tmp = code(x, y, z) tmp = x - z; end
code[x_, y_, z_] := N[(x - z), $MachinePrecision]
\begin{array}{l}
\\
x - z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 99.9%
Taylor expanded in x around inf 57.5%
Final simplification57.5%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
associate--l+99.8%
sub-neg99.8%
associate-+l+99.9%
*-commutative99.9%
distribute-rgt-neg-in99.9%
fma-def99.9%
+-commutative99.9%
distribute-neg-in99.9%
unsub-neg99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around inf 25.7%
Final simplification25.7%
(FPCore (x y z) :precision binary64 (- (- (+ y x) z) (* (+ y 0.5) (log y))))
double code(double x, double y, double z) {
return ((y + x) - z) - ((y + 0.5) * log(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((y + x) - z) - ((y + 0.5d0) * log(y))
end function
public static double code(double x, double y, double z) {
return ((y + x) - z) - ((y + 0.5) * Math.log(y));
}
def code(x, y, z): return ((y + x) - z) - ((y + 0.5) * math.log(y))
function code(x, y, z) return Float64(Float64(Float64(y + x) - z) - Float64(Float64(y + 0.5) * log(y))) end
function tmp = code(x, y, z) tmp = ((y + x) - z) - ((y + 0.5) * log(y)); end
code[x_, y_, z_] := N[(N[(N[(y + x), $MachinePrecision] - z), $MachinePrecision] - N[(N[(y + 0.5), $MachinePrecision] * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(y + x\right) - z\right) - \left(y + 0.5\right) \cdot \log y
\end{array}
herbie shell --seed 2023320
(FPCore (x y z)
:name "Numeric.SpecFunctions:stirlingError from math-functions-0.1.5.2"
:precision binary64
:herbie-target
(- (- (+ y x) z) (* (+ y 0.5) (log y)))
(- (+ (- x (* (+ y 0.5) (log y))) y) z))