
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z): return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z) return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z)))) end
function tmp = code(x, y, z) tmp = (1.0 / x) / (y * (1.0 + (z * z))); end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z): return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z) return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z)))) end
function tmp = code(x, y, z) tmp = (1.0 / x) / (y * (1.0 + (z * z))); end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (let* ((t_0 (* (sqrt y) (hypot 1.0 z))) (t_1 (* y (+ 1.0 (* z z))))) (if (<= t_1 4.5e+294) (/ (/ 1.0 x) t_1) (* (/ 1.0 t_0) (/ (/ 1.0 x) t_0)))))
assert(x < y);
double code(double x, double y, double z) {
double t_0 = sqrt(y) * hypot(1.0, z);
double t_1 = y * (1.0 + (z * z));
double tmp;
if (t_1 <= 4.5e+294) {
tmp = (1.0 / x) / t_1;
} else {
tmp = (1.0 / t_0) * ((1.0 / x) / t_0);
}
return tmp;
}
assert x < y;
public static double code(double x, double y, double z) {
double t_0 = Math.sqrt(y) * Math.hypot(1.0, z);
double t_1 = y * (1.0 + (z * z));
double tmp;
if (t_1 <= 4.5e+294) {
tmp = (1.0 / x) / t_1;
} else {
tmp = (1.0 / t_0) * ((1.0 / x) / t_0);
}
return tmp;
}
[x, y] = sort([x, y]) def code(x, y, z): t_0 = math.sqrt(y) * math.hypot(1.0, z) t_1 = y * (1.0 + (z * z)) tmp = 0 if t_1 <= 4.5e+294: tmp = (1.0 / x) / t_1 else: tmp = (1.0 / t_0) * ((1.0 / x) / t_0) return tmp
x, y = sort([x, y]) function code(x, y, z) t_0 = Float64(sqrt(y) * hypot(1.0, z)) t_1 = Float64(y * Float64(1.0 + Float64(z * z))) tmp = 0.0 if (t_1 <= 4.5e+294) tmp = Float64(Float64(1.0 / x) / t_1); else tmp = Float64(Float64(1.0 / t_0) * Float64(Float64(1.0 / x) / t_0)); end return tmp end
x, y = num2cell(sort([x, y])){:}
function tmp_2 = code(x, y, z)
t_0 = sqrt(y) * hypot(1.0, z);
t_1 = y * (1.0 + (z * z));
tmp = 0.0;
if (t_1 <= 4.5e+294)
tmp = (1.0 / x) / t_1;
else
tmp = (1.0 / t_0) * ((1.0 / x) / t_0);
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function.
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Sqrt[y], $MachinePrecision] * N[Sqrt[1.0 ^ 2 + z ^ 2], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 4.5e+294], N[(N[(1.0 / x), $MachinePrecision] / t$95$1), $MachinePrecision], N[(N[(1.0 / t$95$0), $MachinePrecision] * N[(N[(1.0 / x), $MachinePrecision] / t$95$0), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
t_0 := \sqrt{y} \cdot \mathsf{hypot}\left(1, z\right)\\
t_1 := y \cdot \left(1 + z \cdot z\right)\\
\mathbf{if}\;t_1 \leq 4.5 \cdot 10^{+294}:\\
\;\;\;\;\frac{\frac{1}{x}}{t_1}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{t_0} \cdot \frac{\frac{1}{x}}{t_0}\\
\end{array}
\end{array}
if (*.f64 y (+.f64 1 (*.f64 z z))) < 4.4999999999999998e294Initial program 95.5%
if 4.4999999999999998e294 < (*.f64 y (+.f64 1 (*.f64 z z))) Initial program 70.4%
*-un-lft-identity70.4%
add-sqr-sqrt70.4%
times-frac70.4%
sqrt-prod70.4%
hypot-1-def70.4%
sqrt-prod77.0%
hypot-1-def99.6%
Applied egg-rr99.6%
Final simplification96.1%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= (* z z) 5e+285) (/ (/ 1.0 y) (* x (fma z z 1.0))) (* (/ (/ 1.0 y) z) (/ (/ 1.0 x) z))))
assert(x < y);
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 5e+285) {
tmp = (1.0 / y) / (x * fma(z, z, 1.0));
} else {
tmp = ((1.0 / y) / z) * ((1.0 / x) / z);
}
return tmp;
}
x, y = sort([x, y]) function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 5e+285) tmp = Float64(Float64(1.0 / y) / Float64(x * fma(z, z, 1.0))); else tmp = Float64(Float64(Float64(1.0 / y) / z) * Float64(Float64(1.0 / x) / z)); end return tmp end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 5e+285], N[(N[(1.0 / y), $MachinePrecision] / N[(x * N[(z * z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 / y), $MachinePrecision] / z), $MachinePrecision] * N[(N[(1.0 / x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 5 \cdot 10^{+285}:\\
\;\;\;\;\frac{\frac{1}{y}}{x \cdot \mathsf{fma}\left(z, z, 1\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{y}}{z} \cdot \frac{\frac{1}{x}}{z}\\
\end{array}
\end{array}
if (*.f64 z z) < 5.00000000000000016e285Initial program 97.8%
associate-/r*96.8%
associate-/l/97.7%
associate-/r*97.7%
associate-/l/96.7%
sqr-neg96.7%
+-commutative96.7%
sqr-neg96.7%
fma-def96.7%
Simplified96.7%
if 5.00000000000000016e285 < (*.f64 z z) Initial program 71.2%
Taylor expanded in z around inf 71.2%
associate-*r*69.3%
associate-/r*69.3%
associate-/l/69.3%
Simplified69.3%
div-inv69.3%
unpow269.3%
times-frac99.1%
Applied egg-rr99.1%
Final simplification97.3%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= (* z z) 5e+301) (/ (/ 1.0 (* y x)) (fma z z 1.0)) (* (/ (/ 1.0 y) z) (/ (/ 1.0 x) z))))
assert(x < y);
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 5e+301) {
tmp = (1.0 / (y * x)) / fma(z, z, 1.0);
} else {
tmp = ((1.0 / y) / z) * ((1.0 / x) / z);
}
return tmp;
}
x, y = sort([x, y]) function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 5e+301) tmp = Float64(Float64(1.0 / Float64(y * x)) / fma(z, z, 1.0)); else tmp = Float64(Float64(Float64(1.0 / y) / z) * Float64(Float64(1.0 / x) / z)); end return tmp end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 5e+301], N[(N[(1.0 / N[(y * x), $MachinePrecision]), $MachinePrecision] / N[(z * z + 1.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 / y), $MachinePrecision] / z), $MachinePrecision] * N[(N[(1.0 / x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 5 \cdot 10^{+301}:\\
\;\;\;\;\frac{\frac{1}{y \cdot x}}{\mathsf{fma}\left(z, z, 1\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{y}}{z} \cdot \frac{\frac{1}{x}}{z}\\
\end{array}
\end{array}
if (*.f64 z z) < 5.0000000000000004e301Initial program 97.8%
Taylor expanded in x around 0 96.9%
associate-/r*97.8%
*-commutative97.8%
+-commutative97.8%
unpow297.8%
fma-udef97.8%
associate-/l/99.2%
associate-/r*98.4%
Simplified98.4%
if 5.0000000000000004e301 < (*.f64 z z) Initial program 69.8%
Taylor expanded in z around inf 69.8%
associate-*r*67.8%
associate-/r*67.8%
associate-/l/67.8%
Simplified67.8%
div-inv67.8%
unpow267.8%
times-frac99.0%
Applied egg-rr99.0%
Final simplification98.5%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= (* z z) 2e+204) (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))) (* (/ (/ 1.0 y) z) (/ (/ 1.0 x) z))))
assert(x < y);
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e+204) {
tmp = (1.0 / x) / (y * (1.0 + (z * z)));
} else {
tmp = ((1.0 / y) / z) * ((1.0 / x) / z);
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 2d+204) then
tmp = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
else
tmp = ((1.0d0 / y) / z) * ((1.0d0 / x) / z)
end if
code = tmp
end function
assert x < y;
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 2e+204) {
tmp = (1.0 / x) / (y * (1.0 + (z * z)));
} else {
tmp = ((1.0 / y) / z) * ((1.0 / x) / z);
}
return tmp;
}
[x, y] = sort([x, y]) def code(x, y, z): tmp = 0 if (z * z) <= 2e+204: tmp = (1.0 / x) / (y * (1.0 + (z * z))) else: tmp = ((1.0 / y) / z) * ((1.0 / x) / z) return tmp
x, y = sort([x, y]) function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 2e+204) tmp = Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z)))); else tmp = Float64(Float64(Float64(1.0 / y) / z) * Float64(Float64(1.0 / x) / z)); end return tmp end
x, y = num2cell(sort([x, y])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if ((z * z) <= 2e+204)
tmp = (1.0 / x) / (y * (1.0 + (z * z)));
else
tmp = ((1.0 / y) / z) * ((1.0 / x) / z);
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e+204], N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 / y), $MachinePrecision] / z), $MachinePrecision] * N[(N[(1.0 / x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+204}:\\
\;\;\;\;\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{y}}{z} \cdot \frac{\frac{1}{x}}{z}\\
\end{array}
\end{array}
if (*.f64 z z) < 1.99999999999999998e204Initial program 98.7%
if 1.99999999999999998e204 < (*.f64 z z) Initial program 72.2%
Taylor expanded in z around inf 72.2%
associate-*r*73.2%
associate-/r*73.2%
associate-/l/73.2%
Simplified73.2%
div-inv73.2%
unpow273.2%
times-frac96.6%
Applied egg-rr96.6%
Final simplification98.1%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= z 1.0) (/ (/ 1.0 y) x) (* (/ (/ 1.0 y) z) (/ (/ 1.0 x) z))))
assert(x < y);
double code(double x, double y, double z) {
double tmp;
if (z <= 1.0) {
tmp = (1.0 / y) / x;
} else {
tmp = ((1.0 / y) / z) * ((1.0 / x) / z);
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 1.0d0) then
tmp = (1.0d0 / y) / x
else
tmp = ((1.0d0 / y) / z) * ((1.0d0 / x) / z)
end if
code = tmp
end function
assert x < y;
public static double code(double x, double y, double z) {
double tmp;
if (z <= 1.0) {
tmp = (1.0 / y) / x;
} else {
tmp = ((1.0 / y) / z) * ((1.0 / x) / z);
}
return tmp;
}
[x, y] = sort([x, y]) def code(x, y, z): tmp = 0 if z <= 1.0: tmp = (1.0 / y) / x else: tmp = ((1.0 / y) / z) * ((1.0 / x) / z) return tmp
x, y = sort([x, y]) function code(x, y, z) tmp = 0.0 if (z <= 1.0) tmp = Float64(Float64(1.0 / y) / x); else tmp = Float64(Float64(Float64(1.0 / y) / z) * Float64(Float64(1.0 / x) / z)); end return tmp end
x, y = num2cell(sort([x, y])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (z <= 1.0)
tmp = (1.0 / y) / x;
else
tmp = ((1.0 / y) / z) * ((1.0 / x) / z);
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[z, 1.0], N[(N[(1.0 / y), $MachinePrecision] / x), $MachinePrecision], N[(N[(N[(1.0 / y), $MachinePrecision] / z), $MachinePrecision] * N[(N[(1.0 / x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq 1:\\
\;\;\;\;\frac{\frac{1}{y}}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{y}}{z} \cdot \frac{\frac{1}{x}}{z}\\
\end{array}
\end{array}
if z < 1Initial program 95.6%
Taylor expanded in z around 0 74.2%
associate-/l/74.8%
Simplified74.8%
if 1 < z Initial program 74.8%
Taylor expanded in z around inf 74.8%
associate-*r*76.5%
associate-/r*76.6%
associate-/l/76.6%
Simplified76.6%
div-inv76.6%
unpow276.6%
times-frac97.0%
Applied egg-rr97.0%
Final simplification79.3%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= z 1.0) (/ (/ 1.0 y) x) (/ 1.0 (* z (* z (* y x))))))
assert(x < y);
double code(double x, double y, double z) {
double tmp;
if (z <= 1.0) {
tmp = (1.0 / y) / x;
} else {
tmp = 1.0 / (z * (z * (y * x)));
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 1.0d0) then
tmp = (1.0d0 / y) / x
else
tmp = 1.0d0 / (z * (z * (y * x)))
end if
code = tmp
end function
assert x < y;
public static double code(double x, double y, double z) {
double tmp;
if (z <= 1.0) {
tmp = (1.0 / y) / x;
} else {
tmp = 1.0 / (z * (z * (y * x)));
}
return tmp;
}
[x, y] = sort([x, y]) def code(x, y, z): tmp = 0 if z <= 1.0: tmp = (1.0 / y) / x else: tmp = 1.0 / (z * (z * (y * x))) return tmp
x, y = sort([x, y]) function code(x, y, z) tmp = 0.0 if (z <= 1.0) tmp = Float64(Float64(1.0 / y) / x); else tmp = Float64(1.0 / Float64(z * Float64(z * Float64(y * x)))); end return tmp end
x, y = num2cell(sort([x, y])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (z <= 1.0)
tmp = (1.0 / y) / x;
else
tmp = 1.0 / (z * (z * (y * x)));
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[z, 1.0], N[(N[(1.0 / y), $MachinePrecision] / x), $MachinePrecision], N[(1.0 / N[(z * N[(z * N[(y * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq 1:\\
\;\;\;\;\frac{\frac{1}{y}}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{z \cdot \left(z \cdot \left(y \cdot x\right)\right)}\\
\end{array}
\end{array}
if z < 1Initial program 95.6%
Taylor expanded in z around 0 74.2%
associate-/l/74.8%
Simplified74.8%
if 1 < z Initial program 74.8%
Taylor expanded in z around inf 74.8%
associate-*r*76.5%
associate-/r*76.6%
associate-/l/76.6%
Simplified76.6%
*-un-lft-identity76.6%
unpow276.6%
times-frac88.7%
Applied egg-rr88.7%
*-commutative88.7%
clear-num88.8%
frac-times87.4%
metadata-eval87.4%
div-inv87.4%
clear-num87.4%
associate-/r/87.4%
/-rgt-identity87.4%
Applied egg-rr87.4%
Final simplification77.4%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= z 1.0) (/ (/ 1.0 y) x) (/ (/ 1.0 y) (* z (* z x)))))
assert(x < y);
double code(double x, double y, double z) {
double tmp;
if (z <= 1.0) {
tmp = (1.0 / y) / x;
} else {
tmp = (1.0 / y) / (z * (z * x));
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 1.0d0) then
tmp = (1.0d0 / y) / x
else
tmp = (1.0d0 / y) / (z * (z * x))
end if
code = tmp
end function
assert x < y;
public static double code(double x, double y, double z) {
double tmp;
if (z <= 1.0) {
tmp = (1.0 / y) / x;
} else {
tmp = (1.0 / y) / (z * (z * x));
}
return tmp;
}
[x, y] = sort([x, y]) def code(x, y, z): tmp = 0 if z <= 1.0: tmp = (1.0 / y) / x else: tmp = (1.0 / y) / (z * (z * x)) return tmp
x, y = sort([x, y]) function code(x, y, z) tmp = 0.0 if (z <= 1.0) tmp = Float64(Float64(1.0 / y) / x); else tmp = Float64(Float64(1.0 / y) / Float64(z * Float64(z * x))); end return tmp end
x, y = num2cell(sort([x, y])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (z <= 1.0)
tmp = (1.0 / y) / x;
else
tmp = (1.0 / y) / (z * (z * x));
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[z, 1.0], N[(N[(1.0 / y), $MachinePrecision] / x), $MachinePrecision], N[(N[(1.0 / y), $MachinePrecision] / N[(z * N[(z * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq 1:\\
\;\;\;\;\frac{\frac{1}{y}}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{y}}{z \cdot \left(z \cdot x\right)}\\
\end{array}
\end{array}
if z < 1Initial program 95.6%
Taylor expanded in z around 0 74.2%
associate-/l/74.8%
Simplified74.8%
if 1 < z Initial program 74.8%
Taylor expanded in z around inf 74.8%
associate-*r*76.5%
associate-/r*76.6%
associate-/l/76.6%
Simplified76.6%
*-un-lft-identity76.6%
unpow276.6%
times-frac88.7%
Applied egg-rr88.7%
*-commutative88.7%
associate-/l/93.3%
frac-times86.0%
associate-/r/86.0%
clear-num86.0%
*-commutative86.0%
Applied egg-rr86.0%
Final simplification77.1%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (/ 1.0 (* y x)))
assert(x < y);
double code(double x, double y, double z) {
return 1.0 / (y * x);
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 / (y * x)
end function
assert x < y;
public static double code(double x, double y, double z) {
return 1.0 / (y * x);
}
[x, y] = sort([x, y]) def code(x, y, z): return 1.0 / (y * x)
x, y = sort([x, y]) function code(x, y, z) return Float64(1.0 / Float64(y * x)) end
x, y = num2cell(sort([x, y])){:}
function tmp = code(x, y, z)
tmp = 1.0 / (y * x);
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(1.0 / N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\frac{1}{y \cdot x}
\end{array}
Initial program 91.4%
Taylor expanded in z around 0 64.5%
Final simplification64.5%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (/ (/ 1.0 x) y))
assert(x < y);
double code(double x, double y, double z) {
return (1.0 / x) / y;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / x) / y
end function
assert x < y;
public static double code(double x, double y, double z) {
return (1.0 / x) / y;
}
[x, y] = sort([x, y]) def code(x, y, z): return (1.0 / x) / y
x, y = sort([x, y]) function code(x, y, z) return Float64(Float64(1.0 / x) / y) end
x, y = num2cell(sort([x, y])){:}
function tmp = code(x, y, z)
tmp = (1.0 / x) / y;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\frac{\frac{1}{x}}{y}
\end{array}
Initial program 91.4%
Taylor expanded in z around 0 64.8%
Final simplification64.8%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (/ (/ 1.0 y) x))
assert(x < y);
double code(double x, double y, double z) {
return (1.0 / y) / x;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / y) / x
end function
assert x < y;
public static double code(double x, double y, double z) {
return (1.0 / y) / x;
}
[x, y] = sort([x, y]) def code(x, y, z): return (1.0 / y) / x
x, y = sort([x, y]) function code(x, y, z) return Float64(Float64(1.0 / y) / x) end
x, y = num2cell(sort([x, y])){:}
function tmp = code(x, y, z)
tmp = (1.0 / y) / x;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(N[(1.0 / y), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\frac{\frac{1}{y}}{x}
\end{array}
Initial program 91.4%
Taylor expanded in z around 0 64.5%
associate-/l/64.8%
Simplified64.8%
Final simplification64.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ 1.0 (* z z))) (t_1 (* y t_0)) (t_2 (/ (/ 1.0 y) (* t_0 x))))
(if (< t_1 (- INFINITY))
t_2
(if (< t_1 8.680743250567252e+305) (/ (/ 1.0 x) (* t_0 y)) t_2))))
double code(double x, double y, double z) {
double t_0 = 1.0 + (z * z);
double t_1 = y * t_0;
double t_2 = (1.0 / y) / (t_0 * x);
double tmp;
if (t_1 < -((double) INFINITY)) {
tmp = t_2;
} else if (t_1 < 8.680743250567252e+305) {
tmp = (1.0 / x) / (t_0 * y);
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = 1.0 + (z * z);
double t_1 = y * t_0;
double t_2 = (1.0 / y) / (t_0 * x);
double tmp;
if (t_1 < -Double.POSITIVE_INFINITY) {
tmp = t_2;
} else if (t_1 < 8.680743250567252e+305) {
tmp = (1.0 / x) / (t_0 * y);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z): t_0 = 1.0 + (z * z) t_1 = y * t_0 t_2 = (1.0 / y) / (t_0 * x) tmp = 0 if t_1 < -math.inf: tmp = t_2 elif t_1 < 8.680743250567252e+305: tmp = (1.0 / x) / (t_0 * y) else: tmp = t_2 return tmp
function code(x, y, z) t_0 = Float64(1.0 + Float64(z * z)) t_1 = Float64(y * t_0) t_2 = Float64(Float64(1.0 / y) / Float64(t_0 * x)) tmp = 0.0 if (t_1 < Float64(-Inf)) tmp = t_2; elseif (t_1 < 8.680743250567252e+305) tmp = Float64(Float64(1.0 / x) / Float64(t_0 * y)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 1.0 + (z * z); t_1 = y * t_0; t_2 = (1.0 / y) / (t_0 * x); tmp = 0.0; if (t_1 < -Inf) tmp = t_2; elseif (t_1 < 8.680743250567252e+305) tmp = (1.0 / x) / (t_0 * y); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y * t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(1.0 / y), $MachinePrecision] / N[(t$95$0 * x), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, (-Infinity)], t$95$2, If[Less[t$95$1, 8.680743250567252e+305], N[(N[(1.0 / x), $MachinePrecision] / N[(t$95$0 * y), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + z \cdot z\\
t_1 := y \cdot t_0\\
t_2 := \frac{\frac{1}{y}}{t_0 \cdot x}\\
\mathbf{if}\;t_1 < -\infty:\\
\;\;\;\;t_2\\
\mathbf{elif}\;t_1 < 8.680743250567252 \cdot 10^{+305}:\\
\;\;\;\;\frac{\frac{1}{x}}{t_0 \cdot y}\\
\mathbf{else}:\\
\;\;\;\;t_2\\
\end{array}
\end{array}
herbie shell --seed 2023320
(FPCore (x y z)
:name "Statistics.Distribution.CauchyLorentz:$cdensity from math-functions-0.1.5.2"
:precision binary64
:herbie-target
(if (< (* y (+ 1.0 (* z z))) (- INFINITY)) (/ (/ 1.0 y) (* (+ 1.0 (* z z)) x)) (if (< (* y (+ 1.0 (* z z))) 8.680743250567252e+305) (/ (/ 1.0 x) (* (+ 1.0 (* z z)) y)) (/ (/ 1.0 y) (* (+ 1.0 (* z z)) x))))
(/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))