
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
(FPCore (x y) :precision binary64 (fma x 200.0 (* 200.0 (- y))))
double code(double x, double y) {
return fma(x, 200.0, (200.0 * -y));
}
function code(x, y) return fma(x, 200.0, Float64(200.0 * Float64(-y))) end
code[x_, y_] := N[(x * 200.0 + N[(200.0 * (-y)), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, 200, 200 \cdot \left(-y\right)\right)
\end{array}
Initial program 100.0%
sub-neg100.0%
distribute-rgt-in99.9%
fma-def100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (or (<= x -1.75e+20)
(not (or (<= x -4.2e-67) (and (not (<= x -5.4e-92)) (<= x 3.6e-40)))))
(* x 200.0)
(* y -200.0)))
double code(double x, double y) {
double tmp;
if ((x <= -1.75e+20) || !((x <= -4.2e-67) || (!(x <= -5.4e-92) && (x <= 3.6e-40)))) {
tmp = x * 200.0;
} else {
tmp = y * -200.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.75d+20)) .or. (.not. (x <= (-4.2d-67)) .or. (.not. (x <= (-5.4d-92))) .and. (x <= 3.6d-40))) then
tmp = x * 200.0d0
else
tmp = y * (-200.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.75e+20) || !((x <= -4.2e-67) || (!(x <= -5.4e-92) && (x <= 3.6e-40)))) {
tmp = x * 200.0;
} else {
tmp = y * -200.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.75e+20) or not ((x <= -4.2e-67) or (not (x <= -5.4e-92) and (x <= 3.6e-40))): tmp = x * 200.0 else: tmp = y * -200.0 return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.75e+20) || !((x <= -4.2e-67) || (!(x <= -5.4e-92) && (x <= 3.6e-40)))) tmp = Float64(x * 200.0); else tmp = Float64(y * -200.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.75e+20) || ~(((x <= -4.2e-67) || (~((x <= -5.4e-92)) && (x <= 3.6e-40))))) tmp = x * 200.0; else tmp = y * -200.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.75e+20], N[Not[Or[LessEqual[x, -4.2e-67], And[N[Not[LessEqual[x, -5.4e-92]], $MachinePrecision], LessEqual[x, 3.6e-40]]]], $MachinePrecision]], N[(x * 200.0), $MachinePrecision], N[(y * -200.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.75 \cdot 10^{+20} \lor \neg \left(x \leq -4.2 \cdot 10^{-67} \lor \neg \left(x \leq -5.4 \cdot 10^{-92}\right) \land x \leq 3.6 \cdot 10^{-40}\right):\\
\;\;\;\;x \cdot 200\\
\mathbf{else}:\\
\;\;\;\;y \cdot -200\\
\end{array}
\end{array}
if x < -1.75e20 or -4.2000000000000003e-67 < x < -5.3999999999999999e-92 or 3.6e-40 < x Initial program 99.9%
Taylor expanded in x around inf 76.6%
if -1.75e20 < x < -4.2000000000000003e-67 or -5.3999999999999999e-92 < x < 3.6e-40Initial program 100.0%
Taylor expanded in x around 0 81.5%
Final simplification78.8%
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (* y -200.0))
double code(double x, double y) {
return y * -200.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y * (-200.0d0)
end function
public static double code(double x, double y) {
return y * -200.0;
}
def code(x, y): return y * -200.0
function code(x, y) return Float64(y * -200.0) end
function tmp = code(x, y) tmp = y * -200.0; end
code[x_, y_] := N[(y * -200.0), $MachinePrecision]
\begin{array}{l}
\\
y \cdot -200
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 50.2%
Final simplification50.2%
herbie shell --seed 2023320
(FPCore (x y)
:name "Data.Colour.CIE:cieLABView from colour-2.3.3, C"
:precision binary64
(* 200.0 (- x y)))