
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(-
n0_i
(-
(* u (- n0_i n1_i))
(*
(pow normAngle 2.0)
(* u (+ (* n0_i 0.3333333333333333) (* n1_i 0.16666666666666666)))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i - ((u * (n0_i - n1_i)) - (powf(normAngle, 2.0f) * (u * ((n0_i * 0.3333333333333333f) + (n1_i * 0.16666666666666666f)))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i - ((u * (n0_i - n1_i)) - ((normangle ** 2.0e0) * (u * ((n0_i * 0.3333333333333333e0) + (n1_i * 0.16666666666666666e0)))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i - Float32(Float32(u * Float32(n0_i - n1_i)) - Float32((normAngle ^ Float32(2.0)) * Float32(u * Float32(Float32(n0_i * Float32(0.3333333333333333)) + Float32(n1_i * Float32(0.16666666666666666))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i - ((u * (n0_i - n1_i)) - ((normAngle ^ single(2.0)) * (u * ((n0_i * single(0.3333333333333333)) + (n1_i * single(0.16666666666666666)))))); end
\begin{array}{l}
\\
n0_i - \left(u \cdot \left(n0_i - n1_i\right) - {normAngle}^{2} \cdot \left(u \cdot \left(n0_i \cdot 0.3333333333333333 + n1_i \cdot 0.16666666666666666\right)\right)\right)
\end{array}
Initial program 96.6%
*-commutative96.6%
associate-*l*80.1%
*-commutative80.1%
associate-*l*73.5%
distribute-lft-out73.5%
Simplified73.5%
Taylor expanded in u around 0 85.9%
Taylor expanded in normAngle around 0 98.8%
Taylor expanded in n0_i around 0 98.8%
+-commutative98.8%
associate-*r*98.8%
*-commutative98.8%
metadata-eval98.8%
distribute-rgt-neg-in98.8%
associate-*r*98.8%
*-commutative98.8%
distribute-rgt-out98.8%
distribute-rgt-neg-in98.8%
metadata-eval98.8%
*-commutative98.8%
Simplified98.8%
Taylor expanded in n1_i around 0 98.8%
mul-1-neg98.8%
+-commutative98.8%
sub-neg98.8%
distribute-rgt-out--98.8%
Simplified98.8%
Final simplification98.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (- (* (pow normAngle 2.0) (* n1_i (* u 0.16666666666666666))) (* u (- n0_i n1_i)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + ((powf(normAngle, 2.0f) * (n1_i * (u * 0.16666666666666666f))) - (u * (n0_i - n1_i)));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (((normangle ** 2.0e0) * (n1_i * (u * 0.16666666666666666e0))) - (u * (n0_i - n1_i)))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(Float32((normAngle ^ Float32(2.0)) * Float32(n1_i * Float32(u * Float32(0.16666666666666666)))) - Float32(u * Float32(n0_i - n1_i)))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (((normAngle ^ single(2.0)) * (n1_i * (u * single(0.16666666666666666)))) - (u * (n0_i - n1_i))); end
\begin{array}{l}
\\
n0_i + \left({normAngle}^{2} \cdot \left(n1_i \cdot \left(u \cdot 0.16666666666666666\right)\right) - u \cdot \left(n0_i - n1_i\right)\right)
\end{array}
Initial program 96.6%
*-commutative96.6%
associate-*l*80.1%
*-commutative80.1%
associate-*l*73.5%
distribute-lft-out73.5%
Simplified73.5%
Taylor expanded in u around 0 85.9%
Taylor expanded in normAngle around 0 98.8%
Taylor expanded in n0_i around 0 98.7%
associate-*r*98.7%
*-commutative98.7%
associate-*l*98.7%
Simplified98.7%
Taylor expanded in n1_i around 0 98.7%
mul-1-neg98.8%
+-commutative98.8%
sub-neg98.8%
distribute-rgt-out--98.8%
Simplified98.7%
Final simplification98.7%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -1.7999999681214895e-22) n0_i (if (<= n0_i 9.999999998199587e-24) (* u n1_i) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -1.7999999681214895e-22f) {
tmp = n0_i;
} else if (n0_i <= 9.999999998199587e-24f) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-1.7999999681214895e-22)) then
tmp = n0_i
else if (n0_i <= 9.999999998199587e-24) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-1.7999999681214895e-22)) tmp = n0_i; elseif (n0_i <= Float32(9.999999998199587e-24)) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-1.7999999681214895e-22)) tmp = n0_i; elseif (n0_i <= single(9.999999998199587e-24)) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -1.7999999681214895 \cdot 10^{-22}:\\
\;\;\;\;n0_i\\
\mathbf{elif}\;n0_i \leq 9.999999998199587 \cdot 10^{-24}:\\
\;\;\;\;u \cdot n1_i\\
\mathbf{else}:\\
\;\;\;\;n0_i\\
\end{array}
\end{array}
if n0_i < -1.79999997e-22 or 1e-23 < n0_i Initial program 98.0%
Taylor expanded in u around 0 75.9%
Taylor expanded in u around 0 74.3%
associate-*r*74.3%
associate-*l/76.6%
associate-/l*76.8%
*-commutative76.8%
associate-/l*76.6%
associate-*r/76.8%
Simplified76.8%
Taylor expanded in n0_i around inf 61.2%
if -1.79999997e-22 < n0_i < 1e-23Initial program 94.8%
*-commutative94.8%
associate-*l*74.9%
*-commutative74.9%
associate-*l*60.9%
distribute-lft-out60.9%
Simplified60.9%
Taylor expanded in normAngle around 0 96.9%
Taylor expanded in n0_i around 0 65.4%
*-commutative65.4%
Simplified65.4%
Final simplification63.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0_i + u \cdot \left(n1_i - n0_i\right)
\end{array}
Initial program 96.6%
*-commutative96.6%
associate-*l*80.1%
*-commutative80.1%
associate-*l*73.5%
distribute-lft-out73.5%
Simplified73.5%
Taylor expanded in normAngle around 0 97.6%
Taylor expanded in u around -inf 97.8%
mul-1-neg97.8%
unsub-neg97.8%
mul-1-neg97.8%
unsub-neg97.8%
Simplified97.8%
Final simplification97.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * n1_i); end
\begin{array}{l}
\\
n0_i + u \cdot n1_i
\end{array}
Initial program 96.6%
Taylor expanded in u around 0 80.8%
Taylor expanded in normAngle around 0 81.8%
*-commutative81.8%
Simplified81.8%
Final simplification81.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0_i
\end{array}
Initial program 96.6%
Taylor expanded in u around 0 80.8%
Taylor expanded in u around 0 71.8%
associate-*r*71.8%
associate-*l/74.6%
associate-/l*83.2%
*-commutative83.2%
associate-/l*74.6%
associate-*r/83.2%
Simplified83.2%
Taylor expanded in n0_i around inf 46.2%
Final simplification46.2%
herbie shell --seed 2023320
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))