
(FPCore (a b c) :precision binary64 (let* ((t_0 (sqrt (- (* b b) (* (* 4.0 a) c))))) (if (>= b 0.0) (/ (* 2.0 c) (- (- b) t_0)) (/ (+ (- b) t_0) (* 2.0 a)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (2.0 * c) / (-b - t_0);
} else {
tmp = (-b + t_0) / (2.0 * a);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - ((4.0d0 * a) * c)))
if (b >= 0.0d0) then
tmp = (2.0d0 * c) / (-b - t_0)
else
tmp = (-b + t_0) / (2.0d0 * a)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (2.0 * c) / (-b - t_0);
} else {
tmp = (-b + t_0) / (2.0 * a);
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - ((4.0 * a) * c))) tmp = 0 if b >= 0.0: tmp = (2.0 * c) / (-b - t_0) else: tmp = (-b + t_0) / (2.0 * a) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) - t_0)); else tmp = Float64(Float64(Float64(-b) + t_0) / Float64(2.0 * a)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - ((4.0 * a) * c))); tmp = 0.0; if (b >= 0.0) tmp = (2.0 * c) / (-b - t_0); else tmp = (-b + t_0) / (2.0 * a); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[GreaterEqual[b, 0.0], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) - t$95$0), $MachinePrecision]), $MachinePrecision], N[(N[((-b) + t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}\\
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) - t_0}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(-b\right) + t_0}{2 \cdot a}\\
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (let* ((t_0 (sqrt (- (* b b) (* (* 4.0 a) c))))) (if (>= b 0.0) (/ (* 2.0 c) (- (- b) t_0)) (/ (+ (- b) t_0) (* 2.0 a)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (2.0 * c) / (-b - t_0);
} else {
tmp = (-b + t_0) / (2.0 * a);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - ((4.0d0 * a) * c)))
if (b >= 0.0d0) then
tmp = (2.0d0 * c) / (-b - t_0)
else
tmp = (-b + t_0) / (2.0d0 * a)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (2.0 * c) / (-b - t_0);
} else {
tmp = (-b + t_0) / (2.0 * a);
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - ((4.0 * a) * c))) tmp = 0 if b >= 0.0: tmp = (2.0 * c) / (-b - t_0) else: tmp = (-b + t_0) / (2.0 * a) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) - t_0)); else tmp = Float64(Float64(Float64(-b) + t_0) / Float64(2.0 * a)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - ((4.0 * a) * c))); tmp = 0.0; if (b >= 0.0) tmp = (2.0 * c) / (-b - t_0); else tmp = (-b + t_0) / (2.0 * a); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[GreaterEqual[b, 0.0], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) - t$95$0), $MachinePrecision]), $MachinePrecision], N[(N[((-b) + t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}\\
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) - t_0}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(-b\right) + t_0}{2 \cdot a}\\
\end{array}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (sqrt (- (* b b) (* c (* a 4.0))))) (t_1 (- (/ c b))))
(if (<= b -2.4e+151)
(if (>= b 0.0) t_1 (/ (- b) a))
(if (<= b 1.42e+138)
(if (>= b 0.0) (/ (* c 2.0) (- (- b) t_0)) (/ (- t_0 b) (* a 2.0)))
(if (>= b 0.0) t_1 (/ c b))))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - (c * (a * 4.0))));
double t_1 = -(c / b);
double tmp_1;
if (b <= -2.4e+151) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = t_1;
} else {
tmp_2 = -b / a;
}
tmp_1 = tmp_2;
} else if (b <= 1.42e+138) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (c * 2.0) / (-b - t_0);
} else {
tmp_3 = (t_0 - b) / (a * 2.0);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = t_1;
} else {
tmp_1 = c / b;
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
real(8) :: tmp_3
t_0 = sqrt(((b * b) - (c * (a * 4.0d0))))
t_1 = -(c / b)
if (b <= (-2.4d+151)) then
if (b >= 0.0d0) then
tmp_2 = t_1
else
tmp_2 = -b / a
end if
tmp_1 = tmp_2
else if (b <= 1.42d+138) then
if (b >= 0.0d0) then
tmp_3 = (c * 2.0d0) / (-b - t_0)
else
tmp_3 = (t_0 - b) / (a * 2.0d0)
end if
tmp_1 = tmp_3
else if (b >= 0.0d0) then
tmp_1 = t_1
else
tmp_1 = c / b
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - (c * (a * 4.0))));
double t_1 = -(c / b);
double tmp_1;
if (b <= -2.4e+151) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = t_1;
} else {
tmp_2 = -b / a;
}
tmp_1 = tmp_2;
} else if (b <= 1.42e+138) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (c * 2.0) / (-b - t_0);
} else {
tmp_3 = (t_0 - b) / (a * 2.0);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = t_1;
} else {
tmp_1 = c / b;
}
return tmp_1;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - (c * (a * 4.0)))) t_1 = -(c / b) tmp_1 = 0 if b <= -2.4e+151: tmp_2 = 0 if b >= 0.0: tmp_2 = t_1 else: tmp_2 = -b / a tmp_1 = tmp_2 elif b <= 1.42e+138: tmp_3 = 0 if b >= 0.0: tmp_3 = (c * 2.0) / (-b - t_0) else: tmp_3 = (t_0 - b) / (a * 2.0) tmp_1 = tmp_3 elif b >= 0.0: tmp_1 = t_1 else: tmp_1 = c / b return tmp_1
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) t_1 = Float64(-Float64(c / b)) tmp_1 = 0.0 if (b <= -2.4e+151) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = t_1; else tmp_2 = Float64(Float64(-b) / a); end tmp_1 = tmp_2; elseif (b <= 1.42e+138) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = Float64(Float64(c * 2.0) / Float64(Float64(-b) - t_0)); else tmp_3 = Float64(Float64(t_0 - b) / Float64(a * 2.0)); end tmp_1 = tmp_3; elseif (b >= 0.0) tmp_1 = t_1; else tmp_1 = Float64(c / b); end return tmp_1 end
function tmp_5 = code(a, b, c) t_0 = sqrt(((b * b) - (c * (a * 4.0)))); t_1 = -(c / b); tmp_2 = 0.0; if (b <= -2.4e+151) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = t_1; else tmp_3 = -b / a; end tmp_2 = tmp_3; elseif (b <= 1.42e+138) tmp_4 = 0.0; if (b >= 0.0) tmp_4 = (c * 2.0) / (-b - t_0); else tmp_4 = (t_0 - b) / (a * 2.0); end tmp_2 = tmp_4; elseif (b >= 0.0) tmp_2 = t_1; else tmp_2 = c / b; end tmp_5 = tmp_2; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$1 = (-N[(c / b), $MachinePrecision])}, If[LessEqual[b, -2.4e+151], If[GreaterEqual[b, 0.0], t$95$1, N[((-b) / a), $MachinePrecision]], If[LessEqual[b, 1.42e+138], If[GreaterEqual[b, 0.0], N[(N[(c * 2.0), $MachinePrecision] / N[((-b) - t$95$0), $MachinePrecision]), $MachinePrecision], N[(N[(t$95$0 - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], t$95$1, N[(c / b), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)}\\
t_1 := -\frac{c}{b}\\
\mathbf{if}\;b \leq -2.4 \cdot 10^{+151}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;\frac{-b}{a}\\
\end{array}\\
\mathbf{elif}\;b \leq 1.42 \cdot 10^{+138}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{c \cdot 2}{\left(-b\right) - t_0}\\
\mathbf{else}:\\
\;\;\;\;\frac{t_0 - b}{a \cdot 2}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;\frac{c}{b}\\
\end{array}
\end{array}
if b < -2.4000000000000001e151Initial program 41.2%
Taylor expanded in c around 0 41.2%
Taylor expanded in b around -inf 100.0%
associate-*r/100.0%
mul-1-neg100.0%
Simplified100.0%
if -2.4000000000000001e151 < b < 1.42000000000000001e138Initial program 89.0%
if 1.42000000000000001e138 < b Initial program 46.1%
Taylor expanded in c around 0 93.1%
Taylor expanded in b around -inf 93.1%
+-commutative93.1%
mul-1-neg93.1%
unsub-neg93.1%
Simplified93.1%
Taylor expanded in c around inf 93.1%
Final simplification91.4%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (sqrt (- (* b b) (* c (* a 4.0))))) (t_1 (- (/ c b))))
(if (<= b -5e+153)
(if (>= b 0.0) t_1 (/ (- b) a))
(if (<= b 1.22e+82)
(if (>= b 0.0) (/ 2.0 (/ (- (- b) t_0) c)) (/ (- t_0 b) (* a 2.0)))
(if (>= b 0.0) t_1 (/ c b))))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - (c * (a * 4.0))));
double t_1 = -(c / b);
double tmp_1;
if (b <= -5e+153) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = t_1;
} else {
tmp_2 = -b / a;
}
tmp_1 = tmp_2;
} else if (b <= 1.22e+82) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = 2.0 / ((-b - t_0) / c);
} else {
tmp_3 = (t_0 - b) / (a * 2.0);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = t_1;
} else {
tmp_1 = c / b;
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
real(8) :: tmp_3
t_0 = sqrt(((b * b) - (c * (a * 4.0d0))))
t_1 = -(c / b)
if (b <= (-5d+153)) then
if (b >= 0.0d0) then
tmp_2 = t_1
else
tmp_2 = -b / a
end if
tmp_1 = tmp_2
else if (b <= 1.22d+82) then
if (b >= 0.0d0) then
tmp_3 = 2.0d0 / ((-b - t_0) / c)
else
tmp_3 = (t_0 - b) / (a * 2.0d0)
end if
tmp_1 = tmp_3
else if (b >= 0.0d0) then
tmp_1 = t_1
else
tmp_1 = c / b
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - (c * (a * 4.0))));
double t_1 = -(c / b);
double tmp_1;
if (b <= -5e+153) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = t_1;
} else {
tmp_2 = -b / a;
}
tmp_1 = tmp_2;
} else if (b <= 1.22e+82) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = 2.0 / ((-b - t_0) / c);
} else {
tmp_3 = (t_0 - b) / (a * 2.0);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = t_1;
} else {
tmp_1 = c / b;
}
return tmp_1;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - (c * (a * 4.0)))) t_1 = -(c / b) tmp_1 = 0 if b <= -5e+153: tmp_2 = 0 if b >= 0.0: tmp_2 = t_1 else: tmp_2 = -b / a tmp_1 = tmp_2 elif b <= 1.22e+82: tmp_3 = 0 if b >= 0.0: tmp_3 = 2.0 / ((-b - t_0) / c) else: tmp_3 = (t_0 - b) / (a * 2.0) tmp_1 = tmp_3 elif b >= 0.0: tmp_1 = t_1 else: tmp_1 = c / b return tmp_1
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) t_1 = Float64(-Float64(c / b)) tmp_1 = 0.0 if (b <= -5e+153) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = t_1; else tmp_2 = Float64(Float64(-b) / a); end tmp_1 = tmp_2; elseif (b <= 1.22e+82) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = Float64(2.0 / Float64(Float64(Float64(-b) - t_0) / c)); else tmp_3 = Float64(Float64(t_0 - b) / Float64(a * 2.0)); end tmp_1 = tmp_3; elseif (b >= 0.0) tmp_1 = t_1; else tmp_1 = Float64(c / b); end return tmp_1 end
function tmp_5 = code(a, b, c) t_0 = sqrt(((b * b) - (c * (a * 4.0)))); t_1 = -(c / b); tmp_2 = 0.0; if (b <= -5e+153) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = t_1; else tmp_3 = -b / a; end tmp_2 = tmp_3; elseif (b <= 1.22e+82) tmp_4 = 0.0; if (b >= 0.0) tmp_4 = 2.0 / ((-b - t_0) / c); else tmp_4 = (t_0 - b) / (a * 2.0); end tmp_2 = tmp_4; elseif (b >= 0.0) tmp_2 = t_1; else tmp_2 = c / b; end tmp_5 = tmp_2; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$1 = (-N[(c / b), $MachinePrecision])}, If[LessEqual[b, -5e+153], If[GreaterEqual[b, 0.0], t$95$1, N[((-b) / a), $MachinePrecision]], If[LessEqual[b, 1.22e+82], If[GreaterEqual[b, 0.0], N[(2.0 / N[(N[((-b) - t$95$0), $MachinePrecision] / c), $MachinePrecision]), $MachinePrecision], N[(N[(t$95$0 - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], t$95$1, N[(c / b), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)}\\
t_1 := -\frac{c}{b}\\
\mathbf{if}\;b \leq -5 \cdot 10^{+153}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;\frac{-b}{a}\\
\end{array}\\
\mathbf{elif}\;b \leq 1.22 \cdot 10^{+82}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{2}{\frac{\left(-b\right) - t_0}{c}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t_0 - b}{a \cdot 2}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;\frac{c}{b}\\
\end{array}
\end{array}
if b < -5.00000000000000018e153Initial program 41.2%
Taylor expanded in c around 0 41.2%
Taylor expanded in b around -inf 100.0%
associate-*r/100.0%
mul-1-neg100.0%
Simplified100.0%
if -5.00000000000000018e153 < b < 1.22000000000000008e82Initial program 88.2%
Simplified87.7%
if 1.22000000000000008e82 < b Initial program 55.3%
Taylor expanded in c around 0 94.0%
Taylor expanded in b around -inf 94.0%
+-commutative94.0%
mul-1-neg94.0%
unsub-neg94.0%
Simplified94.0%
Taylor expanded in c around inf 94.0%
Final simplification91.0%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (- (/ c b))))
(if (<= b -5e+153)
(if (>= b 0.0) t_0 (/ (- b) a))
(if (>= b 0.0)
t_0
(/ (- (sqrt (- (* b b) (* c (* a 4.0)))) b) (* a 2.0))))))
double code(double a, double b, double c) {
double t_0 = -(c / b);
double tmp_1;
if (b <= -5e+153) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = t_0;
} else {
tmp_2 = -b / a;
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = t_0;
} else {
tmp_1 = (sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0);
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
t_0 = -(c / b)
if (b <= (-5d+153)) then
if (b >= 0.0d0) then
tmp_2 = t_0
else
tmp_2 = -b / a
end if
tmp_1 = tmp_2
else if (b >= 0.0d0) then
tmp_1 = t_0
else
tmp_1 = (sqrt(((b * b) - (c * (a * 4.0d0)))) - b) / (a * 2.0d0)
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double t_0 = -(c / b);
double tmp_1;
if (b <= -5e+153) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = t_0;
} else {
tmp_2 = -b / a;
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = t_0;
} else {
tmp_1 = (Math.sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0);
}
return tmp_1;
}
def code(a, b, c): t_0 = -(c / b) tmp_1 = 0 if b <= -5e+153: tmp_2 = 0 if b >= 0.0: tmp_2 = t_0 else: tmp_2 = -b / a tmp_1 = tmp_2 elif b >= 0.0: tmp_1 = t_0 else: tmp_1 = (math.sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0) return tmp_1
function code(a, b, c) t_0 = Float64(-Float64(c / b)) tmp_1 = 0.0 if (b <= -5e+153) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = t_0; else tmp_2 = Float64(Float64(-b) / a); end tmp_1 = tmp_2; elseif (b >= 0.0) tmp_1 = t_0; else tmp_1 = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) - b) / Float64(a * 2.0)); end return tmp_1 end
function tmp_4 = code(a, b, c) t_0 = -(c / b); tmp_2 = 0.0; if (b <= -5e+153) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = t_0; else tmp_3 = -b / a; end tmp_2 = tmp_3; elseif (b >= 0.0) tmp_2 = t_0; else tmp_2 = (sqrt(((b * b) - (c * (a * 4.0)))) - b) / (a * 2.0); end tmp_4 = tmp_2; end
code[a_, b_, c_] := Block[{t$95$0 = (-N[(c / b), $MachinePrecision])}, If[LessEqual[b, -5e+153], If[GreaterEqual[b, 0.0], t$95$0, N[((-b) / a), $MachinePrecision]], If[GreaterEqual[b, 0.0], t$95$0, N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -\frac{c}{b}\\
\mathbf{if}\;b \leq -5 \cdot 10^{+153}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{-b}{a}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{\sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)} - b}{a \cdot 2}\\
\end{array}
\end{array}
if b < -5.00000000000000018e153Initial program 41.2%
Taylor expanded in c around 0 41.2%
Taylor expanded in b around -inf 100.0%
associate-*r/100.0%
mul-1-neg100.0%
Simplified100.0%
if -5.00000000000000018e153 < b Initial program 78.6%
Taylor expanded in c around 0 76.4%
Final simplification79.7%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (- (/ c b)) (- (/ c b) (/ b a))))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = -(c / b);
} else {
tmp = (c / b) - (b / a);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = -(c / b)
else
tmp = (c / b) - (b / a)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = -(c / b);
} else {
tmp = (c / b) - (b / a);
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = -(c / b) else: tmp = (c / b) - (b / a) return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(-Float64(c / b)); else tmp = Float64(Float64(c / b) - Float64(b / a)); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = -(c / b); else tmp = (c / b) - (b / a); end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], (-N[(c / b), $MachinePrecision]), N[(N[(c / b), $MachinePrecision] - N[(b / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;-\frac{c}{b}\\
\mathbf{else}:\\
\;\;\;\;\frac{c}{b} - \frac{b}{a}\\
\end{array}
\end{array}
Initial program 73.4%
Taylor expanded in c around 0 71.5%
Taylor expanded in b around -inf 67.8%
+-commutative67.8%
mul-1-neg67.8%
unsub-neg67.8%
Simplified67.8%
Final simplification67.8%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (- (/ c b)) (/ c b)))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = -(c / b);
} else {
tmp = c / b;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = -(c / b)
else
tmp = c / b
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = -(c / b);
} else {
tmp = c / b;
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = -(c / b) else: tmp = c / b return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(-Float64(c / b)); else tmp = Float64(c / b); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = -(c / b); else tmp = c / b; end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], (-N[(c / b), $MachinePrecision]), N[(c / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;-\frac{c}{b}\\
\mathbf{else}:\\
\;\;\;\;\frac{c}{b}\\
\end{array}
\end{array}
Initial program 73.4%
Taylor expanded in c around 0 71.5%
Taylor expanded in b around -inf 67.8%
+-commutative67.8%
mul-1-neg67.8%
unsub-neg67.8%
Simplified67.8%
Taylor expanded in c around inf 35.6%
Final simplification35.6%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (- (/ c b)) (/ (- b) a)))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = -(c / b);
} else {
tmp = -b / a;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = -(c / b)
else
tmp = -b / a
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = -(c / b);
} else {
tmp = -b / a;
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = -(c / b) else: tmp = -b / a return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(-Float64(c / b)); else tmp = Float64(Float64(-b) / a); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = -(c / b); else tmp = -b / a; end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], (-N[(c / b), $MachinePrecision]), N[((-b) / a), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;-\frac{c}{b}\\
\mathbf{else}:\\
\;\;\;\;\frac{-b}{a}\\
\end{array}
\end{array}
Initial program 73.4%
Taylor expanded in c around 0 71.5%
Taylor expanded in b around -inf 67.7%
associate-*r/67.7%
mul-1-neg67.7%
Simplified67.7%
Final simplification67.7%
herbie shell --seed 2023320
(FPCore (a b c)
:name "jeff quadratic root 2"
:precision binary64
(if (>= b 0.0) (/ (* 2.0 c) (- (- b) (sqrt (- (* b b) (* (* 4.0 a) c))))) (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a))))