
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
(FPCore (a b angle)
:precision binary64
(+
(pow (* a (sin (/ angle (/ 180.0 PI)))) 2.0)
(pow
(*
b
(log1p (log (exp (expm1 (cos (* PI (* angle 0.005555555555555556))))))))
2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((angle / (180.0 / ((double) M_PI))))), 2.0) + pow((b * log1p(log(exp(expm1(cos((((double) M_PI) * (angle * 0.005555555555555556)))))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((angle / (180.0 / Math.PI)))), 2.0) + Math.pow((b * Math.log1p(Math.log(Math.exp(Math.expm1(Math.cos((Math.PI * (angle * 0.005555555555555556)))))))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((angle / (180.0 / math.pi)))), 2.0) + math.pow((b * math.log1p(math.log(math.exp(math.expm1(math.cos((math.pi * (angle * 0.005555555555555556)))))))), 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(angle / Float64(180.0 / pi)))) ^ 2.0) + (Float64(b * log1p(log(exp(expm1(cos(Float64(pi * Float64(angle * 0.005555555555555556)))))))) ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(angle / N[(180.0 / Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Log[1 + N[Log[N[Exp[N[(Exp[N[Cos[N[(Pi * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]] - 1), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(\frac{angle}{\frac{180}{\pi}}\right)\right)}^{2} + {\left(b \cdot \mathsf{log1p}\left(\log \left(e^{\mathsf{expm1}\left(\cos \left(\pi \cdot \left(angle \cdot 0.005555555555555556\right)\right)\right)}\right)\right)\right)}^{2}
\end{array}
Initial program 78.9%
associate-*l/78.5%
associate-/l*79.0%
Applied egg-rr79.0%
associate-*l/78.7%
clear-num78.6%
log1p-expm1-u78.6%
clear-num78.7%
*-commutative78.7%
associate-/l*78.9%
Applied egg-rr78.9%
add-log-exp78.9%
div-inv79.0%
clear-num79.0%
div-inv79.1%
metadata-eval79.1%
Applied egg-rr79.1%
Final simplification79.1%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* angle (/ PI 180.0)))) 2.0) (pow (* b (cos (* 0.005555555555555556 (* angle PI)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((angle * (((double) M_PI) / 180.0)))), 2.0) + pow((b * cos((0.005555555555555556 * (angle * ((double) M_PI))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((angle * (Math.PI / 180.0)))), 2.0) + Math.pow((b * Math.cos((0.005555555555555556 * (angle * Math.PI)))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((angle * (math.pi / 180.0)))), 2.0) + math.pow((b * math.cos((0.005555555555555556 * (angle * math.pi)))), 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(angle * Float64(pi / 180.0)))) ^ 2.0) + (Float64(b * cos(Float64(0.005555555555555556 * Float64(angle * pi)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin((angle * (pi / 180.0)))) ^ 2.0) + ((b * cos((0.005555555555555556 * (angle * pi)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2} + {\left(b \cdot \cos \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2}
\end{array}
Initial program 78.9%
unpow278.9%
swap-sqr78.9%
associate-*l/78.5%
associate-*r/79.0%
swap-sqr79.0%
unpow279.0%
associate-*l/78.7%
associate-*r/79.0%
Simplified79.0%
Taylor expanded in angle around inf 78.7%
Final simplification78.7%
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* angle (/ PI 180.0)))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = angle * (((double) M_PI) / 180.0);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = angle * (Math.PI / 180.0);
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = angle * (math.pi / 180.0) return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(angle * Float64(pi / 180.0)) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = angle * (pi / 180.0); tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := angle \cdot \frac{\pi}{180}\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
Initial program 78.9%
unpow278.9%
swap-sqr78.9%
associate-*l/78.5%
associate-*r/79.0%
swap-sqr79.0%
unpow279.0%
associate-*l/78.7%
associate-*r/79.0%
Simplified79.0%
Final simplification79.0%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (/ angle (/ 180.0 PI)))) 2.0) (pow (* b (cos (* PI (/ angle 180.0)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((angle / (180.0 / ((double) M_PI))))), 2.0) + pow((b * cos((((double) M_PI) * (angle / 180.0)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((angle / (180.0 / Math.PI)))), 2.0) + Math.pow((b * Math.cos((Math.PI * (angle / 180.0)))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((angle / (180.0 / math.pi)))), 2.0) + math.pow((b * math.cos((math.pi * (angle / 180.0)))), 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(angle / Float64(180.0 / pi)))) ^ 2.0) + (Float64(b * cos(Float64(pi * Float64(angle / 180.0)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin((angle / (180.0 / pi)))) ^ 2.0) + ((b * cos((pi * (angle / 180.0)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(angle / N[(180.0 / Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(\frac{angle}{\frac{180}{\pi}}\right)\right)}^{2} + {\left(b \cdot \cos \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2}
\end{array}
Initial program 78.9%
associate-*l/78.5%
associate-/l*79.0%
Applied egg-rr79.0%
Final simplification79.0%
(FPCore (a b angle) :precision binary64 (if (<= a 1.9e-143) (+ (pow (* b (cos (* PI (/ angle 180.0)))) 2.0) (pow (* a 0.0) 2.0)) (+ (pow b 2.0) (pow (* (* PI 0.005555555555555556) (* a angle)) 2.0))))
double code(double a, double b, double angle) {
double tmp;
if (a <= 1.9e-143) {
tmp = pow((b * cos((((double) M_PI) * (angle / 180.0)))), 2.0) + pow((a * 0.0), 2.0);
} else {
tmp = pow(b, 2.0) + pow(((((double) M_PI) * 0.005555555555555556) * (a * angle)), 2.0);
}
return tmp;
}
public static double code(double a, double b, double angle) {
double tmp;
if (a <= 1.9e-143) {
tmp = Math.pow((b * Math.cos((Math.PI * (angle / 180.0)))), 2.0) + Math.pow((a * 0.0), 2.0);
} else {
tmp = Math.pow(b, 2.0) + Math.pow(((Math.PI * 0.005555555555555556) * (a * angle)), 2.0);
}
return tmp;
}
def code(a, b, angle): tmp = 0 if a <= 1.9e-143: tmp = math.pow((b * math.cos((math.pi * (angle / 180.0)))), 2.0) + math.pow((a * 0.0), 2.0) else: tmp = math.pow(b, 2.0) + math.pow(((math.pi * 0.005555555555555556) * (a * angle)), 2.0) return tmp
function code(a, b, angle) tmp = 0.0 if (a <= 1.9e-143) tmp = Float64((Float64(b * cos(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (Float64(a * 0.0) ^ 2.0)); else tmp = Float64((b ^ 2.0) + (Float64(Float64(pi * 0.005555555555555556) * Float64(a * angle)) ^ 2.0)); end return tmp end
function tmp_2 = code(a, b, angle) tmp = 0.0; if (a <= 1.9e-143) tmp = ((b * cos((pi * (angle / 180.0)))) ^ 2.0) + ((a * 0.0) ^ 2.0); else tmp = (b ^ 2.0) + (((pi * 0.005555555555555556) * (a * angle)) ^ 2.0); end tmp_2 = tmp; end
code[a_, b_, angle_] := If[LessEqual[a, 1.9e-143], N[(N[Power[N[(b * N[Cos[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * 0.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(N[(Pi * 0.005555555555555556), $MachinePrecision] * N[(a * angle), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq 1.9 \cdot 10^{-143}:\\
\;\;\;\;{\left(b \cdot \cos \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {\left(a \cdot 0\right)}^{2}\\
\mathbf{else}:\\
\;\;\;\;{b}^{2} + {\left(\left(\pi \cdot 0.005555555555555556\right) \cdot \left(a \cdot angle\right)\right)}^{2}\\
\end{array}
\end{array}
if a < 1.89999999999999991e-143Initial program 78.9%
add-cube-cbrt78.7%
pow378.6%
associate-*l/78.0%
associate-*r/78.6%
div-inv78.6%
metadata-eval78.6%
Applied egg-rr78.6%
Taylor expanded in angle around 0 62.1%
if 1.89999999999999991e-143 < a Initial program 79.0%
unpow279.0%
swap-sqr79.0%
associate-*l/79.1%
associate-*r/79.3%
swap-sqr79.3%
unpow279.3%
associate-*l/79.2%
associate-*r/79.1%
Simplified79.1%
Taylor expanded in angle around 0 79.3%
associate-*r/79.1%
associate-*l/79.1%
pow179.1%
metadata-eval79.1%
sqrt-pow179.1%
add-exp-log77.5%
sqrt-pow146.2%
metadata-eval46.2%
pow146.2%
associate-*l/46.2%
associate-*r/49.3%
div-inv49.3%
metadata-eval49.3%
Applied egg-rr49.3%
Taylor expanded in angle around 0 74.3%
associate-*r*74.3%
*-commutative74.3%
*-commutative74.3%
associate-*r*74.3%
*-commutative74.3%
Simplified74.3%
Final simplification66.2%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (pow (* a (sin (* 0.005555555555555556 (* angle PI)))) 2.0)))
double code(double a, double b, double angle) {
return pow(b, 2.0) + pow((a * sin((0.005555555555555556 * (angle * ((double) M_PI))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + Math.pow((a * Math.sin((0.005555555555555556 * (angle * Math.PI)))), 2.0);
}
def code(a, b, angle): return math.pow(b, 2.0) + math.pow((a * math.sin((0.005555555555555556 * (angle * math.pi)))), 2.0)
function code(a, b, angle) return Float64((b ^ 2.0) + (Float64(a * sin(Float64(0.005555555555555556 * Float64(angle * pi)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((a * sin((0.005555555555555556 * (angle * pi)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(a * N[Sin[N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + {\left(a \cdot \sin \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2}
\end{array}
Initial program 78.9%
unpow278.9%
swap-sqr78.9%
associate-*l/78.5%
associate-*r/79.0%
swap-sqr79.0%
unpow279.0%
associate-*l/78.7%
associate-*r/79.0%
Simplified79.0%
Taylor expanded in angle around 0 78.6%
Taylor expanded in angle around inf 78.2%
Final simplification78.2%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* angle (/ PI 180.0)))) 2.0) (pow b 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((angle * (((double) M_PI) / 180.0)))), 2.0) + pow(b, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((angle * (Math.PI / 180.0)))), 2.0) + Math.pow(b, 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((angle * (math.pi / 180.0)))), 2.0) + math.pow(b, 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(angle * Float64(pi / 180.0)))) ^ 2.0) + (b ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin((angle * (pi / 180.0)))) ^ 2.0) + (b ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 78.9%
unpow278.9%
swap-sqr78.9%
associate-*l/78.5%
associate-*r/79.0%
swap-sqr79.0%
unpow279.0%
associate-*l/78.7%
associate-*r/79.0%
Simplified79.0%
Taylor expanded in angle around 0 78.6%
Final simplification78.6%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (/ angle (/ 180.0 PI)))) 2.0) (pow b 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((angle / (180.0 / ((double) M_PI))))), 2.0) + pow(b, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((angle / (180.0 / Math.PI)))), 2.0) + Math.pow(b, 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((angle / (180.0 / math.pi)))), 2.0) + math.pow(b, 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(angle / Float64(180.0 / pi)))) ^ 2.0) + (b ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin((angle / (180.0 / pi)))) ^ 2.0) + (b ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(angle / N[(180.0 / Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(\frac{angle}{\frac{180}{\pi}}\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 78.9%
associate-*l/78.5%
associate-/l*79.0%
Applied egg-rr79.0%
Taylor expanded in angle around 0 78.6%
Final simplification78.6%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (* 3.08641975308642e-5 (pow (* a (* angle PI)) 2.0))))
double code(double a, double b, double angle) {
return pow(b, 2.0) + (3.08641975308642e-5 * pow((a * (angle * ((double) M_PI))), 2.0));
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + (3.08641975308642e-5 * Math.pow((a * (angle * Math.PI)), 2.0));
}
def code(a, b, angle): return math.pow(b, 2.0) + (3.08641975308642e-5 * math.pow((a * (angle * math.pi)), 2.0))
function code(a, b, angle) return Float64((b ^ 2.0) + Float64(3.08641975308642e-5 * (Float64(a * Float64(angle * pi)) ^ 2.0))) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + (3.08641975308642e-5 * ((a * (angle * pi)) ^ 2.0)); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(3.08641975308642e-5 * N[Power[N[(a * N[(angle * Pi), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + 3.08641975308642 \cdot 10^{-5} \cdot {\left(a \cdot \left(angle \cdot \pi\right)\right)}^{2}
\end{array}
Initial program 78.9%
unpow278.9%
swap-sqr78.9%
associate-*l/78.5%
associate-*r/79.0%
swap-sqr79.0%
unpow279.0%
associate-*l/78.7%
associate-*r/79.0%
Simplified79.0%
Taylor expanded in angle around 0 78.6%
Taylor expanded in angle around 0 73.1%
*-commutative73.1%
associate-*l*73.1%
Simplified73.1%
*-commutative73.1%
unpow-prod-down72.8%
associate-*r*72.8%
*-commutative72.8%
associate-*l*72.8%
metadata-eval72.8%
Applied egg-rr72.8%
Taylor expanded in angle around 0 72.8%
Final simplification72.8%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (* (pow (* PI (* a angle)) 2.0) 3.08641975308642e-5)))
double code(double a, double b, double angle) {
return pow(b, 2.0) + (pow((((double) M_PI) * (a * angle)), 2.0) * 3.08641975308642e-5);
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + (Math.pow((Math.PI * (a * angle)), 2.0) * 3.08641975308642e-5);
}
def code(a, b, angle): return math.pow(b, 2.0) + (math.pow((math.pi * (a * angle)), 2.0) * 3.08641975308642e-5)
function code(a, b, angle) return Float64((b ^ 2.0) + Float64((Float64(pi * Float64(a * angle)) ^ 2.0) * 3.08641975308642e-5)) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + (((pi * (a * angle)) ^ 2.0) * 3.08641975308642e-5); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(N[Power[N[(Pi * N[(a * angle), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] * 3.08641975308642e-5), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + {\left(\pi \cdot \left(a \cdot angle\right)\right)}^{2} \cdot 3.08641975308642 \cdot 10^{-5}
\end{array}
Initial program 78.9%
unpow278.9%
swap-sqr78.9%
associate-*l/78.5%
associate-*r/79.0%
swap-sqr79.0%
unpow279.0%
associate-*l/78.7%
associate-*r/79.0%
Simplified79.0%
Taylor expanded in angle around 0 78.6%
Taylor expanded in angle around 0 73.1%
*-commutative73.1%
associate-*l*73.1%
Simplified73.1%
*-commutative73.1%
unpow-prod-down72.8%
associate-*r*72.8%
*-commutative72.8%
associate-*l*72.8%
metadata-eval72.8%
Applied egg-rr72.8%
Final simplification72.8%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (pow (* 0.005555555555555556 (* angle (* a PI))) 2.0)))
double code(double a, double b, double angle) {
return pow(b, 2.0) + pow((0.005555555555555556 * (angle * (a * ((double) M_PI)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + Math.pow((0.005555555555555556 * (angle * (a * Math.PI))), 2.0);
}
def code(a, b, angle): return math.pow(b, 2.0) + math.pow((0.005555555555555556 * (angle * (a * math.pi))), 2.0)
function code(a, b, angle) return Float64((b ^ 2.0) + (Float64(0.005555555555555556 * Float64(angle * Float64(a * pi))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((0.005555555555555556 * (angle * (a * pi))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(0.005555555555555556 * N[(angle * N[(a * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + {\left(0.005555555555555556 \cdot \left(angle \cdot \left(a \cdot \pi\right)\right)\right)}^{2}
\end{array}
Initial program 78.9%
unpow278.9%
swap-sqr78.9%
associate-*l/78.5%
associate-*r/79.0%
swap-sqr79.0%
unpow279.0%
associate-*l/78.7%
associate-*r/79.0%
Simplified79.0%
Taylor expanded in angle around 0 78.6%
Taylor expanded in angle around 0 73.1%
*-commutative73.1%
associate-*l*73.1%
Simplified73.1%
Final simplification73.1%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (pow (* a (* 0.005555555555555556 (* angle PI))) 2.0)))
double code(double a, double b, double angle) {
return pow(b, 2.0) + pow((a * (0.005555555555555556 * (angle * ((double) M_PI)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + Math.pow((a * (0.005555555555555556 * (angle * Math.PI))), 2.0);
}
def code(a, b, angle): return math.pow(b, 2.0) + math.pow((a * (0.005555555555555556 * (angle * math.pi))), 2.0)
function code(a, b, angle) return Float64((b ^ 2.0) + (Float64(a * Float64(0.005555555555555556 * Float64(angle * pi))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((a * (0.005555555555555556 * (angle * pi))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(a * N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + {\left(a \cdot \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2}
\end{array}
Initial program 78.9%
unpow278.9%
swap-sqr78.9%
associate-*l/78.5%
associate-*r/79.0%
swap-sqr79.0%
unpow279.0%
associate-*l/78.7%
associate-*r/79.0%
Simplified79.0%
Taylor expanded in angle around 0 78.6%
Taylor expanded in angle around 0 73.1%
Final simplification73.1%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (pow (* a (* PI (* angle 0.005555555555555556))) 2.0)))
double code(double a, double b, double angle) {
return pow(b, 2.0) + pow((a * (((double) M_PI) * (angle * 0.005555555555555556))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + Math.pow((a * (Math.PI * (angle * 0.005555555555555556))), 2.0);
}
def code(a, b, angle): return math.pow(b, 2.0) + math.pow((a * (math.pi * (angle * 0.005555555555555556))), 2.0)
function code(a, b, angle) return Float64((b ^ 2.0) + (Float64(a * Float64(pi * Float64(angle * 0.005555555555555556))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((a * (pi * (angle * 0.005555555555555556))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(a * N[(Pi * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + {\left(a \cdot \left(\pi \cdot \left(angle \cdot 0.005555555555555556\right)\right)\right)}^{2}
\end{array}
Initial program 78.9%
unpow278.9%
swap-sqr78.9%
associate-*l/78.5%
associate-*r/79.0%
swap-sqr79.0%
unpow279.0%
associate-*l/78.7%
associate-*r/79.0%
Simplified79.0%
Taylor expanded in angle around 0 78.6%
Taylor expanded in angle around 0 73.1%
*-commutative73.1%
*-commutative73.1%
associate-*l*73.1%
*-commutative73.1%
Simplified73.1%
Final simplification73.1%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (pow (* (* PI 0.005555555555555556) (* a angle)) 2.0)))
double code(double a, double b, double angle) {
return pow(b, 2.0) + pow(((((double) M_PI) * 0.005555555555555556) * (a * angle)), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + Math.pow(((Math.PI * 0.005555555555555556) * (a * angle)), 2.0);
}
def code(a, b, angle): return math.pow(b, 2.0) + math.pow(((math.pi * 0.005555555555555556) * (a * angle)), 2.0)
function code(a, b, angle) return Float64((b ^ 2.0) + (Float64(Float64(pi * 0.005555555555555556) * Float64(a * angle)) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + (((pi * 0.005555555555555556) * (a * angle)) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(N[(Pi * 0.005555555555555556), $MachinePrecision] * N[(a * angle), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + {\left(\left(\pi \cdot 0.005555555555555556\right) \cdot \left(a \cdot angle\right)\right)}^{2}
\end{array}
Initial program 78.9%
unpow278.9%
swap-sqr78.9%
associate-*l/78.5%
associate-*r/79.0%
swap-sqr79.0%
unpow279.0%
associate-*l/78.7%
associate-*r/79.0%
Simplified79.0%
Taylor expanded in angle around 0 78.6%
associate-*r/78.1%
associate-*l/78.5%
pow178.5%
metadata-eval78.5%
sqrt-pow178.5%
add-exp-log77.5%
sqrt-pow142.1%
metadata-eval42.1%
pow142.1%
associate-*l/42.7%
associate-*r/42.6%
div-inv42.6%
metadata-eval42.6%
Applied egg-rr42.6%
Taylor expanded in angle around 0 73.1%
associate-*r*73.1%
*-commutative73.1%
*-commutative73.1%
associate-*r*73.1%
*-commutative73.1%
Simplified73.1%
Final simplification73.1%
herbie shell --seed 2023320
(FPCore (a b angle)
:name "ab-angle->ABCF A"
:precision binary64
(+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)))