
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t_0\right)}^{2} + {\left(b \cdot \sin t_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t_0\right)}^{2} + {\left(b \cdot \sin t_0\right)}^{2}
\end{array}
\end{array}
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow (* a (cos (expm1 (log1p (* PI (* angle 0.005555555555555556)))))) 2.0) (pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow((a * cos(expm1(log1p((((double) M_PI) * (angle * 0.005555555555555556)))))), 2.0) + pow((b * sin((((double) M_PI) * (angle / 180.0)))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.cos(Math.expm1(Math.log1p((Math.PI * (angle * 0.005555555555555556)))))), 2.0) + Math.pow((b * Math.sin((Math.PI * (angle / 180.0)))), 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow((a * math.cos(math.expm1(math.log1p((math.pi * (angle * 0.005555555555555556)))))), 2.0) + math.pow((b * math.sin((math.pi * (angle / 180.0)))), 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((Float64(a * cos(expm1(log1p(Float64(pi * Float64(angle * 0.005555555555555556)))))) ^ 2.0) + (Float64(b * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0)) end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(a * N[Cos[N[(Exp[N[Log[1 + N[(Pi * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]] - 1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(a \cdot \cos \left(\mathsf{expm1}\left(\mathsf{log1p}\left(\pi \cdot \left(angle \cdot 0.005555555555555556\right)\right)\right)\right)\right)}^{2} + {\left(b \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2}
\end{array}
Initial program 78.4%
expm1-log1p-u63.6%
div-inv63.6%
metadata-eval63.6%
Applied egg-rr63.6%
Final simplification63.6%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (* PI (/ angle 180.0)))) 2.0) (pow (* a (cos (exp (log (* PI (* angle 0.005555555555555556)))))) 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow((b * sin((((double) M_PI) * (angle / 180.0)))), 2.0) + pow((a * cos(exp(log((((double) M_PI) * (angle * 0.005555555555555556)))))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((Math.PI * (angle / 180.0)))), 2.0) + Math.pow((a * Math.cos(Math.exp(Math.log((Math.PI * (angle * 0.005555555555555556)))))), 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow((b * math.sin((math.pi * (angle / 180.0)))), 2.0) + math.pow((a * math.cos(math.exp(math.log((math.pi * (angle * 0.005555555555555556)))))), 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((Float64(b * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (Float64(a * cos(exp(log(Float64(pi * Float64(angle * 0.005555555555555556)))))) ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = ((b * sin((pi * (angle / 180.0)))) ^ 2.0) + ((a * cos(exp(log((pi * (angle * 0.005555555555555556)))))) ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[Exp[N[Log[N[(Pi * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(b \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {\left(a \cdot \cos \left(e^{\log \left(\pi \cdot \left(angle \cdot 0.005555555555555556\right)\right)}\right)\right)}^{2}
\end{array}
Initial program 78.4%
add-exp-log41.8%
div-inv41.8%
metadata-eval41.8%
Applied egg-rr41.8%
Final simplification41.8%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* angle (/ PI 180.0)))) 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow((a * cos((((double) M_PI) * (angle / 180.0)))), 2.0) + pow((b * sin((angle * (((double) M_PI) / 180.0)))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.cos((Math.PI * (angle / 180.0)))), 2.0) + Math.pow((b * Math.sin((angle * (Math.PI / 180.0)))), 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow((a * math.cos((math.pi * (angle / 180.0)))), 2.0) + math.pow((b * math.sin((angle * (math.pi / 180.0)))), 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((Float64(a * cos(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (Float64(b * sin(Float64(angle * Float64(pi / 180.0)))) ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = ((a * cos((pi * (angle / 180.0)))) ^ 2.0) + ((b * sin((angle * (pi / 180.0)))) ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(a * N[Cos[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(a \cdot \cos \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {\left(b \cdot \sin \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2}
\end{array}
Initial program 78.4%
associate-*r/77.9%
clear-num77.9%
Applied egg-rr77.9%
Taylor expanded in angle around inf 78.0%
*-commutative78.0%
associate-*r*78.4%
metadata-eval78.4%
associate-/r/78.4%
associate-/l*78.4%
*-lft-identity78.4%
*-commutative78.4%
Simplified78.4%
Final simplification78.4%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow (* a (cos (* angle (/ PI -180.0)))) 2.0) (pow (* b (sin (* PI (* angle 0.005555555555555556)))) 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow((a * cos((angle * (((double) M_PI) / -180.0)))), 2.0) + pow((b * sin((((double) M_PI) * (angle * 0.005555555555555556)))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.cos((angle * (Math.PI / -180.0)))), 2.0) + Math.pow((b * Math.sin((Math.PI * (angle * 0.005555555555555556)))), 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow((a * math.cos((angle * (math.pi / -180.0)))), 2.0) + math.pow((b * math.sin((math.pi * (angle * 0.005555555555555556)))), 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((Float64(a * cos(Float64(angle * Float64(pi / -180.0)))) ^ 2.0) + (Float64(b * sin(Float64(pi * Float64(angle * 0.005555555555555556)))) ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = ((a * cos((angle * (pi / -180.0)))) ^ 2.0) + ((b * sin((pi * (angle * 0.005555555555555556)))) ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(a * N[Cos[N[(angle * N[(Pi / -180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(a \cdot \cos \left(angle \cdot \frac{\pi}{-180}\right)\right)}^{2} + {\left(b \cdot \sin \left(\pi \cdot \left(angle \cdot 0.005555555555555556\right)\right)\right)}^{2}
\end{array}
Initial program 78.4%
Simplified78.4%
Applied egg-rr57.0%
expm1-def63.2%
expm1-log1p78.4%
*-commutative78.4%
Simplified78.4%
Final simplification78.4%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b (log1p (expm1 (sin (* PI (* angle 0.005555555555555556)))))) 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * log1p(expm1(sin((((double) M_PI) * (angle * 0.005555555555555556)))))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * Math.log1p(Math.expm1(Math.sin((Math.PI * (angle * 0.005555555555555556)))))), 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * math.log1p(math.expm1(math.sin((math.pi * (angle * 0.005555555555555556)))))), 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * log1p(expm1(sin(Float64(pi * Float64(angle * 0.005555555555555556)))))) ^ 2.0)) end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Log[1 + N[(Exp[N[Sin[N[(Pi * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]] - 1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{a}^{2} + {\left(b \cdot \mathsf{log1p}\left(\mathsf{expm1}\left(\sin \left(\pi \cdot \left(angle \cdot 0.005555555555555556\right)\right)\right)\right)\right)}^{2}
\end{array}
Initial program 78.4%
Taylor expanded in angle around 0 78.2%
log1p-expm1-u78.2%
div-inv78.2%
metadata-eval78.2%
Applied egg-rr78.2%
Final simplification78.2%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (expm1 (log1p (* PI (* angle 0.005555555555555556)))))) 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * sin(expm1(log1p((((double) M_PI) * (angle * 0.005555555555555556)))))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin(Math.expm1(Math.log1p((Math.PI * (angle * 0.005555555555555556)))))), 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * math.sin(math.expm1(math.log1p((math.pi * (angle * 0.005555555555555556)))))), 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * sin(expm1(log1p(Float64(pi * Float64(angle * 0.005555555555555556)))))) ^ 2.0)) end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Exp[N[Log[1 + N[(Pi * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]] - 1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{a}^{2} + {\left(b \cdot \sin \left(\mathsf{expm1}\left(\mathsf{log1p}\left(\pi \cdot \left(angle \cdot 0.005555555555555556\right)\right)\right)\right)\right)}^{2}
\end{array}
Initial program 78.4%
Taylor expanded in angle around 0 78.2%
expm1-log1p-u63.6%
div-inv63.6%
metadata-eval63.6%
Applied egg-rr63.2%
Final simplification63.2%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (* 0.005555555555555556 (* PI angle)))) 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * sin((0.005555555555555556 * (((double) M_PI) * angle)))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin((0.005555555555555556 * (Math.PI * angle)))), 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * math.sin((0.005555555555555556 * (math.pi * angle)))), 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(0.005555555555555556 * Float64(pi * angle)))) ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * sin((0.005555555555555556 * (pi * angle)))) ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(0.005555555555555556 * N[(Pi * angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{a}^{2} + {\left(b \cdot \sin \left(0.005555555555555556 \cdot \left(\pi \cdot angle\right)\right)\right)}^{2}
\end{array}
Initial program 78.4%
Taylor expanded in angle around 0 78.2%
Taylor expanded in angle around inf 77.9%
Final simplification77.9%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (* PI (/ angle 180.0)))) 2.0) (pow a 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow((b * sin((((double) M_PI) * (angle / 180.0)))), 2.0) + pow(a, 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((Math.PI * (angle / 180.0)))), 2.0) + Math.pow(a, 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow((b * math.sin((math.pi * (angle / 180.0)))), 2.0) + math.pow(a, 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((Float64(b * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (a ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = ((b * sin((pi * (angle / 180.0)))) ^ 2.0) + (a ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(b \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {a}^{2}
\end{array}
Initial program 78.4%
Taylor expanded in angle around 0 78.2%
Final simplification78.2%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (* 3.08641975308642e-5 (pow (* angle (* PI b)) 2.0))))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow(a, 2.0) + (3.08641975308642e-5 * pow((angle * (((double) M_PI) * b)), 2.0));
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + (3.08641975308642e-5 * Math.pow((angle * (Math.PI * b)), 2.0));
}
angle = abs(angle) def code(a, b, angle): return math.pow(a, 2.0) + (3.08641975308642e-5 * math.pow((angle * (math.pi * b)), 2.0))
angle = abs(angle) function code(a, b, angle) return Float64((a ^ 2.0) + Float64(3.08641975308642e-5 * (Float64(angle * Float64(pi * b)) ^ 2.0))) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = (a ^ 2.0) + (3.08641975308642e-5 * ((angle * (pi * b)) ^ 2.0)); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(3.08641975308642e-5 * N[Power[N[(angle * N[(Pi * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{a}^{2} + 3.08641975308642 \cdot 10^{-5} \cdot {\left(angle \cdot \left(\pi \cdot b\right)\right)}^{2}
\end{array}
Initial program 78.4%
Taylor expanded in angle around 0 78.2%
Taylor expanded in angle around 0 72.1%
Taylor expanded in b around 0 72.1%
*-commutative72.1%
Simplified72.1%
Taylor expanded in angle around 0 60.1%
associate-*r*60.1%
unpow260.1%
unpow260.1%
unswap-sqr72.2%
unpow272.2%
swap-sqr72.1%
unpow272.1%
associate-*r*72.1%
Simplified72.1%
Final simplification72.1%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b (* angle (* PI 0.005555555555555556))) 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * (angle * (((double) M_PI) * 0.005555555555555556))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * (angle * (Math.PI * 0.005555555555555556))), 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * (angle * (math.pi * 0.005555555555555556))), 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * Float64(angle * Float64(pi * 0.005555555555555556))) ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * (angle * (pi * 0.005555555555555556))) ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[(angle * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{a}^{2} + {\left(b \cdot \left(angle \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\right)}^{2}
\end{array}
Initial program 78.4%
Taylor expanded in angle around 0 78.2%
Taylor expanded in angle around 0 72.1%
add-log-exp59.5%
*-commutative59.5%
exp-prod56.0%
*-commutative56.0%
associate-*r*56.0%
*-commutative56.0%
exp-prod56.0%
*-commutative56.0%
exp-prod56.0%
Applied egg-rr56.0%
log-pow56.2%
log-pow70.7%
log-pow70.7%
rem-log-exp72.2%
Simplified72.2%
Final simplification72.2%
herbie shell --seed 2023320
(FPCore (a b angle)
:name "ab-angle->ABCF C"
:precision binary64
(+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))