
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -logf((1.0f - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = -log((1.0e0 - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log(Float32(Float32(1.0) - u0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = -log((single(1.0) - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{-\log \left(1 - u0\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -logf((1.0f - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = -log((1.0e0 - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log(Float32(Float32(1.0) - u0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = -log((single(1.0) - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{-\log \left(1 - u0\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log1p (- u0))) (+ (* (pow alphax -2.0) cos2phi) (/ (/ sin2phi alphay) alphay))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -log1pf(-u0) / ((powf(alphax, -2.0f) * cos2phi) + ((sin2phi / alphay) / alphay));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log1p(Float32(-u0))) / Float32(Float32((alphax ^ Float32(-2.0)) * cos2phi) + Float32(Float32(sin2phi / alphay) / alphay))) end
\begin{array}{l}
\\
\frac{-\mathsf{log1p}\left(-u0\right)}{{alphax}^{-2} \cdot cos2phi + \frac{\frac{sin2phi}{alphay}}{alphay}}
\end{array}
Initial program 58.5%
sqr-neg58.5%
sub-neg58.5%
log1p-def98.2%
sqr-neg98.2%
associate-/r*98.3%
Simplified98.3%
clear-num98.3%
associate-/r/98.3%
pow298.3%
pow-flip98.4%
metadata-eval98.4%
Applied egg-rr98.4%
Final simplification98.4%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log1p (- u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -log1pf(-u0) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log1p(Float32(-u0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
\begin{array}{l}
\\
\frac{-\mathsf{log1p}\left(-u0\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Initial program 58.5%
sub-neg58.5%
log1p-def98.2%
Simplified98.2%
Final simplification98.2%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log1p (- u0))) (+ (/ (/ sin2phi alphay) alphay) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -log1pf(-u0) / (((sin2phi / alphay) / alphay) + (cos2phi / (alphax * alphax)));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log1p(Float32(-u0))) / Float32(Float32(Float32(sin2phi / alphay) / alphay) + Float32(cos2phi / Float32(alphax * alphax)))) end
\begin{array}{l}
\\
\frac{-\mathsf{log1p}\left(-u0\right)}{\frac{\frac{sin2phi}{alphay}}{alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 58.5%
sqr-neg58.5%
sub-neg58.5%
log1p-def98.2%
sqr-neg98.2%
associate-/r*98.3%
Simplified98.3%
Final simplification98.3%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log1p (- u0))) (+ (/ (/ sin2phi alphay) alphay) (/ (/ cos2phi alphax) alphax))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -log1pf(-u0) / (((sin2phi / alphay) / alphay) + ((cos2phi / alphax) / alphax));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log1p(Float32(-u0))) / Float32(Float32(Float32(sin2phi / alphay) / alphay) + Float32(Float32(cos2phi / alphax) / alphax))) end
\begin{array}{l}
\\
\frac{-\mathsf{log1p}\left(-u0\right)}{\frac{\frac{sin2phi}{alphay}}{alphay} + \frac{\frac{cos2phi}{alphax}}{alphax}}
\end{array}
Initial program 58.5%
sqr-neg58.5%
sub-neg58.5%
log1p-def98.2%
sqr-neg98.2%
associate-/r*98.3%
Simplified98.3%
clear-num98.3%
associate-/r/98.3%
pow298.3%
pow-flip98.4%
metadata-eval98.4%
Applied egg-rr98.4%
*-commutative98.4%
metadata-eval98.4%
pow-flip98.3%
pow298.3%
div-inv98.3%
associate-/r*98.4%
Applied egg-rr98.4%
Final simplification98.4%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (if (<= sin2phi 0.20000000298023224) (/ u0 (+ (* (pow alphax -2.0) cos2phi) (/ (/ sin2phi alphay) alphay))) (/ (- (pow alphay 2.0)) (- (* sin2phi 0.5) (/ sin2phi u0)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
float tmp;
if (sin2phi <= 0.20000000298023224f) {
tmp = u0 / ((powf(alphax, -2.0f) * cos2phi) + ((sin2phi / alphay) / alphay));
} else {
tmp = -powf(alphay, 2.0f) / ((sin2phi * 0.5f) - (sin2phi / u0));
}
return tmp;
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
real(4) :: tmp
if (sin2phi <= 0.20000000298023224e0) then
tmp = u0 / (((alphax ** (-2.0e0)) * cos2phi) + ((sin2phi / alphay) / alphay))
else
tmp = -(alphay ** 2.0e0) / ((sin2phi * 0.5e0) - (sin2phi / u0))
end if
code = tmp
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) tmp = Float32(0.0) if (sin2phi <= Float32(0.20000000298023224)) tmp = Float32(u0 / Float32(Float32((alphax ^ Float32(-2.0)) * cos2phi) + Float32(Float32(sin2phi / alphay) / alphay))); else tmp = Float32(Float32(-(alphay ^ Float32(2.0))) / Float32(Float32(sin2phi * Float32(0.5)) - Float32(sin2phi / u0))); end return tmp end
function tmp_2 = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = single(0.0); if (sin2phi <= single(0.20000000298023224)) tmp = u0 / (((alphax ^ single(-2.0)) * cos2phi) + ((sin2phi / alphay) / alphay)); else tmp = -(alphay ^ single(2.0)) / ((sin2phi * single(0.5)) - (sin2phi / u0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;sin2phi \leq 0.20000000298023224:\\
\;\;\;\;\frac{u0}{{alphax}^{-2} \cdot cos2phi + \frac{\frac{sin2phi}{alphay}}{alphay}}\\
\mathbf{else}:\\
\;\;\;\;\frac{-{alphay}^{2}}{sin2phi \cdot 0.5 - \frac{sin2phi}{u0}}\\
\end{array}
\end{array}
if sin2phi < 0.200000003Initial program 50.3%
associate-/r*50.3%
Simplified50.3%
Taylor expanded in u0 around 0 78.6%
mul-1-neg78.6%
Simplified78.6%
clear-num98.7%
associate-/r/98.8%
pow298.8%
pow-flip98.9%
metadata-eval98.9%
Applied egg-rr78.7%
if 0.200000003 < sin2phi Initial program 65.8%
associate-/r*65.8%
Simplified65.8%
Taylor expanded in cos2phi around 0 67.1%
mul-1-neg67.1%
associate-/l*66.4%
distribute-neg-frac66.4%
sub-neg66.4%
mul-1-neg66.4%
log1p-def97.9%
mul-1-neg97.9%
Simplified97.9%
Taylor expanded in u0 around 0 89.8%
+-commutative89.8%
mul-1-neg89.8%
unsub-neg89.8%
*-commutative89.8%
Simplified89.8%
Final simplification84.6%
(FPCore (alphax alphay u0 cos2phi sin2phi)
:precision binary32
(if (<= sin2phi 0.20000000298023224)
(/
u0
(+ (/ (/ sin2phi alphay) alphay) (/ 1.0 (/ alphax (/ cos2phi alphax)))))
(/ (- (pow alphay 2.0)) (- (* sin2phi 0.5) (/ sin2phi u0)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
float tmp;
if (sin2phi <= 0.20000000298023224f) {
tmp = u0 / (((sin2phi / alphay) / alphay) + (1.0f / (alphax / (cos2phi / alphax))));
} else {
tmp = -powf(alphay, 2.0f) / ((sin2phi * 0.5f) - (sin2phi / u0));
}
return tmp;
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
real(4) :: tmp
if (sin2phi <= 0.20000000298023224e0) then
tmp = u0 / (((sin2phi / alphay) / alphay) + (1.0e0 / (alphax / (cos2phi / alphax))))
else
tmp = -(alphay ** 2.0e0) / ((sin2phi * 0.5e0) - (sin2phi / u0))
end if
code = tmp
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) tmp = Float32(0.0) if (sin2phi <= Float32(0.20000000298023224)) tmp = Float32(u0 / Float32(Float32(Float32(sin2phi / alphay) / alphay) + Float32(Float32(1.0) / Float32(alphax / Float32(cos2phi / alphax))))); else tmp = Float32(Float32(-(alphay ^ Float32(2.0))) / Float32(Float32(sin2phi * Float32(0.5)) - Float32(sin2phi / u0))); end return tmp end
function tmp_2 = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = single(0.0); if (sin2phi <= single(0.20000000298023224)) tmp = u0 / (((sin2phi / alphay) / alphay) + (single(1.0) / (alphax / (cos2phi / alphax)))); else tmp = -(alphay ^ single(2.0)) / ((sin2phi * single(0.5)) - (sin2phi / u0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;sin2phi \leq 0.20000000298023224:\\
\;\;\;\;\frac{u0}{\frac{\frac{sin2phi}{alphay}}{alphay} + \frac{1}{\frac{alphax}{\frac{cos2phi}{alphax}}}}\\
\mathbf{else}:\\
\;\;\;\;\frac{-{alphay}^{2}}{sin2phi \cdot 0.5 - \frac{sin2phi}{u0}}\\
\end{array}
\end{array}
if sin2phi < 0.200000003Initial program 50.3%
associate-/r*50.3%
Simplified50.3%
Taylor expanded in u0 around 0 78.6%
mul-1-neg78.6%
Simplified78.6%
associate-/r*78.6%
div-inv78.6%
Applied egg-rr78.6%
div-inv78.6%
clear-num78.6%
Applied egg-rr78.6%
if 0.200000003 < sin2phi Initial program 65.8%
associate-/r*65.8%
Simplified65.8%
Taylor expanded in cos2phi around 0 67.1%
mul-1-neg67.1%
associate-/l*66.4%
distribute-neg-frac66.4%
sub-neg66.4%
mul-1-neg66.4%
log1p-def97.9%
mul-1-neg97.9%
Simplified97.9%
Taylor expanded in u0 around 0 89.8%
+-commutative89.8%
mul-1-neg89.8%
unsub-neg89.8%
*-commutative89.8%
Simplified89.8%
Final simplification84.6%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ u0 (+ (/ (/ sin2phi alphay) alphay) (/ 1.0 (/ alphax (/ cos2phi alphax))))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return u0 / (((sin2phi / alphay) / alphay) + (1.0f / (alphax / (cos2phi / alphax))));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = u0 / (((sin2phi / alphay) / alphay) + (1.0e0 / (alphax / (cos2phi / alphax))))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(u0 / Float32(Float32(Float32(sin2phi / alphay) / alphay) + Float32(Float32(1.0) / Float32(alphax / Float32(cos2phi / alphax))))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = u0 / (((sin2phi / alphay) / alphay) + (single(1.0) / (alphax / (cos2phi / alphax)))); end
\begin{array}{l}
\\
\frac{u0}{\frac{\frac{sin2phi}{alphay}}{alphay} + \frac{1}{\frac{alphax}{\frac{cos2phi}{alphax}}}}
\end{array}
Initial program 58.5%
associate-/r*58.5%
Simplified58.5%
Taylor expanded in u0 around 0 78.3%
mul-1-neg78.3%
Simplified78.3%
associate-/r*78.3%
div-inv78.3%
Applied egg-rr78.3%
div-inv78.3%
clear-num78.3%
Applied egg-rr78.3%
Final simplification78.3%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ u0 (+ (/ (/ sin2phi alphay) alphay) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return u0 / (((sin2phi / alphay) / alphay) + (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = u0 / (((sin2phi / alphay) / alphay) + (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(u0 / Float32(Float32(Float32(sin2phi / alphay) / alphay) + Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = u0 / (((sin2phi / alphay) / alphay) + (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0}{\frac{\frac{sin2phi}{alphay}}{alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 58.5%
associate-/r*58.5%
Simplified58.5%
Taylor expanded in u0 around 0 78.3%
mul-1-neg78.3%
Simplified78.3%
Final simplification78.3%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ u0 (+ (/ (/ sin2phi alphay) alphay) (/ (/ cos2phi alphax) alphax))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return u0 / (((sin2phi / alphay) / alphay) + ((cos2phi / alphax) / alphax));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = u0 / (((sin2phi / alphay) / alphay) + ((cos2phi / alphax) / alphax))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(u0 / Float32(Float32(Float32(sin2phi / alphay) / alphay) + Float32(Float32(cos2phi / alphax) / alphax))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = u0 / (((sin2phi / alphay) / alphay) + ((cos2phi / alphax) / alphax)); end
\begin{array}{l}
\\
\frac{u0}{\frac{\frac{sin2phi}{alphay}}{alphay} + \frac{\frac{cos2phi}{alphax}}{alphax}}
\end{array}
Initial program 58.5%
sqr-neg58.5%
sub-neg58.5%
log1p-def98.2%
sqr-neg98.2%
associate-/r*98.3%
Simplified98.3%
clear-num98.3%
associate-/r/98.3%
pow298.3%
pow-flip98.4%
metadata-eval98.4%
Applied egg-rr98.4%
*-commutative98.4%
metadata-eval98.4%
pow-flip98.3%
pow298.3%
div-inv98.3%
associate-/r*98.4%
Applied egg-rr98.4%
Taylor expanded in u0 around 0 78.3%
neg-mul-178.3%
Simplified78.3%
Final simplification78.3%
herbie shell --seed 2023320
(FPCore (alphax alphay u0 cos2phi sin2phi)
:name "Beckmann Distribution sample, tan2theta, alphax != alphay, u1 <= 0.5"
:precision binary32
:pre (and (and (and (and (and (<= 0.0001 alphax) (<= alphax 1.0)) (and (<= 0.0001 alphay) (<= alphay 1.0))) (and (<= 2.328306437e-10 u0) (<= u0 1.0))) (and (<= 0.0 cos2phi) (<= cos2phi 1.0))) (<= 0.0 sin2phi))
(/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))