
(FPCore (c0 w h D d M) :precision binary64 (let* ((t_0 (/ (* c0 (* d d)) (* (* w h) (* D D))))) (* (/ c0 (* 2.0 w)) (+ t_0 (sqrt (- (* t_0 t_0) (* M M)))))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))));
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
real(8) :: t_0
t_0 = (c0 * (d_1 * d_1)) / ((w * h) * (d * d))
code = (c0 / (2.0d0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (m * m))))
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + Math.sqrt(((t_0 * t_0) - (M * M))));
}
def code(c0, w, h, D, d, M): t_0 = (c0 * (d * d)) / ((w * h) * (D * D)) return (c0 / (2.0 * w)) * (t_0 + math.sqrt(((t_0 * t_0) - (M * M))))
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) return Float64(Float64(c0 / Float64(2.0 * w)) * Float64(t_0 + sqrt(Float64(Float64(t_0 * t_0) - Float64(M * M))))) end
function tmp = code(c0, w, h, D, d, M) t_0 = (c0 * (d * d)) / ((w * h) * (D * D)); tmp = (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M)))); end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(t$95$0 + N[Sqrt[N[(N[(t$95$0 * t$95$0), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)}\\
\frac{c0}{2 \cdot w} \cdot \left(t_0 + \sqrt{t_0 \cdot t_0 - M \cdot M}\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (c0 w h D d M) :precision binary64 (let* ((t_0 (/ (* c0 (* d d)) (* (* w h) (* D D))))) (* (/ c0 (* 2.0 w)) (+ t_0 (sqrt (- (* t_0 t_0) (* M M)))))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))));
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
real(8) :: t_0
t_0 = (c0 * (d_1 * d_1)) / ((w * h) * (d * d))
code = (c0 / (2.0d0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (m * m))))
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + Math.sqrt(((t_0 * t_0) - (M * M))));
}
def code(c0, w, h, D, d, M): t_0 = (c0 * (d * d)) / ((w * h) * (D * D)) return (c0 / (2.0 * w)) * (t_0 + math.sqrt(((t_0 * t_0) - (M * M))))
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) return Float64(Float64(c0 / Float64(2.0 * w)) * Float64(t_0 + sqrt(Float64(Float64(t_0 * t_0) - Float64(M * M))))) end
function tmp = code(c0, w, h, D, d, M) t_0 = (c0 * (d * d)) / ((w * h) * (D * D)); tmp = (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M)))); end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(t$95$0 + N[Sqrt[N[(N[(t$95$0 * t$95$0), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)}\\
\frac{c0}{2 \cdot w} \cdot \left(t_0 + \sqrt{t_0 \cdot t_0 - M \cdot M}\right)
\end{array}
\end{array}
(FPCore (c0 w h D d M)
:precision binary64
(let* ((t_0 (/ c0 (* 2.0 w))) (t_1 (/ (* c0 (* d d)) (* (* w h) (* D D)))))
(if (<= (* t_0 (+ t_1 (sqrt (- (* t_1 t_1) (* M M))))) INFINITY)
(* t_0 (* 2.0 (* (/ c0 (/ (* w (* h D)) d)) (/ d D))))
(* 0.25 (/ (* h (pow M 2.0)) (pow (/ d D) 2.0))))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = c0 / (2.0 * w);
double t_1 = (c0 * (d * d)) / ((w * h) * (D * D));
double tmp;
if ((t_0 * (t_1 + sqrt(((t_1 * t_1) - (M * M))))) <= ((double) INFINITY)) {
tmp = t_0 * (2.0 * ((c0 / ((w * (h * D)) / d)) * (d / D)));
} else {
tmp = 0.25 * ((h * pow(M, 2.0)) / pow((d / D), 2.0));
}
return tmp;
}
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = c0 / (2.0 * w);
double t_1 = (c0 * (d * d)) / ((w * h) * (D * D));
double tmp;
if ((t_0 * (t_1 + Math.sqrt(((t_1 * t_1) - (M * M))))) <= Double.POSITIVE_INFINITY) {
tmp = t_0 * (2.0 * ((c0 / ((w * (h * D)) / d)) * (d / D)));
} else {
tmp = 0.25 * ((h * Math.pow(M, 2.0)) / Math.pow((d / D), 2.0));
}
return tmp;
}
def code(c0, w, h, D, d, M): t_0 = c0 / (2.0 * w) t_1 = (c0 * (d * d)) / ((w * h) * (D * D)) tmp = 0 if (t_0 * (t_1 + math.sqrt(((t_1 * t_1) - (M * M))))) <= math.inf: tmp = t_0 * (2.0 * ((c0 / ((w * (h * D)) / d)) * (d / D))) else: tmp = 0.25 * ((h * math.pow(M, 2.0)) / math.pow((d / D), 2.0)) return tmp
function code(c0, w, h, D, d, M) t_0 = Float64(c0 / Float64(2.0 * w)) t_1 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) tmp = 0.0 if (Float64(t_0 * Float64(t_1 + sqrt(Float64(Float64(t_1 * t_1) - Float64(M * M))))) <= Inf) tmp = Float64(t_0 * Float64(2.0 * Float64(Float64(c0 / Float64(Float64(w * Float64(h * D)) / d)) * Float64(d / D)))); else tmp = Float64(0.25 * Float64(Float64(h * (M ^ 2.0)) / (Float64(d / D) ^ 2.0))); end return tmp end
function tmp_2 = code(c0, w, h, D, d, M) t_0 = c0 / (2.0 * w); t_1 = (c0 * (d * d)) / ((w * h) * (D * D)); tmp = 0.0; if ((t_0 * (t_1 + sqrt(((t_1 * t_1) - (M * M))))) <= Inf) tmp = t_0 * (2.0 * ((c0 / ((w * (h * D)) / d)) * (d / D))); else tmp = 0.25 * ((h * (M ^ 2.0)) / ((d / D) ^ 2.0)); end tmp_2 = tmp; end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$0 * N[(t$95$1 + N[Sqrt[N[(N[(t$95$1 * t$95$1), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(t$95$0 * N[(2.0 * N[(N[(c0 / N[(N[(w * N[(h * D), $MachinePrecision]), $MachinePrecision] / d), $MachinePrecision]), $MachinePrecision] * N[(d / D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.25 * N[(N[(h * N[Power[M, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[N[(d / D), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0}{2 \cdot w}\\
t_1 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)}\\
\mathbf{if}\;t_0 \cdot \left(t_1 + \sqrt{t_1 \cdot t_1 - M \cdot M}\right) \leq \infty:\\
\;\;\;\;t_0 \cdot \left(2 \cdot \left(\frac{c0}{\frac{w \cdot \left(h \cdot D\right)}{d}} \cdot \frac{d}{D}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;0.25 \cdot \frac{h \cdot {M}^{2}}{{\left(\frac{d}{D}\right)}^{2}}\\
\end{array}
\end{array}
if (*.f64 (/.f64 c0 (*.f64 2 w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) < +inf.0Initial program 78.4%
Simplified77.0%
Taylor expanded in c0 around inf 76.0%
pow276.0%
associate-*r*78.1%
pow278.1%
*-commutative78.1%
*-commutative78.1%
associate-*r*77.0%
times-frac81.4%
Applied egg-rr81.4%
Taylor expanded in c0 around 0 81.4%
associate-/l*81.5%
associate-*r*83.7%
*-commutative83.7%
*-commutative83.7%
*-commutative83.7%
Simplified83.7%
if +inf.0 < (*.f64 (/.f64 c0 (*.f64 2 w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) Initial program 0.0%
Simplified3.0%
Taylor expanded in c0 around -inf 2.5%
+-commutative2.5%
fma-def2.5%
associate-/l*2.5%
*-commutative2.5%
associate-*r*2.5%
neg-mul-12.5%
distribute-lft1-in2.5%
metadata-eval2.5%
mul0-lft27.6%
distribute-lft-neg-in27.6%
distribute-rgt-neg-in27.6%
metadata-eval27.6%
Simplified27.6%
Taylor expanded in c0 around 0 43.2%
*-commutative43.2%
associate-/l*42.0%
*-commutative42.0%
unpow242.0%
unpow242.0%
times-frac51.2%
unpow251.2%
Simplified51.2%
Final simplification62.3%
(FPCore (c0 w h D d M)
:precision binary64
(let* ((t_0 (/ c0 (* 2.0 w))) (t_1 (/ (* c0 (* d d)) (* (* w h) (* D D)))))
(if (<= (* t_0 (+ t_1 (sqrt (- (* t_1 t_1) (* M M))))) INFINITY)
(* t_0 (* 2.0 (* (/ c0 (/ (* w (* h D)) d)) (/ d D))))
0.0)))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = c0 / (2.0 * w);
double t_1 = (c0 * (d * d)) / ((w * h) * (D * D));
double tmp;
if ((t_0 * (t_1 + sqrt(((t_1 * t_1) - (M * M))))) <= ((double) INFINITY)) {
tmp = t_0 * (2.0 * ((c0 / ((w * (h * D)) / d)) * (d / D)));
} else {
tmp = 0.0;
}
return tmp;
}
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = c0 / (2.0 * w);
double t_1 = (c0 * (d * d)) / ((w * h) * (D * D));
double tmp;
if ((t_0 * (t_1 + Math.sqrt(((t_1 * t_1) - (M * M))))) <= Double.POSITIVE_INFINITY) {
tmp = t_0 * (2.0 * ((c0 / ((w * (h * D)) / d)) * (d / D)));
} else {
tmp = 0.0;
}
return tmp;
}
def code(c0, w, h, D, d, M): t_0 = c0 / (2.0 * w) t_1 = (c0 * (d * d)) / ((w * h) * (D * D)) tmp = 0 if (t_0 * (t_1 + math.sqrt(((t_1 * t_1) - (M * M))))) <= math.inf: tmp = t_0 * (2.0 * ((c0 / ((w * (h * D)) / d)) * (d / D))) else: tmp = 0.0 return tmp
function code(c0, w, h, D, d, M) t_0 = Float64(c0 / Float64(2.0 * w)) t_1 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) tmp = 0.0 if (Float64(t_0 * Float64(t_1 + sqrt(Float64(Float64(t_1 * t_1) - Float64(M * M))))) <= Inf) tmp = Float64(t_0 * Float64(2.0 * Float64(Float64(c0 / Float64(Float64(w * Float64(h * D)) / d)) * Float64(d / D)))); else tmp = 0.0; end return tmp end
function tmp_2 = code(c0, w, h, D, d, M) t_0 = c0 / (2.0 * w); t_1 = (c0 * (d * d)) / ((w * h) * (D * D)); tmp = 0.0; if ((t_0 * (t_1 + sqrt(((t_1 * t_1) - (M * M))))) <= Inf) tmp = t_0 * (2.0 * ((c0 / ((w * (h * D)) / d)) * (d / D))); else tmp = 0.0; end tmp_2 = tmp; end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$0 * N[(t$95$1 + N[Sqrt[N[(N[(t$95$1 * t$95$1), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(t$95$0 * N[(2.0 * N[(N[(c0 / N[(N[(w * N[(h * D), $MachinePrecision]), $MachinePrecision] / d), $MachinePrecision]), $MachinePrecision] * N[(d / D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 0.0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0}{2 \cdot w}\\
t_1 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)}\\
\mathbf{if}\;t_0 \cdot \left(t_1 + \sqrt{t_1 \cdot t_1 - M \cdot M}\right) \leq \infty:\\
\;\;\;\;t_0 \cdot \left(2 \cdot \left(\frac{c0}{\frac{w \cdot \left(h \cdot D\right)}{d}} \cdot \frac{d}{D}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;0\\
\end{array}
\end{array}
if (*.f64 (/.f64 c0 (*.f64 2 w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) < +inf.0Initial program 78.4%
Simplified77.0%
Taylor expanded in c0 around inf 76.0%
pow276.0%
associate-*r*78.1%
pow278.1%
*-commutative78.1%
*-commutative78.1%
associate-*r*77.0%
times-frac81.4%
Applied egg-rr81.4%
Taylor expanded in c0 around 0 81.4%
associate-/l*81.5%
associate-*r*83.7%
*-commutative83.7%
*-commutative83.7%
*-commutative83.7%
Simplified83.7%
if +inf.0 < (*.f64 (/.f64 c0 (*.f64 2 w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) Initial program 0.0%
Simplified3.0%
Taylor expanded in c0 around -inf 3.1%
associate-*r*3.1%
neg-mul-13.1%
distribute-lft1-in3.1%
metadata-eval3.1%
mul0-lft40.6%
distribute-lft-neg-in40.6%
distribute-rgt-neg-in40.6%
metadata-eval40.6%
Simplified40.6%
Taylor expanded in c0 around 0 45.1%
Final simplification58.4%
(FPCore (c0 w h D d M)
:precision binary64
(if (<= h -3.1e+245)
0.0
(if (or (<= h 2.1e-275) (not (<= h 8.2e-227)))
(* (/ c0 (* 2.0 w)) (* 2.0 (* (/ d D) (* (/ d D) (/ c0 (* w h))))))
0.0)))
double code(double c0, double w, double h, double D, double d, double M) {
double tmp;
if (h <= -3.1e+245) {
tmp = 0.0;
} else if ((h <= 2.1e-275) || !(h <= 8.2e-227)) {
tmp = (c0 / (2.0 * w)) * (2.0 * ((d / D) * ((d / D) * (c0 / (w * h)))));
} else {
tmp = 0.0;
}
return tmp;
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
real(8) :: tmp
if (h <= (-3.1d+245)) then
tmp = 0.0d0
else if ((h <= 2.1d-275) .or. (.not. (h <= 8.2d-227))) then
tmp = (c0 / (2.0d0 * w)) * (2.0d0 * ((d_1 / d) * ((d_1 / d) * (c0 / (w * h)))))
else
tmp = 0.0d0
end if
code = tmp
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
double tmp;
if (h <= -3.1e+245) {
tmp = 0.0;
} else if ((h <= 2.1e-275) || !(h <= 8.2e-227)) {
tmp = (c0 / (2.0 * w)) * (2.0 * ((d / D) * ((d / D) * (c0 / (w * h)))));
} else {
tmp = 0.0;
}
return tmp;
}
def code(c0, w, h, D, d, M): tmp = 0 if h <= -3.1e+245: tmp = 0.0 elif (h <= 2.1e-275) or not (h <= 8.2e-227): tmp = (c0 / (2.0 * w)) * (2.0 * ((d / D) * ((d / D) * (c0 / (w * h))))) else: tmp = 0.0 return tmp
function code(c0, w, h, D, d, M) tmp = 0.0 if (h <= -3.1e+245) tmp = 0.0; elseif ((h <= 2.1e-275) || !(h <= 8.2e-227)) tmp = Float64(Float64(c0 / Float64(2.0 * w)) * Float64(2.0 * Float64(Float64(d / D) * Float64(Float64(d / D) * Float64(c0 / Float64(w * h)))))); else tmp = 0.0; end return tmp end
function tmp_2 = code(c0, w, h, D, d, M) tmp = 0.0; if (h <= -3.1e+245) tmp = 0.0; elseif ((h <= 2.1e-275) || ~((h <= 8.2e-227))) tmp = (c0 / (2.0 * w)) * (2.0 * ((d / D) * ((d / D) * (c0 / (w * h))))); else tmp = 0.0; end tmp_2 = tmp; end
code[c0_, w_, h_, D_, d_, M_] := If[LessEqual[h, -3.1e+245], 0.0, If[Or[LessEqual[h, 2.1e-275], N[Not[LessEqual[h, 8.2e-227]], $MachinePrecision]], N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(2.0 * N[(N[(d / D), $MachinePrecision] * N[(N[(d / D), $MachinePrecision] * N[(c0 / N[(w * h), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 0.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;h \leq -3.1 \cdot 10^{+245}:\\
\;\;\;\;0\\
\mathbf{elif}\;h \leq 2.1 \cdot 10^{-275} \lor \neg \left(h \leq 8.2 \cdot 10^{-227}\right):\\
\;\;\;\;\frac{c0}{2 \cdot w} \cdot \left(2 \cdot \left(\frac{d}{D} \cdot \left(\frac{d}{D} \cdot \frac{c0}{w \cdot h}\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;0\\
\end{array}
\end{array}
if h < -3.0999999999999999e245 or 2.09999999999999988e-275 < h < 8.20000000000000018e-227Initial program 0.6%
Simplified4.5%
Taylor expanded in c0 around -inf 8.6%
associate-*r*8.6%
neg-mul-18.6%
distribute-lft1-in8.6%
metadata-eval8.6%
mul0-lft58.3%
distribute-lft-neg-in58.3%
distribute-rgt-neg-in58.3%
metadata-eval58.3%
Simplified58.3%
Taylor expanded in c0 around 0 58.3%
if -3.0999999999999999e245 < h < 2.09999999999999988e-275 or 8.20000000000000018e-227 < h Initial program 29.7%
Simplified30.9%
Taylor expanded in c0 around inf 40.6%
pow240.6%
associate-*r*43.1%
pow243.1%
*-commutative43.1%
*-commutative43.1%
associate-*r*45.9%
times-frac53.6%
Applied egg-rr53.6%
times-frac55.8%
Applied egg-rr55.8%
Final simplification56.1%
(FPCore (c0 w h D d M) :precision binary64 0.0)
double code(double c0, double w, double h, double D, double d, double M) {
return 0.0;
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
code = 0.0d0
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
return 0.0;
}
def code(c0, w, h, D, d, M): return 0.0
function code(c0, w, h, D, d, M) return 0.0 end
function tmp = code(c0, w, h, D, d, M) tmp = 0.0; end
code[c0_, w_, h_, D_, d_, M_] := 0.0
\begin{array}{l}
\\
0
\end{array}
Initial program 27.0%
Simplified28.4%
Taylor expanded in c0 around -inf 6.2%
associate-*r*6.2%
neg-mul-16.2%
distribute-lft1-in6.2%
metadata-eval6.2%
mul0-lft31.2%
distribute-lft-neg-in31.2%
distribute-rgt-neg-in31.2%
metadata-eval31.2%
Simplified31.2%
Taylor expanded in c0 around 0 34.2%
Final simplification34.2%
herbie shell --seed 2023319
(FPCore (c0 w h D d M)
:name "Henrywood and Agarwal, Equation (13)"
:precision binary64
(* (/ c0 (* 2.0 w)) (+ (/ (* c0 (* d d)) (* (* w h) (* D D))) (sqrt (- (* (/ (* c0 (* d d)) (* (* w h) (* D D))) (/ (* c0 (* d d)) (* (* w h) (* D D)))) (* M M))))))