
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (* (pow 2.0 -0.5) (* (cos th) (pow (hypot a1 a2) 2.0))))
double code(double a1, double a2, double th) {
return pow(2.0, -0.5) * (cos(th) * pow(hypot(a1, a2), 2.0));
}
public static double code(double a1, double a2, double th) {
return Math.pow(2.0, -0.5) * (Math.cos(th) * Math.pow(Math.hypot(a1, a2), 2.0));
}
def code(a1, a2, th): return math.pow(2.0, -0.5) * (math.cos(th) * math.pow(math.hypot(a1, a2), 2.0))
function code(a1, a2, th) return Float64((2.0 ^ -0.5) * Float64(cos(th) * (hypot(a1, a2) ^ 2.0))) end
function tmp = code(a1, a2, th) tmp = (2.0 ^ -0.5) * (cos(th) * (hypot(a1, a2) ^ 2.0)); end
code[a1_, a2_, th_] := N[(N[Power[2.0, -0.5], $MachinePrecision] * N[(N[Cos[th], $MachinePrecision] * N[Power[N[Sqrt[a1 ^ 2 + a2 ^ 2], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{2}^{-0.5} \cdot \left(\cos th \cdot {\left(\mathsf{hypot}\left(a1, a2\right)\right)}^{2}\right)
\end{array}
Initial program 99.5%
distribute-lft-in99.5%
div-inv99.4%
associate-*l*99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
add-sqr-sqrt99.6%
pow299.6%
hypot-def99.6%
Applied egg-rr99.6%
*-commutative99.6%
associate-*l*99.6%
*-commutative99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.7) (* (cos th) (* (+ a1 a2) (+ a1 a2))) (* (sqrt 0.5) (+ (* a1 a1) (* a2 a2)))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.7) {
tmp = cos(th) * ((a1 + a2) * (a1 + a2));
} else {
tmp = sqrt(0.5) * ((a1 * a1) + (a2 * a2));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.7d0) then
tmp = cos(th) * ((a1 + a2) * (a1 + a2))
else
tmp = sqrt(0.5d0) * ((a1 * a1) + (a2 * a2))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.7) {
tmp = Math.cos(th) * ((a1 + a2) * (a1 + a2));
} else {
tmp = Math.sqrt(0.5) * ((a1 * a1) + (a2 * a2));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.7: tmp = math.cos(th) * ((a1 + a2) * (a1 + a2)) else: tmp = math.sqrt(0.5) * ((a1 * a1) + (a2 * a2)) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.7) tmp = Float64(cos(th) * Float64(Float64(a1 + a2) * Float64(a1 + a2))); else tmp = Float64(sqrt(0.5) * Float64(Float64(a1 * a1) + Float64(a2 * a2))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.7) tmp = cos(th) * ((a1 + a2) * (a1 + a2)); else tmp = sqrt(0.5) * ((a1 * a1) + (a2 * a2)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.7], N[(N[Cos[th], $MachinePrecision] * N[(N[(a1 + a2), $MachinePrecision] * N[(a1 + a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[0.5], $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.7:\\
\;\;\;\;\cos th \cdot \left(\left(a1 + a2\right) \cdot \left(a1 + a2\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{0.5} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)\\
\end{array}
\end{array}
if (cos.f64 th) < 0.69999999999999996Initial program 99.4%
distribute-lft-out99.4%
Simplified99.4%
expm1-log1p-u42.1%
expm1-udef28.7%
add-sqr-sqrt28.7%
pow228.7%
hypot-def28.7%
Applied egg-rr28.7%
expm1-def42.1%
expm1-log1p99.4%
associate-/r/99.3%
Simplified99.3%
Applied egg-rr57.1%
*-commutative57.1%
associate-*l*57.1%
Simplified57.1%
if 0.69999999999999996 < (cos.f64 th) Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Taylor expanded in th around 0 92.1%
Final simplification78.8%
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (+ (* a1 a1) (* a2 a2)))) (if (<= (cos th) 0.7) (* (cos th) t_1) (* (sqrt 0.5) t_1))))
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (cos(th) <= 0.7) {
tmp = cos(th) * t_1;
} else {
tmp = sqrt(0.5) * t_1;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
if (cos(th) <= 0.7d0) then
tmp = cos(th) * t_1
else
tmp = sqrt(0.5d0) * t_1
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (Math.cos(th) <= 0.7) {
tmp = Math.cos(th) * t_1;
} else {
tmp = Math.sqrt(0.5) * t_1;
}
return tmp;
}
def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) tmp = 0 if math.cos(th) <= 0.7: tmp = math.cos(th) * t_1 else: tmp = math.sqrt(0.5) * t_1 return tmp
function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) tmp = 0.0 if (cos(th) <= 0.7) tmp = Float64(cos(th) * t_1); else tmp = Float64(sqrt(0.5) * t_1); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = (a1 * a1) + (a2 * a2); tmp = 0.0; if (cos(th) <= 0.7) tmp = cos(th) * t_1; else tmp = sqrt(0.5) * t_1; end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[th], $MachinePrecision], 0.7], N[(N[Cos[th], $MachinePrecision] * t$95$1), $MachinePrecision], N[(N[Sqrt[0.5], $MachinePrecision] * t$95$1), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;\cos th \leq 0.7:\\
\;\;\;\;\cos th \cdot t_1\\
\mathbf{else}:\\
\;\;\;\;\sqrt{0.5} \cdot t_1\\
\end{array}
\end{array}
if (cos.f64 th) < 0.69999999999999996Initial program 99.4%
distribute-lft-out99.4%
Simplified99.4%
frac-2neg99.4%
div-inv99.3%
Applied egg-rr99.3%
Applied egg-rr57.1%
if 0.69999999999999996 < (cos.f64 th) Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Taylor expanded in th around 0 92.1%
Final simplification78.8%
(FPCore (a1 a2 th) :precision binary64 (* (* (cos th) (sqrt 0.5)) (+ (* a1 a1) (* a2 a2))))
double code(double a1, double a2, double th) {
return (cos(th) * sqrt(0.5)) * ((a1 * a1) + (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (cos(th) * sqrt(0.5d0)) * ((a1 * a1) + (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return (Math.cos(th) * Math.sqrt(0.5)) * ((a1 * a1) + (a2 * a2));
}
def code(a1, a2, th): return (math.cos(th) * math.sqrt(0.5)) * ((a1 * a1) + (a2 * a2))
function code(a1, a2, th) return Float64(Float64(cos(th) * sqrt(0.5)) * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = (cos(th) * sqrt(0.5)) * ((a1 * a1) + (a2 * a2)); end
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\cos th \cdot \sqrt{0.5}\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.5%
associate-/r/99.4%
pow1/299.4%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around inf 99.6%
*-commutative99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (* (+ a1 a2) (+ a1 a2))))
double code(double a1, double a2, double th) {
return cos(th) * ((a1 + a2) * (a1 + a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * ((a1 + a2) * (a1 + a2))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * ((a1 + a2) * (a1 + a2));
}
def code(a1, a2, th): return math.cos(th) * ((a1 + a2) * (a1 + a2))
function code(a1, a2, th) return Float64(cos(th) * Float64(Float64(a1 + a2) * Float64(a1 + a2))) end
function tmp = code(a1, a2, th) tmp = cos(th) * ((a1 + a2) * (a1 + a2)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(a1 + a2), $MachinePrecision] * N[(a1 + a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \left(\left(a1 + a2\right) \cdot \left(a1 + a2\right)\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
expm1-log1p-u75.8%
expm1-udef61.3%
add-sqr-sqrt61.3%
pow261.3%
hypot-def61.3%
Applied egg-rr61.3%
expm1-def75.8%
expm1-log1p99.5%
associate-/r/99.2%
Simplified99.2%
Applied egg-rr58.6%
*-commutative58.6%
associate-*l*58.6%
Simplified58.6%
Final simplification58.6%
(FPCore (a1 a2 th)
:precision binary64
(let* ((t_1 (+ (* a1 a1) (* a2 a2))) (t_2 (* 0.5 t_1)))
(if (<= th 1.06e+29)
t_2
(if (<= th 2.15e+135)
(* -0.5 t_1)
(if (or (<= th 5.9e+209) (not (<= th 1.05e+228))) t_2 (* t_1 -0.25))))))
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double t_2 = 0.5 * t_1;
double tmp;
if (th <= 1.06e+29) {
tmp = t_2;
} else if (th <= 2.15e+135) {
tmp = -0.5 * t_1;
} else if ((th <= 5.9e+209) || !(th <= 1.05e+228)) {
tmp = t_2;
} else {
tmp = t_1 * -0.25;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
t_2 = 0.5d0 * t_1
if (th <= 1.06d+29) then
tmp = t_2
else if (th <= 2.15d+135) then
tmp = (-0.5d0) * t_1
else if ((th <= 5.9d+209) .or. (.not. (th <= 1.05d+228))) then
tmp = t_2
else
tmp = t_1 * (-0.25d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double t_2 = 0.5 * t_1;
double tmp;
if (th <= 1.06e+29) {
tmp = t_2;
} else if (th <= 2.15e+135) {
tmp = -0.5 * t_1;
} else if ((th <= 5.9e+209) || !(th <= 1.05e+228)) {
tmp = t_2;
} else {
tmp = t_1 * -0.25;
}
return tmp;
}
def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) t_2 = 0.5 * t_1 tmp = 0 if th <= 1.06e+29: tmp = t_2 elif th <= 2.15e+135: tmp = -0.5 * t_1 elif (th <= 5.9e+209) or not (th <= 1.05e+228): tmp = t_2 else: tmp = t_1 * -0.25 return tmp
function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) t_2 = Float64(0.5 * t_1) tmp = 0.0 if (th <= 1.06e+29) tmp = t_2; elseif (th <= 2.15e+135) tmp = Float64(-0.5 * t_1); elseif ((th <= 5.9e+209) || !(th <= 1.05e+228)) tmp = t_2; else tmp = Float64(t_1 * -0.25); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = (a1 * a1) + (a2 * a2); t_2 = 0.5 * t_1; tmp = 0.0; if (th <= 1.06e+29) tmp = t_2; elseif (th <= 2.15e+135) tmp = -0.5 * t_1; elseif ((th <= 5.9e+209) || ~((th <= 1.05e+228))) tmp = t_2; else tmp = t_1 * -0.25; end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(0.5 * t$95$1), $MachinePrecision]}, If[LessEqual[th, 1.06e+29], t$95$2, If[LessEqual[th, 2.15e+135], N[(-0.5 * t$95$1), $MachinePrecision], If[Or[LessEqual[th, 5.9e+209], N[Not[LessEqual[th, 1.05e+228]], $MachinePrecision]], t$95$2, N[(t$95$1 * -0.25), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
t_2 := 0.5 \cdot t_1\\
\mathbf{if}\;th \leq 1.06 \cdot 10^{+29}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;th \leq 2.15 \cdot 10^{+135}:\\
\;\;\;\;-0.5 \cdot t_1\\
\mathbf{elif}\;th \leq 5.9 \cdot 10^{+209} \lor \neg \left(th \leq 1.05 \cdot 10^{+228}\right):\\
\;\;\;\;t_2\\
\mathbf{else}:\\
\;\;\;\;t_1 \cdot -0.25\\
\end{array}
\end{array}
if th < 1.0600000000000001e29 or 2.14999999999999986e135 < th < 5.8999999999999998e209 or 1.04999999999999997e228 < th Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 70.4%
Applied egg-rr47.9%
if 1.0600000000000001e29 < th < 2.14999999999999986e135Initial program 99.7%
distribute-lft-out99.7%
Simplified99.7%
Taylor expanded in th around 0 18.7%
Applied egg-rr69.9%
if 5.8999999999999998e209 < th < 1.04999999999999997e228Initial program 99.4%
distribute-lft-out99.4%
Simplified99.4%
Taylor expanded in th around 0 20.2%
Applied egg-rr46.9%
Final simplification50.0%
(FPCore (a1 a2 th)
:precision binary64
(let* ((t_1 (+ (* a1 a1) (* a2 a2))))
(if (or (<= th 1.06e+29) (not (<= th 1.05e+228)))
(* t_1 0.0625)
(* -0.5 t_1))))
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if ((th <= 1.06e+29) || !(th <= 1.05e+228)) {
tmp = t_1 * 0.0625;
} else {
tmp = -0.5 * t_1;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
if ((th <= 1.06d+29) .or. (.not. (th <= 1.05d+228))) then
tmp = t_1 * 0.0625d0
else
tmp = (-0.5d0) * t_1
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if ((th <= 1.06e+29) || !(th <= 1.05e+228)) {
tmp = t_1 * 0.0625;
} else {
tmp = -0.5 * t_1;
}
return tmp;
}
def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) tmp = 0 if (th <= 1.06e+29) or not (th <= 1.05e+228): tmp = t_1 * 0.0625 else: tmp = -0.5 * t_1 return tmp
function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) tmp = 0.0 if ((th <= 1.06e+29) || !(th <= 1.05e+228)) tmp = Float64(t_1 * 0.0625); else tmp = Float64(-0.5 * t_1); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = (a1 * a1) + (a2 * a2); tmp = 0.0; if ((th <= 1.06e+29) || ~((th <= 1.05e+228))) tmp = t_1 * 0.0625; else tmp = -0.5 * t_1; end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[th, 1.06e+29], N[Not[LessEqual[th, 1.05e+228]], $MachinePrecision]], N[(t$95$1 * 0.0625), $MachinePrecision], N[(-0.5 * t$95$1), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;th \leq 1.06 \cdot 10^{+29} \lor \neg \left(th \leq 1.05 \cdot 10^{+228}\right):\\
\;\;\;\;t_1 \cdot 0.0625\\
\mathbf{else}:\\
\;\;\;\;-0.5 \cdot t_1\\
\end{array}
\end{array}
if th < 1.0600000000000001e29 or 1.04999999999999997e228 < th Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 72.5%
Applied egg-rr46.6%
if 1.0600000000000001e29 < th < 1.04999999999999997e228Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 26.4%
Applied egg-rr52.4%
Final simplification47.6%
(FPCore (a1 a2 th)
:precision binary64
(let* ((t_1 (+ (* a1 a1) (* a2 a2))))
(if (or (<= th 1.06e+29) (not (<= th 1.05e+228)))
(* t_1 0.125)
(* -0.5 t_1))))
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if ((th <= 1.06e+29) || !(th <= 1.05e+228)) {
tmp = t_1 * 0.125;
} else {
tmp = -0.5 * t_1;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
if ((th <= 1.06d+29) .or. (.not. (th <= 1.05d+228))) then
tmp = t_1 * 0.125d0
else
tmp = (-0.5d0) * t_1
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if ((th <= 1.06e+29) || !(th <= 1.05e+228)) {
tmp = t_1 * 0.125;
} else {
tmp = -0.5 * t_1;
}
return tmp;
}
def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) tmp = 0 if (th <= 1.06e+29) or not (th <= 1.05e+228): tmp = t_1 * 0.125 else: tmp = -0.5 * t_1 return tmp
function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) tmp = 0.0 if ((th <= 1.06e+29) || !(th <= 1.05e+228)) tmp = Float64(t_1 * 0.125); else tmp = Float64(-0.5 * t_1); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = (a1 * a1) + (a2 * a2); tmp = 0.0; if ((th <= 1.06e+29) || ~((th <= 1.05e+228))) tmp = t_1 * 0.125; else tmp = -0.5 * t_1; end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[th, 1.06e+29], N[Not[LessEqual[th, 1.05e+228]], $MachinePrecision]], N[(t$95$1 * 0.125), $MachinePrecision], N[(-0.5 * t$95$1), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;th \leq 1.06 \cdot 10^{+29} \lor \neg \left(th \leq 1.05 \cdot 10^{+228}\right):\\
\;\;\;\;t_1 \cdot 0.125\\
\mathbf{else}:\\
\;\;\;\;-0.5 \cdot t_1\\
\end{array}
\end{array}
if th < 1.0600000000000001e29 or 1.04999999999999997e228 < th Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 72.5%
Applied egg-rr47.0%
if 1.0600000000000001e29 < th < 1.04999999999999997e228Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 26.4%
Applied egg-rr52.4%
Final simplification47.9%
(FPCore (a1 a2 th)
:precision binary64
(let* ((t_1 (+ (* a1 a1) (* a2 a2))))
(if (or (<= th 1.06e+29) (not (<= th 1.05e+228)))
(* t_1 0.25)
(* -0.5 t_1))))
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if ((th <= 1.06e+29) || !(th <= 1.05e+228)) {
tmp = t_1 * 0.25;
} else {
tmp = -0.5 * t_1;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
if ((th <= 1.06d+29) .or. (.not. (th <= 1.05d+228))) then
tmp = t_1 * 0.25d0
else
tmp = (-0.5d0) * t_1
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if ((th <= 1.06e+29) || !(th <= 1.05e+228)) {
tmp = t_1 * 0.25;
} else {
tmp = -0.5 * t_1;
}
return tmp;
}
def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) tmp = 0 if (th <= 1.06e+29) or not (th <= 1.05e+228): tmp = t_1 * 0.25 else: tmp = -0.5 * t_1 return tmp
function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) tmp = 0.0 if ((th <= 1.06e+29) || !(th <= 1.05e+228)) tmp = Float64(t_1 * 0.25); else tmp = Float64(-0.5 * t_1); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = (a1 * a1) + (a2 * a2); tmp = 0.0; if ((th <= 1.06e+29) || ~((th <= 1.05e+228))) tmp = t_1 * 0.25; else tmp = -0.5 * t_1; end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[th, 1.06e+29], N[Not[LessEqual[th, 1.05e+228]], $MachinePrecision]], N[(t$95$1 * 0.25), $MachinePrecision], N[(-0.5 * t$95$1), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;th \leq 1.06 \cdot 10^{+29} \lor \neg \left(th \leq 1.05 \cdot 10^{+228}\right):\\
\;\;\;\;t_1 \cdot 0.25\\
\mathbf{else}:\\
\;\;\;\;-0.5 \cdot t_1\\
\end{array}
\end{array}
if th < 1.0600000000000001e29 or 1.04999999999999997e228 < th Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 72.5%
Applied egg-rr47.5%
if 1.0600000000000001e29 < th < 1.04999999999999997e228Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 26.4%
Applied egg-rr52.4%
Final simplification48.3%
(FPCore (a1 a2 th) :precision binary64 (* -0.5 (+ (* a1 a1) (* a2 a2))))
double code(double a1, double a2, double th) {
return -0.5 * ((a1 * a1) + (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (-0.5d0) * ((a1 * a1) + (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return -0.5 * ((a1 * a1) + (a2 * a2));
}
def code(a1, a2, th): return -0.5 * ((a1 * a1) + (a2 * a2))
function code(a1, a2, th) return Float64(-0.5 * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = -0.5 * ((a1 * a1) + (a2 * a2)); end
code[a1_, a2_, th_] := N[(-0.5 * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-0.5 \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 64.6%
Applied egg-rr22.0%
Final simplification22.0%
(FPCore (a1 a2 th) :precision binary64 (- (* a1 (- a1)) (* a2 a2)))
double code(double a1, double a2, double th) {
return (a1 * -a1) - (a2 * a2);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a1 * -a1) - (a2 * a2)
end function
public static double code(double a1, double a2, double th) {
return (a1 * -a1) - (a2 * a2);
}
def code(a1, a2, th): return (a1 * -a1) - (a2 * a2)
function code(a1, a2, th) return Float64(Float64(a1 * Float64(-a1)) - Float64(a2 * a2)) end
function tmp = code(a1, a2, th) tmp = (a1 * -a1) - (a2 * a2); end
code[a1_, a2_, th_] := N[(N[(a1 * (-a1)), $MachinePrecision] - N[(a2 * a2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a1 \cdot \left(-a1\right) - a2 \cdot a2
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 64.6%
Applied egg-rr21.6%
Final simplification21.6%
(FPCore (a1 a2 th) :precision binary64 (/ 1.0 a1))
double code(double a1, double a2, double th) {
return 1.0 / a1;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = 1.0d0 / a1
end function
public static double code(double a1, double a2, double th) {
return 1.0 / a1;
}
def code(a1, a2, th): return 1.0 / a1
function code(a1, a2, th) return Float64(1.0 / a1) end
function tmp = code(a1, a2, th) tmp = 1.0 / a1; end
code[a1_, a2_, th_] := N[(1.0 / a1), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{a1}
\end{array}
Initial program 99.5%
distribute-lft-in99.5%
div-inv99.4%
associate-*l*99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
add-sqr-sqrt99.6%
pow299.6%
hypot-def99.6%
Applied egg-rr99.6%
*-commutative99.6%
associate-*l*99.6%
*-commutative99.6%
Simplified99.6%
Applied egg-rr2.0%
associate-/r*2.0%
*-inverses2.0%
Simplified2.0%
Taylor expanded in a1 around inf 2.4%
Final simplification2.4%
(FPCore (a1 a2 th) :precision binary64 1.0)
double code(double a1, double a2, double th) {
return 1.0;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = 1.0d0
end function
public static double code(double a1, double a2, double th) {
return 1.0;
}
def code(a1, a2, th): return 1.0
function code(a1, a2, th) return 1.0 end
function tmp = code(a1, a2, th) tmp = 1.0; end
code[a1_, a2_, th_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.5%
distribute-lft-in99.5%
div-inv99.4%
associate-*l*99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
add-sqr-sqrt99.6%
pow299.6%
hypot-def99.6%
Applied egg-rr99.6%
*-commutative99.6%
associate-*l*99.6%
*-commutative99.6%
Simplified99.6%
Applied egg-rr3.4%
*-inverses3.4%
Simplified3.4%
Final simplification3.4%
herbie shell --seed 2023319
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))