
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t_0\right)}^{2} + {\left(b \cdot \sin t_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t_0\right)}^{2} + {\left(b \cdot \sin t_0\right)}^{2}
\end{array}
\end{array}
(FPCore (a b angle)
:precision binary64
(let* ((t_0 (cbrt (/ (/ 180.0 angle) PI))))
(+
(pow (* a (cos (/ (/ 1.0 (pow t_0 2.0)) t_0))) 2.0)
(pow (* b (sin (* angle (/ PI -180.0)))) 2.0))))
double code(double a, double b, double angle) {
double t_0 = cbrt(((180.0 / angle) / ((double) M_PI)));
return pow((a * cos(((1.0 / pow(t_0, 2.0)) / t_0))), 2.0) + pow((b * sin((angle * (((double) M_PI) / -180.0)))), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.cbrt(((180.0 / angle) / Math.PI));
return Math.pow((a * Math.cos(((1.0 / Math.pow(t_0, 2.0)) / t_0))), 2.0) + Math.pow((b * Math.sin((angle * (Math.PI / -180.0)))), 2.0);
}
function code(a, b, angle) t_0 = cbrt(Float64(Float64(180.0 / angle) / pi)) return Float64((Float64(a * cos(Float64(Float64(1.0 / (t_0 ^ 2.0)) / t_0))) ^ 2.0) + (Float64(b * sin(Float64(angle * Float64(pi / -180.0)))) ^ 2.0)) end
code[a_, b_, angle_] := Block[{t$95$0 = N[Power[N[(N[(180.0 / angle), $MachinePrecision] / Pi), $MachinePrecision], 1/3], $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[N[(N[(1.0 / N[Power[t$95$0, 2.0], $MachinePrecision]), $MachinePrecision] / t$95$0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(angle * N[(Pi / -180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt[3]{\frac{\frac{180}{angle}}{\pi}}\\
{\left(a \cdot \cos \left(\frac{\frac{1}{{t_0}^{2}}}{t_0}\right)\right)}^{2} + {\left(b \cdot \sin \left(angle \cdot \frac{\pi}{-180}\right)\right)}^{2}
\end{array}
\end{array}
Initial program 79.1%
Simplified79.2%
Taylor expanded in angle around inf 79.2%
add-sqr-sqrt32.9%
sqrt-unprod66.8%
*-commutative66.8%
*-commutative66.8%
swap-sqr66.8%
metadata-eval66.8%
metadata-eval66.8%
swap-sqr66.8%
metadata-eval66.8%
associate-/r/66.8%
metadata-eval66.8%
associate-/r/66.9%
sqrt-unprod46.3%
add-sqr-sqrt79.3%
add-cube-cbrt79.3%
Applied egg-rr79.4%
Final simplification79.4%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (* angle (/ PI -180.0)))) 2.0) (pow (* a (cos (pow (cbrt (* angle (* PI 0.005555555555555556))) 3.0))) 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin((angle * (((double) M_PI) / -180.0)))), 2.0) + pow((a * cos(pow(cbrt((angle * (((double) M_PI) * 0.005555555555555556))), 3.0))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((angle * (Math.PI / -180.0)))), 2.0) + Math.pow((a * Math.cos(Math.pow(Math.cbrt((angle * (Math.PI * 0.005555555555555556))), 3.0))), 2.0);
}
function code(a, b, angle) return Float64((Float64(b * sin(Float64(angle * Float64(pi / -180.0)))) ^ 2.0) + (Float64(a * cos((cbrt(Float64(angle * Float64(pi * 0.005555555555555556))) ^ 3.0))) ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(angle * N[(Pi / -180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[Power[N[Power[N[(angle * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(angle \cdot \frac{\pi}{-180}\right)\right)}^{2} + {\left(a \cdot \cos \left({\left(\sqrt[3]{angle \cdot \left(\pi \cdot 0.005555555555555556\right)}\right)}^{3}\right)\right)}^{2}
\end{array}
Initial program 79.1%
Simplified79.2%
Taylor expanded in angle around inf 79.2%
add-sqr-sqrt32.9%
sqrt-unprod66.8%
*-commutative66.8%
*-commutative66.8%
swap-sqr66.8%
metadata-eval66.8%
metadata-eval66.8%
swap-sqr66.8%
metadata-eval66.8%
associate-/r/66.8%
metadata-eval66.8%
associate-/r/66.9%
sqrt-unprod46.3%
add-sqr-sqrt79.3%
add-cube-cbrt79.2%
pow379.3%
Applied egg-rr79.3%
Final simplification79.3%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (* angle (/ PI -180.0)))) 2.0) (pow (* a (cos (/ 1.0 (/ (/ 180.0 angle) PI)))) 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin((angle * (((double) M_PI) / -180.0)))), 2.0) + pow((a * cos((1.0 / ((180.0 / angle) / ((double) M_PI))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((angle * (Math.PI / -180.0)))), 2.0) + Math.pow((a * Math.cos((1.0 / ((180.0 / angle) / Math.PI)))), 2.0);
}
def code(a, b, angle): return math.pow((b * math.sin((angle * (math.pi / -180.0)))), 2.0) + math.pow((a * math.cos((1.0 / ((180.0 / angle) / math.pi)))), 2.0)
function code(a, b, angle) return Float64((Float64(b * sin(Float64(angle * Float64(pi / -180.0)))) ^ 2.0) + (Float64(a * cos(Float64(1.0 / Float64(Float64(180.0 / angle) / pi)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((b * sin((angle * (pi / -180.0)))) ^ 2.0) + ((a * cos((1.0 / ((180.0 / angle) / pi)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(angle * N[(Pi / -180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(1.0 / N[(N[(180.0 / angle), $MachinePrecision] / Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(angle \cdot \frac{\pi}{-180}\right)\right)}^{2} + {\left(a \cdot \cos \left(\frac{1}{\frac{\frac{180}{angle}}{\pi}}\right)\right)}^{2}
\end{array}
Initial program 79.1%
Simplified79.2%
Taylor expanded in angle around inf 79.2%
add-sqr-sqrt32.9%
sqrt-unprod66.8%
*-commutative66.8%
*-commutative66.8%
swap-sqr66.8%
metadata-eval66.8%
metadata-eval66.8%
swap-sqr66.8%
metadata-eval66.8%
associate-/r/66.8%
metadata-eval66.8%
associate-/r/66.9%
sqrt-unprod46.3%
add-sqr-sqrt79.3%
*-commutative79.3%
associate-/r*79.3%
Applied egg-rr79.3%
Final simplification79.3%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (* angle (/ PI -180.0)))) 2.0) (pow (* a (cos (* -0.005555555555555556 (* angle PI)))) 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin((angle * (((double) M_PI) / -180.0)))), 2.0) + pow((a * cos((-0.005555555555555556 * (angle * ((double) M_PI))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((angle * (Math.PI / -180.0)))), 2.0) + Math.pow((a * Math.cos((-0.005555555555555556 * (angle * Math.PI)))), 2.0);
}
def code(a, b, angle): return math.pow((b * math.sin((angle * (math.pi / -180.0)))), 2.0) + math.pow((a * math.cos((-0.005555555555555556 * (angle * math.pi)))), 2.0)
function code(a, b, angle) return Float64((Float64(b * sin(Float64(angle * Float64(pi / -180.0)))) ^ 2.0) + (Float64(a * cos(Float64(-0.005555555555555556 * Float64(angle * pi)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((b * sin((angle * (pi / -180.0)))) ^ 2.0) + ((a * cos((-0.005555555555555556 * (angle * pi)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(angle * N[(Pi / -180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(-0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(angle \cdot \frac{\pi}{-180}\right)\right)}^{2} + {\left(a \cdot \cos \left(-0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2}
\end{array}
Initial program 79.1%
Simplified79.2%
Taylor expanded in angle around inf 79.2%
Final simplification79.2%
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* angle (/ PI -180.0)))) (+ (pow (* b (sin t_0)) 2.0) (pow (* a (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = angle * (((double) M_PI) / -180.0);
return pow((b * sin(t_0)), 2.0) + pow((a * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = angle * (Math.PI / -180.0);
return Math.pow((b * Math.sin(t_0)), 2.0) + Math.pow((a * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = angle * (math.pi / -180.0) return math.pow((b * math.sin(t_0)), 2.0) + math.pow((a * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(angle * Float64(pi / -180.0)) return Float64((Float64(b * sin(t_0)) ^ 2.0) + (Float64(a * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = angle * (pi / -180.0); tmp = ((b * sin(t_0)) ^ 2.0) + ((a * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(angle * N[(Pi / -180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := angle \cdot \frac{\pi}{-180}\\
{\left(b \cdot \sin t_0\right)}^{2} + {\left(a \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
Initial program 79.1%
Simplified79.2%
Final simplification79.2%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (expm1 (log1p (* PI (* angle 0.005555555555555556)))))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * sin(expm1(log1p((((double) M_PI) * (angle * 0.005555555555555556)))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin(Math.expm1(Math.log1p((Math.PI * (angle * 0.005555555555555556)))))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * math.sin(math.expm1(math.log1p((math.pi * (angle * 0.005555555555555556)))))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * sin(expm1(log1p(Float64(pi * Float64(angle * 0.005555555555555556)))))) ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Exp[N[Log[1 + N[(Pi * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]] - 1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(b \cdot \sin \left(\mathsf{expm1}\left(\mathsf{log1p}\left(\pi \cdot \left(angle \cdot 0.005555555555555556\right)\right)\right)\right)\right)}^{2}
\end{array}
Initial program 79.1%
Taylor expanded in angle around 0 79.1%
expm1-log1p-u67.4%
div-inv67.4%
metadata-eval67.4%
Applied egg-rr67.4%
Final simplification67.4%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (* 0.005555555555555556 (* angle PI)))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * sin((0.005555555555555556 * (angle * ((double) M_PI))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin((0.005555555555555556 * (angle * Math.PI)))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * math.sin((0.005555555555555556 * (angle * math.pi)))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(0.005555555555555556 * Float64(angle * pi)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * sin((0.005555555555555556 * (angle * pi)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(b \cdot \sin \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2}
\end{array}
Initial program 79.1%
Taylor expanded in angle around 0 79.1%
Taylor expanded in b around 0 79.1%
Final simplification79.1%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (* angle (/ PI -180.0)))) 2.0) (pow a 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin((angle * (((double) M_PI) / -180.0)))), 2.0) + pow(a, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((angle * (Math.PI / -180.0)))), 2.0) + Math.pow(a, 2.0);
}
def code(a, b, angle): return math.pow((b * math.sin((angle * (math.pi / -180.0)))), 2.0) + math.pow(a, 2.0)
function code(a, b, angle) return Float64((Float64(b * sin(Float64(angle * Float64(pi / -180.0)))) ^ 2.0) + (a ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((b * sin((angle * (pi / -180.0)))) ^ 2.0) + (a ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(angle * N[(Pi / -180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(angle \cdot \frac{\pi}{-180}\right)\right)}^{2} + {a}^{2}
\end{array}
Initial program 79.1%
Simplified79.2%
Taylor expanded in angle around inf 79.2%
Taylor expanded in angle around 0 79.2%
Final simplification79.2%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* angle (* 0.005555555555555556 (* PI b))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((angle * (0.005555555555555556 * (((double) M_PI) * b))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((angle * (0.005555555555555556 * (Math.PI * b))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((angle * (0.005555555555555556 * (math.pi * b))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(angle * Float64(0.005555555555555556 * Float64(pi * b))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((angle * (0.005555555555555556 * (pi * b))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(angle * N[(0.005555555555555556 * N[(Pi * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(angle \cdot \left(0.005555555555555556 \cdot \left(\pi \cdot b\right)\right)\right)}^{2}
\end{array}
Initial program 79.1%
Taylor expanded in angle around 0 79.1%
Taylor expanded in angle around 0 73.2%
associate-*r*73.2%
*-commutative73.2%
associate-*l*73.2%
*-commutative73.2%
Simplified73.2%
Final simplification73.2%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b (* 0.005555555555555556 (* angle PI))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * (0.005555555555555556 * (angle * ((double) M_PI)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * (0.005555555555555556 * (angle * Math.PI))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * (0.005555555555555556 * (angle * math.pi))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * Float64(0.005555555555555556 * Float64(angle * pi))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * (0.005555555555555556 * (angle * pi))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(b \cdot \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2}
\end{array}
Initial program 79.1%
Taylor expanded in angle around 0 79.1%
Taylor expanded in angle around 0 73.5%
Final simplification73.5%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b (* angle (* PI 0.005555555555555556))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * (angle * (((double) M_PI) * 0.005555555555555556))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * (angle * (Math.PI * 0.005555555555555556))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * (angle * (math.pi * 0.005555555555555556))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * Float64(angle * Float64(pi * 0.005555555555555556))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * (angle * (pi * 0.005555555555555556))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[(angle * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(b \cdot \left(angle \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\right)}^{2}
\end{array}
Initial program 79.1%
Taylor expanded in angle around 0 79.1%
Taylor expanded in angle around 0 73.5%
associate-*r*73.5%
*-commutative73.5%
associate-*l*73.6%
Simplified73.6%
Final simplification73.6%
herbie shell --seed 2023319
(FPCore (a b angle)
:name "ab-angle->ABCF C"
:precision binary64
(+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))