
(FPCore (e v) :precision binary64 (/ (* e (sin v)) (+ 1.0 (* e (cos v)))))
double code(double e, double v) {
return (e * sin(v)) / (1.0 + (e * cos(v)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * sin(v)) / (1.0d0 + (e * cos(v)))
end function
public static double code(double e, double v) {
return (e * Math.sin(v)) / (1.0 + (e * Math.cos(v)));
}
def code(e, v): return (e * math.sin(v)) / (1.0 + (e * math.cos(v)))
function code(e, v) return Float64(Float64(e * sin(v)) / Float64(1.0 + Float64(e * cos(v)))) end
function tmp = code(e, v) tmp = (e * sin(v)) / (1.0 + (e * cos(v))); end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e \cdot \sin v}{1 + e \cdot \cos v}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (e v) :precision binary64 (/ (* e (sin v)) (+ 1.0 (* e (cos v)))))
double code(double e, double v) {
return (e * sin(v)) / (1.0 + (e * cos(v)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * sin(v)) / (1.0d0 + (e * cos(v)))
end function
public static double code(double e, double v) {
return (e * Math.sin(v)) / (1.0 + (e * Math.cos(v)));
}
def code(e, v): return (e * math.sin(v)) / (1.0 + (e * math.cos(v)))
function code(e, v) return Float64(Float64(e * sin(v)) / Float64(1.0 + Float64(e * cos(v)))) end
function tmp = code(e, v) tmp = (e * sin(v)) / (1.0 + (e * cos(v))); end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e \cdot \sin v}{1 + e \cdot \cos v}
\end{array}
(FPCore (e v) :precision binary64 (/ (* e (sin v)) (+ 1.0 (* e (cos v)))))
double code(double e, double v) {
return (e * sin(v)) / (1.0 + (e * cos(v)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * sin(v)) / (1.0d0 + (e * cos(v)))
end function
public static double code(double e, double v) {
return (e * Math.sin(v)) / (1.0 + (e * Math.cos(v)));
}
def code(e, v): return (e * math.sin(v)) / (1.0 + (e * math.cos(v)))
function code(e, v) return Float64(Float64(e * sin(v)) / Float64(1.0 + Float64(e * cos(v)))) end
function tmp = code(e, v) tmp = (e * sin(v)) / (1.0 + (e * cos(v))); end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e \cdot \sin v}{1 + e \cdot \cos v}
\end{array}
Initial program 99.7%
Final simplification99.7%
(FPCore (e v) :precision binary64 (* (sin v) (/ e (+ 1.0 (* e (cos v))))))
double code(double e, double v) {
return sin(v) * (e / (1.0 + (e * cos(v))));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = sin(v) * (e / (1.0d0 + (e * cos(v))))
end function
public static double code(double e, double v) {
return Math.sin(v) * (e / (1.0 + (e * Math.cos(v))));
}
def code(e, v): return math.sin(v) * (e / (1.0 + (e * math.cos(v))))
function code(e, v) return Float64(sin(v) * Float64(e / Float64(1.0 + Float64(e * cos(v))))) end
function tmp = code(e, v) tmp = sin(v) * (e / (1.0 + (e * cos(v)))); end
code[e_, v_] := N[(N[Sin[v], $MachinePrecision] * N[(e / N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin v \cdot \frac{e}{1 + e \cdot \cos v}
\end{array}
Initial program 99.7%
cos-neg99.7%
associate-*l/99.7%
+-commutative99.7%
cos-neg99.7%
fma-def99.7%
Simplified99.7%
fma-udef99.7%
Applied egg-rr99.7%
Final simplification99.7%
(FPCore (e v) :precision binary64 (/ (sin v) (+ (cos v) (/ 1.0 e))))
double code(double e, double v) {
return sin(v) / (cos(v) + (1.0 / e));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = sin(v) / (cos(v) + (1.0d0 / e))
end function
public static double code(double e, double v) {
return Math.sin(v) / (Math.cos(v) + (1.0 / e));
}
def code(e, v): return math.sin(v) / (math.cos(v) + (1.0 / e))
function code(e, v) return Float64(sin(v) / Float64(cos(v) + Float64(1.0 / e))) end
function tmp = code(e, v) tmp = sin(v) / (cos(v) + (1.0 / e)); end
code[e_, v_] := N[(N[Sin[v], $MachinePrecision] / N[(N[Cos[v], $MachinePrecision] + N[(1.0 / e), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sin v}{\cos v + \frac{1}{e}}
\end{array}
Initial program 99.7%
*-commutative99.7%
cos-neg99.7%
associate-/l*99.6%
+-commutative99.6%
cos-neg99.6%
metadata-eval99.6%
sub-neg99.6%
div-sub99.6%
*-commutative99.6%
associate-/l*99.6%
*-inverses99.6%
/-rgt-identity99.6%
metadata-eval99.6%
associate-/r*99.6%
neg-mul-199.6%
unsub-neg99.6%
neg-mul-199.6%
associate-/r*99.6%
metadata-eval99.6%
distribute-neg-frac99.6%
metadata-eval99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (e v) :precision binary64 (if (<= v 1.4e-29) (* e (/ -1.0 (/ (- -1.0 e) v))) (* e (sin v))))
double code(double e, double v) {
double tmp;
if (v <= 1.4e-29) {
tmp = e * (-1.0 / ((-1.0 - e) / v));
} else {
tmp = e * sin(v);
}
return tmp;
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
real(8) :: tmp
if (v <= 1.4d-29) then
tmp = e * ((-1.0d0) / (((-1.0d0) - e) / v))
else
tmp = e * sin(v)
end if
code = tmp
end function
public static double code(double e, double v) {
double tmp;
if (v <= 1.4e-29) {
tmp = e * (-1.0 / ((-1.0 - e) / v));
} else {
tmp = e * Math.sin(v);
}
return tmp;
}
def code(e, v): tmp = 0 if v <= 1.4e-29: tmp = e * (-1.0 / ((-1.0 - e) / v)) else: tmp = e * math.sin(v) return tmp
function code(e, v) tmp = 0.0 if (v <= 1.4e-29) tmp = Float64(e * Float64(-1.0 / Float64(Float64(-1.0 - e) / v))); else tmp = Float64(e * sin(v)); end return tmp end
function tmp_2 = code(e, v) tmp = 0.0; if (v <= 1.4e-29) tmp = e * (-1.0 / ((-1.0 - e) / v)); else tmp = e * sin(v); end tmp_2 = tmp; end
code[e_, v_] := If[LessEqual[v, 1.4e-29], N[(e * N[(-1.0 / N[(N[(-1.0 - e), $MachinePrecision] / v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 1.4 \cdot 10^{-29}:\\
\;\;\;\;e \cdot \frac{-1}{\frac{-1 - e}{v}}\\
\mathbf{else}:\\
\;\;\;\;e \cdot \sin v\\
\end{array}
\end{array}
if v < 1.4000000000000001e-29Initial program 99.7%
cos-neg99.7%
associate-*l/99.7%
+-commutative99.7%
cos-neg99.7%
fma-def99.7%
Simplified99.7%
Taylor expanded in v around 0 60.2%
associate-/l*60.2%
+-commutative60.2%
Simplified60.2%
frac-2neg60.2%
div-inv60.2%
distribute-neg-frac60.2%
+-commutative60.2%
distribute-neg-in60.2%
metadata-eval60.2%
Applied egg-rr60.2%
unsub-neg60.2%
Simplified60.2%
if 1.4000000000000001e-29 < v Initial program 99.6%
cos-neg99.6%
associate-*l/99.6%
+-commutative99.6%
cos-neg99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in e around 0 99.4%
Final simplification70.9%
(FPCore (e v) :precision binary64 (/ e (+ (* v (+ (* e -0.5) (* -0.16666666666666666 (- -1.0 e)))) (+ (/ 1.0 v) (/ e v)))))
double code(double e, double v) {
return e / ((v * ((e * -0.5) + (-0.16666666666666666 * (-1.0 - e)))) + ((1.0 / v) + (e / v)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e / ((v * ((e * (-0.5d0)) + ((-0.16666666666666666d0) * ((-1.0d0) - e)))) + ((1.0d0 / v) + (e / v)))
end function
public static double code(double e, double v) {
return e / ((v * ((e * -0.5) + (-0.16666666666666666 * (-1.0 - e)))) + ((1.0 / v) + (e / v)));
}
def code(e, v): return e / ((v * ((e * -0.5) + (-0.16666666666666666 * (-1.0 - e)))) + ((1.0 / v) + (e / v)))
function code(e, v) return Float64(e / Float64(Float64(v * Float64(Float64(e * -0.5) + Float64(-0.16666666666666666 * Float64(-1.0 - e)))) + Float64(Float64(1.0 / v) + Float64(e / v)))) end
function tmp = code(e, v) tmp = e / ((v * ((e * -0.5) + (-0.16666666666666666 * (-1.0 - e)))) + ((1.0 / v) + (e / v))); end
code[e_, v_] := N[(e / N[(N[(v * N[(N[(e * -0.5), $MachinePrecision] + N[(-0.16666666666666666 * N[(-1.0 - e), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(1.0 / v), $MachinePrecision] + N[(e / v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e}{v \cdot \left(e \cdot -0.5 + -0.16666666666666666 \cdot \left(-1 - e\right)\right) + \left(\frac{1}{v} + \frac{e}{v}\right)}
\end{array}
Initial program 99.7%
cos-neg99.7%
associate-*l/99.7%
+-commutative99.7%
cos-neg99.7%
fma-def99.7%
Simplified99.7%
fma-udef99.7%
+-commutative99.7%
associate-/r/99.6%
+-commutative99.6%
fma-udef99.6%
Applied egg-rr99.6%
Taylor expanded in v around 0 48.2%
Final simplification48.2%
(FPCore (e v) :precision binary64 (* e (/ v (+ e 1.0))))
double code(double e, double v) {
return e * (v / (e + 1.0));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e * (v / (e + 1.0d0))
end function
public static double code(double e, double v) {
return e * (v / (e + 1.0));
}
def code(e, v): return e * (v / (e + 1.0))
function code(e, v) return Float64(e * Float64(v / Float64(e + 1.0))) end
function tmp = code(e, v) tmp = e * (v / (e + 1.0)); end
code[e_, v_] := N[(e * N[(v / N[(e + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e \cdot \frac{v}{e + 1}
\end{array}
Initial program 99.7%
cos-neg99.7%
associate-*l/99.7%
+-commutative99.7%
cos-neg99.7%
fma-def99.7%
Simplified99.7%
Taylor expanded in v around 0 47.1%
associate-/l*47.1%
+-commutative47.1%
Simplified47.1%
clear-num46.6%
associate-/r/47.1%
clear-num47.1%
Applied egg-rr47.1%
Final simplification47.1%
(FPCore (e v) :precision binary64 (* e v))
double code(double e, double v) {
return e * v;
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e * v
end function
public static double code(double e, double v) {
return e * v;
}
def code(e, v): return e * v
function code(e, v) return Float64(e * v) end
function tmp = code(e, v) tmp = e * v; end
code[e_, v_] := N[(e * v), $MachinePrecision]
\begin{array}{l}
\\
e \cdot v
\end{array}
Initial program 99.7%
cos-neg99.7%
associate-*l/99.7%
+-commutative99.7%
cos-neg99.7%
fma-def99.7%
Simplified99.7%
Taylor expanded in v around 0 47.1%
associate-/l*47.1%
+-commutative47.1%
Simplified47.1%
Taylor expanded in e around 0 44.9%
Final simplification44.9%
(FPCore (e v) :precision binary64 v)
double code(double e, double v) {
return v;
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = v
end function
public static double code(double e, double v) {
return v;
}
def code(e, v): return v
function code(e, v) return v end
function tmp = code(e, v) tmp = v; end
code[e_, v_] := v
\begin{array}{l}
\\
v
\end{array}
Initial program 99.7%
cos-neg99.7%
associate-*l/99.7%
+-commutative99.7%
cos-neg99.7%
fma-def99.7%
Simplified99.7%
Taylor expanded in v around 0 47.1%
associate-/l*47.1%
+-commutative47.1%
Simplified47.1%
Taylor expanded in e around inf 4.4%
Final simplification4.4%
herbie shell --seed 2023319
(FPCore (e v)
:name "Trigonometry A"
:precision binary64
:pre (and (<= 0.0 e) (<= e 1.0))
(/ (* e (sin v)) (+ 1.0 (* e (cos v)))))