
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (re im)
:precision binary64
(if (<= im 0.00052)
(cos re)
(if (<= im 1.35e+154)
(* 0.5 (+ (exp (- im)) (exp im)))
(* (* 0.5 (cos re)) (pow im 2.0)))))
double code(double re, double im) {
double tmp;
if (im <= 0.00052) {
tmp = cos(re);
} else if (im <= 1.35e+154) {
tmp = 0.5 * (exp(-im) + exp(im));
} else {
tmp = (0.5 * cos(re)) * pow(im, 2.0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 0.00052d0) then
tmp = cos(re)
else if (im <= 1.35d+154) then
tmp = 0.5d0 * (exp(-im) + exp(im))
else
tmp = (0.5d0 * cos(re)) * (im ** 2.0d0)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 0.00052) {
tmp = Math.cos(re);
} else if (im <= 1.35e+154) {
tmp = 0.5 * (Math.exp(-im) + Math.exp(im));
} else {
tmp = (0.5 * Math.cos(re)) * Math.pow(im, 2.0);
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 0.00052: tmp = math.cos(re) elif im <= 1.35e+154: tmp = 0.5 * (math.exp(-im) + math.exp(im)) else: tmp = (0.5 * math.cos(re)) * math.pow(im, 2.0) return tmp
function code(re, im) tmp = 0.0 if (im <= 0.00052) tmp = cos(re); elseif (im <= 1.35e+154) tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); else tmp = Float64(Float64(0.5 * cos(re)) * (im ^ 2.0)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 0.00052) tmp = cos(re); elseif (im <= 1.35e+154) tmp = 0.5 * (exp(-im) + exp(im)); else tmp = (0.5 * cos(re)) * (im ^ 2.0); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 0.00052], N[Cos[re], $MachinePrecision], If[LessEqual[im, 1.35e+154], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 0.00052:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 1.35 \cdot 10^{+154}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(0.5 \cdot \cos re\right) \cdot {im}^{2}\\
\end{array}
\end{array}
if im < 5.19999999999999954e-4Initial program 100.0%
Taylor expanded in im around 0 64.0%
if 5.19999999999999954e-4 < im < 1.35000000000000003e154Initial program 100.0%
Taylor expanded in re around 0 63.8%
if 1.35000000000000003e154 < im Initial program 100.0%
Taylor expanded in im around 0 100.0%
Simplified100.0%
Taylor expanded in im around inf 100.0%
*-commutative100.0%
associate-*l*100.0%
*-commutative100.0%
Simplified100.0%
Final simplification68.2%
(FPCore (re im)
:precision binary64
(let* ((t_0 (* 0.5 (cos re))))
(if (<= im 5600.0)
(* t_0 (fma im im 2.0))
(if (<= im 1.35e+154)
(* 0.5 (+ (exp (- im)) (exp im)))
(* t_0 (pow im 2.0))))))
double code(double re, double im) {
double t_0 = 0.5 * cos(re);
double tmp;
if (im <= 5600.0) {
tmp = t_0 * fma(im, im, 2.0);
} else if (im <= 1.35e+154) {
tmp = 0.5 * (exp(-im) + exp(im));
} else {
tmp = t_0 * pow(im, 2.0);
}
return tmp;
}
function code(re, im) t_0 = Float64(0.5 * cos(re)) tmp = 0.0 if (im <= 5600.0) tmp = Float64(t_0 * fma(im, im, 2.0)); elseif (im <= 1.35e+154) tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); else tmp = Float64(t_0 * (im ^ 2.0)); end return tmp end
code[re_, im_] := Block[{t$95$0 = N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[im, 5600.0], N[(t$95$0 * N[(im * im + 2.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[im, 1.35e+154], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$0 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.5 \cdot \cos re\\
\mathbf{if}\;im \leq 5600:\\
\;\;\;\;t_0 \cdot \mathsf{fma}\left(im, im, 2\right)\\
\mathbf{elif}\;im \leq 1.35 \cdot 10^{+154}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{else}:\\
\;\;\;\;t_0 \cdot {im}^{2}\\
\end{array}
\end{array}
if im < 5600Initial program 100.0%
Taylor expanded in im around 0 82.6%
Simplified82.6%
if 5600 < im < 1.35000000000000003e154Initial program 100.0%
Taylor expanded in re around 0 68.0%
if 1.35000000000000003e154 < im Initial program 100.0%
Taylor expanded in im around 0 100.0%
Simplified100.0%
Taylor expanded in im around inf 100.0%
*-commutative100.0%
associate-*l*100.0%
*-commutative100.0%
Simplified100.0%
Final simplification83.2%
(FPCore (re im) :precision binary64 (if (<= im 0.004) (cos re) (* 0.5 (+ (exp (- im)) (exp im)))))
double code(double re, double im) {
double tmp;
if (im <= 0.004) {
tmp = cos(re);
} else {
tmp = 0.5 * (exp(-im) + exp(im));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 0.004d0) then
tmp = cos(re)
else
tmp = 0.5d0 * (exp(-im) + exp(im))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 0.004) {
tmp = Math.cos(re);
} else {
tmp = 0.5 * (Math.exp(-im) + Math.exp(im));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 0.004: tmp = math.cos(re) else: tmp = 0.5 * (math.exp(-im) + math.exp(im)) return tmp
function code(re, im) tmp = 0.0 if (im <= 0.004) tmp = cos(re); else tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 0.004) tmp = cos(re); else tmp = 0.5 * (exp(-im) + exp(im)); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 0.004], N[Cos[re], $MachinePrecision], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 0.004:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\end{array}
\end{array}
if im < 0.0040000000000000001Initial program 100.0%
Taylor expanded in im around 0 64.0%
if 0.0040000000000000001 < im Initial program 100.0%
Taylor expanded in re around 0 77.6%
Final simplification67.1%
(FPCore (re im) :precision binary64 (if (<= im 1.15e+44) (cos re) (if (<= im 6e+131) (+ 0.25 (* (pow re 2.0) 0.25)) (* 0.5 (fma im im 2.0)))))
double code(double re, double im) {
double tmp;
if (im <= 1.15e+44) {
tmp = cos(re);
} else if (im <= 6e+131) {
tmp = 0.25 + (pow(re, 2.0) * 0.25);
} else {
tmp = 0.5 * fma(im, im, 2.0);
}
return tmp;
}
function code(re, im) tmp = 0.0 if (im <= 1.15e+44) tmp = cos(re); elseif (im <= 6e+131) tmp = Float64(0.25 + Float64((re ^ 2.0) * 0.25)); else tmp = Float64(0.5 * fma(im, im, 2.0)); end return tmp end
code[re_, im_] := If[LessEqual[im, 1.15e+44], N[Cos[re], $MachinePrecision], If[LessEqual[im, 6e+131], N[(0.25 + N[(N[Power[re, 2.0], $MachinePrecision] * 0.25), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(im * im + 2.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 1.15 \cdot 10^{+44}:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 6 \cdot 10^{+131}:\\
\;\;\;\;0.25 + {re}^{2} \cdot 0.25\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \mathsf{fma}\left(im, im, 2\right)\\
\end{array}
\end{array}
if im < 1.15000000000000002e44Initial program 100.0%
Taylor expanded in im around 0 62.0%
if 1.15000000000000002e44 < im < 6.0000000000000003e131Initial program 100.0%
Applied egg-rr2.6%
Taylor expanded in re around 0 9.6%
*-commutative9.6%
Simplified9.6%
if 6.0000000000000003e131 < im Initial program 100.0%
Taylor expanded in im around 0 84.8%
Simplified84.8%
Taylor expanded in re around 0 75.9%
+-commutative75.9%
unpow275.9%
fma-def75.9%
Simplified75.9%
Final simplification61.1%
(FPCore (re im)
:precision binary64
(if (<= im 620.0)
(cos re)
(if (<= im 2.2e+144)
(+ 1.0 (* (pow re 2.0) -0.5))
(* 0.5 (fma im im 2.0)))))
double code(double re, double im) {
double tmp;
if (im <= 620.0) {
tmp = cos(re);
} else if (im <= 2.2e+144) {
tmp = 1.0 + (pow(re, 2.0) * -0.5);
} else {
tmp = 0.5 * fma(im, im, 2.0);
}
return tmp;
}
function code(re, im) tmp = 0.0 if (im <= 620.0) tmp = cos(re); elseif (im <= 2.2e+144) tmp = Float64(1.0 + Float64((re ^ 2.0) * -0.5)); else tmp = Float64(0.5 * fma(im, im, 2.0)); end return tmp end
code[re_, im_] := If[LessEqual[im, 620.0], N[Cos[re], $MachinePrecision], If[LessEqual[im, 2.2e+144], N[(1.0 + N[(N[Power[re, 2.0], $MachinePrecision] * -0.5), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(im * im + 2.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 620:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 2.2 \cdot 10^{+144}:\\
\;\;\;\;1 + {re}^{2} \cdot -0.5\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \mathsf{fma}\left(im, im, 2\right)\\
\end{array}
\end{array}
if im < 620Initial program 100.0%
Taylor expanded in im around 0 63.8%
if 620 < im < 2.19999999999999988e144Initial program 100.0%
Taylor expanded in im around 0 5.4%
Simplified5.4%
Taylor expanded in re around 0 28.1%
associate-*r*28.1%
distribute-rgt-out28.1%
+-commutative28.1%
unpow228.1%
fma-def28.1%
+-commutative28.1%
Simplified28.1%
Taylor expanded in im around 0 22.5%
distribute-rgt-in22.5%
metadata-eval22.5%
*-commutative22.5%
associate-*l*22.5%
metadata-eval22.5%
Simplified22.5%
if 2.19999999999999988e144 < im Initial program 100.0%
Taylor expanded in im around 0 97.2%
Simplified97.2%
Taylor expanded in re around 0 87.1%
+-commutative87.1%
unpow287.1%
fma-def87.1%
Simplified87.1%
Final simplification62.6%
(FPCore (re im) :precision binary64 (if (<= im 3.05e+60) (cos re) (* 0.5 (fma im im 2.0))))
double code(double re, double im) {
double tmp;
if (im <= 3.05e+60) {
tmp = cos(re);
} else {
tmp = 0.5 * fma(im, im, 2.0);
}
return tmp;
}
function code(re, im) tmp = 0.0 if (im <= 3.05e+60) tmp = cos(re); else tmp = Float64(0.5 * fma(im, im, 2.0)); end return tmp end
code[re_, im_] := If[LessEqual[im, 3.05e+60], N[Cos[re], $MachinePrecision], N[(0.5 * N[(im * im + 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 3.05 \cdot 10^{+60}:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \mathsf{fma}\left(im, im, 2\right)\\
\end{array}
\end{array}
if im < 3.05e60Initial program 100.0%
Taylor expanded in im around 0 62.0%
if 3.05e60 < im Initial program 100.0%
Taylor expanded in im around 0 62.6%
Simplified62.6%
Taylor expanded in re around 0 55.8%
+-commutative55.8%
unpow255.8%
fma-def55.8%
Simplified55.8%
Final simplification60.8%
(FPCore (re im) :precision binary64 (cos re))
double code(double re, double im) {
return cos(re);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = cos(re)
end function
public static double code(double re, double im) {
return Math.cos(re);
}
def code(re, im): return math.cos(re)
function code(re, im) return cos(re) end
function tmp = code(re, im) tmp = cos(re); end
code[re_, im_] := N[Cos[re], $MachinePrecision]
\begin{array}{l}
\\
\cos re
\end{array}
Initial program 100.0%
Taylor expanded in im around 0 50.5%
Final simplification50.5%
(FPCore (re im) :precision binary64 0.25)
double code(double re, double im) {
return 0.25;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.25d0
end function
public static double code(double re, double im) {
return 0.25;
}
def code(re, im): return 0.25
function code(re, im) return 0.25 end
function tmp = code(re, im) tmp = 0.25; end
code[re_, im_] := 0.25
\begin{array}{l}
\\
0.25
\end{array}
Initial program 100.0%
Applied egg-rr7.5%
Taylor expanded in re around 0 7.5%
Final simplification7.5%
(FPCore (re im) :precision binary64 0.5)
double code(double re, double im) {
return 0.5;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.5d0
end function
public static double code(double re, double im) {
return 0.5;
}
def code(re, im): return 0.5
function code(re, im) return 0.5 end
function tmp = code(re, im) tmp = 0.5; end
code[re_, im_] := 0.5
\begin{array}{l}
\\
0.5
\end{array}
Initial program 100.0%
Taylor expanded in re around 0 64.3%
Applied egg-rr8.0%
Final simplification8.0%
(FPCore (re im) :precision binary64 0.75)
double code(double re, double im) {
return 0.75;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.75d0
end function
public static double code(double re, double im) {
return 0.75;
}
def code(re, im): return 0.75
function code(re, im) return 0.75 end
function tmp = code(re, im) tmp = 0.75; end
code[re_, im_] := 0.75
\begin{array}{l}
\\
0.75
\end{array}
Initial program 100.0%
Taylor expanded in re around 0 64.3%
Applied egg-rr8.4%
Final simplification8.4%
(FPCore (re im) :precision binary64 1.0)
double code(double re, double im) {
return 1.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 1.0d0
end function
public static double code(double re, double im) {
return 1.0;
}
def code(re, im): return 1.0
function code(re, im) return 1.0 end
function tmp = code(re, im) tmp = 1.0; end
code[re_, im_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in re around 0 64.3%
Taylor expanded in im around 0 27.2%
Final simplification27.2%
herbie shell --seed 2023319
(FPCore (re im)
:name "math.cos on complex, real part"
:precision binary64
(* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))