
(FPCore (x s) :precision binary32 (/ 1.0 (+ 1.0 (exp (/ (- x) s)))))
float code(float x, float s) {
return 1.0f / (1.0f + expf((-x / s)));
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 1.0e0 / (1.0e0 + exp((-x / s)))
end function
function code(x, s) return Float32(Float32(1.0) / Float32(Float32(1.0) + exp(Float32(Float32(-x) / s)))) end
function tmp = code(x, s) tmp = single(1.0) / (single(1.0) + exp((-x / s))); end
\begin{array}{l}
\\
\frac{1}{1 + e^{\frac{-x}{s}}}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x s) :precision binary32 (/ 1.0 (+ 1.0 (exp (/ (- x) s)))))
float code(float x, float s) {
return 1.0f / (1.0f + expf((-x / s)));
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 1.0e0 / (1.0e0 + exp((-x / s)))
end function
function code(x, s) return Float32(Float32(1.0) / Float32(Float32(1.0) + exp(Float32(Float32(-x) / s)))) end
function tmp = code(x, s) tmp = single(1.0) / (single(1.0) + exp((-x / s))); end
\begin{array}{l}
\\
\frac{1}{1 + e^{\frac{-x}{s}}}
\end{array}
(FPCore (x s) :precision binary32 (exp (- (log1p (exp (/ x (- s)))))))
float code(float x, float s) {
return expf(-log1pf(expf((x / -s))));
}
function code(x, s) return exp(Float32(-log1p(exp(Float32(x / Float32(-s)))))) end
\begin{array}{l}
\\
e^{-\mathsf{log1p}\left(e^{\frac{x}{-s}}\right)}
\end{array}
Initial program 99.7%
div-inv99.7%
exp-prod85.2%
neg-mul-185.2%
exp-prod85.2%
pow-pow99.7%
div-inv99.7%
Applied egg-rr99.7%
add-sqr-sqrt99.6%
add-sqr-sqrt99.7%
pow-exp99.7%
neg-mul-199.7%
div-inv99.7%
distribute-rgt-neg-in99.7%
mul-1-neg99.7%
div-inv99.7%
pow-exp85.4%
add-exp-log85.4%
log-rec85.4%
log1p-udef85.4%
pow-exp99.7%
frac-2neg99.7%
metadata-eval99.7%
un-div-inv99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x s) :precision binary32 (/ 1.0 (+ 1.0 (pow (exp -1.0) (/ x s)))))
float code(float x, float s) {
return 1.0f / (1.0f + powf(expf(-1.0f), (x / s)));
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 1.0e0 / (1.0e0 + (exp((-1.0e0)) ** (x / s)))
end function
function code(x, s) return Float32(Float32(1.0) / Float32(Float32(1.0) + (exp(Float32(-1.0)) ^ Float32(x / s)))) end
function tmp = code(x, s) tmp = single(1.0) / (single(1.0) + (exp(single(-1.0)) ^ (x / s))); end
\begin{array}{l}
\\
\frac{1}{1 + {\left(e^{-1}\right)}^{\left(\frac{x}{s}\right)}}
\end{array}
Initial program 99.7%
div-inv99.7%
exp-prod85.2%
neg-mul-185.2%
exp-prod85.2%
pow-pow99.7%
div-inv99.7%
Applied egg-rr99.7%
Final simplification99.7%
(FPCore (x s) :precision binary32 (/ 1.0 (+ 1.0 (+ 1.0 (expm1 (/ x (- s)))))))
float code(float x, float s) {
return 1.0f / (1.0f + (1.0f + expm1f((x / -s))));
}
function code(x, s) return Float32(Float32(1.0) / Float32(Float32(1.0) + Float32(Float32(1.0) + expm1(Float32(x / Float32(-s)))))) end
\begin{array}{l}
\\
\frac{1}{1 + \left(1 + \mathsf{expm1}\left(\frac{x}{-s}\right)\right)}
\end{array}
Initial program 99.7%
div-inv99.7%
exp-prod85.2%
neg-mul-185.2%
exp-prod85.2%
pow-pow99.7%
div-inv99.7%
Applied egg-rr99.7%
pow-exp99.7%
neg-mul-199.7%
div-inv99.7%
distribute-rgt-neg-in99.7%
mul-1-neg99.7%
div-inv99.7%
expm1-log1p-u99.7%
pow-exp85.4%
expm1-udef85.4%
log1p-udef85.4%
add-exp-log85.4%
pow-exp99.7%
frac-2neg99.7%
metadata-eval99.7%
un-div-inv99.7%
Applied egg-rr99.7%
associate--l+99.7%
expm1-def99.7%
Simplified99.7%
Final simplification99.7%
(FPCore (x s) :precision binary32 (/ 1.0 (+ 1.0 (exp (/ (- x) s)))))
float code(float x, float s) {
return 1.0f / (1.0f + expf((-x / s)));
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 1.0e0 / (1.0e0 + exp((-x / s)))
end function
function code(x, s) return Float32(Float32(1.0) / Float32(Float32(1.0) + exp(Float32(Float32(-x) / s)))) end
function tmp = code(x, s) tmp = single(1.0) / (single(1.0) + exp((-x / s))); end
\begin{array}{l}
\\
\frac{1}{1 + e^{\frac{-x}{s}}}
\end{array}
Initial program 99.7%
Final simplification99.7%
(FPCore (x s)
:precision binary32
(let* ((t_0 (/ x (- s))) (t_1 (/ (- x) s)))
(if (<= t_1 -2.0)
0.5
(if (<= t_1 INFINITY)
(/ 1.0 (/ (- 4.0 (* t_0 t_0)) (- 2.0 t_0)))
(/ 1.0 t_1)))))
float code(float x, float s) {
float t_0 = x / -s;
float t_1 = -x / s;
float tmp;
if (t_1 <= -2.0f) {
tmp = 0.5f;
} else if (t_1 <= ((float) INFINITY)) {
tmp = 1.0f / ((4.0f - (t_0 * t_0)) / (2.0f - t_0));
} else {
tmp = 1.0f / t_1;
}
return tmp;
}
function code(x, s) t_0 = Float32(x / Float32(-s)) t_1 = Float32(Float32(-x) / s) tmp = Float32(0.0) if (t_1 <= Float32(-2.0)) tmp = Float32(0.5); elseif (t_1 <= Float32(Inf)) tmp = Float32(Float32(1.0) / Float32(Float32(Float32(4.0) - Float32(t_0 * t_0)) / Float32(Float32(2.0) - t_0))); else tmp = Float32(Float32(1.0) / t_1); end return tmp end
function tmp_2 = code(x, s) t_0 = x / -s; t_1 = -x / s; tmp = single(0.0); if (t_1 <= single(-2.0)) tmp = single(0.5); elseif (t_1 <= single(Inf)) tmp = single(1.0) / ((single(4.0) - (t_0 * t_0)) / (single(2.0) - t_0)); else tmp = single(1.0) / t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{-s}\\
t_1 := \frac{-x}{s}\\
\mathbf{if}\;t_1 \leq -2:\\
\;\;\;\;0.5\\
\mathbf{elif}\;t_1 \leq \infty:\\
\;\;\;\;\frac{1}{\frac{4 - t_0 \cdot t_0}{2 - t_0}}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{t_1}\\
\end{array}
\end{array}
if (/.f32 (neg.f32 x) s) < -2Initial program 100.0%
Taylor expanded in x around 0 28.1%
if -2 < (/.f32 (neg.f32 x) s) < +inf.0Initial program 99.6%
Taylor expanded in x around 0 62.2%
mul-1-neg62.2%
unsub-neg62.2%
Simplified62.2%
sub-neg62.2%
neg-mul-162.2%
rem-log-exp96.4%
pow-exp96.4%
flip-+36.4%
Applied egg-rr57.2%
if +inf.0 < (/.f32 (neg.f32 x) s) Initial program 99.7%
Taylor expanded in x around 0 41.1%
mul-1-neg41.1%
unsub-neg41.1%
Simplified41.1%
Taylor expanded in x around inf 20.1%
associate-*r/20.1%
neg-mul-120.1%
Simplified20.1%
Final simplification46.4%
(FPCore (x s) :precision binary32 (if (<= (/ (- x) s) -2.0) 0.5 (/ 1.0 (- 2.0 (/ x s)))))
float code(float x, float s) {
float tmp;
if ((-x / s) <= -2.0f) {
tmp = 0.5f;
} else {
tmp = 1.0f / (2.0f - (x / s));
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if ((-x / s) <= (-2.0e0)) then
tmp = 0.5e0
else
tmp = 1.0e0 / (2.0e0 - (x / s))
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (Float32(Float32(-x) / s) <= Float32(-2.0)) tmp = Float32(0.5); else tmp = Float32(Float32(1.0) / Float32(Float32(2.0) - Float32(x / s))); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if ((-x / s) <= single(-2.0)) tmp = single(0.5); else tmp = single(1.0) / (single(2.0) - (x / s)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{-x}{s} \leq -2:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{2 - \frac{x}{s}}\\
\end{array}
\end{array}
if (/.f32 (neg.f32 x) s) < -2Initial program 100.0%
Taylor expanded in x around 0 28.1%
if -2 < (/.f32 (neg.f32 x) s) Initial program 99.6%
Taylor expanded in x around 0 62.2%
mul-1-neg62.2%
unsub-neg62.2%
Simplified62.2%
Final simplification49.6%
(FPCore (x s) :precision binary32 (let* ((t_0 (/ (- x) s))) (if (<= t_0 0.5) 0.5 (/ 1.0 t_0))))
float code(float x, float s) {
float t_0 = -x / s;
float tmp;
if (t_0 <= 0.5f) {
tmp = 0.5f;
} else {
tmp = 1.0f / t_0;
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: t_0
real(4) :: tmp
t_0 = -x / s
if (t_0 <= 0.5e0) then
tmp = 0.5e0
else
tmp = 1.0e0 / t_0
end if
code = tmp
end function
function code(x, s) t_0 = Float32(Float32(-x) / s) tmp = Float32(0.0) if (t_0 <= Float32(0.5)) tmp = Float32(0.5); else tmp = Float32(Float32(1.0) / t_0); end return tmp end
function tmp_2 = code(x, s) t_0 = -x / s; tmp = single(0.0); if (t_0 <= single(0.5)) tmp = single(0.5); else tmp = single(1.0) / t_0; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-x}{s}\\
\mathbf{if}\;t_0 \leq 0.5:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{t_0}\\
\end{array}
\end{array}
if (/.f32 (neg.f32 x) s) < 0.5Initial program 99.9%
Taylor expanded in x around 0 52.1%
if 0.5 < (/.f32 (neg.f32 x) s) Initial program 99.5%
Taylor expanded in x around 0 42.2%
mul-1-neg42.2%
unsub-neg42.2%
Simplified42.2%
Taylor expanded in x around inf 42.2%
associate-*r/42.2%
neg-mul-142.2%
Simplified42.2%
Final simplification48.2%
(FPCore (x s) :precision binary32 (if (<= x -5.000000058430487e-8) (/ (- s) x) 0.5))
float code(float x, float s) {
float tmp;
if (x <= -5.000000058430487e-8f) {
tmp = -s / x;
} else {
tmp = 0.5f;
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if (x <= (-5.000000058430487e-8)) then
tmp = -s / x
else
tmp = 0.5e0
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (x <= Float32(-5.000000058430487e-8)) tmp = Float32(Float32(-s) / x); else tmp = Float32(0.5); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if (x <= single(-5.000000058430487e-8)) tmp = -s / x; else tmp = single(0.5); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.000000058430487 \cdot 10^{-8}:\\
\;\;\;\;\frac{-s}{x}\\
\mathbf{else}:\\
\;\;\;\;0.5\\
\end{array}
\end{array}
if x < -5.00000006e-8Initial program 99.5%
Taylor expanded in x around 0 49.3%
mul-1-neg49.3%
unsub-neg49.3%
Simplified49.3%
Taylor expanded in x around inf 44.1%
associate-*r/44.1%
neg-mul-144.1%
Simplified44.1%
if -5.00000006e-8 < x Initial program 99.8%
Taylor expanded in x around 0 47.5%
Final simplification46.4%
(FPCore (x s) :precision binary32 (if (<= x -5.000000058430487e-8) (/ s x) 0.5))
float code(float x, float s) {
float tmp;
if (x <= -5.000000058430487e-8f) {
tmp = s / x;
} else {
tmp = 0.5f;
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if (x <= (-5.000000058430487e-8)) then
tmp = s / x
else
tmp = 0.5e0
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (x <= Float32(-5.000000058430487e-8)) tmp = Float32(s / x); else tmp = Float32(0.5); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if (x <= single(-5.000000058430487e-8)) tmp = s / x; else tmp = single(0.5); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.000000058430487 \cdot 10^{-8}:\\
\;\;\;\;\frac{s}{x}\\
\mathbf{else}:\\
\;\;\;\;0.5\\
\end{array}
\end{array}
if x < -5.00000006e-8Initial program 99.5%
Taylor expanded in x around 0 49.3%
mul-1-neg49.3%
unsub-neg49.3%
Simplified49.3%
Taylor expanded in x around inf 49.3%
associate-*r/49.3%
neg-mul-149.3%
Simplified49.3%
expm1-log1p-u49.3%
expm1-udef95.5%
frac-2neg95.5%
metadata-eval95.5%
metadata-eval95.5%
frac-2neg95.5%
clear-num95.5%
add-sqr-sqrt95.5%
sqrt-unprod95.5%
sqr-neg95.5%
sqrt-unprod-0.0%
add-sqr-sqrt93.2%
Applied egg-rr93.2%
expm1-def43.9%
expm1-log1p43.9%
Simplified43.9%
if -5.00000006e-8 < x Initial program 99.8%
Taylor expanded in x around 0 47.5%
Final simplification46.4%
(FPCore (x s) :precision binary32 0.5)
float code(float x, float s) {
return 0.5f;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 0.5e0
end function
function code(x, s) return Float32(0.5) end
function tmp = code(x, s) tmp = single(0.5); end
\begin{array}{l}
\\
0.5
\end{array}
Initial program 99.7%
Taylor expanded in x around 0 34.4%
Final simplification34.4%
herbie shell --seed 2023319
(FPCore (x s)
:name "Logistic function"
:precision binary32
:pre (and (<= 0.0 s) (<= s 1.0651631))
(/ 1.0 (+ 1.0 (exp (/ (- x) s)))))