
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t_2 \cdot t_2 + t_0 \cdot t_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t_1 \cdot t_1 + t_4 \cdot t_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t_3, t_5\right)}}\\
\mathbf{if}\;t_3 \geq t_5:\\
\;\;\;\;t_6 \cdot t_2\\
\mathbf{else}:\\
\;\;\;\;t_6 \cdot t_1\\
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t_2 \cdot t_2 + t_0 \cdot t_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t_1 \cdot t_1 + t_4 \cdot t_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t_3, t_5\right)}}\\
\mathbf{if}\;t_3 \geq t_5:\\
\;\;\;\;t_6 \cdot t_2\\
\mathbf{else}:\\
\;\;\;\;t_6 \cdot t_1\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (fma t_1 t_1 (* (floor h) (* dY.v (* (floor h) dY.v)))))
(t_3 (* (floor w) dX.u))
(t_4 (fma t_3 t_3 (* (floor h) (* dX.v t_0)))))
(if (>= t_4 t_2)
(/ t_3 (sqrt (fmax t_4 t_2)))
(*
t_1
(sqrt
(/
1.0
(fmax
(+ (pow t_0 2.0) (pow t_3 2.0))
(fma t_1 t_1 (* (pow (floor h) 2.0) (pow dY.v 2.0))))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = fmaf(t_1, t_1, (floorf(h) * (dY_46_v * (floorf(h) * dY_46_v))));
float t_3 = floorf(w) * dX_46_u;
float t_4 = fmaf(t_3, t_3, (floorf(h) * (dX_46_v * t_0)));
float tmp;
if (t_4 >= t_2) {
tmp = t_3 / sqrtf(fmaxf(t_4, t_2));
} else {
tmp = t_1 * sqrtf((1.0f / fmaxf((powf(t_0, 2.0f) + powf(t_3, 2.0f)), fmaf(t_1, t_1, (powf(floorf(h), 2.0f) * powf(dY_46_v, 2.0f))))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = fma(t_1, t_1, Float32(floor(h) * Float32(dY_46_v * Float32(floor(h) * dY_46_v)))) t_3 = Float32(floor(w) * dX_46_u) t_4 = fma(t_3, t_3, Float32(floor(h) * Float32(dX_46_v * t_0))) tmp = Float32(0.0) if (t_4 >= t_2) tmp = Float32(t_3 / sqrt(((t_4 != t_4) ? t_2 : ((t_2 != t_2) ? t_4 : max(t_4, t_2))))); else tmp = Float32(t_1 * sqrt(Float32(Float32(1.0) / ((Float32((t_0 ^ Float32(2.0)) + (t_3 ^ Float32(2.0))) != Float32((t_0 ^ Float32(2.0)) + (t_3 ^ Float32(2.0)))) ? fma(t_1, t_1, Float32((floor(h) ^ Float32(2.0)) * (dY_46_v ^ Float32(2.0)))) : ((fma(t_1, t_1, Float32((floor(h) ^ Float32(2.0)) * (dY_46_v ^ Float32(2.0)))) != fma(t_1, t_1, Float32((floor(h) ^ Float32(2.0)) * (dY_46_v ^ Float32(2.0))))) ? Float32((t_0 ^ Float32(2.0)) + (t_3 ^ Float32(2.0))) : max(Float32((t_0 ^ Float32(2.0)) + (t_3 ^ Float32(2.0))), fma(t_1, t_1, Float32((floor(h) ^ Float32(2.0)) * (dY_46_v ^ Float32(2.0)))))))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \mathsf{fma}\left(t_1, t_1, \left\lfloorh\right\rfloor \cdot \left(dY.v \cdot \left(\left\lfloorh\right\rfloor \cdot dY.v\right)\right)\right)\\
t_3 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_4 := \mathsf{fma}\left(t_3, t_3, \left\lfloorh\right\rfloor \cdot \left(dX.v \cdot t_0\right)\right)\\
\mathbf{if}\;t_4 \geq t_2:\\
\;\;\;\;\frac{t_3}{\sqrt{\mathsf{max}\left(t_4, t_2\right)}}\\
\mathbf{else}:\\
\;\;\;\;t_1 \cdot \sqrt{\frac{1}{\mathsf{max}\left({t_0}^{2} + {t_3}^{2}, \mathsf{fma}\left(t_1, t_1, {\left(\left\lfloorh\right\rfloor\right)}^{2} \cdot {dY.v}^{2}\right)\right)}}\\
\end{array}
\end{array}
Initial program 78.4%
Simplified78.5%
Taylor expanded in w around 0 78.6%
Simplified78.6%
Taylor expanded in dX.u around 0 78.6%
unpow278.6%
unpow278.6%
swap-sqr78.6%
unpow278.6%
+-commutative78.6%
*-commutative78.6%
*-commutative78.6%
*-commutative78.6%
Simplified78.6%
Final simplification78.6%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (* (floor h) dY.v))
(t_4 (fmax (pow (hypot t_2 t_0) 2.0) (pow (hypot t_1 t_3) 2.0))))
(if (>=
(fma t_2 t_2 (* (floor h) (* dX.v t_0)))
(fma t_1 t_1 (* (floor h) (* dY.v t_3))))
(/ t_2 (pow t_4 0.5))
(pow (/ (sqrt t_4) t_1) -1.0))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = floorf(h) * dY_46_v;
float t_4 = fmaxf(powf(hypotf(t_2, t_0), 2.0f), powf(hypotf(t_1, t_3), 2.0f));
float tmp;
if (fmaf(t_2, t_2, (floorf(h) * (dX_46_v * t_0))) >= fmaf(t_1, t_1, (floorf(h) * (dY_46_v * t_3)))) {
tmp = t_2 / powf(t_4, 0.5f);
} else {
tmp = powf((sqrtf(t_4) / t_1), -1.0f);
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(floor(h) * dY_46_v) t_4 = ((hypot(t_2, t_0) ^ Float32(2.0)) != (hypot(t_2, t_0) ^ Float32(2.0))) ? (hypot(t_1, t_3) ^ Float32(2.0)) : (((hypot(t_1, t_3) ^ Float32(2.0)) != (hypot(t_1, t_3) ^ Float32(2.0))) ? (hypot(t_2, t_0) ^ Float32(2.0)) : max((hypot(t_2, t_0) ^ Float32(2.0)), (hypot(t_1, t_3) ^ Float32(2.0)))) tmp = Float32(0.0) if (fma(t_2, t_2, Float32(floor(h) * Float32(dX_46_v * t_0))) >= fma(t_1, t_1, Float32(floor(h) * Float32(dY_46_v * t_3)))) tmp = Float32(t_2 / (t_4 ^ Float32(0.5))); else tmp = Float32(sqrt(t_4) / t_1) ^ Float32(-1.0); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_4 := \mathsf{max}\left({\left(\mathsf{hypot}\left(t_2, t_0\right)\right)}^{2}, {\left(\mathsf{hypot}\left(t_1, t_3\right)\right)}^{2}\right)\\
\mathbf{if}\;\mathsf{fma}\left(t_2, t_2, \left\lfloorh\right\rfloor \cdot \left(dX.v \cdot t_0\right)\right) \geq \mathsf{fma}\left(t_1, t_1, \left\lfloorh\right\rfloor \cdot \left(dY.v \cdot t_3\right)\right):\\
\;\;\;\;\frac{t_2}{{t_4}^{0.5}}\\
\mathbf{else}:\\
\;\;\;\;{\left(\frac{\sqrt{t_4}}{t_1}\right)}^{-1}\\
\end{array}
\end{array}
Initial program 78.4%
Simplified78.5%
Applied egg-rr78.5%
Applied egg-rr78.5%
Final simplification78.5%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (pow (hypot t_2 t_0) 2.0))
(t_4 (* (floor h) dY.v)))
(if (>=
(fma t_2 t_2 (* (floor h) (* dX.v t_0)))
(fma t_1 t_1 (* (floor h) (* dY.v t_4))))
(/ t_2 (pow (fmax t_3 (pow (hypot t_1 t_4) 2.0)) 0.5))
(* t_1 (sqrt (/ 1.0 (fmax t_3 (+ (pow t_1 2.0) (pow t_4 2.0)))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = powf(hypotf(t_2, t_0), 2.0f);
float t_4 = floorf(h) * dY_46_v;
float tmp;
if (fmaf(t_2, t_2, (floorf(h) * (dX_46_v * t_0))) >= fmaf(t_1, t_1, (floorf(h) * (dY_46_v * t_4)))) {
tmp = t_2 / powf(fmaxf(t_3, powf(hypotf(t_1, t_4), 2.0f)), 0.5f);
} else {
tmp = t_1 * sqrtf((1.0f / fmaxf(t_3, (powf(t_1, 2.0f) + powf(t_4, 2.0f)))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = hypot(t_2, t_0) ^ Float32(2.0) t_4 = Float32(floor(h) * dY_46_v) tmp = Float32(0.0) if (fma(t_2, t_2, Float32(floor(h) * Float32(dX_46_v * t_0))) >= fma(t_1, t_1, Float32(floor(h) * Float32(dY_46_v * t_4)))) tmp = Float32(t_2 / (((t_3 != t_3) ? (hypot(t_1, t_4) ^ Float32(2.0)) : (((hypot(t_1, t_4) ^ Float32(2.0)) != (hypot(t_1, t_4) ^ Float32(2.0))) ? t_3 : max(t_3, (hypot(t_1, t_4) ^ Float32(2.0))))) ^ Float32(0.5))); else tmp = Float32(t_1 * sqrt(Float32(Float32(1.0) / ((t_3 != t_3) ? Float32((t_1 ^ Float32(2.0)) + (t_4 ^ Float32(2.0))) : ((Float32((t_1 ^ Float32(2.0)) + (t_4 ^ Float32(2.0))) != Float32((t_1 ^ Float32(2.0)) + (t_4 ^ Float32(2.0)))) ? t_3 : max(t_3, Float32((t_1 ^ Float32(2.0)) + (t_4 ^ Float32(2.0))))))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := {\left(\mathsf{hypot}\left(t_2, t_0\right)\right)}^{2}\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
\mathbf{if}\;\mathsf{fma}\left(t_2, t_2, \left\lfloorh\right\rfloor \cdot \left(dX.v \cdot t_0\right)\right) \geq \mathsf{fma}\left(t_1, t_1, \left\lfloorh\right\rfloor \cdot \left(dY.v \cdot t_4\right)\right):\\
\;\;\;\;\frac{t_2}{{\left(\mathsf{max}\left(t_3, {\left(\mathsf{hypot}\left(t_1, t_4\right)\right)}^{2}\right)\right)}^{0.5}}\\
\mathbf{else}:\\
\;\;\;\;t_1 \cdot \sqrt{\frac{1}{\mathsf{max}\left(t_3, {t_1}^{2} + {t_4}^{2}\right)}}\\
\end{array}
\end{array}
Initial program 78.4%
Simplified78.5%
Applied egg-rr78.2%
Applied egg-rr78.2%
Taylor expanded in w around 0 78.4%
*-commutative78.4%
*-commutative78.4%
Simplified78.4%
unpow278.4%
hypot-udef78.5%
pow278.5%
exp-to-pow61.8%
hypot-udef61.8%
pow261.8%
exp-to-pow61.5%
add-sqr-sqrt61.5%
pow261.5%
exp-to-pow78.5%
Applied egg-rr78.5%
Final simplification78.5%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (pow (hypot t_2 t_0) 2.0))
(t_4 (* (floor h) dY.v)))
(if (>=
(fma t_2 t_2 (* (floor h) (* dX.v t_0)))
(fma t_1 t_1 (* (floor h) (* dY.v t_4))))
(/ t_2 (pow (fmax t_3 (pow t_4 2.0)) 0.5))
(* t_1 (sqrt (/ 1.0 (fmax t_3 (pow (hypot t_1 t_4) 2.0))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = powf(hypotf(t_2, t_0), 2.0f);
float t_4 = floorf(h) * dY_46_v;
float tmp;
if (fmaf(t_2, t_2, (floorf(h) * (dX_46_v * t_0))) >= fmaf(t_1, t_1, (floorf(h) * (dY_46_v * t_4)))) {
tmp = t_2 / powf(fmaxf(t_3, powf(t_4, 2.0f)), 0.5f);
} else {
tmp = t_1 * sqrtf((1.0f / fmaxf(t_3, powf(hypotf(t_1, t_4), 2.0f))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = hypot(t_2, t_0) ^ Float32(2.0) t_4 = Float32(floor(h) * dY_46_v) tmp = Float32(0.0) if (fma(t_2, t_2, Float32(floor(h) * Float32(dX_46_v * t_0))) >= fma(t_1, t_1, Float32(floor(h) * Float32(dY_46_v * t_4)))) tmp = Float32(t_2 / (((t_3 != t_3) ? (t_4 ^ Float32(2.0)) : (((t_4 ^ Float32(2.0)) != (t_4 ^ Float32(2.0))) ? t_3 : max(t_3, (t_4 ^ Float32(2.0))))) ^ Float32(0.5))); else tmp = Float32(t_1 * sqrt(Float32(Float32(1.0) / ((t_3 != t_3) ? (hypot(t_1, t_4) ^ Float32(2.0)) : (((hypot(t_1, t_4) ^ Float32(2.0)) != (hypot(t_1, t_4) ^ Float32(2.0))) ? t_3 : max(t_3, (hypot(t_1, t_4) ^ Float32(2.0)))))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := {\left(\mathsf{hypot}\left(t_2, t_0\right)\right)}^{2}\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
\mathbf{if}\;\mathsf{fma}\left(t_2, t_2, \left\lfloorh\right\rfloor \cdot \left(dX.v \cdot t_0\right)\right) \geq \mathsf{fma}\left(t_1, t_1, \left\lfloorh\right\rfloor \cdot \left(dY.v \cdot t_4\right)\right):\\
\;\;\;\;\frac{t_2}{{\left(\mathsf{max}\left(t_3, {t_4}^{2}\right)\right)}^{0.5}}\\
\mathbf{else}:\\
\;\;\;\;t_1 \cdot \sqrt{\frac{1}{\mathsf{max}\left(t_3, {\left(\mathsf{hypot}\left(t_1, t_4\right)\right)}^{2}\right)}}\\
\end{array}
\end{array}
Initial program 78.4%
Simplified78.5%
Applied egg-rr78.2%
Applied egg-rr78.2%
Taylor expanded in w around 0 78.4%
*-commutative78.4%
*-commutative78.4%
Simplified78.4%
Taylor expanded in dY.u around 0 78.4%
unpow278.4%
unpow278.4%
swap-sqr78.4%
unpow278.4%
Simplified78.4%
Final simplification78.4%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* t_0 t_0))
(t_2 (* (floor h) dY.v))
(t_3 (* (floor w) dY.u))
(t_4 (* t_3 t_3))
(t_5 (* (floor w) dX.u))
(t_6 (/ 1.0 (sqrt (fmax (+ t_1 (* t_5 t_5)) (+ t_4 (* t_2 t_2)))))))
(if (>= (+ (pow t_5 2.0) t_1) (+ (pow t_2 2.0) t_4))
(* t_5 t_6)
(* t_3 t_6))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = t_0 * t_0;
float t_2 = floorf(h) * dY_46_v;
float t_3 = floorf(w) * dY_46_u;
float t_4 = t_3 * t_3;
float t_5 = floorf(w) * dX_46_u;
float t_6 = 1.0f / sqrtf(fmaxf((t_1 + (t_5 * t_5)), (t_4 + (t_2 * t_2))));
float tmp;
if ((powf(t_5, 2.0f) + t_1) >= (powf(t_2, 2.0f) + t_4)) {
tmp = t_5 * t_6;
} else {
tmp = t_3 * t_6;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(t_0 * t_0) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(floor(w) * dY_46_u) t_4 = Float32(t_3 * t_3) t_5 = Float32(floor(w) * dX_46_u) t_6 = Float32(Float32(1.0) / sqrt(((Float32(t_1 + Float32(t_5 * t_5)) != Float32(t_1 + Float32(t_5 * t_5))) ? Float32(t_4 + Float32(t_2 * t_2)) : ((Float32(t_4 + Float32(t_2 * t_2)) != Float32(t_4 + Float32(t_2 * t_2))) ? Float32(t_1 + Float32(t_5 * t_5)) : max(Float32(t_1 + Float32(t_5 * t_5)), Float32(t_4 + Float32(t_2 * t_2))))))) tmp = Float32(0.0) if (Float32((t_5 ^ Float32(2.0)) + t_1) >= Float32((t_2 ^ Float32(2.0)) + t_4)) tmp = Float32(t_5 * t_6); else tmp = Float32(t_3 * t_6); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = t_0 * t_0; t_2 = floor(h) * dY_46_v; t_3 = floor(w) * dY_46_u; t_4 = t_3 * t_3; t_5 = floor(w) * dX_46_u; t_6 = single(1.0) / sqrt(max((t_1 + (t_5 * t_5)), (t_4 + (t_2 * t_2)))); tmp = single(0.0); if (((t_5 ^ single(2.0)) + t_1) >= ((t_2 ^ single(2.0)) + t_4)) tmp = t_5 * t_6; else tmp = t_3 * t_6; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := t_0 \cdot t_0\\
t_2 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_3 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_4 := t_3 \cdot t_3\\
t_5 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t_1 + t_5 \cdot t_5, t_4 + t_2 \cdot t_2\right)}}\\
\mathbf{if}\;{t_5}^{2} + t_1 \geq {t_2}^{2} + t_4:\\
\;\;\;\;t_5 \cdot t_6\\
\mathbf{else}:\\
\;\;\;\;t_3 \cdot t_6\\
\end{array}
\end{array}
Initial program 78.4%
pow278.4%
Applied egg-rr78.4%
Taylor expanded in h around 0 78.4%
*-commutative78.4%
unpow278.4%
unpow278.4%
swap-sqr78.4%
unpow278.4%
Simplified78.4%
Final simplification78.4%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dY.v))
(t_1 (* (floor w) dY.u))
(t_2 (* t_1 t_1))
(t_3 (* (floor w) dX.u))
(t_4 (* (floor h) dX.v))
(t_5 (* t_4 t_4))
(t_6 (+ t_5 (* t_3 t_3))))
(if (>= (+ (pow t_3 2.0) t_5) (+ (pow t_0 2.0) t_2))
(* t_3 (/ 1.0 (sqrt (fmax t_6 (+ t_2 (* t_0 t_0))))))
(* t_1 (/ 1.0 (sqrt (fmax t_6 (+ t_2 (* (floor h) (* dY.v t_0))))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dY_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = t_1 * t_1;
float t_3 = floorf(w) * dX_46_u;
float t_4 = floorf(h) * dX_46_v;
float t_5 = t_4 * t_4;
float t_6 = t_5 + (t_3 * t_3);
float tmp;
if ((powf(t_3, 2.0f) + t_5) >= (powf(t_0, 2.0f) + t_2)) {
tmp = t_3 * (1.0f / sqrtf(fmaxf(t_6, (t_2 + (t_0 * t_0)))));
} else {
tmp = t_1 * (1.0f / sqrtf(fmaxf(t_6, (t_2 + (floorf(h) * (dY_46_v * t_0))))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dY_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(t_1 * t_1) t_3 = Float32(floor(w) * dX_46_u) t_4 = Float32(floor(h) * dX_46_v) t_5 = Float32(t_4 * t_4) t_6 = Float32(t_5 + Float32(t_3 * t_3)) tmp = Float32(0.0) if (Float32((t_3 ^ Float32(2.0)) + t_5) >= Float32((t_0 ^ Float32(2.0)) + t_2)) tmp = Float32(t_3 * Float32(Float32(1.0) / sqrt(((t_6 != t_6) ? Float32(t_2 + Float32(t_0 * t_0)) : ((Float32(t_2 + Float32(t_0 * t_0)) != Float32(t_2 + Float32(t_0 * t_0))) ? t_6 : max(t_6, Float32(t_2 + Float32(t_0 * t_0)))))))); else tmp = Float32(t_1 * Float32(Float32(1.0) / sqrt(((t_6 != t_6) ? Float32(t_2 + Float32(floor(h) * Float32(dY_46_v * t_0))) : ((Float32(t_2 + Float32(floor(h) * Float32(dY_46_v * t_0))) != Float32(t_2 + Float32(floor(h) * Float32(dY_46_v * t_0)))) ? t_6 : max(t_6, Float32(t_2 + Float32(floor(h) * Float32(dY_46_v * t_0))))))))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dY_46_v; t_1 = floor(w) * dY_46_u; t_2 = t_1 * t_1; t_3 = floor(w) * dX_46_u; t_4 = floor(h) * dX_46_v; t_5 = t_4 * t_4; t_6 = t_5 + (t_3 * t_3); tmp = single(0.0); if (((t_3 ^ single(2.0)) + t_5) >= ((t_0 ^ single(2.0)) + t_2)) tmp = t_3 * (single(1.0) / sqrt(max(t_6, (t_2 + (t_0 * t_0))))); else tmp = t_1 * (single(1.0) / sqrt(max(t_6, (t_2 + (floor(h) * (dY_46_v * t_0)))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := t_1 \cdot t_1\\
t_3 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_4 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_5 := t_4 \cdot t_4\\
t_6 := t_5 + t_3 \cdot t_3\\
\mathbf{if}\;{t_3}^{2} + t_5 \geq {t_0}^{2} + t_2:\\
\;\;\;\;t_3 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t_6, t_2 + t_0 \cdot t_0\right)}}\\
\mathbf{else}:\\
\;\;\;\;t_1 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t_6, t_2 + \left\lfloorh\right\rfloor \cdot \left(dY.v \cdot t_0\right)\right)}}\\
\end{array}
\end{array}
Initial program 78.4%
pow278.4%
Applied egg-rr78.4%
Taylor expanded in h around 0 78.4%
*-commutative78.4%
unpow278.4%
unpow278.4%
swap-sqr78.4%
unpow278.4%
Simplified78.4%
pow278.4%
pow-to-exp61.4%
Applied egg-rr61.4%
exp-to-pow78.4%
pow278.4%
*-commutative78.4%
associate-*r*78.4%
Applied egg-rr78.4%
Final simplification78.4%
herbie shell --seed 2023318
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, u)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dX.u)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dY.u))))