
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -9.8e+87) (not (<= z 2.6e+40))) (* (sin y) (- z)) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -9.8e+87) || !(z <= 2.6e+40)) {
tmp = sin(y) * -z;
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-9.8d+87)) .or. (.not. (z <= 2.6d+40))) then
tmp = sin(y) * -z
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -9.8e+87) || !(z <= 2.6e+40)) {
tmp = Math.sin(y) * -z;
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -9.8e+87) or not (z <= 2.6e+40): tmp = math.sin(y) * -z else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -9.8e+87) || !(z <= 2.6e+40)) tmp = Float64(sin(y) * Float64(-z)); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -9.8e+87) || ~((z <= 2.6e+40))) tmp = sin(y) * -z; else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -9.8e+87], N[Not[LessEqual[z, 2.6e+40]], $MachinePrecision]], N[(N[Sin[y], $MachinePrecision] * (-z)), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -9.8 \cdot 10^{+87} \lor \neg \left(z \leq 2.6 \cdot 10^{+40}\right):\\
\;\;\;\;\sin y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -9.79999999999999943e87 or 2.6000000000000001e40 < z Initial program 99.8%
Taylor expanded in x around 0 69.6%
mul-1-neg69.6%
*-commutative69.6%
distribute-rgt-neg-in69.6%
Simplified69.6%
if -9.79999999999999943e87 < z < 2.6000000000000001e40Initial program 99.8%
Taylor expanded in x around inf 86.2%
Final simplification80.4%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.0235) (not (<= y 0.004))) (* x (cos y)) (- x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0235) || !(y <= 0.004)) {
tmp = x * cos(y);
} else {
tmp = x - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.0235d0)) .or. (.not. (y <= 0.004d0))) then
tmp = x * cos(y)
else
tmp = x - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0235) || !(y <= 0.004)) {
tmp = x * Math.cos(y);
} else {
tmp = x - (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.0235) or not (y <= 0.004): tmp = x * math.cos(y) else: tmp = x - (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.0235) || !(y <= 0.004)) tmp = Float64(x * cos(y)); else tmp = Float64(x - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.0235) || ~((y <= 0.004))) tmp = x * cos(y); else tmp = x - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.0235], N[Not[LessEqual[y, 0.004]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.0235 \lor \neg \left(y \leq 0.004\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x - y \cdot z\\
\end{array}
\end{array}
if y < -0.0235 or 0.0040000000000000001 < y Initial program 99.7%
Taylor expanded in x around inf 60.2%
if -0.0235 < y < 0.0040000000000000001Initial program 100.0%
Taylor expanded in y around 0 99.0%
mul-1-neg99.0%
unsub-neg99.0%
Simplified99.0%
Final simplification78.9%
(FPCore (x y z) :precision binary64 (if (or (<= z -2.75e+153) (not (<= z 1.95e+204))) (* y (- z)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -2.75e+153) || !(z <= 1.95e+204)) {
tmp = y * -z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-2.75d+153)) .or. (.not. (z <= 1.95d+204))) then
tmp = y * -z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -2.75e+153) || !(z <= 1.95e+204)) {
tmp = y * -z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -2.75e+153) or not (z <= 1.95e+204): tmp = y * -z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -2.75e+153) || !(z <= 1.95e+204)) tmp = Float64(y * Float64(-z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -2.75e+153) || ~((z <= 1.95e+204))) tmp = y * -z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -2.75e+153], N[Not[LessEqual[z, 1.95e+204]], $MachinePrecision]], N[(y * (-z)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.75 \cdot 10^{+153} \lor \neg \left(z \leq 1.95 \cdot 10^{+204}\right):\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -2.7500000000000001e153 or 1.95000000000000008e204 < z Initial program 99.8%
Taylor expanded in x around 0 78.9%
mul-1-neg78.9%
*-commutative78.9%
distribute-rgt-neg-in78.9%
Simplified78.9%
Taylor expanded in y around 0 32.8%
mul-1-neg32.8%
*-commutative32.8%
distribute-rgt-neg-in32.8%
Simplified32.8%
if -2.7500000000000001e153 < z < 1.95000000000000008e204Initial program 99.8%
add-cbrt-cube39.1%
pow339.1%
Applied egg-rr39.1%
Taylor expanded in y around 0 45.7%
Final simplification43.1%
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 51.0%
mul-1-neg51.0%
unsub-neg51.0%
Simplified51.0%
Final simplification51.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
add-cbrt-cube35.6%
pow335.6%
Applied egg-rr35.6%
Taylor expanded in y around 0 39.2%
Final simplification39.2%
herbie shell --seed 2023318
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))