
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (sin y) (* z (cos y))))
double code(double x, double y, double z) {
return fma(x, sin(y), (z * cos(y)));
}
function code(x, y, z) return fma(x, sin(y), Float64(z * cos(y))) end
code[x_, y_, z_] := N[(x * N[Sin[y], $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)
\end{array}
Initial program 99.8%
fma-def99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (+ (* z (cos y)) (* x (sin y))))
double code(double x, double y, double z) {
return (z * cos(y)) + (x * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * cos(y)) + (x * sin(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.cos(y)) + (x * Math.sin(y));
}
def code(x, y, z): return (z * math.cos(y)) + (x * math.sin(y))
function code(x, y, z) return Float64(Float64(z * cos(y)) + Float64(x * sin(y))) end
function tmp = code(x, y, z) tmp = (z * cos(y)) + (x * sin(y)); end
code[x_, y_, z_] := N[(N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \cos y + x \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -4.6e+79) (not (<= z 2.1e+28))) (* z (cos y)) (+ z (* x (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -4.6e+79) || !(z <= 2.1e+28)) {
tmp = z * cos(y);
} else {
tmp = z + (x * sin(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-4.6d+79)) .or. (.not. (z <= 2.1d+28))) then
tmp = z * cos(y)
else
tmp = z + (x * sin(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -4.6e+79) || !(z <= 2.1e+28)) {
tmp = z * Math.cos(y);
} else {
tmp = z + (x * Math.sin(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -4.6e+79) or not (z <= 2.1e+28): tmp = z * math.cos(y) else: tmp = z + (x * math.sin(y)) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -4.6e+79) || !(z <= 2.1e+28)) tmp = Float64(z * cos(y)); else tmp = Float64(z + Float64(x * sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -4.6e+79) || ~((z <= 2.1e+28))) tmp = z * cos(y); else tmp = z + (x * sin(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -4.6e+79], N[Not[LessEqual[z, 2.1e+28]], $MachinePrecision]], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.6 \cdot 10^{+79} \lor \neg \left(z \leq 2.1 \cdot 10^{+28}\right):\\
\;\;\;\;z \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;z + x \cdot \sin y\\
\end{array}
\end{array}
if z < -4.6000000000000001e79 or 2.09999999999999989e28 < z Initial program 99.8%
Taylor expanded in x around 0 86.4%
if -4.6000000000000001e79 < z < 2.09999999999999989e28Initial program 99.8%
Taylor expanded in y around 0 92.0%
Final simplification89.9%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.024) (not (<= y 0.004))) (* x (sin y)) (+ z (* x y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.024) || !(y <= 0.004)) {
tmp = x * sin(y);
} else {
tmp = z + (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.024d0)) .or. (.not. (y <= 0.004d0))) then
tmp = x * sin(y)
else
tmp = z + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.024) || !(y <= 0.004)) {
tmp = x * Math.sin(y);
} else {
tmp = z + (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.024) or not (y <= 0.004): tmp = x * math.sin(y) else: tmp = z + (x * y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.024) || !(y <= 0.004)) tmp = Float64(x * sin(y)); else tmp = Float64(z + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.024) || ~((y <= 0.004))) tmp = x * sin(y); else tmp = z + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.024], N[Not[LessEqual[y, 0.004]], $MachinePrecision]], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.024 \lor \neg \left(y \leq 0.004\right):\\
\;\;\;\;x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z + x \cdot y\\
\end{array}
\end{array}
if y < -0.024 or 0.0040000000000000001 < y Initial program 99.6%
Taylor expanded in x around inf 60.1%
if -0.024 < y < 0.0040000000000000001Initial program 100.0%
Taylor expanded in y around 0 99.0%
*-commutative99.0%
Simplified99.0%
Final simplification78.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -2e+57) (not (<= x 2e+145))) (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2e+57) || !(x <= 2e+145)) {
tmp = x * sin(y);
} else {
tmp = z * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2d+57)) .or. (.not. (x <= 2d+145))) then
tmp = x * sin(y)
else
tmp = z * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2e+57) || !(x <= 2e+145)) {
tmp = x * Math.sin(y);
} else {
tmp = z * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2e+57) or not (x <= 2e+145): tmp = x * math.sin(y) else: tmp = z * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2e+57) || !(x <= 2e+145)) tmp = Float64(x * sin(y)); else tmp = Float64(z * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2e+57) || ~((x <= 2e+145))) tmp = x * sin(y); else tmp = z * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2e+57], N[Not[LessEqual[x, 2e+145]], $MachinePrecision]], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2 \cdot 10^{+57} \lor \neg \left(x \leq 2 \cdot 10^{+145}\right):\\
\;\;\;\;x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \cos y\\
\end{array}
\end{array}
if x < -2.0000000000000001e57 or 2e145 < x Initial program 99.8%
Taylor expanded in x around inf 78.6%
if -2.0000000000000001e57 < x < 2e145Initial program 99.8%
Taylor expanded in x around 0 74.7%
Final simplification76.2%
(FPCore (x y z) :precision binary64 (if (or (<= x -4e+99) (not (<= x 2.75e+220))) (* x y) z))
double code(double x, double y, double z) {
double tmp;
if ((x <= -4e+99) || !(x <= 2.75e+220)) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-4d+99)) .or. (.not. (x <= 2.75d+220))) then
tmp = x * y
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -4e+99) || !(x <= 2.75e+220)) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -4e+99) or not (x <= 2.75e+220): tmp = x * y else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -4e+99) || !(x <= 2.75e+220)) tmp = Float64(x * y); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -4e+99) || ~((x <= 2.75e+220))) tmp = x * y; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -4e+99], N[Not[LessEqual[x, 2.75e+220]], $MachinePrecision]], N[(x * y), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4 \cdot 10^{+99} \lor \neg \left(x \leq 2.75 \cdot 10^{+220}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if x < -3.9999999999999999e99 or 2.7499999999999999e220 < x Initial program 99.8%
Taylor expanded in x around inf 76.1%
Taylor expanded in y around 0 37.9%
*-commutative37.9%
Simplified37.9%
if -3.9999999999999999e99 < x < 2.7499999999999999e220Initial program 99.8%
add-sqr-sqrt54.5%
associate-*r*54.5%
fma-def54.5%
Applied egg-rr54.5%
Taylor expanded in y around 0 42.8%
Taylor expanded in x around 0 41.7%
Final simplification40.7%
(FPCore (x y z) :precision binary64 (+ z (* x y)))
double code(double x, double y, double z) {
return z + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * y)
end function
public static double code(double x, double y, double z) {
return z + (x * y);
}
def code(x, y, z): return z + (x * y)
function code(x, y, z) return Float64(z + Float64(x * y)) end
function tmp = code(x, y, z) tmp = z + (x * y); end
code[x_, y_, z_] := N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 50.5%
*-commutative50.5%
Simplified50.5%
Final simplification50.5%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.8%
add-sqr-sqrt51.7%
associate-*r*51.7%
fma-def51.7%
Applied egg-rr51.7%
Taylor expanded in y around 0 42.4%
Taylor expanded in x around 0 35.3%
Final simplification35.3%
herbie shell --seed 2023318
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))