
(FPCore (x y z t a b) :precision binary64 (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b): return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b) return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b): return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b) return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (cbrt (* b (fma 2.0 a 1.0)))))
(if (<=
(*
(* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
(cos (/ (* t (* b (+ 1.0 (* 2.0 a)))) 16.0)))
4e+302)
(*
x
(*
(cos (/ (* z (fma y 2.0 1.0)) (/ 16.0 t)))
(cos (* (/ (pow t_1 2.0) 16.0) (/ t_1 (/ 1.0 t))))))
x)))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = cbrt((b * fma(2.0, a, 1.0)));
double tmp;
if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * (b * (1.0 + (2.0 * a)))) / 16.0))) <= 4e+302) {
tmp = x * (cos(((z * fma(y, 2.0, 1.0)) / (16.0 / t))) * cos(((pow(t_1, 2.0) / 16.0) * (t_1 / (1.0 / t)))));
} else {
tmp = x;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = cbrt(Float64(b * fma(2.0, a, 1.0))) tmp = 0.0 if (Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(t * Float64(b * Float64(1.0 + Float64(2.0 * a)))) / 16.0))) <= 4e+302) tmp = Float64(x * Float64(cos(Float64(Float64(z * fma(y, 2.0, 1.0)) / Float64(16.0 / t))) * cos(Float64(Float64((t_1 ^ 2.0) / 16.0) * Float64(t_1 / Float64(1.0 / t)))))); else tmp = x; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[Power[N[(b * N[(2.0 * a + 1.0), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision]}, If[LessEqual[N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(b * N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 4e+302], N[(x * N[(N[Cos[N[(N[(z * N[(y * 2.0 + 1.0), $MachinePrecision]), $MachinePrecision] / N[(16.0 / t), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(N[(N[Power[t$95$1, 2.0], $MachinePrecision] / 16.0), $MachinePrecision] * N[(t$95$1 / N[(1.0 / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \sqrt[3]{b \cdot \mathsf{fma}\left(2, a, 1\right)}\\
\mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(b \cdot \left(1 + 2 \cdot a\right)\right)}{16}\right) \leq 4 \cdot 10^{+302}:\\
\;\;\;\;x \cdot \left(\cos \left(\frac{z \cdot \mathsf{fma}\left(y, 2, 1\right)}{\frac{16}{t}}\right) \cdot \cos \left(\frac{{t_1}^{2}}{16} \cdot \frac{t_1}{\frac{1}{t}}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) < 4.0000000000000003e302Initial program 49.8%
*-commutative49.8%
associate-*l*49.8%
cos-neg49.8%
distribute-frac-neg49.8%
distribute-lft-neg-in49.8%
distribute-rgt-neg-out49.8%
associate-*l*49.8%
*-commutative49.8%
associate-*l*49.8%
Simplified50.5%
fma-def50.5%
add-cube-cbrt51.0%
div-inv51.0%
times-frac51.2%
pow251.2%
*-commutative51.2%
*-commutative51.2%
fma-udef51.2%
*-commutative51.2%
*-commutative51.2%
fma-udef51.2%
Applied egg-rr51.2%
if 4.0000000000000003e302 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) Initial program 0.0%
Simplified2.3%
Taylor expanded in t around 0 5.8%
Taylor expanded in t around 0 11.5%
Final simplification36.8%
(FPCore (x y z t a b)
:precision binary64
(if (<=
(*
(* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
(cos (/ (* t (* b (+ 1.0 (* 2.0 a)))) 16.0)))
4e+302)
(*
x
(*
(cos (* (/ (fma y 2.0 1.0) 16.0) (* z t)))
(cos (pow (cbrt (* (* b (fma 2.0 a 1.0)) (* t 0.0625))) 3.0))))
x))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * (b * (1.0 + (2.0 * a)))) / 16.0))) <= 4e+302) {
tmp = x * (cos(((fma(y, 2.0, 1.0) / 16.0) * (z * t))) * cos(pow(cbrt(((b * fma(2.0, a, 1.0)) * (t * 0.0625))), 3.0)));
} else {
tmp = x;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(t * Float64(b * Float64(1.0 + Float64(2.0 * a)))) / 16.0))) <= 4e+302) tmp = Float64(x * Float64(cos(Float64(Float64(fma(y, 2.0, 1.0) / 16.0) * Float64(z * t))) * cos((cbrt(Float64(Float64(b * fma(2.0, a, 1.0)) * Float64(t * 0.0625))) ^ 3.0)))); else tmp = x; end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(b * N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 4e+302], N[(x * N[(N[Cos[N[(N[(N[(y * 2.0 + 1.0), $MachinePrecision] / 16.0), $MachinePrecision] * N[(z * t), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Cos[N[Power[N[Power[N[(N[(b * N[(2.0 * a + 1.0), $MachinePrecision]), $MachinePrecision] * N[(t * 0.0625), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(b \cdot \left(1 + 2 \cdot a\right)\right)}{16}\right) \leq 4 \cdot 10^{+302}:\\
\;\;\;\;x \cdot \left(\cos \left(\frac{\mathsf{fma}\left(y, 2, 1\right)}{16} \cdot \left(z \cdot t\right)\right) \cdot \cos \left({\left(\sqrt[3]{\left(b \cdot \mathsf{fma}\left(2, a, 1\right)\right) \cdot \left(t \cdot 0.0625\right)}\right)}^{3}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) < 4.0000000000000003e302Initial program 49.8%
Simplified49.8%
associate-*l/49.8%
fma-udef49.8%
*-commutative49.8%
*-commutative49.8%
add-cube-cbrt50.3%
pow350.8%
*-commutative50.8%
*-commutative50.8%
fma-udef50.8%
associate-*l/50.8%
*-commutative50.8%
*-commutative50.8%
div-inv50.8%
metadata-eval50.8%
Applied egg-rr50.8%
if 4.0000000000000003e302 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) Initial program 0.0%
Simplified2.3%
Taylor expanded in t around 0 5.8%
Taylor expanded in t around 0 11.5%
Final simplification36.5%
(FPCore (x y z t a b)
:precision binary64
(if (<=
(*
(* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
(cos (/ (* t (* b (+ 1.0 (* 2.0 a)))) 16.0)))
4e+302)
(*
x
(*
(cos (/ (fma y 2.0 1.0) (/ (/ 16.0 t) z)))
(cos (* a (* (* t b) (cbrt 0.001953125))))))
x))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * (b * (1.0 + (2.0 * a)))) / 16.0))) <= 4e+302) {
tmp = x * (cos((fma(y, 2.0, 1.0) / ((16.0 / t) / z))) * cos((a * ((t * b) * cbrt(0.001953125)))));
} else {
tmp = x;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(t * Float64(b * Float64(1.0 + Float64(2.0 * a)))) / 16.0))) <= 4e+302) tmp = Float64(x * Float64(cos(Float64(fma(y, 2.0, 1.0) / Float64(Float64(16.0 / t) / z))) * cos(Float64(a * Float64(Float64(t * b) * cbrt(0.001953125)))))); else tmp = x; end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(b * N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 4e+302], N[(x * N[(N[Cos[N[(N[(y * 2.0 + 1.0), $MachinePrecision] / N[(N[(16.0 / t), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(a * N[(N[(t * b), $MachinePrecision] * N[Power[0.001953125, 1/3], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(b \cdot \left(1 + 2 \cdot a\right)\right)}{16}\right) \leq 4 \cdot 10^{+302}:\\
\;\;\;\;x \cdot \left(\cos \left(\frac{\mathsf{fma}\left(y, 2, 1\right)}{\frac{\frac{16}{t}}{z}}\right) \cdot \cos \left(a \cdot \left(\left(t \cdot b\right) \cdot \sqrt[3]{0.001953125}\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) < 4.0000000000000003e302Initial program 49.8%
Simplified49.8%
add-cbrt-cube48.4%
pow1/340.5%
pow340.5%
div-inv40.5%
metadata-eval40.5%
Applied egg-rr40.5%
Taylor expanded in a around inf 50.9%
associate-*r*50.7%
*-commutative50.7%
Simplified50.7%
if 4.0000000000000003e302 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) Initial program 0.0%
Simplified2.3%
Taylor expanded in t around 0 5.8%
Taylor expanded in t around 0 11.5%
Final simplification36.5%
(FPCore (x y z t a b)
:precision binary64
(if (<=
(*
(* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
(cos (/ (* t (* b (+ 1.0 (* 2.0 a)))) 16.0)))
4e+302)
(*
x
(*
(cos (* (* t 0.0625) (/ (fma 2.0 y 1.0) (/ 1.0 z))))
(cos (* 0.0625 (* 2.0 (* a (* t b)))))))
x))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * (b * (1.0 + (2.0 * a)))) / 16.0))) <= 4e+302) {
tmp = x * (cos(((t * 0.0625) * (fma(2.0, y, 1.0) / (1.0 / z)))) * cos((0.0625 * (2.0 * (a * (t * b))))));
} else {
tmp = x;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(t * Float64(b * Float64(1.0 + Float64(2.0 * a)))) / 16.0))) <= 4e+302) tmp = Float64(x * Float64(cos(Float64(Float64(t * 0.0625) * Float64(fma(2.0, y, 1.0) / Float64(1.0 / z)))) * cos(Float64(0.0625 * Float64(2.0 * Float64(a * Float64(t * b))))))); else tmp = x; end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(b * N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 4e+302], N[(x * N[(N[Cos[N[(N[(t * 0.0625), $MachinePrecision] * N[(N[(2.0 * y + 1.0), $MachinePrecision] / N[(1.0 / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(0.0625 * N[(2.0 * N[(a * N[(t * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(b \cdot \left(1 + 2 \cdot a\right)\right)}{16}\right) \leq 4 \cdot 10^{+302}:\\
\;\;\;\;x \cdot \left(\cos \left(\left(t \cdot 0.0625\right) \cdot \frac{\mathsf{fma}\left(2, y, 1\right)}{\frac{1}{z}}\right) \cdot \cos \left(0.0625 \cdot \left(2 \cdot \left(a \cdot \left(t \cdot b\right)\right)\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) < 4.0000000000000003e302Initial program 49.8%
Simplified49.8%
Taylor expanded in t around 0 49.8%
*-un-lft-identity49.8%
div-inv49.8%
times-frac49.4%
clear-num49.8%
div-inv49.8%
metadata-eval49.8%
fma-def49.8%
*-commutative49.8%
fma-def49.8%
Applied egg-rr49.8%
Taylor expanded in a around inf 49.9%
*-commutative49.9%
Simplified49.9%
if 4.0000000000000003e302 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) Initial program 0.0%
Simplified2.3%
Taylor expanded in t around 0 5.8%
Taylor expanded in t around 0 11.5%
Final simplification36.0%
(FPCore (x y z t a b)
:precision binary64
(if (<=
(*
(* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
(cos (/ (* t (* b (+ 1.0 (* 2.0 a)))) 16.0)))
4e+302)
(*
x
(*
(cos (/ (* z (fma y 2.0 1.0)) (/ 16.0 t)))
(cos (* (* a (* t b)) 0.125))))
x))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * (b * (1.0 + (2.0 * a)))) / 16.0))) <= 4e+302) {
tmp = x * (cos(((z * fma(y, 2.0, 1.0)) / (16.0 / t))) * cos(((a * (t * b)) * 0.125)));
} else {
tmp = x;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(t * Float64(b * Float64(1.0 + Float64(2.0 * a)))) / 16.0))) <= 4e+302) tmp = Float64(x * Float64(cos(Float64(Float64(z * fma(y, 2.0, 1.0)) / Float64(16.0 / t))) * cos(Float64(Float64(a * Float64(t * b)) * 0.125)))); else tmp = x; end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(b * N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 4e+302], N[(x * N[(N[Cos[N[(N[(z * N[(y * 2.0 + 1.0), $MachinePrecision]), $MachinePrecision] / N[(16.0 / t), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(N[(a * N[(t * b), $MachinePrecision]), $MachinePrecision] * 0.125), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(b \cdot \left(1 + 2 \cdot a\right)\right)}{16}\right) \leq 4 \cdot 10^{+302}:\\
\;\;\;\;x \cdot \left(\cos \left(\frac{z \cdot \mathsf{fma}\left(y, 2, 1\right)}{\frac{16}{t}}\right) \cdot \cos \left(\left(a \cdot \left(t \cdot b\right)\right) \cdot 0.125\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) < 4.0000000000000003e302Initial program 49.8%
*-commutative49.8%
associate-*l*49.8%
cos-neg49.8%
distribute-frac-neg49.8%
distribute-lft-neg-in49.8%
distribute-rgt-neg-out49.8%
associate-*l*49.8%
*-commutative49.8%
associate-*l*49.8%
Simplified50.5%
fma-def50.5%
*-commutative50.5%
div-inv50.5%
times-frac50.0%
*-commutative50.0%
fma-udef50.0%
Applied egg-rr50.0%
Taylor expanded in a around inf 49.8%
*-commutative49.8%
Simplified49.8%
if 4.0000000000000003e302 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) Initial program 0.0%
Simplified2.3%
Taylor expanded in t around 0 5.8%
Taylor expanded in t around 0 11.5%
Final simplification35.9%
(FPCore (x y z t a b)
:precision binary64
(if (<=
(*
(* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
(cos (/ (* t (* b (+ 1.0 (* 2.0 a)))) 16.0)))
4e+302)
(*
x
(*
(cos (/ (fma y 2.0 1.0) (/ (/ 16.0 t) z)))
(cos (* 0.125 (* t (* a b))))))
x))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * (b * (1.0 + (2.0 * a)))) / 16.0))) <= 4e+302) {
tmp = x * (cos((fma(y, 2.0, 1.0) / ((16.0 / t) / z))) * cos((0.125 * (t * (a * b)))));
} else {
tmp = x;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(t * Float64(b * Float64(1.0 + Float64(2.0 * a)))) / 16.0))) <= 4e+302) tmp = Float64(x * Float64(cos(Float64(fma(y, 2.0, 1.0) / Float64(Float64(16.0 / t) / z))) * cos(Float64(0.125 * Float64(t * Float64(a * b)))))); else tmp = x; end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(b * N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 4e+302], N[(x * N[(N[Cos[N[(N[(y * 2.0 + 1.0), $MachinePrecision] / N[(N[(16.0 / t), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(0.125 * N[(t * N[(a * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(b \cdot \left(1 + 2 \cdot a\right)\right)}{16}\right) \leq 4 \cdot 10^{+302}:\\
\;\;\;\;x \cdot \left(\cos \left(\frac{\mathsf{fma}\left(y, 2, 1\right)}{\frac{\frac{16}{t}}{z}}\right) \cdot \cos \left(0.125 \cdot \left(t \cdot \left(a \cdot b\right)\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) < 4.0000000000000003e302Initial program 49.8%
Simplified49.8%
Taylor expanded in a around inf 49.9%
*-commutative49.9%
*-commutative49.9%
associate-*l*49.9%
Simplified49.9%
if 4.0000000000000003e302 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) Initial program 0.0%
Simplified2.3%
Taylor expanded in t around 0 5.8%
Taylor expanded in t around 0 11.5%
Final simplification36.0%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1
(*
(* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
(cos (/ (* t (* b (+ 1.0 (* 2.0 a)))) 16.0)))))
(if (<= t_1 4e+302) t_1 x)))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * (b * (1.0 + (2.0 * a)))) / 16.0));
double tmp;
if (t_1 <= 4e+302) {
tmp = t_1;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos(((t * (b * (1.0d0 + (2.0d0 * a)))) / 16.0d0))
if (t_1 <= 4d+302) then
tmp = t_1
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos(((t * (b * (1.0 + (2.0 * a)))) / 16.0));
double tmp;
if (t_1 <= 4e+302) {
tmp = t_1;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos(((t * (b * (1.0 + (2.0 * a)))) / 16.0)) tmp = 0 if t_1 <= 4e+302: tmp = t_1 else: tmp = x return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(t * Float64(b * Float64(1.0 + Float64(2.0 * a)))) / 16.0))) tmp = 0.0 if (t_1 <= 4e+302) tmp = t_1; else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * (b * (1.0 + (2.0 * a)))) / 16.0)); tmp = 0.0; if (t_1 <= 4e+302) tmp = t_1; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(b * N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 4e+302], t$95$1, x]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(b \cdot \left(1 + 2 \cdot a\right)\right)}{16}\right)\\
\mathbf{if}\;t_1 \leq 4 \cdot 10^{+302}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) < 4.0000000000000003e302Initial program 49.8%
if 4.0000000000000003e302 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y 2) 1) z) t) 16))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a 2) 1) b) t) 16))) Initial program 0.0%
Simplified2.3%
Taylor expanded in t around 0 5.8%
Taylor expanded in t around 0 11.5%
Final simplification35.9%
(FPCore (x y z t a b)
:precision binary64
(if (<= t 2.1e+38)
(*
(* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
(cos (/ (* b (* t (+ 1.0 (* 2.0 a)))) 16.0)))
x))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (t <= 2.1e+38) {
tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((b * (t * (1.0 + (2.0 * a)))) / 16.0));
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (t <= 2.1d+38) then
tmp = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos(((b * (t * (1.0d0 + (2.0d0 * a)))) / 16.0d0))
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (t <= 2.1e+38) {
tmp = (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos(((b * (t * (1.0 + (2.0 * a)))) / 16.0));
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if t <= 2.1e+38: tmp = (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos(((b * (t * (1.0 + (2.0 * a)))) / 16.0)) else: tmp = x return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (t <= 2.1e+38) tmp = Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(b * Float64(t * Float64(1.0 + Float64(2.0 * a)))) / 16.0))); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (t <= 2.1e+38) tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((b * (t * (1.0 + (2.0 * a)))) / 16.0)); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[t, 2.1e+38], N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(b * N[(t * N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq 2.1 \cdot 10^{+38}:\\
\;\;\;\;\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{b \cdot \left(t \cdot \left(1 + 2 \cdot a\right)\right)}{16}\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if t < 2.1e38Initial program 38.2%
Taylor expanded in b around 0 39.1%
if 2.1e38 < t Initial program 8.0%
Simplified7.3%
Taylor expanded in t around 0 12.1%
Taylor expanded in t around 0 13.2%
Final simplification33.5%
(FPCore (x y z t a b) :precision binary64 (if (<= t 7.8e+59) (* x (cos (/ (fma y 2.0 1.0) (/ 16.0 (* z t))))) x))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (t <= 7.8e+59) {
tmp = x * cos((fma(y, 2.0, 1.0) / (16.0 / (z * t))));
} else {
tmp = x;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (t <= 7.8e+59) tmp = Float64(x * cos(Float64(fma(y, 2.0, 1.0) / Float64(16.0 / Float64(z * t))))); else tmp = x; end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[t, 7.8e+59], N[(x * N[Cos[N[(N[(y * 2.0 + 1.0), $MachinePrecision] / N[(16.0 / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq 7.8 \cdot 10^{+59}:\\
\;\;\;\;x \cdot \cos \left(\frac{\mathsf{fma}\left(y, 2, 1\right)}{\frac{16}{z \cdot t}}\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if t < 7.80000000000000043e59Initial program 37.6%
Simplified38.9%
Taylor expanded in t around 0 39.2%
Taylor expanded in t around 0 39.0%
if 7.80000000000000043e59 < t Initial program 8.4%
Simplified7.4%
Taylor expanded in t around 0 11.8%
Taylor expanded in t around 0 13.5%
Final simplification33.8%
(FPCore (x y z t a b) :precision binary64 (* x (cos (* z (* t 0.0625)))))
double code(double x, double y, double z, double t, double a, double b) {
return x * cos((z * (t * 0.0625)));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x * cos((z * (t * 0.0625d0)))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return x * Math.cos((z * (t * 0.0625)));
}
def code(x, y, z, t, a, b): return x * math.cos((z * (t * 0.0625)))
function code(x, y, z, t, a, b) return Float64(x * cos(Float64(z * Float64(t * 0.0625)))) end
function tmp = code(x, y, z, t, a, b) tmp = x * cos((z * (t * 0.0625))); end
code[x_, y_, z_, t_, a_, b_] := N[(x * N[Cos[N[(z * N[(t * 0.0625), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos \left(z \cdot \left(t \cdot 0.0625\right)\right)
\end{array}
Initial program 31.7%
Simplified32.5%
Taylor expanded in t around 0 33.7%
Taylor expanded in y around 0 33.6%
associate-*r*33.6%
Simplified33.6%
Final simplification33.6%
(FPCore (x y z t a b) :precision binary64 x)
double code(double x, double y, double z, double t, double a, double b) {
return x;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return x;
}
def code(x, y, z, t, a, b): return x
function code(x, y, z, t, a, b) return x end
function tmp = code(x, y, z, t, a, b) tmp = x; end
code[x_, y_, z_, t_, a_, b_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 31.7%
Simplified32.5%
Taylor expanded in t around 0 33.7%
Taylor expanded in t around 0 33.4%
Final simplification33.4%
(FPCore (x y z t a b) :precision binary64 (* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0)))))))
double code(double x, double y, double z, double t, double a, double b) {
return x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + pow((a * 2.0), 2.0)))));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x * cos(((b / 16.0d0) * (t / ((1.0d0 - (a * 2.0d0)) + ((a * 2.0d0) ** 2.0d0)))))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return x * Math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + Math.pow((a * 2.0), 2.0)))));
}
def code(x, y, z, t, a, b): return x * math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + math.pow((a * 2.0), 2.0)))))
function code(x, y, z, t, a, b) return Float64(x * cos(Float64(Float64(b / 16.0) * Float64(t / Float64(Float64(1.0 - Float64(a * 2.0)) + (Float64(a * 2.0) ^ 2.0)))))) end
function tmp = code(x, y, z, t, a, b) tmp = x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + ((a * 2.0) ^ 2.0))))); end
code[x_, y_, z_, t_, a_, b_] := N[(x * N[Cos[N[(N[(b / 16.0), $MachinePrecision] * N[(t / N[(N[(1.0 - N[(a * 2.0), $MachinePrecision]), $MachinePrecision] + N[Power[N[(a * 2.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos \left(\frac{b}{16} \cdot \frac{t}{\left(1 - a \cdot 2\right) + {\left(a \cdot 2\right)}^{2}}\right)
\end{array}
herbie shell --seed 2023318
(FPCore (x y z t a b)
:name "Codec.Picture.Jpg.FastDct:referenceDct from JuicyPixels-3.2.6.1"
:precision binary64
:herbie-target
(* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0))))))
(* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))