
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (<= y -4.9e+135)
-1.0
(if (or (<= y -6.5e+80) (and (not (<= y -1.65e+45)) (<= y 4e+32)))
(+ 1.0 (* -2.0 (/ y x)))
-1.0)))
double code(double x, double y) {
double tmp;
if (y <= -4.9e+135) {
tmp = -1.0;
} else if ((y <= -6.5e+80) || (!(y <= -1.65e+45) && (y <= 4e+32))) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-4.9d+135)) then
tmp = -1.0d0
else if ((y <= (-6.5d+80)) .or. (.not. (y <= (-1.65d+45))) .and. (y <= 4d+32)) then
tmp = 1.0d0 + ((-2.0d0) * (y / x))
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -4.9e+135) {
tmp = -1.0;
} else if ((y <= -6.5e+80) || (!(y <= -1.65e+45) && (y <= 4e+32))) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -4.9e+135: tmp = -1.0 elif (y <= -6.5e+80) or (not (y <= -1.65e+45) and (y <= 4e+32)): tmp = 1.0 + (-2.0 * (y / x)) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -4.9e+135) tmp = -1.0; elseif ((y <= -6.5e+80) || (!(y <= -1.65e+45) && (y <= 4e+32))) tmp = Float64(1.0 + Float64(-2.0 * Float64(y / x))); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -4.9e+135) tmp = -1.0; elseif ((y <= -6.5e+80) || (~((y <= -1.65e+45)) && (y <= 4e+32))) tmp = 1.0 + (-2.0 * (y / x)); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -4.9e+135], -1.0, If[Or[LessEqual[y, -6.5e+80], And[N[Not[LessEqual[y, -1.65e+45]], $MachinePrecision], LessEqual[y, 4e+32]]], N[(1.0 + N[(-2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.9 \cdot 10^{+135}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq -6.5 \cdot 10^{+80} \lor \neg \left(y \leq -1.65 \cdot 10^{+45}\right) \land y \leq 4 \cdot 10^{+32}:\\
\;\;\;\;1 + -2 \cdot \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < -4.9000000000000001e135 or -6.4999999999999998e80 < y < -1.65e45 or 4.00000000000000021e32 < y Initial program 99.9%
Taylor expanded in x around 0 79.0%
if -4.9000000000000001e135 < y < -6.4999999999999998e80 or -1.65e45 < y < 4.00000000000000021e32Initial program 100.0%
Taylor expanded in y around 0 76.0%
Final simplification77.1%
(FPCore (x y)
:precision binary64
(if (<= y -3.2e+135)
-1.0
(if (<= y -4.1e+128)
1.0
(if (<= y -3.2e+45) -1.0 (if (<= y 7e+30) 1.0 -1.0)))))
double code(double x, double y) {
double tmp;
if (y <= -3.2e+135) {
tmp = -1.0;
} else if (y <= -4.1e+128) {
tmp = 1.0;
} else if (y <= -3.2e+45) {
tmp = -1.0;
} else if (y <= 7e+30) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-3.2d+135)) then
tmp = -1.0d0
else if (y <= (-4.1d+128)) then
tmp = 1.0d0
else if (y <= (-3.2d+45)) then
tmp = -1.0d0
else if (y <= 7d+30) then
tmp = 1.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -3.2e+135) {
tmp = -1.0;
} else if (y <= -4.1e+128) {
tmp = 1.0;
} else if (y <= -3.2e+45) {
tmp = -1.0;
} else if (y <= 7e+30) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -3.2e+135: tmp = -1.0 elif y <= -4.1e+128: tmp = 1.0 elif y <= -3.2e+45: tmp = -1.0 elif y <= 7e+30: tmp = 1.0 else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -3.2e+135) tmp = -1.0; elseif (y <= -4.1e+128) tmp = 1.0; elseif (y <= -3.2e+45) tmp = -1.0; elseif (y <= 7e+30) tmp = 1.0; else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -3.2e+135) tmp = -1.0; elseif (y <= -4.1e+128) tmp = 1.0; elseif (y <= -3.2e+45) tmp = -1.0; elseif (y <= 7e+30) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -3.2e+135], -1.0, If[LessEqual[y, -4.1e+128], 1.0, If[LessEqual[y, -3.2e+45], -1.0, If[LessEqual[y, 7e+30], 1.0, -1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.2 \cdot 10^{+135}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq -4.1 \cdot 10^{+128}:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq -3.2 \cdot 10^{+45}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 7 \cdot 10^{+30}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < -3.19999999999999975e135 or -4.10000000000000012e128 < y < -3.2000000000000003e45 or 7.00000000000000042e30 < y Initial program 100.0%
Taylor expanded in x around 0 77.3%
if -3.19999999999999975e135 < y < -4.10000000000000012e128 or -3.2000000000000003e45 < y < 7.00000000000000042e30Initial program 100.0%
Taylor expanded in x around inf 75.8%
Final simplification76.4%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 43.3%
Final simplification43.3%
(FPCore (x y) :precision binary64 (- (/ x (+ x y)) (/ y (+ x y))))
double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x + y)) - (y / (x + y))
end function
public static double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
def code(x, y): return (x / (x + y)) - (y / (x + y))
function code(x, y) return Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / (x + y)) - (y / (x + y)); end
code[x_, y_] := N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y} - \frac{y}{x + y}
\end{array}
herbie shell --seed 2023318
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, D"
:precision binary64
:herbie-target
(- (/ x (+ x y)) (/ y (+ x y)))
(/ (- x y) (+ x y)))