Diagrams.Backend.Rasterific:rasterificRadialGradient from diagrams-rasterific-1.3.1.3

Percentage Accurate: 87.7% → 98.4%
Time: 6.2s
Alternatives: 10
Speedup: 0.8×

Specification

?
\[\begin{array}{l} \\ \frac{x + y \cdot \left(z - x\right)}{z} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (+ x (* y (- z x))) z))
double code(double x, double y, double z) {
	return (x + (y * (z - x))) / z;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x + (y * (z - x))) / z
end function
public static double code(double x, double y, double z) {
	return (x + (y * (z - x))) / z;
}
def code(x, y, z):
	return (x + (y * (z - x))) / z
function code(x, y, z)
	return Float64(Float64(x + Float64(y * Float64(z - x))) / z)
end
function tmp = code(x, y, z)
	tmp = (x + (y * (z - x))) / z;
end
code[x_, y_, z_] := N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}

\\
\frac{x + y \cdot \left(z - x\right)}{z}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 10 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 87.7% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x + y \cdot \left(z - x\right)}{z} \end{array} \]
(FPCore (x y z) :precision binary64 (/ (+ x (* y (- z x))) z))
double code(double x, double y, double z) {
	return (x + (y * (z - x))) / z;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x + (y * (z - x))) / z
end function
public static double code(double x, double y, double z) {
	return (x + (y * (z - x))) / z;
}
def code(x, y, z):
	return (x + (y * (z - x))) / z
function code(x, y, z)
	return Float64(Float64(x + Float64(y * Float64(z - x))) / z)
end
function tmp = code(x, y, z)
	tmp = (x + (y * (z - x))) / z;
end
code[x_, y_, z_] := N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}

\\
\frac{x + y \cdot \left(z - x\right)}{z}
\end{array}

Alternative 1: 98.4% accurate, 0.7× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := y \cdot \left(1 - \frac{x}{z}\right)\\ \mathbf{if}\;y \leq 4 \cdot 10^{-188}:\\ \;\;\;\;\frac{x}{z} + t_0\\ \mathbf{elif}\;y \leq 200000:\\ \;\;\;\;\frac{x + y \cdot \left(z - x\right)}{z}\\ \mathbf{else}:\\ \;\;\;\;t_0\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (* y (- 1.0 (/ x z)))))
   (if (<= y 4e-188)
     (+ (/ x z) t_0)
     (if (<= y 200000.0) (/ (+ x (* y (- z x))) z) t_0))))
double code(double x, double y, double z) {
	double t_0 = y * (1.0 - (x / z));
	double tmp;
	if (y <= 4e-188) {
		tmp = (x / z) + t_0;
	} else if (y <= 200000.0) {
		tmp = (x + (y * (z - x))) / z;
	} else {
		tmp = t_0;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: tmp
    t_0 = y * (1.0d0 - (x / z))
    if (y <= 4d-188) then
        tmp = (x / z) + t_0
    else if (y <= 200000.0d0) then
        tmp = (x + (y * (z - x))) / z
    else
        tmp = t_0
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = y * (1.0 - (x / z));
	double tmp;
	if (y <= 4e-188) {
		tmp = (x / z) + t_0;
	} else if (y <= 200000.0) {
		tmp = (x + (y * (z - x))) / z;
	} else {
		tmp = t_0;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = y * (1.0 - (x / z))
	tmp = 0
	if y <= 4e-188:
		tmp = (x / z) + t_0
	elif y <= 200000.0:
		tmp = (x + (y * (z - x))) / z
	else:
		tmp = t_0
	return tmp
function code(x, y, z)
	t_0 = Float64(y * Float64(1.0 - Float64(x / z)))
	tmp = 0.0
	if (y <= 4e-188)
		tmp = Float64(Float64(x / z) + t_0);
	elseif (y <= 200000.0)
		tmp = Float64(Float64(x + Float64(y * Float64(z - x))) / z);
	else
		tmp = t_0;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = y * (1.0 - (x / z));
	tmp = 0.0;
	if (y <= 4e-188)
		tmp = (x / z) + t_0;
	elseif (y <= 200000.0)
		tmp = (x + (y * (z - x))) / z;
	else
		tmp = t_0;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(1.0 - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, 4e-188], N[(N[(x / z), $MachinePrecision] + t$95$0), $MachinePrecision], If[LessEqual[y, 200000.0], N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], t$95$0]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := y \cdot \left(1 - \frac{x}{z}\right)\\
\mathbf{if}\;y \leq 4 \cdot 10^{-188}:\\
\;\;\;\;\frac{x}{z} + t_0\\

\mathbf{elif}\;y \leq 200000:\\
\;\;\;\;\frac{x + y \cdot \left(z - x\right)}{z}\\

\mathbf{else}:\\
\;\;\;\;t_0\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if y < 3.9999999999999998e-188

    1. Initial program 89.1%

      \[\frac{x + y \cdot \left(z - x\right)}{z} \]
    2. Taylor expanded in y around 0 100.0%

      \[\leadsto \color{blue}{y \cdot \left(1 - \frac{x}{z}\right) + \frac{x}{z}} \]

    if 3.9999999999999998e-188 < y < 2e5

    1. Initial program 100.0%

      \[\frac{x + y \cdot \left(z - x\right)}{z} \]

    if 2e5 < y

    1. Initial program 75.7%

      \[\frac{x + y \cdot \left(z - x\right)}{z} \]
    2. Taylor expanded in x around 0 96.9%

      \[\leadsto \color{blue}{y + x \cdot \left(-1 \cdot \frac{y}{z} + \frac{1}{z}\right)} \]
    3. Taylor expanded in y around inf 100.0%

      \[\leadsto \color{blue}{y \cdot \left(1 + -1 \cdot \frac{x}{z}\right)} \]
    4. Step-by-step derivation
      1. mul-1-neg100.0%

        \[\leadsto y \cdot \left(1 + \color{blue}{\left(-\frac{x}{z}\right)}\right) \]
      2. unsub-neg100.0%

        \[\leadsto y \cdot \color{blue}{\left(1 - \frac{x}{z}\right)} \]
    5. Simplified100.0%

      \[\leadsto \color{blue}{y \cdot \left(1 - \frac{x}{z}\right)} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification100.0%

    \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq 4 \cdot 10^{-188}:\\ \;\;\;\;\frac{x}{z} + y \cdot \left(1 - \frac{x}{z}\right)\\ \mathbf{elif}\;y \leq 200000:\\ \;\;\;\;\frac{x + y \cdot \left(z - x\right)}{z}\\ \mathbf{else}:\\ \;\;\;\;y \cdot \left(1 - \frac{x}{z}\right)\\ \end{array} \]

Alternative 2: 99.7% accurate, 0.7× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -3.5 \cdot 10^{+38} \lor \neg \left(y \leq 200000\right):\\ \;\;\;\;y \cdot \left(1 - \frac{x}{z}\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{x + y \cdot \left(z - x\right)}{z}\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (or (<= y -3.5e+38) (not (<= y 200000.0)))
   (* y (- 1.0 (/ x z)))
   (/ (+ x (* y (- z x))) z)))
double code(double x, double y, double z) {
	double tmp;
	if ((y <= -3.5e+38) || !(y <= 200000.0)) {
		tmp = y * (1.0 - (x / z));
	} else {
		tmp = (x + (y * (z - x))) / z;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if ((y <= (-3.5d+38)) .or. (.not. (y <= 200000.0d0))) then
        tmp = y * (1.0d0 - (x / z))
    else
        tmp = (x + (y * (z - x))) / z
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if ((y <= -3.5e+38) || !(y <= 200000.0)) {
		tmp = y * (1.0 - (x / z));
	} else {
		tmp = (x + (y * (z - x))) / z;
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if (y <= -3.5e+38) or not (y <= 200000.0):
		tmp = y * (1.0 - (x / z))
	else:
		tmp = (x + (y * (z - x))) / z
	return tmp
function code(x, y, z)
	tmp = 0.0
	if ((y <= -3.5e+38) || !(y <= 200000.0))
		tmp = Float64(y * Float64(1.0 - Float64(x / z)));
	else
		tmp = Float64(Float64(x + Float64(y * Float64(z - x))) / z);
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if ((y <= -3.5e+38) || ~((y <= 200000.0)))
		tmp = y * (1.0 - (x / z));
	else
		tmp = (x + (y * (z - x))) / z;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[Or[LessEqual[y, -3.5e+38], N[Not[LessEqual[y, 200000.0]], $MachinePrecision]], N[(y * N[(1.0 - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.5 \cdot 10^{+38} \lor \neg \left(y \leq 200000\right):\\
\;\;\;\;y \cdot \left(1 - \frac{x}{z}\right)\\

\mathbf{else}:\\
\;\;\;\;\frac{x + y \cdot \left(z - x\right)}{z}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if y < -3.50000000000000002e38 or 2e5 < y

    1. Initial program 73.3%

      \[\frac{x + y \cdot \left(z - x\right)}{z} \]
    2. Taylor expanded in x around 0 95.9%

      \[\leadsto \color{blue}{y + x \cdot \left(-1 \cdot \frac{y}{z} + \frac{1}{z}\right)} \]
    3. Taylor expanded in y around inf 100.0%

      \[\leadsto \color{blue}{y \cdot \left(1 + -1 \cdot \frac{x}{z}\right)} \]
    4. Step-by-step derivation
      1. mul-1-neg100.0%

        \[\leadsto y \cdot \left(1 + \color{blue}{\left(-\frac{x}{z}\right)}\right) \]
      2. unsub-neg100.0%

        \[\leadsto y \cdot \color{blue}{\left(1 - \frac{x}{z}\right)} \]
    5. Simplified100.0%

      \[\leadsto \color{blue}{y \cdot \left(1 - \frac{x}{z}\right)} \]

    if -3.50000000000000002e38 < y < 2e5

    1. Initial program 100.0%

      \[\frac{x + y \cdot \left(z - x\right)}{z} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification100.0%

    \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -3.5 \cdot 10^{+38} \lor \neg \left(y \leq 200000\right):\\ \;\;\;\;y \cdot \left(1 - \frac{x}{z}\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{x + y \cdot \left(z - x\right)}{z}\\ \end{array} \]

Alternative 3: 81.6% accurate, 0.7× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq 1:\\ \;\;\;\;y + \frac{x}{z}\\ \mathbf{elif}\;y \leq 5.1 \cdot 10^{+244} \lor \neg \left(y \leq 2.3 \cdot 10^{+283}\right):\\ \;\;\;\;y - \frac{x}{z}\\ \mathbf{else}:\\ \;\;\;\;y \cdot \frac{-x}{z}\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (<= y 1.0)
   (+ y (/ x z))
   (if (or (<= y 5.1e+244) (not (<= y 2.3e+283)))
     (- y (/ x z))
     (* y (/ (- x) z)))))
double code(double x, double y, double z) {
	double tmp;
	if (y <= 1.0) {
		tmp = y + (x / z);
	} else if ((y <= 5.1e+244) || !(y <= 2.3e+283)) {
		tmp = y - (x / z);
	} else {
		tmp = y * (-x / z);
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if (y <= 1.0d0) then
        tmp = y + (x / z)
    else if ((y <= 5.1d+244) .or. (.not. (y <= 2.3d+283))) then
        tmp = y - (x / z)
    else
        tmp = y * (-x / z)
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if (y <= 1.0) {
		tmp = y + (x / z);
	} else if ((y <= 5.1e+244) || !(y <= 2.3e+283)) {
		tmp = y - (x / z);
	} else {
		tmp = y * (-x / z);
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if y <= 1.0:
		tmp = y + (x / z)
	elif (y <= 5.1e+244) or not (y <= 2.3e+283):
		tmp = y - (x / z)
	else:
		tmp = y * (-x / z)
	return tmp
function code(x, y, z)
	tmp = 0.0
	if (y <= 1.0)
		tmp = Float64(y + Float64(x / z));
	elseif ((y <= 5.1e+244) || !(y <= 2.3e+283))
		tmp = Float64(y - Float64(x / z));
	else
		tmp = Float64(y * Float64(Float64(-x) / z));
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if (y <= 1.0)
		tmp = y + (x / z);
	elseif ((y <= 5.1e+244) || ~((y <= 2.3e+283)))
		tmp = y - (x / z);
	else
		tmp = y * (-x / z);
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[LessEqual[y, 1.0], N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[y, 5.1e+244], N[Not[LessEqual[y, 2.3e+283]], $MachinePrecision]], N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision], N[(y * N[((-x) / z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;y \leq 1:\\
\;\;\;\;y + \frac{x}{z}\\

\mathbf{elif}\;y \leq 5.1 \cdot 10^{+244} \lor \neg \left(y \leq 2.3 \cdot 10^{+283}\right):\\
\;\;\;\;y - \frac{x}{z}\\

\mathbf{else}:\\
\;\;\;\;y \cdot \frac{-x}{z}\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if y < 1

    1. Initial program 91.2%

      \[\frac{x + y \cdot \left(z - x\right)}{z} \]
    2. Taylor expanded in x around 0 98.3%

      \[\leadsto \color{blue}{y + x \cdot \left(-1 \cdot \frac{y}{z} + \frac{1}{z}\right)} \]
    3. Taylor expanded in y around 0 91.0%

      \[\leadsto y + \color{blue}{\frac{x}{z}} \]

    if 1 < y < 5.09999999999999985e244 or 2.3000000000000002e283 < y

    1. Initial program 73.7%

      \[\frac{x + y \cdot \left(z - x\right)}{z} \]
    2. Taylor expanded in x around 0 96.7%

      \[\leadsto \color{blue}{y + x \cdot \left(-1 \cdot \frac{y}{z} + \frac{1}{z}\right)} \]
    3. Taylor expanded in y around 0 45.2%

      \[\leadsto y + \color{blue}{\frac{x}{z}} \]
    4. Step-by-step derivation
      1. frac-2neg45.2%

        \[\leadsto y + \color{blue}{\frac{-x}{-z}} \]
      2. add-sqr-sqrt26.8%

        \[\leadsto y + \frac{-x}{\color{blue}{\sqrt{-z} \cdot \sqrt{-z}}} \]
      3. sqrt-unprod59.1%

        \[\leadsto y + \frac{-x}{\color{blue}{\sqrt{\left(-z\right) \cdot \left(-z\right)}}} \]
      4. sqr-neg59.1%

        \[\leadsto y + \frac{-x}{\sqrt{\color{blue}{z \cdot z}}} \]
      5. sqrt-unprod32.2%

        \[\leadsto y + \frac{-x}{\color{blue}{\sqrt{z} \cdot \sqrt{z}}} \]
      6. add-sqr-sqrt74.4%

        \[\leadsto y + \frac{-x}{\color{blue}{z}} \]
      7. distribute-neg-frac74.4%

        \[\leadsto y + \color{blue}{\left(-\frac{x}{z}\right)} \]
      8. sub-neg74.4%

        \[\leadsto \color{blue}{y - \frac{x}{z}} \]
    5. Applied egg-rr74.4%

      \[\leadsto \color{blue}{y - \frac{x}{z}} \]

    if 5.09999999999999985e244 < y < 2.3000000000000002e283

    1. Initial program 100.0%

      \[\frac{x + y \cdot \left(z - x\right)}{z} \]
    2. Taylor expanded in y around inf 100.0%

      \[\leadsto \color{blue}{\frac{y \cdot \left(z - x\right)}{z}} \]
    3. Step-by-step derivation
      1. associate-/l*100.0%

        \[\leadsto \color{blue}{\frac{y}{\frac{z}{z - x}}} \]
    4. Simplified100.0%

      \[\leadsto \color{blue}{\frac{y}{\frac{z}{z - x}}} \]
    5. Taylor expanded in z around 0 100.0%

      \[\leadsto \frac{y}{\color{blue}{-1 \cdot \frac{z}{x}}} \]
    6. Step-by-step derivation
      1. associate-*r/100.0%

        \[\leadsto \frac{y}{\color{blue}{\frac{-1 \cdot z}{x}}} \]
      2. neg-mul-1100.0%

        \[\leadsto \frac{y}{\frac{\color{blue}{-z}}{x}} \]
    7. Simplified100.0%

      \[\leadsto \frac{y}{\color{blue}{\frac{-z}{x}}} \]
    8. Step-by-step derivation
      1. frac-2neg100.0%

        \[\leadsto \color{blue}{\frac{-y}{-\frac{-z}{x}}} \]
      2. distribute-frac-neg100.0%

        \[\leadsto \frac{-y}{-\color{blue}{\left(-\frac{z}{x}\right)}} \]
      3. remove-double-neg100.0%

        \[\leadsto \frac{-y}{\color{blue}{\frac{z}{x}}} \]
      4. distribute-frac-neg100.0%

        \[\leadsto \color{blue}{-\frac{y}{\frac{z}{x}}} \]
      5. un-div-inv100.0%

        \[\leadsto -\color{blue}{y \cdot \frac{1}{\frac{z}{x}}} \]
      6. clear-num100.0%

        \[\leadsto -y \cdot \color{blue}{\frac{x}{z}} \]
    9. Applied egg-rr100.0%

      \[\leadsto \color{blue}{-y \cdot \frac{x}{z}} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification87.3%

    \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq 1:\\ \;\;\;\;y + \frac{x}{z}\\ \mathbf{elif}\;y \leq 5.1 \cdot 10^{+244} \lor \neg \left(y \leq 2.3 \cdot 10^{+283}\right):\\ \;\;\;\;y - \frac{x}{z}\\ \mathbf{else}:\\ \;\;\;\;y \cdot \frac{-x}{z}\\ \end{array} \]

Alternative 4: 98.7% accurate, 0.8× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -3.5 \cdot 10^{+27} \lor \neg \left(y \leq 1\right):\\ \;\;\;\;y \cdot \left(1 - \frac{x}{z}\right)\\ \mathbf{else}:\\ \;\;\;\;y + \frac{x}{z}\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (or (<= y -3.5e+27) (not (<= y 1.0)))
   (* y (- 1.0 (/ x z)))
   (+ y (/ x z))))
double code(double x, double y, double z) {
	double tmp;
	if ((y <= -3.5e+27) || !(y <= 1.0)) {
		tmp = y * (1.0 - (x / z));
	} else {
		tmp = y + (x / z);
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if ((y <= (-3.5d+27)) .or. (.not. (y <= 1.0d0))) then
        tmp = y * (1.0d0 - (x / z))
    else
        tmp = y + (x / z)
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if ((y <= -3.5e+27) || !(y <= 1.0)) {
		tmp = y * (1.0 - (x / z));
	} else {
		tmp = y + (x / z);
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if (y <= -3.5e+27) or not (y <= 1.0):
		tmp = y * (1.0 - (x / z))
	else:
		tmp = y + (x / z)
	return tmp
function code(x, y, z)
	tmp = 0.0
	if ((y <= -3.5e+27) || !(y <= 1.0))
		tmp = Float64(y * Float64(1.0 - Float64(x / z)));
	else
		tmp = Float64(y + Float64(x / z));
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if ((y <= -3.5e+27) || ~((y <= 1.0)))
		tmp = y * (1.0 - (x / z));
	else
		tmp = y + (x / z);
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[Or[LessEqual[y, -3.5e+27], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(y * N[(1.0 - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.5 \cdot 10^{+27} \lor \neg \left(y \leq 1\right):\\
\;\;\;\;y \cdot \left(1 - \frac{x}{z}\right)\\

\mathbf{else}:\\
\;\;\;\;y + \frac{x}{z}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if y < -3.5000000000000002e27 or 1 < y

    1. Initial program 73.7%

      \[\frac{x + y \cdot \left(z - x\right)}{z} \]
    2. Taylor expanded in x around 0 96.0%

      \[\leadsto \color{blue}{y + x \cdot \left(-1 \cdot \frac{y}{z} + \frac{1}{z}\right)} \]
    3. Taylor expanded in y around inf 99.9%

      \[\leadsto \color{blue}{y \cdot \left(1 + -1 \cdot \frac{x}{z}\right)} \]
    4. Step-by-step derivation
      1. mul-1-neg99.9%

        \[\leadsto y \cdot \left(1 + \color{blue}{\left(-\frac{x}{z}\right)}\right) \]
      2. unsub-neg99.9%

        \[\leadsto y \cdot \color{blue}{\left(1 - \frac{x}{z}\right)} \]
    5. Simplified99.9%

      \[\leadsto \color{blue}{y \cdot \left(1 - \frac{x}{z}\right)} \]

    if -3.5000000000000002e27 < y < 1

    1. Initial program 100.0%

      \[\frac{x + y \cdot \left(z - x\right)}{z} \]
    2. Taylor expanded in x around 0 99.8%

      \[\leadsto \color{blue}{y + x \cdot \left(-1 \cdot \frac{y}{z} + \frac{1}{z}\right)} \]
    3. Taylor expanded in y around 0 98.6%

      \[\leadsto y + \color{blue}{\frac{x}{z}} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification99.3%

    \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -3.5 \cdot 10^{+27} \lor \neg \left(y \leq 1\right):\\ \;\;\;\;y \cdot \left(1 - \frac{x}{z}\right)\\ \mathbf{else}:\\ \;\;\;\;y + \frac{x}{z}\\ \end{array} \]

Alternative 5: 96.0% accurate, 0.8× speedup?

\[\begin{array}{l} \\ y + x \cdot \left(\frac{1}{z} - \frac{y}{z}\right) \end{array} \]
(FPCore (x y z) :precision binary64 (+ y (* x (- (/ 1.0 z) (/ y z)))))
double code(double x, double y, double z) {
	return y + (x * ((1.0 / z) - (y / z)));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = y + (x * ((1.0d0 / z) - (y / z)))
end function
public static double code(double x, double y, double z) {
	return y + (x * ((1.0 / z) - (y / z)));
}
def code(x, y, z):
	return y + (x * ((1.0 / z) - (y / z)))
function code(x, y, z)
	return Float64(y + Float64(x * Float64(Float64(1.0 / z) - Float64(y / z))))
end
function tmp = code(x, y, z)
	tmp = y + (x * ((1.0 / z) - (y / z)));
end
code[x_, y_, z_] := N[(y + N[(x * N[(N[(1.0 / z), $MachinePrecision] - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
y + x \cdot \left(\frac{1}{z} - \frac{y}{z}\right)
\end{array}
Derivation
  1. Initial program 87.2%

    \[\frac{x + y \cdot \left(z - x\right)}{z} \]
  2. Taylor expanded in x around 0 98.0%

    \[\leadsto \color{blue}{y + x \cdot \left(-1 \cdot \frac{y}{z} + \frac{1}{z}\right)} \]
  3. Final simplification98.0%

    \[\leadsto y + x \cdot \left(\frac{1}{z} - \frac{y}{z}\right) \]

Alternative 6: 61.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -4.8 \cdot 10^{+69} \lor \neg \left(y \leq 1.5 \cdot 10^{-15}\right):\\ \;\;\;\;z \cdot \frac{y}{z}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z}\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (or (<= y -4.8e+69) (not (<= y 1.5e-15))) (* z (/ y z)) (/ x z)))
double code(double x, double y, double z) {
	double tmp;
	if ((y <= -4.8e+69) || !(y <= 1.5e-15)) {
		tmp = z * (y / z);
	} else {
		tmp = x / z;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if ((y <= (-4.8d+69)) .or. (.not. (y <= 1.5d-15))) then
        tmp = z * (y / z)
    else
        tmp = x / z
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if ((y <= -4.8e+69) || !(y <= 1.5e-15)) {
		tmp = z * (y / z);
	} else {
		tmp = x / z;
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if (y <= -4.8e+69) or not (y <= 1.5e-15):
		tmp = z * (y / z)
	else:
		tmp = x / z
	return tmp
function code(x, y, z)
	tmp = 0.0
	if ((y <= -4.8e+69) || !(y <= 1.5e-15))
		tmp = Float64(z * Float64(y / z));
	else
		tmp = Float64(x / z);
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if ((y <= -4.8e+69) || ~((y <= 1.5e-15)))
		tmp = z * (y / z);
	else
		tmp = x / z;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[Or[LessEqual[y, -4.8e+69], N[Not[LessEqual[y, 1.5e-15]], $MachinePrecision]], N[(z * N[(y / z), $MachinePrecision]), $MachinePrecision], N[(x / z), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.8 \cdot 10^{+69} \lor \neg \left(y \leq 1.5 \cdot 10^{-15}\right):\\
\;\;\;\;z \cdot \frac{y}{z}\\

\mathbf{else}:\\
\;\;\;\;\frac{x}{z}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if y < -4.8000000000000003e69 or 1.5e-15 < y

    1. Initial program 73.4%

      \[\frac{x + y \cdot \left(z - x\right)}{z} \]
    2. Taylor expanded in x around 0 28.9%

      \[\leadsto \frac{\color{blue}{y \cdot z}}{z} \]
    3. Step-by-step derivation
      1. associate-/l*50.5%

        \[\leadsto \color{blue}{\frac{y}{\frac{z}{z}}} \]
      2. associate-/r/55.2%

        \[\leadsto \color{blue}{\frac{y}{z} \cdot z} \]
    4. Applied egg-rr55.2%

      \[\leadsto \color{blue}{\frac{y}{z} \cdot z} \]

    if -4.8000000000000003e69 < y < 1.5e-15

    1. Initial program 99.2%

      \[\frac{x + y \cdot \left(z - x\right)}{z} \]
    2. Taylor expanded in y around 0 73.7%

      \[\leadsto \color{blue}{\frac{x}{z}} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification65.1%

    \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -4.8 \cdot 10^{+69} \lor \neg \left(y \leq 1.5 \cdot 10^{-15}\right):\\ \;\;\;\;z \cdot \frac{y}{z}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z}\\ \end{array} \]

Alternative 7: 78.1% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq 7.2 \cdot 10^{+20}:\\ \;\;\;\;y + \frac{x}{z}\\ \mathbf{elif}\;y \leq 2.45 \cdot 10^{+79}:\\ \;\;\;\;\frac{-x}{z}\\ \mathbf{else}:\\ \;\;\;\;z \cdot \frac{y}{z}\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (<= y 7.2e+20)
   (+ y (/ x z))
   (if (<= y 2.45e+79) (/ (- x) z) (* z (/ y z)))))
double code(double x, double y, double z) {
	double tmp;
	if (y <= 7.2e+20) {
		tmp = y + (x / z);
	} else if (y <= 2.45e+79) {
		tmp = -x / z;
	} else {
		tmp = z * (y / z);
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if (y <= 7.2d+20) then
        tmp = y + (x / z)
    else if (y <= 2.45d+79) then
        tmp = -x / z
    else
        tmp = z * (y / z)
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if (y <= 7.2e+20) {
		tmp = y + (x / z);
	} else if (y <= 2.45e+79) {
		tmp = -x / z;
	} else {
		tmp = z * (y / z);
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if y <= 7.2e+20:
		tmp = y + (x / z)
	elif y <= 2.45e+79:
		tmp = -x / z
	else:
		tmp = z * (y / z)
	return tmp
function code(x, y, z)
	tmp = 0.0
	if (y <= 7.2e+20)
		tmp = Float64(y + Float64(x / z));
	elseif (y <= 2.45e+79)
		tmp = Float64(Float64(-x) / z);
	else
		tmp = Float64(z * Float64(y / z));
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if (y <= 7.2e+20)
		tmp = y + (x / z);
	elseif (y <= 2.45e+79)
		tmp = -x / z;
	else
		tmp = z * (y / z);
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[LessEqual[y, 7.2e+20], N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 2.45e+79], N[((-x) / z), $MachinePrecision], N[(z * N[(y / z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;y \leq 7.2 \cdot 10^{+20}:\\
\;\;\;\;y + \frac{x}{z}\\

\mathbf{elif}\;y \leq 2.45 \cdot 10^{+79}:\\
\;\;\;\;\frac{-x}{z}\\

\mathbf{else}:\\
\;\;\;\;z \cdot \frac{y}{z}\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if y < 7.2e20

    1. Initial program 91.4%

      \[\frac{x + y \cdot \left(z - x\right)}{z} \]
    2. Taylor expanded in x around 0 98.4%

      \[\leadsto \color{blue}{y + x \cdot \left(-1 \cdot \frac{y}{z} + \frac{1}{z}\right)} \]
    3. Taylor expanded in y around 0 90.1%

      \[\leadsto y + \color{blue}{\frac{x}{z}} \]

    if 7.2e20 < y < 2.4499999999999999e79

    1. Initial program 86.2%

      \[\frac{x + y \cdot \left(z - x\right)}{z} \]
    2. Taylor expanded in x around 0 99.8%

      \[\leadsto \color{blue}{y + x \cdot \left(-1 \cdot \frac{y}{z} + \frac{1}{z}\right)} \]
    3. Taylor expanded in y around 0 7.5%

      \[\leadsto y + \color{blue}{\frac{x}{z}} \]
    4. Step-by-step derivation
      1. frac-2neg7.5%

        \[\leadsto y + \color{blue}{\frac{-x}{-z}} \]
      2. add-sqr-sqrt0.3%

        \[\leadsto y + \frac{-x}{\color{blue}{\sqrt{-z} \cdot \sqrt{-z}}} \]
      3. sqrt-unprod36.7%

        \[\leadsto y + \frac{-x}{\color{blue}{\sqrt{\left(-z\right) \cdot \left(-z\right)}}} \]
      4. sqr-neg36.7%

        \[\leadsto y + \frac{-x}{\sqrt{\color{blue}{z \cdot z}}} \]
      5. sqrt-unprod29.7%

        \[\leadsto y + \frac{-x}{\color{blue}{\sqrt{z} \cdot \sqrt{z}}} \]
      6. add-sqr-sqrt53.3%

        \[\leadsto y + \frac{-x}{\color{blue}{z}} \]
      7. distribute-neg-frac53.3%

        \[\leadsto y + \color{blue}{\left(-\frac{x}{z}\right)} \]
      8. sub-neg53.3%

        \[\leadsto \color{blue}{y - \frac{x}{z}} \]
    5. Applied egg-rr53.3%

      \[\leadsto \color{blue}{y - \frac{x}{z}} \]
    6. Taylor expanded in y around 0 47.0%

      \[\leadsto \color{blue}{-1 \cdot \frac{x}{z}} \]
    7. Step-by-step derivation
      1. mul-1-neg47.0%

        \[\leadsto \color{blue}{-\frac{x}{z}} \]
      2. distribute-frac-neg47.0%

        \[\leadsto \color{blue}{\frac{-x}{z}} \]
    8. Simplified47.0%

      \[\leadsto \color{blue}{\frac{-x}{z}} \]

    if 2.4499999999999999e79 < y

    1. Initial program 69.2%

      \[\frac{x + y \cdot \left(z - x\right)}{z} \]
    2. Taylor expanded in x around 0 24.2%

      \[\leadsto \frac{\color{blue}{y \cdot z}}{z} \]
    3. Step-by-step derivation
      1. associate-/l*50.5%

        \[\leadsto \color{blue}{\frac{y}{\frac{z}{z}}} \]
      2. associate-/r/59.0%

        \[\leadsto \color{blue}{\frac{y}{z} \cdot z} \]
    4. Applied egg-rr59.0%

      \[\leadsto \color{blue}{\frac{y}{z} \cdot z} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification82.3%

    \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq 7.2 \cdot 10^{+20}:\\ \;\;\;\;y + \frac{x}{z}\\ \mathbf{elif}\;y \leq 2.45 \cdot 10^{+79}:\\ \;\;\;\;\frac{-x}{z}\\ \mathbf{else}:\\ \;\;\;\;z \cdot \frac{y}{z}\\ \end{array} \]

Alternative 8: 60.0% accurate, 1.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -2.05 \cdot 10^{+68}:\\ \;\;\;\;y\\ \mathbf{elif}\;y \leq 3.3 \cdot 10^{-15}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{else}:\\ \;\;\;\;y\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (<= y -2.05e+68) y (if (<= y 3.3e-15) (/ x z) y)))
double code(double x, double y, double z) {
	double tmp;
	if (y <= -2.05e+68) {
		tmp = y;
	} else if (y <= 3.3e-15) {
		tmp = x / z;
	} else {
		tmp = y;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if (y <= (-2.05d+68)) then
        tmp = y
    else if (y <= 3.3d-15) then
        tmp = x / z
    else
        tmp = y
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if (y <= -2.05e+68) {
		tmp = y;
	} else if (y <= 3.3e-15) {
		tmp = x / z;
	} else {
		tmp = y;
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if y <= -2.05e+68:
		tmp = y
	elif y <= 3.3e-15:
		tmp = x / z
	else:
		tmp = y
	return tmp
function code(x, y, z)
	tmp = 0.0
	if (y <= -2.05e+68)
		tmp = y;
	elseif (y <= 3.3e-15)
		tmp = Float64(x / z);
	else
		tmp = y;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if (y <= -2.05e+68)
		tmp = y;
	elseif (y <= 3.3e-15)
		tmp = x / z;
	else
		tmp = y;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[LessEqual[y, -2.05e+68], y, If[LessEqual[y, 3.3e-15], N[(x / z), $MachinePrecision], y]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.05 \cdot 10^{+68}:\\
\;\;\;\;y\\

\mathbf{elif}\;y \leq 3.3 \cdot 10^{-15}:\\
\;\;\;\;\frac{x}{z}\\

\mathbf{else}:\\
\;\;\;\;y\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if y < -2.05e68 or 3.3e-15 < y

    1. Initial program 73.4%

      \[\frac{x + y \cdot \left(z - x\right)}{z} \]
    2. Taylor expanded in x around 0 50.5%

      \[\leadsto \color{blue}{y} \]

    if -2.05e68 < y < 3.3e-15

    1. Initial program 99.2%

      \[\frac{x + y \cdot \left(z - x\right)}{z} \]
    2. Taylor expanded in y around 0 73.7%

      \[\leadsto \color{blue}{\frac{x}{z}} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification62.9%

    \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -2.05 \cdot 10^{+68}:\\ \;\;\;\;y\\ \mathbf{elif}\;y \leq 3.3 \cdot 10^{-15}:\\ \;\;\;\;\frac{x}{z}\\ \mathbf{else}:\\ \;\;\;\;y\\ \end{array} \]

Alternative 9: 82.3% accurate, 1.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq 1:\\ \;\;\;\;y + \frac{x}{z}\\ \mathbf{else}:\\ \;\;\;\;y - \frac{x}{z}\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (if (<= y 1.0) (+ y (/ x z)) (- y (/ x z))))
double code(double x, double y, double z) {
	double tmp;
	if (y <= 1.0) {
		tmp = y + (x / z);
	} else {
		tmp = y - (x / z);
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if (y <= 1.0d0) then
        tmp = y + (x / z)
    else
        tmp = y - (x / z)
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double tmp;
	if (y <= 1.0) {
		tmp = y + (x / z);
	} else {
		tmp = y - (x / z);
	}
	return tmp;
}
def code(x, y, z):
	tmp = 0
	if y <= 1.0:
		tmp = y + (x / z)
	else:
		tmp = y - (x / z)
	return tmp
function code(x, y, z)
	tmp = 0.0
	if (y <= 1.0)
		tmp = Float64(y + Float64(x / z));
	else
		tmp = Float64(y - Float64(x / z));
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if (y <= 1.0)
		tmp = y + (x / z);
	else
		tmp = y - (x / z);
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := If[LessEqual[y, 1.0], N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision], N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;y \leq 1:\\
\;\;\;\;y + \frac{x}{z}\\

\mathbf{else}:\\
\;\;\;\;y - \frac{x}{z}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if y < 1

    1. Initial program 91.2%

      \[\frac{x + y \cdot \left(z - x\right)}{z} \]
    2. Taylor expanded in x around 0 98.3%

      \[\leadsto \color{blue}{y + x \cdot \left(-1 \cdot \frac{y}{z} + \frac{1}{z}\right)} \]
    3. Taylor expanded in y around 0 91.0%

      \[\leadsto y + \color{blue}{\frac{x}{z}} \]

    if 1 < y

    1. Initial program 75.7%

      \[\frac{x + y \cdot \left(z - x\right)}{z} \]
    2. Taylor expanded in x around 0 96.9%

      \[\leadsto \color{blue}{y + x \cdot \left(-1 \cdot \frac{y}{z} + \frac{1}{z}\right)} \]
    3. Taylor expanded in y around 0 41.9%

      \[\leadsto y + \color{blue}{\frac{x}{z}} \]
    4. Step-by-step derivation
      1. frac-2neg41.9%

        \[\leadsto y + \color{blue}{\frac{-x}{-z}} \]
      2. add-sqr-sqrt24.8%

        \[\leadsto y + \frac{-x}{\color{blue}{\sqrt{-z} \cdot \sqrt{-z}}} \]
      3. sqrt-unprod56.2%

        \[\leadsto y + \frac{-x}{\color{blue}{\sqrt{\left(-z\right) \cdot \left(-z\right)}}} \]
      4. sqr-neg56.2%

        \[\leadsto y + \frac{-x}{\sqrt{\color{blue}{z \cdot z}}} \]
      5. sqrt-unprod29.8%

        \[\leadsto y + \frac{-x}{\color{blue}{\sqrt{z} \cdot \sqrt{z}}} \]
      6. add-sqr-sqrt68.9%

        \[\leadsto y + \frac{-x}{\color{blue}{z}} \]
      7. distribute-neg-frac68.9%

        \[\leadsto y + \color{blue}{\left(-\frac{x}{z}\right)} \]
      8. sub-neg68.9%

        \[\leadsto \color{blue}{y - \frac{x}{z}} \]
    5. Applied egg-rr68.9%

      \[\leadsto \color{blue}{y - \frac{x}{z}} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification85.4%

    \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq 1:\\ \;\;\;\;y + \frac{x}{z}\\ \mathbf{else}:\\ \;\;\;\;y - \frac{x}{z}\\ \end{array} \]

Alternative 10: 41.4% accurate, 9.0× speedup?

\[\begin{array}{l} \\ y \end{array} \]
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
	return y;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = y
end function
public static double code(double x, double y, double z) {
	return y;
}
def code(x, y, z):
	return y
function code(x, y, z)
	return y
end
function tmp = code(x, y, z)
	tmp = y;
end
code[x_, y_, z_] := y
\begin{array}{l}

\\
y
\end{array}
Derivation
  1. Initial program 87.2%

    \[\frac{x + y \cdot \left(z - x\right)}{z} \]
  2. Taylor expanded in x around 0 37.1%

    \[\leadsto \color{blue}{y} \]
  3. Final simplification37.1%

    \[\leadsto y \]

Developer target: 93.5% accurate, 0.8× speedup?

\[\begin{array}{l} \\ \left(y + \frac{x}{z}\right) - \frac{y}{\frac{z}{x}} \end{array} \]
(FPCore (x y z) :precision binary64 (- (+ y (/ x z)) (/ y (/ z x))))
double code(double x, double y, double z) {
	return (y + (x / z)) - (y / (z / x));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (y + (x / z)) - (y / (z / x))
end function
public static double code(double x, double y, double z) {
	return (y + (x / z)) - (y / (z / x));
}
def code(x, y, z):
	return (y + (x / z)) - (y / (z / x))
function code(x, y, z)
	return Float64(Float64(y + Float64(x / z)) - Float64(y / Float64(z / x)))
end
function tmp = code(x, y, z)
	tmp = (y + (x / z)) - (y / (z / x));
end
code[x_, y_, z_] := N[(N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(y + \frac{x}{z}\right) - \frac{y}{\frac{z}{x}}
\end{array}

Reproduce

?
herbie shell --seed 2023318 
(FPCore (x y z)
  :name "Diagrams.Backend.Rasterific:rasterificRadialGradient from diagrams-rasterific-1.3.1.3"
  :precision binary64

  :herbie-target
  (- (+ y (/ x z)) (/ y (/ z x)))

  (/ (+ x (* y (- z x))) z))