
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
NOTE: z and t should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (* z 9.0) t)))
(if (<= t_1 (- INFINITY))
(/ t (/ a (* z -4.5)))
(if (<= t_1 2e+246)
(/ (- (* x y) t_1) (* a 2.0))
(fma (/ x 2.0) (/ y a) (/ (* t -4.5) (/ a z)))))))assert(z < t);
double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = t / (a / (z * -4.5));
} else if (t_1 <= 2e+246) {
tmp = ((x * y) - t_1) / (a * 2.0);
} else {
tmp = fma((x / 2.0), (y / a), ((t * -4.5) / (a / z)));
}
return tmp;
}
z, t = sort([z, t]) function code(x, y, z, t, a) t_1 = Float64(Float64(z * 9.0) * t) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(t / Float64(a / Float64(z * -4.5))); elseif (t_1 <= 2e+246) tmp = Float64(Float64(Float64(x * y) - t_1) / Float64(a * 2.0)); else tmp = fma(Float64(x / 2.0), Float64(y / a), Float64(Float64(t * -4.5) / Float64(a / z))); end return tmp end
NOTE: z and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(t / N[(a / N[(z * -4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+246], N[(N[(N[(x * y), $MachinePrecision] - t$95$1), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(x / 2.0), $MachinePrecision] * N[(y / a), $MachinePrecision] + N[(N[(t * -4.5), $MachinePrecision] / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
t_1 := \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t_1 \leq -\infty:\\
\;\;\;\;\frac{t}{\frac{a}{z \cdot -4.5}}\\
\mathbf{elif}\;t_1 \leq 2 \cdot 10^{+246}:\\
\;\;\;\;\frac{x \cdot y - t_1}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{2}, \frac{y}{a}, \frac{t \cdot -4.5}{\frac{a}{z}}\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 z 9) t) < -inf.0Initial program 68.0%
*-commutative68.0%
*-commutative68.0%
associate-*l*68.0%
Simplified68.0%
Taylor expanded in x around 0 72.8%
associate-*r/72.8%
*-commutative72.8%
associate-*l*72.8%
*-commutative72.8%
associate-/l*95.2%
*-commutative95.2%
Applied egg-rr95.2%
if -inf.0 < (*.f64 (*.f64 z 9) t) < 2.00000000000000014e246Initial program 98.7%
if 2.00000000000000014e246 < (*.f64 (*.f64 z 9) t) Initial program 64.1%
*-commutative64.1%
*-commutative64.1%
associate-*l*64.1%
Simplified64.1%
div-sub60.6%
sub-neg60.6%
*-commutative60.6%
times-frac60.7%
div-inv60.7%
associate-*r*60.7%
*-commutative60.7%
associate-*l*60.7%
*-commutative60.7%
associate-/r*60.7%
metadata-eval60.7%
Applied egg-rr60.7%
fma-def64.1%
associate-*r/64.1%
distribute-neg-frac64.1%
*-commutative64.1%
associate-*l*64.1%
distribute-rgt-neg-in64.1%
metadata-eval64.1%
metadata-eval64.1%
associate-*l/64.1%
*-commutative64.1%
associate-/l*99.7%
associate-*l/99.9%
Simplified99.9%
Final simplification98.5%
NOTE: z and t should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (* z 9.0) t)))
(if (<= t_1 (- INFINITY))
(/ t (/ a (* z -4.5)))
(if (<= t_1 2e+260)
(/ (- (* x y) t_1) (* a 2.0))
(/ (* t -4.5) (/ a z))))))assert(z < t);
double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = t / (a / (z * -4.5));
} else if (t_1 <= 2e+260) {
tmp = ((x * y) - t_1) / (a * 2.0);
} else {
tmp = (t * -4.5) / (a / z);
}
return tmp;
}
assert z < t;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = t / (a / (z * -4.5));
} else if (t_1 <= 2e+260) {
tmp = ((x * y) - t_1) / (a * 2.0);
} else {
tmp = (t * -4.5) / (a / z);
}
return tmp;
}
[z, t] = sort([z, t]) def code(x, y, z, t, a): t_1 = (z * 9.0) * t tmp = 0 if t_1 <= -math.inf: tmp = t / (a / (z * -4.5)) elif t_1 <= 2e+260: tmp = ((x * y) - t_1) / (a * 2.0) else: tmp = (t * -4.5) / (a / z) return tmp
z, t = sort([z, t]) function code(x, y, z, t, a) t_1 = Float64(Float64(z * 9.0) * t) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(t / Float64(a / Float64(z * -4.5))); elseif (t_1 <= 2e+260) tmp = Float64(Float64(Float64(x * y) - t_1) / Float64(a * 2.0)); else tmp = Float64(Float64(t * -4.5) / Float64(a / z)); end return tmp end
z, t = num2cell(sort([z, t])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (z * 9.0) * t;
tmp = 0.0;
if (t_1 <= -Inf)
tmp = t / (a / (z * -4.5));
elseif (t_1 <= 2e+260)
tmp = ((x * y) - t_1) / (a * 2.0);
else
tmp = (t * -4.5) / (a / z);
end
tmp_2 = tmp;
end
NOTE: z and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(t / N[(a / N[(z * -4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+260], N[(N[(N[(x * y), $MachinePrecision] - t$95$1), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(t * -4.5), $MachinePrecision] / N[(a / z), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
t_1 := \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t_1 \leq -\infty:\\
\;\;\;\;\frac{t}{\frac{a}{z \cdot -4.5}}\\
\mathbf{elif}\;t_1 \leq 2 \cdot 10^{+260}:\\
\;\;\;\;\frac{x \cdot y - t_1}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{t \cdot -4.5}{\frac{a}{z}}\\
\end{array}
\end{array}
if (*.f64 (*.f64 z 9) t) < -inf.0Initial program 68.0%
*-commutative68.0%
*-commutative68.0%
associate-*l*68.0%
Simplified68.0%
Taylor expanded in x around 0 72.8%
associate-*r/72.8%
*-commutative72.8%
associate-*l*72.8%
*-commutative72.8%
associate-/l*95.2%
*-commutative95.2%
Applied egg-rr95.2%
if -inf.0 < (*.f64 (*.f64 z 9) t) < 2.00000000000000013e260Initial program 98.7%
if 2.00000000000000013e260 < (*.f64 (*.f64 z 9) t) Initial program 61.5%
*-commutative61.5%
*-commutative61.5%
associate-*l*61.5%
Simplified61.5%
Taylor expanded in x around 0 61.5%
*-commutative61.5%
associate-/l*99.7%
associate-*l/99.9%
Simplified99.9%
Final simplification98.5%
NOTE: z and t should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(if (or (<= y -9.8e-61)
(not (or (<= y 2.1e-85) (and (not (<= y 1e-56)) (<= y 8.5e+31)))))
(* 0.5 (* x (/ y a)))
(* -4.5 (/ (* z t) a))))assert(z < t);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y <= -9.8e-61) || !((y <= 2.1e-85) || (!(y <= 1e-56) && (y <= 8.5e+31)))) {
tmp = 0.5 * (x * (y / a));
} else {
tmp = -4.5 * ((z * t) / a);
}
return tmp;
}
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((y <= (-9.8d-61)) .or. (.not. (y <= 2.1d-85) .or. (.not. (y <= 1d-56)) .and. (y <= 8.5d+31))) then
tmp = 0.5d0 * (x * (y / a))
else
tmp = (-4.5d0) * ((z * t) / a)
end if
code = tmp
end function
assert z < t;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y <= -9.8e-61) || !((y <= 2.1e-85) || (!(y <= 1e-56) && (y <= 8.5e+31)))) {
tmp = 0.5 * (x * (y / a));
} else {
tmp = -4.5 * ((z * t) / a);
}
return tmp;
}
[z, t] = sort([z, t]) def code(x, y, z, t, a): tmp = 0 if (y <= -9.8e-61) or not ((y <= 2.1e-85) or (not (y <= 1e-56) and (y <= 8.5e+31))): tmp = 0.5 * (x * (y / a)) else: tmp = -4.5 * ((z * t) / a) return tmp
z, t = sort([z, t]) function code(x, y, z, t, a) tmp = 0.0 if ((y <= -9.8e-61) || !((y <= 2.1e-85) || (!(y <= 1e-56) && (y <= 8.5e+31)))) tmp = Float64(0.5 * Float64(x * Float64(y / a))); else tmp = Float64(-4.5 * Float64(Float64(z * t) / a)); end return tmp end
z, t = num2cell(sort([z, t])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((y <= -9.8e-61) || ~(((y <= 2.1e-85) || (~((y <= 1e-56)) && (y <= 8.5e+31)))))
tmp = 0.5 * (x * (y / a));
else
tmp = -4.5 * ((z * t) / a);
end
tmp_2 = tmp;
end
NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[y, -9.8e-61], N[Not[Or[LessEqual[y, 2.1e-85], And[N[Not[LessEqual[y, 1e-56]], $MachinePrecision], LessEqual[y, 8.5e+31]]]], $MachinePrecision]], N[(0.5 * N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9.8 \cdot 10^{-61} \lor \neg \left(y \leq 2.1 \cdot 10^{-85} \lor \neg \left(y \leq 10^{-56}\right) \land y \leq 8.5 \cdot 10^{+31}\right):\\
\;\;\;\;0.5 \cdot \left(x \cdot \frac{y}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \frac{z \cdot t}{a}\\
\end{array}
\end{array}
if y < -9.80000000000000004e-61 or 2.1e-85 < y < 1e-56 or 8.49999999999999947e31 < y Initial program 90.7%
*-commutative90.7%
*-commutative90.7%
associate-*l*90.6%
Simplified90.6%
Taylor expanded in x around inf 60.5%
associate-*r/62.7%
Simplified62.7%
if -9.80000000000000004e-61 < y < 2.1e-85 or 1e-56 < y < 8.49999999999999947e31Initial program 94.0%
*-commutative94.0%
*-commutative94.0%
associate-*l*93.3%
Simplified93.3%
Taylor expanded in x around 0 73.8%
Final simplification67.9%
NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= (* x y) -2e+60) (not (<= (* x y) 1e-7))) (/ (* x (* y 0.5)) a) (/ t (/ a (* z -4.5)))))
assert(z < t);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -2e+60) || !((x * y) <= 1e-7)) {
tmp = (x * (y * 0.5)) / a;
} else {
tmp = t / (a / (z * -4.5));
}
return tmp;
}
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (((x * y) <= (-2d+60)) .or. (.not. ((x * y) <= 1d-7))) then
tmp = (x * (y * 0.5d0)) / a
else
tmp = t / (a / (z * (-4.5d0)))
end if
code = tmp
end function
assert z < t;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) <= -2e+60) || !((x * y) <= 1e-7)) {
tmp = (x * (y * 0.5)) / a;
} else {
tmp = t / (a / (z * -4.5));
}
return tmp;
}
[z, t] = sort([z, t]) def code(x, y, z, t, a): tmp = 0 if ((x * y) <= -2e+60) or not ((x * y) <= 1e-7): tmp = (x * (y * 0.5)) / a else: tmp = t / (a / (z * -4.5)) return tmp
z, t = sort([z, t]) function code(x, y, z, t, a) tmp = 0.0 if ((Float64(x * y) <= -2e+60) || !(Float64(x * y) <= 1e-7)) tmp = Float64(Float64(x * Float64(y * 0.5)) / a); else tmp = Float64(t / Float64(a / Float64(z * -4.5))); end return tmp end
z, t = num2cell(sort([z, t])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (((x * y) <= -2e+60) || ~(((x * y) <= 1e-7)))
tmp = (x * (y * 0.5)) / a;
else
tmp = t / (a / (z * -4.5));
end
tmp_2 = tmp;
end
NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -2e+60], N[Not[LessEqual[N[(x * y), $MachinePrecision], 1e-7]], $MachinePrecision]], N[(N[(x * N[(y * 0.5), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(t / N[(a / N[(z * -4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+60} \lor \neg \left(x \cdot y \leq 10^{-7}\right):\\
\;\;\;\;\frac{x \cdot \left(y \cdot 0.5\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{t}{\frac{a}{z \cdot -4.5}}\\
\end{array}
\end{array}
if (*.f64 x y) < -1.9999999999999999e60 or 9.9999999999999995e-8 < (*.f64 x y) Initial program 91.4%
*-commutative91.4%
*-commutative91.4%
associate-*l*90.5%
Simplified90.5%
Taylor expanded in x around inf 74.8%
associate-*r/74.8%
*-commutative74.8%
associate-*r*74.8%
Simplified74.8%
if -1.9999999999999999e60 < (*.f64 x y) < 9.9999999999999995e-8Initial program 93.0%
*-commutative93.0%
*-commutative93.0%
associate-*l*93.0%
Simplified93.0%
Taylor expanded in x around 0 77.8%
associate-*r/77.7%
*-commutative77.7%
associate-*l*77.7%
*-commutative77.7%
associate-/l*77.9%
*-commutative77.9%
Applied egg-rr77.9%
Final simplification76.5%
NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= t -6e+48) (/ (* t -4.5) (/ a z)) (/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))))
assert(z < t);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= -6e+48) {
tmp = (t * -4.5) / (a / z);
} else {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
}
return tmp;
}
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (t <= (-6d+48)) then
tmp = (t * (-4.5d0)) / (a / z)
else
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
end if
code = tmp
end function
assert z < t;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= -6e+48) {
tmp = (t * -4.5) / (a / z);
} else {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
}
return tmp;
}
[z, t] = sort([z, t]) def code(x, y, z, t, a): tmp = 0 if t <= -6e+48: tmp = (t * -4.5) / (a / z) else: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) return tmp
z, t = sort([z, t]) function code(x, y, z, t, a) tmp = 0.0 if (t <= -6e+48) tmp = Float64(Float64(t * -4.5) / Float64(a / z)); else tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); end return tmp end
z, t = num2cell(sort([z, t])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (t <= -6e+48)
tmp = (t * -4.5) / (a / z);
else
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
end
tmp_2 = tmp;
end
NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[t, -6e+48], N[(N[(t * -4.5), $MachinePrecision] / N[(a / z), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;t \leq -6 \cdot 10^{+48}:\\
\;\;\;\;\frac{t \cdot -4.5}{\frac{a}{z}}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\end{array}
\end{array}
if t < -5.9999999999999999e48Initial program 79.9%
*-commutative79.9%
*-commutative79.9%
associate-*l*79.9%
Simplified79.9%
Taylor expanded in x around 0 51.0%
*-commutative51.0%
associate-/l*66.4%
associate-*l/66.5%
Simplified66.5%
if -5.9999999999999999e48 < t Initial program 96.6%
*-commutative96.6%
*-commutative96.6%
associate-*l*96.2%
Simplified96.2%
Final simplification88.4%
NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= x -3.8e+85) (* 0.5 (* y (/ x a))) (if (<= x 3e-26) (* -4.5 (/ (* z t) a)) (* 0.5 (* x (/ y a))))))
assert(z < t);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (x <= -3.8e+85) {
tmp = 0.5 * (y * (x / a));
} else if (x <= 3e-26) {
tmp = -4.5 * ((z * t) / a);
} else {
tmp = 0.5 * (x * (y / a));
}
return tmp;
}
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (x <= (-3.8d+85)) then
tmp = 0.5d0 * (y * (x / a))
else if (x <= 3d-26) then
tmp = (-4.5d0) * ((z * t) / a)
else
tmp = 0.5d0 * (x * (y / a))
end if
code = tmp
end function
assert z < t;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (x <= -3.8e+85) {
tmp = 0.5 * (y * (x / a));
} else if (x <= 3e-26) {
tmp = -4.5 * ((z * t) / a);
} else {
tmp = 0.5 * (x * (y / a));
}
return tmp;
}
[z, t] = sort([z, t]) def code(x, y, z, t, a): tmp = 0 if x <= -3.8e+85: tmp = 0.5 * (y * (x / a)) elif x <= 3e-26: tmp = -4.5 * ((z * t) / a) else: tmp = 0.5 * (x * (y / a)) return tmp
z, t = sort([z, t]) function code(x, y, z, t, a) tmp = 0.0 if (x <= -3.8e+85) tmp = Float64(0.5 * Float64(y * Float64(x / a))); elseif (x <= 3e-26) tmp = Float64(-4.5 * Float64(Float64(z * t) / a)); else tmp = Float64(0.5 * Float64(x * Float64(y / a))); end return tmp end
z, t = num2cell(sort([z, t])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (x <= -3.8e+85)
tmp = 0.5 * (y * (x / a));
elseif (x <= 3e-26)
tmp = -4.5 * ((z * t) / a);
else
tmp = 0.5 * (x * (y / a));
end
tmp_2 = tmp;
end
NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[x, -3.8e+85], N[(0.5 * N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 3e-26], N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \cdot 10^{+85}:\\
\;\;\;\;0.5 \cdot \left(y \cdot \frac{x}{a}\right)\\
\mathbf{elif}\;x \leq 3 \cdot 10^{-26}:\\
\;\;\;\;-4.5 \cdot \frac{z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(x \cdot \frac{y}{a}\right)\\
\end{array}
\end{array}
if x < -3.79999999999999992e85Initial program 91.7%
*-commutative91.7%
*-commutative91.7%
associate-*l*89.8%
Simplified89.8%
Taylor expanded in x around inf 63.6%
associate-/l*59.7%
Simplified59.7%
associate-/r/59.8%
Applied egg-rr59.8%
if -3.79999999999999992e85 < x < 3.00000000000000012e-26Initial program 92.4%
*-commutative92.4%
*-commutative92.4%
associate-*l*92.4%
Simplified92.4%
Taylor expanded in x around 0 67.8%
if 3.00000000000000012e-26 < x Initial program 92.4%
*-commutative92.4%
*-commutative92.4%
associate-*l*92.4%
Simplified92.4%
Taylor expanded in x around inf 65.0%
associate-*r/60.7%
Simplified60.7%
Final simplification64.5%
NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= x -9.5e+49) (* 0.5 (* y (/ x a))) (if (<= x 1.4e-25) (/ t (/ a (* z -4.5))) (* 0.5 (* x (/ y a))))))
assert(z < t);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (x <= -9.5e+49) {
tmp = 0.5 * (y * (x / a));
} else if (x <= 1.4e-25) {
tmp = t / (a / (z * -4.5));
} else {
tmp = 0.5 * (x * (y / a));
}
return tmp;
}
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (x <= (-9.5d+49)) then
tmp = 0.5d0 * (y * (x / a))
else if (x <= 1.4d-25) then
tmp = t / (a / (z * (-4.5d0)))
else
tmp = 0.5d0 * (x * (y / a))
end if
code = tmp
end function
assert z < t;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (x <= -9.5e+49) {
tmp = 0.5 * (y * (x / a));
} else if (x <= 1.4e-25) {
tmp = t / (a / (z * -4.5));
} else {
tmp = 0.5 * (x * (y / a));
}
return tmp;
}
[z, t] = sort([z, t]) def code(x, y, z, t, a): tmp = 0 if x <= -9.5e+49: tmp = 0.5 * (y * (x / a)) elif x <= 1.4e-25: tmp = t / (a / (z * -4.5)) else: tmp = 0.5 * (x * (y / a)) return tmp
z, t = sort([z, t]) function code(x, y, z, t, a) tmp = 0.0 if (x <= -9.5e+49) tmp = Float64(0.5 * Float64(y * Float64(x / a))); elseif (x <= 1.4e-25) tmp = Float64(t / Float64(a / Float64(z * -4.5))); else tmp = Float64(0.5 * Float64(x * Float64(y / a))); end return tmp end
z, t = num2cell(sort([z, t])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (x <= -9.5e+49)
tmp = 0.5 * (y * (x / a));
elseif (x <= 1.4e-25)
tmp = t / (a / (z * -4.5));
else
tmp = 0.5 * (x * (y / a));
end
tmp_2 = tmp;
end
NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[x, -9.5e+49], N[(0.5 * N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.4e-25], N[(t / N[(a / N[(z * -4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9.5 \cdot 10^{+49}:\\
\;\;\;\;0.5 \cdot \left(y \cdot \frac{x}{a}\right)\\
\mathbf{elif}\;x \leq 1.4 \cdot 10^{-25}:\\
\;\;\;\;\frac{t}{\frac{a}{z \cdot -4.5}}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(x \cdot \frac{y}{a}\right)\\
\end{array}
\end{array}
if x < -9.49999999999999969e49Initial program 92.5%
*-commutative92.5%
*-commutative92.5%
associate-*l*90.9%
Simplified90.9%
Taylor expanded in x around inf 62.3%
associate-/l*58.8%
Simplified58.8%
associate-/r/59.0%
Applied egg-rr59.0%
if -9.49999999999999969e49 < x < 1.39999999999999994e-25Initial program 92.1%
*-commutative92.1%
*-commutative92.1%
associate-*l*92.1%
Simplified92.1%
Taylor expanded in x around 0 67.8%
associate-*r/67.8%
*-commutative67.8%
associate-*l*67.8%
*-commutative67.8%
associate-/l*70.3%
*-commutative70.3%
Applied egg-rr70.3%
if 1.39999999999999994e-25 < x Initial program 92.4%
*-commutative92.4%
*-commutative92.4%
associate-*l*92.4%
Simplified92.4%
Taylor expanded in x around inf 65.0%
associate-*r/60.7%
Simplified60.7%
Final simplification65.5%
NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* -4.5 (/ (* z t) a)))
assert(z < t);
double code(double x, double y, double z, double t, double a) {
return -4.5 * ((z * t) / a);
}
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (-4.5d0) * ((z * t) / a)
end function
assert z < t;
public static double code(double x, double y, double z, double t, double a) {
return -4.5 * ((z * t) / a);
}
[z, t] = sort([z, t]) def code(x, y, z, t, a): return -4.5 * ((z * t) / a)
z, t = sort([z, t]) function code(x, y, z, t, a) return Float64(-4.5 * Float64(Float64(z * t) / a)) end
z, t = num2cell(sort([z, t])){:}
function tmp = code(x, y, z, t, a)
tmp = -4.5 * ((z * t) / a);
end
NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
-4.5 \cdot \frac{z \cdot t}{a}
\end{array}
Initial program 92.2%
*-commutative92.2%
*-commutative92.2%
associate-*l*91.9%
Simplified91.9%
Taylor expanded in x around 0 53.7%
Final simplification53.7%
(FPCore (x y z t a)
:precision binary64
(if (< a -2.090464557976709e+86)
(- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z))))
(if (< a 2.144030707833976e+99)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a < (-2.090464557976709d+86)) then
tmp = (0.5d0 * ((y * x) / a)) - (4.5d0 * (t / (a / z)))
else if (a < 2.144030707833976d+99) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = ((y / a) * (x * 0.5d0)) - ((t / a) * (z * 4.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a < -2.090464557976709e+86: tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))) elif a < 2.144030707833976e+99: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a < -2.090464557976709e+86) tmp = Float64(Float64(0.5 * Float64(Float64(y * x) / a)) - Float64(4.5 * Float64(t / Float64(a / z)))); elseif (a < 2.144030707833976e+99) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(y / a) * Float64(x * 0.5)) - Float64(Float64(t / a) * Float64(z * 4.5))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a < -2.090464557976709e+86) tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))); elseif (a < 2.144030707833976e+99) tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0); else tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[a, -2.090464557976709e+86], N[(N[(0.5 * N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] - N[(4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[a, 2.144030707833976e+99], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * N[(z * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a < -2.090464557976709 \cdot 10^{+86}:\\
\;\;\;\;0.5 \cdot \frac{y \cdot x}{a} - 4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;a < 2.144030707833976 \cdot 10^{+99}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot \left(x \cdot 0.5\right) - \frac{t}{a} \cdot \left(z \cdot 4.5\right)\\
\end{array}
\end{array}
herbie shell --seed 2023318
(FPCore (x y z t a)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, I"
:precision binary64
:herbie-target
(if (< a -2.090464557976709e+86) (- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z)))) (if (< a 2.144030707833976e+99) (/ (- (* x y) (* z (* 9.0 t))) (* a 2.0)) (- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5)))))
(/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))