
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(let* ((t_0
(*
2.0
(pow (exp (* 0.25 (- (log (- (- y) z)) (log (/ -1.0 x))))) 2.0))))
(if (<= y -3.7e+55)
t_0
(if (<= y -8.2e-216)
(* 2.0 (sqrt (* (+ y z) x)))
(if (<= y -4.5e-296) t_0 (* 2.0 (* (sqrt (+ y x)) (sqrt z))))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double t_0 = 2.0 * pow(exp((0.25 * (log((-y - z)) - log((-1.0 / x))))), 2.0);
double tmp;
if (y <= -3.7e+55) {
tmp = t_0;
} else if (y <= -8.2e-216) {
tmp = 2.0 * sqrt(((y + z) * x));
} else if (y <= -4.5e-296) {
tmp = t_0;
} else {
tmp = 2.0 * (sqrt((y + x)) * sqrt(z));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = 2.0d0 * (exp((0.25d0 * (log((-y - z)) - log(((-1.0d0) / x))))) ** 2.0d0)
if (y <= (-3.7d+55)) then
tmp = t_0
else if (y <= (-8.2d-216)) then
tmp = 2.0d0 * sqrt(((y + z) * x))
else if (y <= (-4.5d-296)) then
tmp = t_0
else
tmp = 2.0d0 * (sqrt((y + x)) * sqrt(z))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double t_0 = 2.0 * Math.pow(Math.exp((0.25 * (Math.log((-y - z)) - Math.log((-1.0 / x))))), 2.0);
double tmp;
if (y <= -3.7e+55) {
tmp = t_0;
} else if (y <= -8.2e-216) {
tmp = 2.0 * Math.sqrt(((y + z) * x));
} else if (y <= -4.5e-296) {
tmp = t_0;
} else {
tmp = 2.0 * (Math.sqrt((y + x)) * Math.sqrt(z));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): t_0 = 2.0 * math.pow(math.exp((0.25 * (math.log((-y - z)) - math.log((-1.0 / x))))), 2.0) tmp = 0 if y <= -3.7e+55: tmp = t_0 elif y <= -8.2e-216: tmp = 2.0 * math.sqrt(((y + z) * x)) elif y <= -4.5e-296: tmp = t_0 else: tmp = 2.0 * (math.sqrt((y + x)) * math.sqrt(z)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) t_0 = Float64(2.0 * (exp(Float64(0.25 * Float64(log(Float64(Float64(-y) - z)) - log(Float64(-1.0 / x))))) ^ 2.0)) tmp = 0.0 if (y <= -3.7e+55) tmp = t_0; elseif (y <= -8.2e-216) tmp = Float64(2.0 * sqrt(Float64(Float64(y + z) * x))); elseif (y <= -4.5e-296) tmp = t_0; else tmp = Float64(2.0 * Float64(sqrt(Float64(y + x)) * sqrt(z))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
t_0 = 2.0 * (exp((0.25 * (log((-y - z)) - log((-1.0 / x))))) ^ 2.0);
tmp = 0.0;
if (y <= -3.7e+55)
tmp = t_0;
elseif (y <= -8.2e-216)
tmp = 2.0 * sqrt(((y + z) * x));
elseif (y <= -4.5e-296)
tmp = t_0;
else
tmp = 2.0 * (sqrt((y + x)) * sqrt(z));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := Block[{t$95$0 = N[(2.0 * N[Power[N[Exp[N[(0.25 * N[(N[Log[N[((-y) - z), $MachinePrecision]], $MachinePrecision] - N[Log[N[(-1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -3.7e+55], t$95$0, If[LessEqual[y, -8.2e-216], N[(2.0 * N[Sqrt[N[(N[(y + z), $MachinePrecision] * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, -4.5e-296], t$95$0, N[(2.0 * N[(N[Sqrt[N[(y + x), $MachinePrecision]], $MachinePrecision] * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
t_0 := 2 \cdot {\left(e^{0.25 \cdot \left(\log \left(\left(-y\right) - z\right) - \log \left(\frac{-1}{x}\right)\right)}\right)}^{2}\\
\mathbf{if}\;y \leq -3.7 \cdot 10^{+55}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -8.2 \cdot 10^{-216}:\\
\;\;\;\;2 \cdot \sqrt{\left(y + z\right) \cdot x}\\
\mathbf{elif}\;y \leq -4.5 \cdot 10^{-296}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{y + x} \cdot \sqrt{z}\right)\\
\end{array}
\end{array}
if y < -3.7000000000000002e55 or -8.20000000000000047e-216 < y < -4.5000000000000002e-296Initial program 64.6%
+-commutative64.6%
associate-+r+64.6%
*-commutative64.6%
+-commutative64.6%
+-commutative64.6%
*-commutative64.6%
*-commutative64.6%
associate-+l+64.6%
+-commutative64.6%
distribute-lft-out64.6%
*-commutative64.6%
Simplified64.6%
add-sqr-sqrt64.3%
pow264.3%
pow1/264.3%
sqrt-pow164.3%
fma-def64.3%
metadata-eval64.3%
Applied egg-rr64.3%
Taylor expanded in x around -inf 46.7%
if -3.7000000000000002e55 < y < -8.20000000000000047e-216Initial program 82.4%
+-commutative82.4%
associate-+r+82.4%
*-commutative82.4%
+-commutative82.4%
+-commutative82.4%
*-commutative82.4%
*-commutative82.4%
associate-+l+82.4%
+-commutative82.4%
distribute-lft-out82.4%
*-commutative82.4%
Simplified82.4%
Taylor expanded in x around inf 67.1%
if -4.5000000000000002e-296 < y Initial program 69.9%
+-commutative69.9%
associate-+r+69.9%
*-commutative69.9%
+-commutative69.9%
+-commutative69.9%
*-commutative69.9%
*-commutative69.9%
associate-+l+69.9%
+-commutative69.9%
distribute-lft-out69.9%
*-commutative69.9%
Simplified69.9%
Taylor expanded in z around inf 43.6%
+-commutative43.6%
Simplified43.6%
*-commutative43.6%
sqrt-prod47.3%
+-commutative47.3%
Applied egg-rr47.3%
Final simplification51.3%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 6.2e-267) (* 2.0 (sqrt (* (+ y z) x))) (* 2.0 (* (sqrt (+ y x)) (sqrt z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 6.2e-267) {
tmp = 2.0 * sqrt(((y + z) * x));
} else {
tmp = 2.0 * (sqrt((y + x)) * sqrt(z));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 6.2d-267) then
tmp = 2.0d0 * sqrt(((y + z) * x))
else
tmp = 2.0d0 * (sqrt((y + x)) * sqrt(z))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 6.2e-267) {
tmp = 2.0 * Math.sqrt(((y + z) * x));
} else {
tmp = 2.0 * (Math.sqrt((y + x)) * Math.sqrt(z));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 6.2e-267: tmp = 2.0 * math.sqrt(((y + z) * x)) else: tmp = 2.0 * (math.sqrt((y + x)) * math.sqrt(z)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 6.2e-267) tmp = Float64(2.0 * sqrt(Float64(Float64(y + z) * x))); else tmp = Float64(2.0 * Float64(sqrt(Float64(y + x)) * sqrt(z))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 6.2e-267)
tmp = 2.0 * sqrt(((y + z) * x));
else
tmp = 2.0 * (sqrt((y + x)) * sqrt(z));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 6.2e-267], N[(2.0 * N[Sqrt[N[(N[(y + z), $MachinePrecision] * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[N[(y + x), $MachinePrecision]], $MachinePrecision] * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 6.2 \cdot 10^{-267}:\\
\;\;\;\;2 \cdot \sqrt{\left(y + z\right) \cdot x}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{y + x} \cdot \sqrt{z}\right)\\
\end{array}
\end{array}
if y < 6.2000000000000002e-267Initial program 68.8%
+-commutative68.8%
associate-+r+68.8%
*-commutative68.8%
+-commutative68.8%
+-commutative68.8%
*-commutative68.8%
*-commutative68.8%
associate-+l+68.8%
+-commutative68.8%
distribute-lft-out68.8%
*-commutative68.8%
Simplified68.8%
Taylor expanded in x around inf 45.8%
if 6.2000000000000002e-267 < y Initial program 73.7%
+-commutative73.7%
associate-+r+73.7%
*-commutative73.7%
+-commutative73.7%
+-commutative73.7%
*-commutative73.7%
*-commutative73.7%
associate-+l+73.7%
+-commutative73.7%
distribute-lft-out73.8%
*-commutative73.8%
Simplified73.8%
Taylor expanded in z around inf 44.1%
+-commutative44.1%
Simplified44.1%
*-commutative44.1%
sqrt-prod45.2%
+-commutative45.2%
Applied egg-rr45.2%
Final simplification45.5%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 3.6e-260) (* 2.0 (sqrt (+ (* (+ y z) x) (* y z)))) (* 2.0 (* (sqrt z) (sqrt y)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 3.6e-260) {
tmp = 2.0 * sqrt((((y + z) * x) + (y * z)));
} else {
tmp = 2.0 * (sqrt(z) * sqrt(y));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 3.6d-260) then
tmp = 2.0d0 * sqrt((((y + z) * x) + (y * z)))
else
tmp = 2.0d0 * (sqrt(z) * sqrt(y))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 3.6e-260) {
tmp = 2.0 * Math.sqrt((((y + z) * x) + (y * z)));
} else {
tmp = 2.0 * (Math.sqrt(z) * Math.sqrt(y));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 3.6e-260: tmp = 2.0 * math.sqrt((((y + z) * x) + (y * z))) else: tmp = 2.0 * (math.sqrt(z) * math.sqrt(y)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 3.6e-260) tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(y + z) * x) + Float64(y * z)))); else tmp = Float64(2.0 * Float64(sqrt(z) * sqrt(y))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 3.6e-260)
tmp = 2.0 * sqrt((((y + z) * x) + (y * z)));
else
tmp = 2.0 * (sqrt(z) * sqrt(y));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 3.6e-260], N[(2.0 * N[Sqrt[N[(N[(N[(y + z), $MachinePrecision] * x), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[z], $MachinePrecision] * N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 3.6 \cdot 10^{-260}:\\
\;\;\;\;2 \cdot \sqrt{\left(y + z\right) \cdot x + y \cdot z}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{z} \cdot \sqrt{y}\right)\\
\end{array}
\end{array}
if y < 3.6000000000000001e-260Initial program 68.8%
+-commutative68.8%
associate-+r+68.8%
*-commutative68.8%
+-commutative68.8%
+-commutative68.8%
*-commutative68.8%
*-commutative68.8%
associate-+l+68.8%
+-commutative68.8%
distribute-lft-out68.8%
*-commutative68.8%
Simplified68.8%
if 3.6000000000000001e-260 < y Initial program 73.9%
+-commutative73.9%
associate-+r+73.9%
*-commutative73.9%
+-commutative73.9%
+-commutative73.9%
*-commutative73.9%
*-commutative73.9%
associate-+l+73.9%
+-commutative73.9%
distribute-lft-out73.9%
*-commutative73.9%
Simplified73.9%
Taylor expanded in x around 0 25.7%
*-commutative25.7%
sqrt-prod33.7%
Applied egg-rr33.7%
Final simplification53.7%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (* (+ y z) x) (* y z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return 2.0 * sqrt((((y + z) * x) + (y * z)));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((y + z) * x) + (y * z)))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((y + z) * x) + (y * z)));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return 2.0 * math.sqrt((((y + z) * x) + (y * z)))
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(y + z) * x) + Float64(y * z)))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = 2.0 * sqrt((((y + z) * x) + (y * z)));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(y + z), $MachinePrecision] * x), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
2 \cdot \sqrt{\left(y + z\right) \cdot x + y \cdot z}
\end{array}
Initial program 71.0%
+-commutative71.0%
associate-+r+71.0%
*-commutative71.0%
+-commutative71.0%
+-commutative71.0%
*-commutative71.0%
*-commutative71.0%
associate-+l+71.0%
+-commutative71.0%
distribute-lft-out71.0%
*-commutative71.0%
Simplified71.0%
Final simplification71.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -1.16e-287) (* 2.0 (sqrt (* (+ y z) x))) (* 2.0 (sqrt (* y z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -1.16e-287) {
tmp = 2.0 * sqrt(((y + z) * x));
} else {
tmp = 2.0 * sqrt((y * z));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.16d-287)) then
tmp = 2.0d0 * sqrt(((y + z) * x))
else
tmp = 2.0d0 * sqrt((y * z))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.16e-287) {
tmp = 2.0 * Math.sqrt(((y + z) * x));
} else {
tmp = 2.0 * Math.sqrt((y * z));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -1.16e-287: tmp = 2.0 * math.sqrt(((y + z) * x)) else: tmp = 2.0 * math.sqrt((y * z)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -1.16e-287) tmp = Float64(2.0 * sqrt(Float64(Float64(y + z) * x))); else tmp = Float64(2.0 * sqrt(Float64(y * z))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -1.16e-287)
tmp = 2.0 * sqrt(((y + z) * x));
else
tmp = 2.0 * sqrt((y * z));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -1.16e-287], N[(2.0 * N[Sqrt[N[(N[(y + z), $MachinePrecision] * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(y * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.16 \cdot 10^{-287}:\\
\;\;\;\;2 \cdot \sqrt{\left(y + z\right) \cdot x}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot z}\\
\end{array}
\end{array}
if y < -1.16000000000000006e-287Initial program 72.3%
+-commutative72.3%
associate-+r+72.3%
*-commutative72.3%
+-commutative72.3%
+-commutative72.3%
*-commutative72.3%
*-commutative72.3%
associate-+l+72.3%
+-commutative72.3%
distribute-lft-out72.4%
*-commutative72.4%
Simplified72.4%
Taylor expanded in x around inf 46.4%
if -1.16000000000000006e-287 < y Initial program 69.6%
+-commutative69.6%
associate-+r+69.6%
*-commutative69.6%
+-commutative69.6%
+-commutative69.6%
*-commutative69.6%
*-commutative69.6%
associate-+l+69.6%
+-commutative69.6%
distribute-lft-out69.7%
*-commutative69.7%
Simplified69.7%
Taylor expanded in x around 0 22.5%
Final simplification34.3%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -1e-304) (* 2.0 (sqrt (* (+ y z) x))) (* 2.0 (sqrt (* z (+ y x))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -1e-304) {
tmp = 2.0 * sqrt(((y + z) * x));
} else {
tmp = 2.0 * sqrt((z * (y + x)));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1d-304)) then
tmp = 2.0d0 * sqrt(((y + z) * x))
else
tmp = 2.0d0 * sqrt((z * (y + x)))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1e-304) {
tmp = 2.0 * Math.sqrt(((y + z) * x));
} else {
tmp = 2.0 * Math.sqrt((z * (y + x)));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -1e-304: tmp = 2.0 * math.sqrt(((y + z) * x)) else: tmp = 2.0 * math.sqrt((z * (y + x))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -1e-304) tmp = Float64(2.0 * sqrt(Float64(Float64(y + z) * x))); else tmp = Float64(2.0 * sqrt(Float64(z * Float64(y + x)))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -1e-304)
tmp = 2.0 * sqrt(((y + z) * x));
else
tmp = 2.0 * sqrt((z * (y + x)));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -1e-304], N[(2.0 * N[Sqrt[N[(N[(y + z), $MachinePrecision] * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \cdot 10^{-304}:\\
\;\;\;\;2 \cdot \sqrt{\left(y + z\right) \cdot x}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{z \cdot \left(y + x\right)}\\
\end{array}
\end{array}
if y < -9.99999999999999971e-305Initial program 71.7%
+-commutative71.7%
associate-+r+71.7%
*-commutative71.7%
+-commutative71.7%
+-commutative71.7%
*-commutative71.7%
*-commutative71.7%
associate-+l+71.7%
+-commutative71.7%
distribute-lft-out71.8%
*-commutative71.8%
Simplified71.8%
Taylor expanded in x around inf 46.6%
if -9.99999999999999971e-305 < y Initial program 70.2%
+-commutative70.2%
associate-+r+70.2%
*-commutative70.2%
+-commutative70.2%
+-commutative70.2%
*-commutative70.2%
*-commutative70.2%
associate-+l+70.2%
+-commutative70.2%
distribute-lft-out70.2%
*-commutative70.2%
Simplified70.2%
Taylor expanded in z around inf 43.4%
+-commutative43.4%
Simplified43.4%
Final simplification45.1%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -1.16e-287) (* 2.0 (sqrt (* y x))) (* 2.0 (sqrt (* y z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -1.16e-287) {
tmp = 2.0 * sqrt((y * x));
} else {
tmp = 2.0 * sqrt((y * z));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.16d-287)) then
tmp = 2.0d0 * sqrt((y * x))
else
tmp = 2.0d0 * sqrt((y * z))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.16e-287) {
tmp = 2.0 * Math.sqrt((y * x));
} else {
tmp = 2.0 * Math.sqrt((y * z));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -1.16e-287: tmp = 2.0 * math.sqrt((y * x)) else: tmp = 2.0 * math.sqrt((y * z)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -1.16e-287) tmp = Float64(2.0 * sqrt(Float64(y * x))); else tmp = Float64(2.0 * sqrt(Float64(y * z))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -1.16e-287)
tmp = 2.0 * sqrt((y * x));
else
tmp = 2.0 * sqrt((y * z));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -1.16e-287], N[(2.0 * N[Sqrt[N[(y * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(y * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.16 \cdot 10^{-287}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot x}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot z}\\
\end{array}
\end{array}
if y < -1.16000000000000006e-287Initial program 72.3%
+-commutative72.3%
associate-+r+72.3%
*-commutative72.3%
+-commutative72.3%
+-commutative72.3%
*-commutative72.3%
*-commutative72.3%
associate-+l+72.3%
+-commutative72.3%
distribute-lft-out72.4%
*-commutative72.4%
Simplified72.4%
Taylor expanded in z around 0 24.4%
*-commutative24.4%
Simplified24.4%
if -1.16000000000000006e-287 < y Initial program 69.6%
+-commutative69.6%
associate-+r+69.6%
*-commutative69.6%
+-commutative69.6%
+-commutative69.6%
*-commutative69.6%
*-commutative69.6%
associate-+l+69.6%
+-commutative69.6%
distribute-lft-out69.7%
*-commutative69.7%
Simplified69.7%
Taylor expanded in x around 0 22.5%
Final simplification23.4%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* 2.0 (sqrt (* y x))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return 2.0 * sqrt((y * x));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((y * x))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((y * x));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return 2.0 * math.sqrt((y * x))
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(2.0 * sqrt(Float64(y * x))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = 2.0 * sqrt((y * x));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(y * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
2 \cdot \sqrt{y \cdot x}
\end{array}
Initial program 71.0%
+-commutative71.0%
associate-+r+71.0%
*-commutative71.0%
+-commutative71.0%
+-commutative71.0%
*-commutative71.0%
*-commutative71.0%
associate-+l+71.0%
+-commutative71.0%
distribute-lft-out71.0%
*-commutative71.0%
Simplified71.0%
Taylor expanded in z around 0 26.5%
*-commutative26.5%
Simplified26.5%
Final simplification26.5%
(FPCore (x y z)
:precision binary64
(let* ((t_0
(+
(* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z)))
(* (pow z 0.25) (pow y 0.25)))))
(if (< z 7.636950090573675e+176)
(* 2.0 (sqrt (+ (* (+ x y) z) (* x y))))
(* (* t_0 t_0) 2.0))))
double code(double x, double y, double z) {
double t_0 = (0.25 * ((pow(y, -0.75) * (pow(z, -0.75) * x)) * (y + z))) + (pow(z, 0.25) * pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (0.25d0 * (((y ** (-0.75d0)) * ((z ** (-0.75d0)) * x)) * (y + z))) + ((z ** 0.25d0) * (y ** 0.25d0))
if (z < 7.636950090573675d+176) then
tmp = 2.0d0 * sqrt((((x + y) * z) + (x * y)))
else
tmp = (t_0 * t_0) * 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (0.25 * ((Math.pow(y, -0.75) * (Math.pow(z, -0.75) * x)) * (y + z))) + (Math.pow(z, 0.25) * Math.pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * Math.sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
def code(x, y, z): t_0 = (0.25 * ((math.pow(y, -0.75) * (math.pow(z, -0.75) * x)) * (y + z))) + (math.pow(z, 0.25) * math.pow(y, 0.25)) tmp = 0 if z < 7.636950090573675e+176: tmp = 2.0 * math.sqrt((((x + y) * z) + (x * y))) else: tmp = (t_0 * t_0) * 2.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(0.25 * Float64(Float64((y ^ -0.75) * Float64((z ^ -0.75) * x)) * Float64(y + z))) + Float64((z ^ 0.25) * (y ^ 0.25))) tmp = 0.0 if (z < 7.636950090573675e+176) tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(x + y) * z) + Float64(x * y)))); else tmp = Float64(Float64(t_0 * t_0) * 2.0); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (0.25 * (((y ^ -0.75) * ((z ^ -0.75) * x)) * (y + z))) + ((z ^ 0.25) * (y ^ 0.25)); tmp = 0.0; if (z < 7.636950090573675e+176) tmp = 2.0 * sqrt((((x + y) * z) + (x * y))); else tmp = (t_0 * t_0) * 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(0.25 * N[(N[(N[Power[y, -0.75], $MachinePrecision] * N[(N[Power[z, -0.75], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision] * N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Power[z, 0.25], $MachinePrecision] * N[Power[y, 0.25], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, 7.636950090573675e+176], N[(2.0 * N[Sqrt[N[(N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(t$95$0 * t$95$0), $MachinePrecision] * 2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.25 \cdot \left(\left({y}^{-0.75} \cdot \left({z}^{-0.75} \cdot x\right)\right) \cdot \left(y + z\right)\right) + {z}^{0.25} \cdot {y}^{0.25}\\
\mathbf{if}\;z < 7.636950090573675 \cdot 10^{+176}:\\
\;\;\;\;2 \cdot \sqrt{\left(x + y\right) \cdot z + x \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\left(t_0 \cdot t_0\right) \cdot 2\\
\end{array}
\end{array}
herbie shell --seed 2023318
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:descartes from diagrams-contrib-1.3.0.5"
:precision binary64
:herbie-target
(if (< z 7.636950090573675e+176) (* 2.0 (sqrt (+ (* (+ x y) z) (* x y)))) (* (* (+ (* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z))) (* (pow z 0.25) (pow y 0.25))) (+ (* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z))) (* (pow z 0.25) (pow y 0.25)))) 2.0))
(* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))