
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0)))
double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * ((3.0d0 - x) / 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
def code(x, y): return ((1.0 - x) / y) * ((3.0 - x) / 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(Float64(3.0 - x) / 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * ((3.0 - x) / 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \frac{3 - x}{3}
\end{array}
Initial program 94.6%
times-frac99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (or (<= x -3.0) (not (<= x 3.0))) (* (- 1.0 x) (* -0.3333333333333333 (/ x y))) (* (- 1.0 x) (/ 1.0 y))))
double code(double x, double y) {
double tmp;
if ((x <= -3.0) || !(x <= 3.0)) {
tmp = (1.0 - x) * (-0.3333333333333333 * (x / y));
} else {
tmp = (1.0 - x) * (1.0 / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.0d0)) .or. (.not. (x <= 3.0d0))) then
tmp = (1.0d0 - x) * ((-0.3333333333333333d0) * (x / y))
else
tmp = (1.0d0 - x) * (1.0d0 / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.0) || !(x <= 3.0)) {
tmp = (1.0 - x) * (-0.3333333333333333 * (x / y));
} else {
tmp = (1.0 - x) * (1.0 / y);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.0) or not (x <= 3.0): tmp = (1.0 - x) * (-0.3333333333333333 * (x / y)) else: tmp = (1.0 - x) * (1.0 / y) return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.0) || !(x <= 3.0)) tmp = Float64(Float64(1.0 - x) * Float64(-0.3333333333333333 * Float64(x / y))); else tmp = Float64(Float64(1.0 - x) * Float64(1.0 / y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.0) || ~((x <= 3.0))) tmp = (1.0 - x) * (-0.3333333333333333 * (x / y)); else tmp = (1.0 - x) * (1.0 / y); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.0], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(N[(1.0 - x), $MachinePrecision] * N[(-0.3333333333333333 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;\left(1 - x\right) \cdot \left(-0.3333333333333333 \cdot \frac{x}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(1 - x\right) \cdot \frac{1}{y}\\
\end{array}
\end{array}
if x < -3 or 3 < x Initial program 89.8%
*-commutative89.8%
associate-*l/99.7%
*-commutative99.7%
*-lft-identity99.7%
associate-*l/99.7%
*-commutative99.7%
*-commutative99.7%
associate-/r*99.7%
metadata-eval99.7%
Simplified99.7%
Taylor expanded in x around inf 96.7%
if -3 < x < 3Initial program 99.5%
*-commutative99.5%
associate-*l/99.5%
*-commutative99.5%
*-lft-identity99.5%
associate-*l/99.4%
*-commutative99.4%
*-commutative99.4%
associate-/r*99.4%
metadata-eval99.4%
Simplified99.4%
Taylor expanded in x around 0 98.4%
Final simplification97.5%
(FPCore (x y) :precision binary64 (if (or (<= x -3.0) (not (<= x 3.0))) (* (- 1.0 x) (/ (* x -0.3333333333333333) y)) (* (- 1.0 x) (/ 1.0 y))))
double code(double x, double y) {
double tmp;
if ((x <= -3.0) || !(x <= 3.0)) {
tmp = (1.0 - x) * ((x * -0.3333333333333333) / y);
} else {
tmp = (1.0 - x) * (1.0 / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.0d0)) .or. (.not. (x <= 3.0d0))) then
tmp = (1.0d0 - x) * ((x * (-0.3333333333333333d0)) / y)
else
tmp = (1.0d0 - x) * (1.0d0 / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.0) || !(x <= 3.0)) {
tmp = (1.0 - x) * ((x * -0.3333333333333333) / y);
} else {
tmp = (1.0 - x) * (1.0 / y);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.0) or not (x <= 3.0): tmp = (1.0 - x) * ((x * -0.3333333333333333) / y) else: tmp = (1.0 - x) * (1.0 / y) return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.0) || !(x <= 3.0)) tmp = Float64(Float64(1.0 - x) * Float64(Float64(x * -0.3333333333333333) / y)); else tmp = Float64(Float64(1.0 - x) * Float64(1.0 / y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.0) || ~((x <= 3.0))) tmp = (1.0 - x) * ((x * -0.3333333333333333) / y); else tmp = (1.0 - x) * (1.0 / y); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.0], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(N[(1.0 - x), $MachinePrecision] * N[(N[(x * -0.3333333333333333), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;\left(1 - x\right) \cdot \frac{x \cdot -0.3333333333333333}{y}\\
\mathbf{else}:\\
\;\;\;\;\left(1 - x\right) \cdot \frac{1}{y}\\
\end{array}
\end{array}
if x < -3 or 3 < x Initial program 89.8%
*-commutative89.8%
associate-*l/99.7%
*-commutative99.7%
*-lft-identity99.7%
associate-*l/99.7%
*-commutative99.7%
*-commutative99.7%
associate-/r*99.7%
metadata-eval99.7%
Simplified99.7%
Taylor expanded in x around inf 96.7%
associate-*r/96.7%
Applied egg-rr96.7%
if -3 < x < 3Initial program 99.5%
*-commutative99.5%
associate-*l/99.5%
*-commutative99.5%
*-lft-identity99.5%
associate-*l/99.4%
*-commutative99.4%
*-commutative99.4%
associate-/r*99.4%
metadata-eval99.4%
Simplified99.4%
Taylor expanded in x around 0 98.4%
Final simplification97.5%
(FPCore (x y) :precision binary64 (if (or (<= x -1.3) (not (<= x 2.2))) (* (+ x -4.0) (/ x (* y 3.0))) (* (- 1.0 x) (/ 1.0 y))))
double code(double x, double y) {
double tmp;
if ((x <= -1.3) || !(x <= 2.2)) {
tmp = (x + -4.0) * (x / (y * 3.0));
} else {
tmp = (1.0 - x) * (1.0 / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.3d0)) .or. (.not. (x <= 2.2d0))) then
tmp = (x + (-4.0d0)) * (x / (y * 3.0d0))
else
tmp = (1.0d0 - x) * (1.0d0 / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.3) || !(x <= 2.2)) {
tmp = (x + -4.0) * (x / (y * 3.0));
} else {
tmp = (1.0 - x) * (1.0 / y);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.3) or not (x <= 2.2): tmp = (x + -4.0) * (x / (y * 3.0)) else: tmp = (1.0 - x) * (1.0 / y) return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.3) || !(x <= 2.2)) tmp = Float64(Float64(x + -4.0) * Float64(x / Float64(y * 3.0))); else tmp = Float64(Float64(1.0 - x) * Float64(1.0 / y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.3) || ~((x <= 2.2))) tmp = (x + -4.0) * (x / (y * 3.0)); else tmp = (1.0 - x) * (1.0 / y); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.3], N[Not[LessEqual[x, 2.2]], $MachinePrecision]], N[(N[(x + -4.0), $MachinePrecision] * N[(x / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.3 \lor \neg \left(x \leq 2.2\right):\\
\;\;\;\;\left(x + -4\right) \cdot \frac{x}{y \cdot 3}\\
\mathbf{else}:\\
\;\;\;\;\left(1 - x\right) \cdot \frac{1}{y}\\
\end{array}
\end{array}
if x < -1.30000000000000004 or 2.2000000000000002 < x Initial program 89.8%
Taylor expanded in x around inf 87.9%
+-commutative87.9%
unpow287.9%
distribute-rgt-out87.9%
Simplified87.9%
associate-/l*97.8%
associate-/r/97.8%
Applied egg-rr97.8%
if -1.30000000000000004 < x < 2.2000000000000002Initial program 99.5%
*-commutative99.5%
associate-*l/99.5%
*-commutative99.5%
*-lft-identity99.5%
associate-*l/99.4%
*-commutative99.4%
*-commutative99.4%
associate-/r*99.4%
metadata-eval99.4%
Simplified99.4%
Taylor expanded in x around 0 98.4%
Final simplification98.1%
(FPCore (x y) :precision binary64 (if (<= x -1.3) (* (/ (+ x -4.0) y) (/ x 3.0)) (if (<= x 2.2) (* (- 1.0 x) (/ 1.0 y)) (* (+ x -4.0) (/ x (* y 3.0))))))
double code(double x, double y) {
double tmp;
if (x <= -1.3) {
tmp = ((x + -4.0) / y) * (x / 3.0);
} else if (x <= 2.2) {
tmp = (1.0 - x) * (1.0 / y);
} else {
tmp = (x + -4.0) * (x / (y * 3.0));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.3d0)) then
tmp = ((x + (-4.0d0)) / y) * (x / 3.0d0)
else if (x <= 2.2d0) then
tmp = (1.0d0 - x) * (1.0d0 / y)
else
tmp = (x + (-4.0d0)) * (x / (y * 3.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.3) {
tmp = ((x + -4.0) / y) * (x / 3.0);
} else if (x <= 2.2) {
tmp = (1.0 - x) * (1.0 / y);
} else {
tmp = (x + -4.0) * (x / (y * 3.0));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.3: tmp = ((x + -4.0) / y) * (x / 3.0) elif x <= 2.2: tmp = (1.0 - x) * (1.0 / y) else: tmp = (x + -4.0) * (x / (y * 3.0)) return tmp
function code(x, y) tmp = 0.0 if (x <= -1.3) tmp = Float64(Float64(Float64(x + -4.0) / y) * Float64(x / 3.0)); elseif (x <= 2.2) tmp = Float64(Float64(1.0 - x) * Float64(1.0 / y)); else tmp = Float64(Float64(x + -4.0) * Float64(x / Float64(y * 3.0))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.3) tmp = ((x + -4.0) / y) * (x / 3.0); elseif (x <= 2.2) tmp = (1.0 - x) * (1.0 / y); else tmp = (x + -4.0) * (x / (y * 3.0)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.3], N[(N[(N[(x + -4.0), $MachinePrecision] / y), $MachinePrecision] * N[(x / 3.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 2.2], N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 / y), $MachinePrecision]), $MachinePrecision], N[(N[(x + -4.0), $MachinePrecision] * N[(x / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.3:\\
\;\;\;\;\frac{x + -4}{y} \cdot \frac{x}{3}\\
\mathbf{elif}\;x \leq 2.2:\\
\;\;\;\;\left(1 - x\right) \cdot \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;\left(x + -4\right) \cdot \frac{x}{y \cdot 3}\\
\end{array}
\end{array}
if x < -1.30000000000000004Initial program 86.4%
Taylor expanded in x around inf 84.6%
+-commutative84.6%
unpow284.6%
distribute-rgt-out84.6%
Simplified84.6%
*-commutative84.6%
times-frac97.9%
Applied egg-rr97.9%
if -1.30000000000000004 < x < 2.2000000000000002Initial program 99.5%
*-commutative99.5%
associate-*l/99.5%
*-commutative99.5%
*-lft-identity99.5%
associate-*l/99.4%
*-commutative99.4%
*-commutative99.4%
associate-/r*99.4%
metadata-eval99.4%
Simplified99.4%
Taylor expanded in x around 0 98.4%
if 2.2000000000000002 < x Initial program 92.4%
Taylor expanded in x around inf 90.4%
+-commutative90.4%
unpow290.4%
distribute-rgt-out90.4%
Simplified90.4%
associate-/l*97.8%
associate-/r/97.8%
Applied egg-rr97.8%
Final simplification98.1%
(FPCore (x y) :precision binary64 (if (<= x -1.3) (/ x (/ (* y 3.0) (+ x -4.0))) (if (<= x 2.2) (* (- 1.0 x) (/ 1.0 y)) (* (+ x -4.0) (/ x (* y 3.0))))))
double code(double x, double y) {
double tmp;
if (x <= -1.3) {
tmp = x / ((y * 3.0) / (x + -4.0));
} else if (x <= 2.2) {
tmp = (1.0 - x) * (1.0 / y);
} else {
tmp = (x + -4.0) * (x / (y * 3.0));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.3d0)) then
tmp = x / ((y * 3.0d0) / (x + (-4.0d0)))
else if (x <= 2.2d0) then
tmp = (1.0d0 - x) * (1.0d0 / y)
else
tmp = (x + (-4.0d0)) * (x / (y * 3.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.3) {
tmp = x / ((y * 3.0) / (x + -4.0));
} else if (x <= 2.2) {
tmp = (1.0 - x) * (1.0 / y);
} else {
tmp = (x + -4.0) * (x / (y * 3.0));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.3: tmp = x / ((y * 3.0) / (x + -4.0)) elif x <= 2.2: tmp = (1.0 - x) * (1.0 / y) else: tmp = (x + -4.0) * (x / (y * 3.0)) return tmp
function code(x, y) tmp = 0.0 if (x <= -1.3) tmp = Float64(x / Float64(Float64(y * 3.0) / Float64(x + -4.0))); elseif (x <= 2.2) tmp = Float64(Float64(1.0 - x) * Float64(1.0 / y)); else tmp = Float64(Float64(x + -4.0) * Float64(x / Float64(y * 3.0))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.3) tmp = x / ((y * 3.0) / (x + -4.0)); elseif (x <= 2.2) tmp = (1.0 - x) * (1.0 / y); else tmp = (x + -4.0) * (x / (y * 3.0)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.3], N[(x / N[(N[(y * 3.0), $MachinePrecision] / N[(x + -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 2.2], N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 / y), $MachinePrecision]), $MachinePrecision], N[(N[(x + -4.0), $MachinePrecision] * N[(x / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.3:\\
\;\;\;\;\frac{x}{\frac{y \cdot 3}{x + -4}}\\
\mathbf{elif}\;x \leq 2.2:\\
\;\;\;\;\left(1 - x\right) \cdot \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;\left(x + -4\right) \cdot \frac{x}{y \cdot 3}\\
\end{array}
\end{array}
if x < -1.30000000000000004Initial program 86.4%
Taylor expanded in x around inf 84.6%
+-commutative84.6%
unpow284.6%
distribute-rgt-out84.6%
Simplified84.6%
associate-/l*98.0%
associate-/r/97.9%
Applied egg-rr97.9%
associate-*l/84.6%
associate-/l*98.0%
Applied egg-rr98.0%
if -1.30000000000000004 < x < 2.2000000000000002Initial program 99.5%
*-commutative99.5%
associate-*l/99.5%
*-commutative99.5%
*-lft-identity99.5%
associate-*l/99.4%
*-commutative99.4%
*-commutative99.4%
associate-/r*99.4%
metadata-eval99.4%
Simplified99.4%
Taylor expanded in x around 0 98.4%
if 2.2000000000000002 < x Initial program 92.4%
Taylor expanded in x around inf 90.4%
+-commutative90.4%
unpow290.4%
distribute-rgt-out90.4%
Simplified90.4%
associate-/l*97.8%
associate-/r/97.8%
Applied egg-rr97.8%
Final simplification98.1%
(FPCore (x y) :precision binary64 (* (- 1.0 x) (* (- 3.0 x) (/ 0.3333333333333333 y))))
double code(double x, double y) {
return (1.0 - x) * ((3.0 - x) * (0.3333333333333333 / y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) * ((3.0d0 - x) * (0.3333333333333333d0 / y))
end function
public static double code(double x, double y) {
return (1.0 - x) * ((3.0 - x) * (0.3333333333333333 / y));
}
def code(x, y): return (1.0 - x) * ((3.0 - x) * (0.3333333333333333 / y))
function code(x, y) return Float64(Float64(1.0 - x) * Float64(Float64(3.0 - x) * Float64(0.3333333333333333 / y))) end
function tmp = code(x, y) tmp = (1.0 - x) * ((3.0 - x) * (0.3333333333333333 / y)); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] * N[(0.3333333333333333 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot \left(\left(3 - x\right) \cdot \frac{0.3333333333333333}{y}\right)
\end{array}
Initial program 94.6%
*-commutative94.6%
associate-*l/99.6%
*-commutative99.6%
*-lft-identity99.6%
associate-*l/99.6%
*-commutative99.6%
*-commutative99.6%
associate-/r*99.6%
metadata-eval99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (x y) :precision binary64 (* (- 1.0 x) (/ (+ x -3.0) (* y -3.0))))
double code(double x, double y) {
return (1.0 - x) * ((x + -3.0) / (y * -3.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) * ((x + (-3.0d0)) / (y * (-3.0d0)))
end function
public static double code(double x, double y) {
return (1.0 - x) * ((x + -3.0) / (y * -3.0));
}
def code(x, y): return (1.0 - x) * ((x + -3.0) / (y * -3.0))
function code(x, y) return Float64(Float64(1.0 - x) * Float64(Float64(x + -3.0) / Float64(y * -3.0))) end
function tmp = code(x, y) tmp = (1.0 - x) * ((x + -3.0) / (y * -3.0)); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] * N[(N[(x + -3.0), $MachinePrecision] / N[(y * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot \frac{x + -3}{y \cdot -3}
\end{array}
Initial program 94.6%
*-commutative94.6%
associate-*l/99.6%
*-commutative99.6%
sub-neg99.6%
+-commutative99.6%
neg-sub099.6%
associate-+l-99.6%
sub0-neg99.6%
distribute-frac-neg99.6%
sub-neg99.6%
remove-double-neg99.6%
distribute-neg-in99.6%
+-commutative99.6%
sub-neg99.6%
distribute-frac-neg99.6%
mul-1-neg99.6%
metadata-eval99.6%
times-frac99.6%
*-lft-identity99.6%
neg-mul-199.6%
distribute-lft-neg-out99.6%
distribute-frac-neg99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (x y) :precision binary64 (if (<= x -0.75) (* x (/ -1.3333333333333333 y)) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = x * (-1.3333333333333333 / y);
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-0.75d0)) then
tmp = x * ((-1.3333333333333333d0) / y)
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = x * (-1.3333333333333333 / y);
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -0.75: tmp = x * (-1.3333333333333333 / y) else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -0.75) tmp = Float64(x * Float64(-1.3333333333333333 / y)); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -0.75) tmp = x * (-1.3333333333333333 / y); else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -0.75], N[(x * N[(-1.3333333333333333 / y), $MachinePrecision]), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.75:\\
\;\;\;\;x \cdot \frac{-1.3333333333333333}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -0.75Initial program 86.4%
Taylor expanded in x around 0 29.6%
*-commutative29.6%
Simplified29.6%
Taylor expanded in x around inf 29.6%
*-commutative29.6%
Simplified29.6%
Taylor expanded in x around 0 29.6%
associate-*r/29.6%
associate-*l/29.6%
*-commutative29.6%
Simplified29.6%
if -0.75 < x Initial program 96.8%
*-commutative96.8%
associate-*l/99.6%
*-commutative99.6%
*-lft-identity99.6%
associate-*l/99.5%
*-commutative99.5%
*-commutative99.5%
associate-/r*99.5%
metadata-eval99.5%
Simplified99.5%
associate-*r/99.9%
metadata-eval99.9%
div-inv99.9%
associate-*r/97.1%
associate-*l/99.9%
*-commutative99.9%
associate-*l/99.7%
Applied egg-rr99.7%
Taylor expanded in x around 0 63.4%
Final simplification56.0%
(FPCore (x y) :precision binary64 (* (- 1.0 x) (/ 1.0 y)))
double code(double x, double y) {
return (1.0 - x) * (1.0 / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) * (1.0d0 / y)
end function
public static double code(double x, double y) {
return (1.0 - x) * (1.0 / y);
}
def code(x, y): return (1.0 - x) * (1.0 / y)
function code(x, y) return Float64(Float64(1.0 - x) * Float64(1.0 / y)) end
function tmp = code(x, y) tmp = (1.0 - x) * (1.0 / y); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot \frac{1}{y}
\end{array}
Initial program 94.6%
*-commutative94.6%
associate-*l/99.6%
*-commutative99.6%
*-lft-identity99.6%
associate-*l/99.6%
*-commutative99.6%
*-commutative99.6%
associate-/r*99.6%
metadata-eval99.6%
Simplified99.6%
Taylor expanded in x around 0 54.7%
Final simplification54.7%
(FPCore (x y) :precision binary64 (/ 1.0 y))
double code(double x, double y) {
return 1.0 / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / y
end function
public static double code(double x, double y) {
return 1.0 / y;
}
def code(x, y): return 1.0 / y
function code(x, y) return Float64(1.0 / y) end
function tmp = code(x, y) tmp = 1.0 / y; end
code[x_, y_] := N[(1.0 / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{y}
\end{array}
Initial program 94.6%
*-commutative94.6%
associate-*l/99.6%
*-commutative99.6%
*-lft-identity99.6%
associate-*l/99.6%
*-commutative99.6%
*-commutative99.6%
associate-/r*99.6%
metadata-eval99.6%
Simplified99.6%
associate-*r/99.8%
metadata-eval99.8%
div-inv99.9%
associate-*r/94.7%
associate-*l/99.9%
*-commutative99.9%
associate-*l/99.7%
Applied egg-rr99.7%
Taylor expanded in x around 0 50.6%
Final simplification50.6%
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0)))
double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * ((3.0d0 - x) / 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
def code(x, y): return ((1.0 - x) / y) * ((3.0 - x) / 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(Float64(3.0 - x) / 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * ((3.0 - x) / 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \frac{3 - x}{3}
\end{array}
herbie shell --seed 2023318
(FPCore (x y)
:name "Diagrams.TwoD.Arc:bezierFromSweepQ1 from diagrams-lib-1.3.0.3"
:precision binary64
:herbie-target
(* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0))
(/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))