
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= (- 1.0 z) -5e+15) (not (<= (- 1.0 z) 2.0))) (* z (- (- x) y)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -5e+15) || !((1.0 - z) <= 2.0)) {
tmp = z * (-x - y);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((1.0d0 - z) <= (-5d+15)) .or. (.not. ((1.0d0 - z) <= 2.0d0))) then
tmp = z * (-x - y)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -5e+15) || !((1.0 - z) <= 2.0)) {
tmp = z * (-x - y);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((1.0 - z) <= -5e+15) or not ((1.0 - z) <= 2.0): tmp = z * (-x - y) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(1.0 - z) <= -5e+15) || !(Float64(1.0 - z) <= 2.0)) tmp = Float64(z * Float64(Float64(-x) - y)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((1.0 - z) <= -5e+15) || ~(((1.0 - z) <= 2.0))) tmp = z * (-x - y); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(1.0 - z), $MachinePrecision], -5e+15], N[Not[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0]], $MachinePrecision]], N[(z * N[((-x) - y), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq -5 \cdot 10^{+15} \lor \neg \left(1 - z \leq 2\right):\\
\;\;\;\;z \cdot \left(\left(-x\right) - y\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if (-.f64 1 z) < -5e15 or 2 < (-.f64 1 z) Initial program 100.0%
Taylor expanded in z around inf 99.2%
mul-1-neg99.2%
*-commutative99.2%
distribute-rgt-neg-out99.2%
+-commutative99.2%
Simplified99.2%
if -5e15 < (-.f64 1 z) < 2Initial program 100.0%
Taylor expanded in z around 0 99.0%
+-commutative99.0%
Simplified99.0%
Final simplification99.1%
(FPCore (x y z) :precision binary64 (if (or (<= (- 1.0 z) -5e+15) (not (<= (- 1.0 z) 2000.0))) (* y (- 1.0 z)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -5e+15) || !((1.0 - z) <= 2000.0)) {
tmp = y * (1.0 - z);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((1.0d0 - z) <= (-5d+15)) .or. (.not. ((1.0d0 - z) <= 2000.0d0))) then
tmp = y * (1.0d0 - z)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -5e+15) || !((1.0 - z) <= 2000.0)) {
tmp = y * (1.0 - z);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((1.0 - z) <= -5e+15) or not ((1.0 - z) <= 2000.0): tmp = y * (1.0 - z) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(1.0 - z) <= -5e+15) || !(Float64(1.0 - z) <= 2000.0)) tmp = Float64(y * Float64(1.0 - z)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((1.0 - z) <= -5e+15) || ~(((1.0 - z) <= 2000.0))) tmp = y * (1.0 - z); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(1.0 - z), $MachinePrecision], -5e+15], N[Not[LessEqual[N[(1.0 - z), $MachinePrecision], 2000.0]], $MachinePrecision]], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq -5 \cdot 10^{+15} \lor \neg \left(1 - z \leq 2000\right):\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if (-.f64 1 z) < -5e15 or 2e3 < (-.f64 1 z) Initial program 100.0%
Taylor expanded in x around 0 51.8%
if -5e15 < (-.f64 1 z) < 2e3Initial program 100.0%
Taylor expanded in z around 0 98.4%
+-commutative98.4%
Simplified98.4%
Final simplification76.8%
(FPCore (x y z) :precision binary64 (if (<= x -9e-38) (* x (- 1.0 z)) (if (<= x -1.08e-125) (+ x y) (* y (- 1.0 z)))))
double code(double x, double y, double z) {
double tmp;
if (x <= -9e-38) {
tmp = x * (1.0 - z);
} else if (x <= -1.08e-125) {
tmp = x + y;
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-9d-38)) then
tmp = x * (1.0d0 - z)
else if (x <= (-1.08d-125)) then
tmp = x + y
else
tmp = y * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -9e-38) {
tmp = x * (1.0 - z);
} else if (x <= -1.08e-125) {
tmp = x + y;
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -9e-38: tmp = x * (1.0 - z) elif x <= -1.08e-125: tmp = x + y else: tmp = y * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if (x <= -9e-38) tmp = Float64(x * Float64(1.0 - z)); elseif (x <= -1.08e-125) tmp = Float64(x + y); else tmp = Float64(y * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -9e-38) tmp = x * (1.0 - z); elseif (x <= -1.08e-125) tmp = x + y; else tmp = y * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -9e-38], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, -1.08e-125], N[(x + y), $MachinePrecision], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9 \cdot 10^{-38}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{elif}\;x \leq -1.08 \cdot 10^{-125}:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if x < -9.00000000000000018e-38Initial program 100.0%
Taylor expanded in x around inf 68.4%
*-commutative68.4%
Simplified68.4%
if -9.00000000000000018e-38 < x < -1.07999999999999998e-125Initial program 100.0%
Taylor expanded in z around 0 66.4%
+-commutative66.4%
Simplified66.4%
if -1.07999999999999998e-125 < x Initial program 100.0%
Taylor expanded in x around 0 56.9%
Final simplification61.0%
(FPCore (x y z) :precision binary64 (if (or (<= z -24.0) (not (<= z 1.0))) (* x (- z)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -24.0) || !(z <= 1.0)) {
tmp = x * -z;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-24.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = x * -z
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -24.0) || !(z <= 1.0)) {
tmp = x * -z;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -24.0) or not (z <= 1.0): tmp = x * -z else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -24.0) || !(z <= 1.0)) tmp = Float64(x * Float64(-z)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -24.0) || ~((z <= 1.0))) tmp = x * -z; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -24.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(x * (-z)), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -24 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;x \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -24 or 1 < z Initial program 100.0%
Taylor expanded in x around inf 52.7%
*-commutative52.7%
Simplified52.7%
Taylor expanded in z around inf 52.7%
associate-*r*95.6%
mul-1-neg95.6%
Simplified52.7%
if -24 < z < 1Initial program 100.0%
Taylor expanded in z around 0 99.0%
+-commutative99.0%
Simplified99.0%
Final simplification77.3%
(FPCore (x y z) :precision binary64 (if (<= y 2.25e-57) x y))
double code(double x, double y, double z) {
double tmp;
if (y <= 2.25e-57) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 2.25d-57) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 2.25e-57) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 2.25e-57: tmp = x else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (y <= 2.25e-57) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 2.25e-57) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 2.25e-57], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.25 \cdot 10^{-57}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if y < 2.24999999999999986e-57Initial program 100.0%
Taylor expanded in x around inf 57.1%
*-commutative57.1%
Simplified57.1%
Taylor expanded in z around 0 31.8%
if 2.24999999999999986e-57 < y Initial program 100.0%
*-commutative100.0%
+-commutative100.0%
distribute-lft-in97.4%
Applied egg-rr97.4%
Taylor expanded in z around inf 76.8%
associate-*r*76.8%
mul-1-neg76.8%
Simplified76.8%
Taylor expanded in z around 0 33.4%
Final simplification32.3%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 54.4%
+-commutative54.4%
Simplified54.4%
Final simplification54.4%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 52.4%
*-commutative52.4%
Simplified52.4%
Taylor expanded in z around 0 29.2%
Final simplification29.2%
herbie shell --seed 2023318
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))