
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t_0\right)}^{2} + {\left(b \cdot \sin t_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t_0\right)}^{2} + {\left(b \cdot \sin t_0\right)}^{2}
\end{array}
\end{array}
(FPCore (a b angle) :precision binary64 (+ (pow (* a (cos (* (pow (cbrt PI) 2.0) (/ (cbrt PI) (/ 180.0 angle))))) 2.0) (pow (* b (sin (/ (* PI angle) 180.0))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * cos((pow(cbrt(((double) M_PI)), 2.0) * (cbrt(((double) M_PI)) / (180.0 / angle))))), 2.0) + pow((b * sin(((((double) M_PI) * angle) / 180.0))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.cos((Math.pow(Math.cbrt(Math.PI), 2.0) * (Math.cbrt(Math.PI) / (180.0 / angle))))), 2.0) + Math.pow((b * Math.sin(((Math.PI * angle) / 180.0))), 2.0);
}
function code(a, b, angle) return Float64((Float64(a * cos(Float64((cbrt(pi) ^ 2.0) * Float64(cbrt(pi) / Float64(180.0 / angle))))) ^ 2.0) + (Float64(b * sin(Float64(Float64(pi * angle) / 180.0))) ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Cos[N[(N[Power[N[Power[Pi, 1/3], $MachinePrecision], 2.0], $MachinePrecision] * N[(N[Power[Pi, 1/3], $MachinePrecision] / N[(180.0 / angle), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(N[(Pi * angle), $MachinePrecision] / 180.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \cos \left({\left(\sqrt[3]{\pi}\right)}^{2} \cdot \frac{\sqrt[3]{\pi}}{\frac{180}{angle}}\right)\right)}^{2} + {\left(b \cdot \sin \left(\frac{\pi \cdot angle}{180}\right)\right)}^{2}
\end{array}
Initial program 79.2%
associate-*r/79.3%
Applied egg-rr79.3%
clear-num79.3%
un-div-inv79.3%
Applied egg-rr79.3%
add-cube-cbrt79.3%
*-un-lft-identity79.3%
times-frac79.4%
pow279.4%
Applied egg-rr79.4%
Final simplification79.4%
(FPCore (a b angle)
:precision binary64
(let* ((t_0 (cbrt (/ 180.0 angle))))
(+
(pow (* b (sin (/ (* PI angle) 180.0))) 2.0)
(pow (* a (cos (* (/ 1.0 (pow t_0 2.0)) (/ PI t_0)))) 2.0))))
double code(double a, double b, double angle) {
double t_0 = cbrt((180.0 / angle));
return pow((b * sin(((((double) M_PI) * angle) / 180.0))), 2.0) + pow((a * cos(((1.0 / pow(t_0, 2.0)) * (((double) M_PI) / t_0)))), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.cbrt((180.0 / angle));
return Math.pow((b * Math.sin(((Math.PI * angle) / 180.0))), 2.0) + Math.pow((a * Math.cos(((1.0 / Math.pow(t_0, 2.0)) * (Math.PI / t_0)))), 2.0);
}
function code(a, b, angle) t_0 = cbrt(Float64(180.0 / angle)) return Float64((Float64(b * sin(Float64(Float64(pi * angle) / 180.0))) ^ 2.0) + (Float64(a * cos(Float64(Float64(1.0 / (t_0 ^ 2.0)) * Float64(pi / t_0)))) ^ 2.0)) end
code[a_, b_, angle_] := Block[{t$95$0 = N[Power[N[(180.0 / angle), $MachinePrecision], 1/3], $MachinePrecision]}, N[(N[Power[N[(b * N[Sin[N[(N[(Pi * angle), $MachinePrecision] / 180.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(N[(1.0 / N[Power[t$95$0, 2.0], $MachinePrecision]), $MachinePrecision] * N[(Pi / t$95$0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt[3]{\frac{180}{angle}}\\
{\left(b \cdot \sin \left(\frac{\pi \cdot angle}{180}\right)\right)}^{2} + {\left(a \cdot \cos \left(\frac{1}{{t_0}^{2}} \cdot \frac{\pi}{t_0}\right)\right)}^{2}
\end{array}
\end{array}
Initial program 79.2%
associate-*r/79.3%
Applied egg-rr79.3%
clear-num79.3%
un-div-inv79.3%
Applied egg-rr79.3%
*-un-lft-identity79.3%
add-cube-cbrt79.2%
times-frac79.3%
pow279.3%
Applied egg-rr79.3%
Final simplification79.3%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (cos (* (* PI angle) -0.005555555555555556))) 2.0) (pow (* b (sin (* angle (/ PI -180.0)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * cos(((((double) M_PI) * angle) * -0.005555555555555556))), 2.0) + pow((b * sin((angle * (((double) M_PI) / -180.0)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.cos(((Math.PI * angle) * -0.005555555555555556))), 2.0) + Math.pow((b * Math.sin((angle * (Math.PI / -180.0)))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.cos(((math.pi * angle) * -0.005555555555555556))), 2.0) + math.pow((b * math.sin((angle * (math.pi / -180.0)))), 2.0)
function code(a, b, angle) return Float64((Float64(a * cos(Float64(Float64(pi * angle) * -0.005555555555555556))) ^ 2.0) + (Float64(b * sin(Float64(angle * Float64(pi / -180.0)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * cos(((pi * angle) * -0.005555555555555556))) ^ 2.0) + ((b * sin((angle * (pi / -180.0)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Cos[N[(N[(Pi * angle), $MachinePrecision] * -0.005555555555555556), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(angle * N[(Pi / -180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \cos \left(\left(\pi \cdot angle\right) \cdot -0.005555555555555556\right)\right)}^{2} + {\left(b \cdot \sin \left(angle \cdot \frac{\pi}{-180}\right)\right)}^{2}
\end{array}
Initial program 79.2%
Simplified79.2%
Taylor expanded in angle around inf 79.2%
Final simplification79.2%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (/ (* PI angle) 180.0))) 2.0) (pow (* a (cos (* 0.005555555555555556 (* PI angle)))) 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin(((((double) M_PI) * angle) / 180.0))), 2.0) + pow((a * cos((0.005555555555555556 * (((double) M_PI) * angle)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin(((Math.PI * angle) / 180.0))), 2.0) + Math.pow((a * Math.cos((0.005555555555555556 * (Math.PI * angle)))), 2.0);
}
def code(a, b, angle): return math.pow((b * math.sin(((math.pi * angle) / 180.0))), 2.0) + math.pow((a * math.cos((0.005555555555555556 * (math.pi * angle)))), 2.0)
function code(a, b, angle) return Float64((Float64(b * sin(Float64(Float64(pi * angle) / 180.0))) ^ 2.0) + (Float64(a * cos(Float64(0.005555555555555556 * Float64(pi * angle)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((b * sin(((pi * angle) / 180.0))) ^ 2.0) + ((a * cos((0.005555555555555556 * (pi * angle)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(N[(Pi * angle), $MachinePrecision] / 180.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(0.005555555555555556 * N[(Pi * angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(\frac{\pi \cdot angle}{180}\right)\right)}^{2} + {\left(a \cdot \cos \left(0.005555555555555556 \cdot \left(\pi \cdot angle\right)\right)\right)}^{2}
\end{array}
Initial program 79.2%
associate-*r/79.3%
Applied egg-rr79.3%
Taylor expanded in angle around inf 79.2%
Final simplification79.2%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* 0.005555555555555556 (* PI angle)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * cos((((double) M_PI) * (angle / 180.0)))), 2.0) + pow((b * sin((0.005555555555555556 * (((double) M_PI) * angle)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.cos((Math.PI * (angle / 180.0)))), 2.0) + Math.pow((b * Math.sin((0.005555555555555556 * (Math.PI * angle)))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.cos((math.pi * (angle / 180.0)))), 2.0) + math.pow((b * math.sin((0.005555555555555556 * (math.pi * angle)))), 2.0)
function code(a, b, angle) return Float64((Float64(a * cos(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (Float64(b * sin(Float64(0.005555555555555556 * Float64(pi * angle)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * cos((pi * (angle / 180.0)))) ^ 2.0) + ((b * sin((0.005555555555555556 * (pi * angle)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Cos[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(0.005555555555555556 * N[(Pi * angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \cos \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {\left(b \cdot \sin \left(0.005555555555555556 \cdot \left(\pi \cdot angle\right)\right)\right)}^{2}
\end{array}
Initial program 79.2%
Taylor expanded in angle around inf 79.2%
Final simplification79.2%
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t_0\right)}^{2} + {\left(b \cdot \sin t_0\right)}^{2}
\end{array}
\end{array}
Initial program 79.2%
Final simplification79.2%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (/ (* PI angle) 180.0))) 2.0) (pow (* a (cos (* PI (/ angle 180.0)))) 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin(((((double) M_PI) * angle) / 180.0))), 2.0) + pow((a * cos((((double) M_PI) * (angle / 180.0)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin(((Math.PI * angle) / 180.0))), 2.0) + Math.pow((a * Math.cos((Math.PI * (angle / 180.0)))), 2.0);
}
def code(a, b, angle): return math.pow((b * math.sin(((math.pi * angle) / 180.0))), 2.0) + math.pow((a * math.cos((math.pi * (angle / 180.0)))), 2.0)
function code(a, b, angle) return Float64((Float64(b * sin(Float64(Float64(pi * angle) / 180.0))) ^ 2.0) + (Float64(a * cos(Float64(pi * Float64(angle / 180.0)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((b * sin(((pi * angle) / 180.0))) ^ 2.0) + ((a * cos((pi * (angle / 180.0)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(N[(Pi * angle), $MachinePrecision] / 180.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(\frac{\pi \cdot angle}{180}\right)\right)}^{2} + {\left(a \cdot \cos \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2}
\end{array}
Initial program 79.2%
associate-*r/79.3%
Applied egg-rr79.3%
Final simplification79.3%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (* 0.005555555555555556 (* PI angle)))) 2.0) (pow a 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin((0.005555555555555556 * (((double) M_PI) * angle)))), 2.0) + pow(a, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((0.005555555555555556 * (Math.PI * angle)))), 2.0) + Math.pow(a, 2.0);
}
def code(a, b, angle): return math.pow((b * math.sin((0.005555555555555556 * (math.pi * angle)))), 2.0) + math.pow(a, 2.0)
function code(a, b, angle) return Float64((Float64(b * sin(Float64(0.005555555555555556 * Float64(pi * angle)))) ^ 2.0) + (a ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((b * sin((0.005555555555555556 * (pi * angle)))) ^ 2.0) + (a ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(0.005555555555555556 * N[(Pi * angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(0.005555555555555556 \cdot \left(\pi \cdot angle\right)\right)\right)}^{2} + {a}^{2}
\end{array}
Initial program 79.2%
Taylor expanded in angle around 0 79.1%
Taylor expanded in b around 0 68.0%
unpow268.0%
*-commutative68.0%
*-commutative68.0%
associate-*r*68.0%
unpow268.0%
swap-sqr79.1%
unpow279.1%
associate-*r*79.1%
*-commutative79.1%
*-commutative79.1%
Simplified79.1%
Final simplification79.1%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (* PI (* angle 0.005555555555555556)))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * sin((((double) M_PI) * (angle * 0.005555555555555556)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin((Math.PI * (angle * 0.005555555555555556)))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * math.sin((math.pi * (angle * 0.005555555555555556)))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(pi * Float64(angle * 0.005555555555555556)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * sin((pi * (angle * 0.005555555555555556)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(b \cdot \sin \left(\pi \cdot \left(angle \cdot 0.005555555555555556\right)\right)\right)}^{2}
\end{array}
Initial program 79.2%
Taylor expanded in angle around 0 79.1%
add-log-exp68.2%
div-inv68.2%
metadata-eval68.2%
Applied egg-rr68.2%
Taylor expanded in angle around inf 79.1%
associate-*r*79.1%
*-commutative79.1%
*-commutative79.1%
Simplified79.1%
Final simplification79.1%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (* PI (/ angle 180.0)))) 2.0) (pow a 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin((((double) M_PI) * (angle / 180.0)))), 2.0) + pow(a, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((Math.PI * (angle / 180.0)))), 2.0) + Math.pow(a, 2.0);
}
def code(a, b, angle): return math.pow((b * math.sin((math.pi * (angle / 180.0)))), 2.0) + math.pow(a, 2.0)
function code(a, b, angle) return Float64((Float64(b * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (a ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((b * sin((pi * (angle / 180.0)))) ^ 2.0) + (a ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {a}^{2}
\end{array}
Initial program 79.2%
Taylor expanded in angle around 0 79.1%
Final simplification79.1%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (/ (* PI angle) 180.0))) 2.0) (pow a 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin(((((double) M_PI) * angle) / 180.0))), 2.0) + pow(a, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin(((Math.PI * angle) / 180.0))), 2.0) + Math.pow(a, 2.0);
}
def code(a, b, angle): return math.pow((b * math.sin(((math.pi * angle) / 180.0))), 2.0) + math.pow(a, 2.0)
function code(a, b, angle) return Float64((Float64(b * sin(Float64(Float64(pi * angle) / 180.0))) ^ 2.0) + (a ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((b * sin(((pi * angle) / 180.0))) ^ 2.0) + (a ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(N[(Pi * angle), $MachinePrecision] / 180.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(\frac{\pi \cdot angle}{180}\right)\right)}^{2} + {a}^{2}
\end{array}
Initial program 79.2%
associate-*r/79.3%
Applied egg-rr79.3%
Taylor expanded in angle around 0 79.1%
Final simplification79.1%
(FPCore (a b angle) :precision binary64 (if (<= b 4.5e-144) (+ (pow a 2.0) (pow (* b 0.0) 2.0)) (+ (pow a 2.0) (pow (* 0.005555555555555556 (* angle (* PI b))) 2.0))))
double code(double a, double b, double angle) {
double tmp;
if (b <= 4.5e-144) {
tmp = pow(a, 2.0) + pow((b * 0.0), 2.0);
} else {
tmp = pow(a, 2.0) + pow((0.005555555555555556 * (angle * (((double) M_PI) * b))), 2.0);
}
return tmp;
}
public static double code(double a, double b, double angle) {
double tmp;
if (b <= 4.5e-144) {
tmp = Math.pow(a, 2.0) + Math.pow((b * 0.0), 2.0);
} else {
tmp = Math.pow(a, 2.0) + Math.pow((0.005555555555555556 * (angle * (Math.PI * b))), 2.0);
}
return tmp;
}
def code(a, b, angle): tmp = 0 if b <= 4.5e-144: tmp = math.pow(a, 2.0) + math.pow((b * 0.0), 2.0) else: tmp = math.pow(a, 2.0) + math.pow((0.005555555555555556 * (angle * (math.pi * b))), 2.0) return tmp
function code(a, b, angle) tmp = 0.0 if (b <= 4.5e-144) tmp = Float64((a ^ 2.0) + (Float64(b * 0.0) ^ 2.0)); else tmp = Float64((a ^ 2.0) + (Float64(0.005555555555555556 * Float64(angle * Float64(pi * b))) ^ 2.0)); end return tmp end
function tmp_2 = code(a, b, angle) tmp = 0.0; if (b <= 4.5e-144) tmp = (a ^ 2.0) + ((b * 0.0) ^ 2.0); else tmp = (a ^ 2.0) + ((0.005555555555555556 * (angle * (pi * b))) ^ 2.0); end tmp_2 = tmp; end
code[a_, b_, angle_] := If[LessEqual[b, 4.5e-144], N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * 0.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(0.005555555555555556 * N[(angle * N[(Pi * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 4.5 \cdot 10^{-144}:\\
\;\;\;\;{a}^{2} + {\left(b \cdot 0\right)}^{2}\\
\mathbf{else}:\\
\;\;\;\;{a}^{2} + {\left(0.005555555555555556 \cdot \left(angle \cdot \left(\pi \cdot b\right)\right)\right)}^{2}\\
\end{array}
\end{array}
if b < 4.4999999999999998e-144Initial program 80.2%
Taylor expanded in angle around 0 80.0%
add-sqr-sqrt36.7%
sqrt-unprod60.8%
associate-*r/60.8%
associate-*r/60.8%
frac-times60.8%
metadata-eval60.8%
metadata-eval60.8%
frac-times60.8%
associate-*l/60.8%
associate-*l/60.8%
sqrt-unprod43.2%
add-sqr-sqrt80.0%
add-cube-cbrt79.8%
pow379.8%
Applied egg-rr79.8%
Taylor expanded in angle around 0 62.5%
if 4.4999999999999998e-144 < b Initial program 77.4%
Taylor expanded in angle around 0 77.3%
Taylor expanded in angle around 0 74.6%
*-commutative74.6%
Simplified74.6%
Final simplification66.6%
(FPCore (a b angle) :precision binary64 (if (<= b 4.5e-144) (+ (pow a 2.0) (pow (* b 0.0) 2.0)) (+ (pow a 2.0) (pow (* angle (* b (* PI 0.005555555555555556))) 2.0))))
double code(double a, double b, double angle) {
double tmp;
if (b <= 4.5e-144) {
tmp = pow(a, 2.0) + pow((b * 0.0), 2.0);
} else {
tmp = pow(a, 2.0) + pow((angle * (b * (((double) M_PI) * 0.005555555555555556))), 2.0);
}
return tmp;
}
public static double code(double a, double b, double angle) {
double tmp;
if (b <= 4.5e-144) {
tmp = Math.pow(a, 2.0) + Math.pow((b * 0.0), 2.0);
} else {
tmp = Math.pow(a, 2.0) + Math.pow((angle * (b * (Math.PI * 0.005555555555555556))), 2.0);
}
return tmp;
}
def code(a, b, angle): tmp = 0 if b <= 4.5e-144: tmp = math.pow(a, 2.0) + math.pow((b * 0.0), 2.0) else: tmp = math.pow(a, 2.0) + math.pow((angle * (b * (math.pi * 0.005555555555555556))), 2.0) return tmp
function code(a, b, angle) tmp = 0.0 if (b <= 4.5e-144) tmp = Float64((a ^ 2.0) + (Float64(b * 0.0) ^ 2.0)); else tmp = Float64((a ^ 2.0) + (Float64(angle * Float64(b * Float64(pi * 0.005555555555555556))) ^ 2.0)); end return tmp end
function tmp_2 = code(a, b, angle) tmp = 0.0; if (b <= 4.5e-144) tmp = (a ^ 2.0) + ((b * 0.0) ^ 2.0); else tmp = (a ^ 2.0) + ((angle * (b * (pi * 0.005555555555555556))) ^ 2.0); end tmp_2 = tmp; end
code[a_, b_, angle_] := If[LessEqual[b, 4.5e-144], N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * 0.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(angle * N[(b * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 4.5 \cdot 10^{-144}:\\
\;\;\;\;{a}^{2} + {\left(b \cdot 0\right)}^{2}\\
\mathbf{else}:\\
\;\;\;\;{a}^{2} + {\left(angle \cdot \left(b \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\right)}^{2}\\
\end{array}
\end{array}
if b < 4.4999999999999998e-144Initial program 80.2%
Taylor expanded in angle around 0 80.0%
add-sqr-sqrt36.7%
sqrt-unprod60.8%
associate-*r/60.8%
associate-*r/60.8%
frac-times60.8%
metadata-eval60.8%
metadata-eval60.8%
frac-times60.8%
associate-*l/60.8%
associate-*l/60.8%
sqrt-unprod43.2%
add-sqr-sqrt80.0%
add-cube-cbrt79.8%
pow379.8%
Applied egg-rr79.8%
Taylor expanded in angle around 0 62.5%
if 4.4999999999999998e-144 < b Initial program 77.4%
Taylor expanded in angle around 0 77.3%
Taylor expanded in angle around 0 74.6%
*-commutative74.6%
Simplified74.6%
Taylor expanded in angle around 0 74.6%
associate-*r*74.5%
*-commutative74.5%
*-commutative74.5%
associate-*r*74.6%
Simplified74.6%
*-un-lft-identity74.6%
*-commutative74.6%
add-sqr-sqrt74.6%
pow274.6%
unpow274.6%
sqrt-prod42.7%
add-sqr-sqrt74.6%
*-commutative74.6%
*-commutative74.6%
associate-*l*74.7%
Applied egg-rr74.7%
Final simplification66.7%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b 0.0) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * 0.0), 2.0);
}
real(8) function code(a, b, angle)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
code = (a ** 2.0d0) + ((b * 0.0d0) ** 2.0d0)
end function
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * 0.0), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * 0.0), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * 0.0) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * 0.0) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * 0.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(b \cdot 0\right)}^{2}
\end{array}
Initial program 79.2%
Taylor expanded in angle around 0 79.1%
add-sqr-sqrt39.1%
sqrt-unprod58.9%
associate-*r/59.0%
associate-*r/59.0%
frac-times58.9%
metadata-eval58.9%
metadata-eval58.9%
frac-times59.0%
associate-*l/59.0%
associate-*l/58.9%
sqrt-unprod40.0%
add-sqr-sqrt79.1%
add-cube-cbrt78.9%
pow378.9%
Applied egg-rr78.9%
Taylor expanded in angle around 0 58.6%
Final simplification58.6%
herbie shell --seed 2023318
(FPCore (a b angle)
:name "ab-angle->ABCF C"
:precision binary64
(+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))