
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (/ (sin (* 6.28318530718 u2)) (sqrt (+ (/ 1.0 u1) -1.0))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((6.28318530718f * u2)) / sqrtf(((1.0f / u1) + -1.0f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((6.28318530718e0 * u2)) / sqrt(((1.0e0 / u1) + (-1.0e0)))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(6.28318530718) * u2)) / sqrt(Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(6.28318530718) * u2)) / sqrt(((single(1.0) / u1) + single(-1.0))); end
\begin{array}{l}
\\
\frac{\sin \left(6.28318530718 \cdot u2\right)}{\sqrt{\frac{1}{u1} + -1}}
\end{array}
Initial program 98.2%
clear-num98.1%
inv-pow98.1%
Applied egg-rr98.1%
unpow-198.1%
clear-num98.2%
sqrt-div97.8%
associate-*l/98.0%
*-commutative98.0%
associate-/l*97.9%
sqrt-div98.2%
div-sub98.2%
*-inverses98.2%
sub-neg98.2%
metadata-eval98.2%
Applied egg-rr98.2%
Final simplification98.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.01600000075995922) (* 6.28318530718 (* u2 (pow (+ (/ 1.0 u1) -1.0) -0.5))) (* (sin (* 6.28318530718 u2)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.01600000075995922f) {
tmp = 6.28318530718f * (u2 * powf(((1.0f / u1) + -1.0f), -0.5f));
} else {
tmp = sinf((6.28318530718f * u2)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.01600000075995922e0) then
tmp = 6.28318530718e0 * (u2 * (((1.0e0 / u1) + (-1.0e0)) ** (-0.5e0)))
else
tmp = sin((6.28318530718e0 * u2)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.01600000075995922)) tmp = Float32(Float32(6.28318530718) * Float32(u2 * (Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)) ^ Float32(-0.5)))); else tmp = Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.01600000075995922)) tmp = single(6.28318530718) * (u2 * (((single(1.0) / u1) + single(-1.0)) ^ single(-0.5))); else tmp = sin((single(6.28318530718) * u2)) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.01600000075995922:\\
\;\;\;\;6.28318530718 \cdot \left(u2 \cdot {\left(\frac{1}{u1} + -1\right)}^{-0.5}\right)\\
\mathbf{else}:\\
\;\;\;\;\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 314159265359/50000000000 u2) < 0.0160000008Initial program 98.4%
Taylor expanded in u2 around 0 96.1%
clear-num96.0%
unpow-196.0%
sqrt-pow196.2%
div-sub96.1%
*-inverses96.1%
sub-neg96.1%
metadata-eval96.1%
metadata-eval96.1%
Applied egg-rr96.1%
if 0.0160000008 < (*.f32 314159265359/50000000000 u2) Initial program 97.8%
Taylor expanded in u1 around 0 74.8%
Final simplification90.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (* 6.28318530718 u2)) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((6.28318530718f * u2)) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((6.28318530718e0 * u2)) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(6.28318530718) * u2)) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.2%
Final simplification98.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (pow (+ (/ 1.0 u1) -1.0) -0.5))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * powf(((1.0f / u1) + -1.0f), -0.5f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * (((1.0e0 / u1) + (-1.0e0)) ** (-0.5e0)))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * (Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)) ^ Float32(-0.5)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * (((single(1.0) / u1) + single(-1.0)) ^ single(-0.5))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot {\left(\frac{1}{u1} + -1\right)}^{-0.5}\right)
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 81.3%
clear-num81.3%
unpow-181.3%
sqrt-pow181.4%
div-sub81.4%
*-inverses81.4%
sub-neg81.4%
metadata-eval81.4%
metadata-eval81.4%
Applied egg-rr81.4%
Final simplification81.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt (/ u1 (- 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf((u1 / (1.0f - u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt((u1 / (1.0e0 - u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 / Float32(Float32(1.0) - u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt((u1 / (single(1.0) - u1)))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{\frac{u1}{1 - u1}}\right)
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 81.3%
Final simplification81.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf(u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt(u1))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt(u1)); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1}\right)
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 81.3%
Taylor expanded in u1 around 0 65.2%
Final simplification65.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* 6.28318530718 u2) (sqrt u1)))
float code(float cosTheta_i, float u1, float u2) {
return (6.28318530718f * u2) * sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (6.28318530718e0 * u2) * sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(6.28318530718) * u2) * sqrt(u1)) end
function tmp = code(cosTheta_i, u1, u2) tmp = (single(6.28318530718) * u2) * sqrt(u1); end
\begin{array}{l}
\\
\left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1}
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 81.3%
Taylor expanded in u1 around 0 65.2%
expm1-log1p-u65.2%
expm1-udef27.1%
*-commutative27.1%
associate-*r*27.1%
Applied egg-rr27.1%
expm1-def65.2%
expm1-log1p65.2%
Simplified65.2%
Final simplification65.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (+ u1 0.5))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * (u1 + 0.5f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * (u1 + 0.5e0))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * Float32(u1 + Float32(0.5)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * (u1 + single(0.5))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \left(u1 + 0.5\right)\right)
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 81.3%
Taylor expanded in u1 around 0 73.1%
+-commutative73.1%
unpow273.1%
fma-def73.1%
Simplified73.1%
Taylor expanded in u1 around inf 20.7%
+-commutative20.7%
Simplified20.7%
Final simplification20.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* u2 u1) -6.28318530718))
float code(float cosTheta_i, float u1, float u2) {
return (u2 * u1) * -6.28318530718f;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (u2 * u1) * (-6.28318530718e0)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(u2 * u1) * Float32(-6.28318530718)) end
function tmp = code(cosTheta_i, u1, u2) tmp = (u2 * u1) * single(-6.28318530718); end
\begin{array}{l}
\\
\left(u2 \cdot u1\right) \cdot -6.28318530718
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 81.3%
Taylor expanded in u1 around 0 73.1%
+-commutative73.1%
unpow273.1%
fma-def73.1%
Simplified73.1%
Taylor expanded in u1 around -inf 4.7%
Final simplification4.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 u1)))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * u1)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * u1)) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * u1); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot u1\right)
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 81.3%
Taylor expanded in u1 around 0 73.1%
+-commutative73.1%
unpow273.1%
fma-def73.1%
Simplified73.1%
Taylor expanded in u1 around inf 19.4%
Final simplification19.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* u2 (* 6.28318530718 u1)))
float code(float cosTheta_i, float u1, float u2) {
return u2 * (6.28318530718f * u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u2 * (6.28318530718e0 * u1)
end function
function code(cosTheta_i, u1, u2) return Float32(u2 * Float32(Float32(6.28318530718) * u1)) end
function tmp = code(cosTheta_i, u1, u2) tmp = u2 * (single(6.28318530718) * u1); end
\begin{array}{l}
\\
u2 \cdot \left(6.28318530718 \cdot u1\right)
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 81.3%
Taylor expanded in u1 around 0 73.1%
+-commutative73.1%
unpow273.1%
fma-def73.1%
Simplified73.1%
Taylor expanded in u1 around inf 19.4%
associate-*r*19.4%
Simplified19.4%
Final simplification19.4%
herbie shell --seed 2023318
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))