
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t_2 \cdot t_2 + t_0 \cdot t_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t_1 \cdot t_1 + t_4 \cdot t_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t_3, t_5\right)}}\\
\mathbf{if}\;t_3 \geq t_5:\\
\;\;\;\;t_6 \cdot t_2\\
\mathbf{else}:\\
\;\;\;\;t_6 \cdot t_1\\
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t_2 \cdot t_2 + t_0 \cdot t_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t_1 \cdot t_1 + t_4 \cdot t_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t_3, t_5\right)}}\\
\mathbf{if}\;t_3 \geq t_5:\\
\;\;\;\;t_6 \cdot t_2\\
\mathbf{else}:\\
\;\;\;\;t_6 \cdot t_1\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (fma t_0 t_0 (* (floor h) (* dY.v (* (floor h) dY.v)))))
(t_2 (pow (floor h) 2.0))
(t_3 (* (floor w) dX.u))
(t_4 (* (floor h) dX.v))
(t_5 (fma t_3 t_3 (* t_4 t_4))))
(if (>= t_5 t_1)
(/ t_3 (sqrt (fmax t_5 t_1)))
(*
t_0
(sqrt
(/
1.0
(fmax
(+ (* (pow dX.v 2.0) t_2) (pow t_3 2.0))
(fma t_0 t_0 (* t_2 (pow dY.v 2.0))))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = fmaf(t_0, t_0, (floorf(h) * (dY_46_v * (floorf(h) * dY_46_v))));
float t_2 = powf(floorf(h), 2.0f);
float t_3 = floorf(w) * dX_46_u;
float t_4 = floorf(h) * dX_46_v;
float t_5 = fmaf(t_3, t_3, (t_4 * t_4));
float tmp;
if (t_5 >= t_1) {
tmp = t_3 / sqrtf(fmaxf(t_5, t_1));
} else {
tmp = t_0 * sqrtf((1.0f / fmaxf(((powf(dX_46_v, 2.0f) * t_2) + powf(t_3, 2.0f)), fmaf(t_0, t_0, (t_2 * powf(dY_46_v, 2.0f))))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = fma(t_0, t_0, Float32(floor(h) * Float32(dY_46_v * Float32(floor(h) * dY_46_v)))) t_2 = floor(h) ^ Float32(2.0) t_3 = Float32(floor(w) * dX_46_u) t_4 = Float32(floor(h) * dX_46_v) t_5 = fma(t_3, t_3, Float32(t_4 * t_4)) tmp = Float32(0.0) if (t_5 >= t_1) tmp = Float32(t_3 / sqrt(((t_5 != t_5) ? t_1 : ((t_1 != t_1) ? t_5 : max(t_5, t_1))))); else tmp = Float32(t_0 * sqrt(Float32(Float32(1.0) / ((Float32(Float32((dX_46_v ^ Float32(2.0)) * t_2) + (t_3 ^ Float32(2.0))) != Float32(Float32((dX_46_v ^ Float32(2.0)) * t_2) + (t_3 ^ Float32(2.0)))) ? fma(t_0, t_0, Float32(t_2 * (dY_46_v ^ Float32(2.0)))) : ((fma(t_0, t_0, Float32(t_2 * (dY_46_v ^ Float32(2.0)))) != fma(t_0, t_0, Float32(t_2 * (dY_46_v ^ Float32(2.0))))) ? Float32(Float32((dX_46_v ^ Float32(2.0)) * t_2) + (t_3 ^ Float32(2.0))) : max(Float32(Float32((dX_46_v ^ Float32(2.0)) * t_2) + (t_3 ^ Float32(2.0))), fma(t_0, t_0, Float32(t_2 * (dY_46_v ^ Float32(2.0)))))))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \mathsf{fma}\left(t_0, t_0, \left\lfloorh\right\rfloor \cdot \left(dY.v \cdot \left(\left\lfloorh\right\rfloor \cdot dY.v\right)\right)\right)\\
t_2 := {\left(\left\lfloorh\right\rfloor\right)}^{2}\\
t_3 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_4 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_5 := \mathsf{fma}\left(t_3, t_3, t_4 \cdot t_4\right)\\
\mathbf{if}\;t_5 \geq t_1:\\
\;\;\;\;\frac{t_3}{\sqrt{\mathsf{max}\left(t_5, t_1\right)}}\\
\mathbf{else}:\\
\;\;\;\;t_0 \cdot \sqrt{\frac{1}{\mathsf{max}\left({dX.v}^{2} \cdot t_2 + {t_3}^{2}, \mathsf{fma}\left(t_0, t_0, t_2 \cdot {dY.v}^{2}\right)\right)}}\\
\end{array}
\end{array}
Initial program 78.4%
Simplified78.5%
Taylor expanded in w around 0 78.6%
Simplified78.6%
Final simplification78.6%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor w) dX.u))
(t_2 (* (floor h) dX.v))
(t_3 (fma t_1 t_1 (* t_2 t_2)))
(t_4 (* (floor h) dY.v))
(t_5 (fma t_0 t_0 (* (floor h) (* dY.v t_4)))))
(if (>= t_3 t_5)
(/ t_1 (sqrt (fmax t_3 t_5)))
(pow
(/ (sqrt (fmax (pow (hypot t_1 t_2) 2.0) (pow (hypot t_0 t_4) 2.0))) t_0)
-1.0))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(w) * dX_46_u;
float t_2 = floorf(h) * dX_46_v;
float t_3 = fmaf(t_1, t_1, (t_2 * t_2));
float t_4 = floorf(h) * dY_46_v;
float t_5 = fmaf(t_0, t_0, (floorf(h) * (dY_46_v * t_4)));
float tmp;
if (t_3 >= t_5) {
tmp = t_1 / sqrtf(fmaxf(t_3, t_5));
} else {
tmp = powf((sqrtf(fmaxf(powf(hypotf(t_1, t_2), 2.0f), powf(hypotf(t_0, t_4), 2.0f))) / t_0), -1.0f);
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(w) * dX_46_u) t_2 = Float32(floor(h) * dX_46_v) t_3 = fma(t_1, t_1, Float32(t_2 * t_2)) t_4 = Float32(floor(h) * dY_46_v) t_5 = fma(t_0, t_0, Float32(floor(h) * Float32(dY_46_v * t_4))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_1 / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))); else tmp = Float32(sqrt((((hypot(t_1, t_2) ^ Float32(2.0)) != (hypot(t_1, t_2) ^ Float32(2.0))) ? (hypot(t_0, t_4) ^ Float32(2.0)) : (((hypot(t_0, t_4) ^ Float32(2.0)) != (hypot(t_0, t_4) ^ Float32(2.0))) ? (hypot(t_1, t_2) ^ Float32(2.0)) : max((hypot(t_1, t_2) ^ Float32(2.0)), (hypot(t_0, t_4) ^ Float32(2.0)))))) / t_0) ^ Float32(-1.0); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_2 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_3 := \mathsf{fma}\left(t_1, t_1, t_2 \cdot t_2\right)\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := \mathsf{fma}\left(t_0, t_0, \left\lfloorh\right\rfloor \cdot \left(dY.v \cdot t_4\right)\right)\\
\mathbf{if}\;t_3 \geq t_5:\\
\;\;\;\;\frac{t_1}{\sqrt{\mathsf{max}\left(t_3, t_5\right)}}\\
\mathbf{else}:\\
\;\;\;\;{\left(\frac{\sqrt{\mathsf{max}\left({\left(\mathsf{hypot}\left(t_1, t_2\right)\right)}^{2}, {\left(\mathsf{hypot}\left(t_0, t_4\right)\right)}^{2}\right)}}{t_0}\right)}^{-1}\\
\end{array}
\end{array}
Initial program 78.4%
Simplified78.5%
Applied egg-rr78.5%
Final simplification78.5%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dY.v))
(t_2 (pow (hypot t_0 t_1) 2.0))
(t_3 (* (floor w) dX.u))
(t_4 (* (floor h) dX.v)))
(if (>= (fma t_3 t_3 (* t_4 t_4)) (fma t_0 t_0 (* (floor h) (* dY.v t_1))))
(/ t_3 (pow (fmax (pow (hypot t_3 t_4) 2.0) t_2) 0.5))
(pow (/ (sqrt (fmax (pow t_4 2.0) t_2)) t_0) -1.0))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = powf(hypotf(t_0, t_1), 2.0f);
float t_3 = floorf(w) * dX_46_u;
float t_4 = floorf(h) * dX_46_v;
float tmp;
if (fmaf(t_3, t_3, (t_4 * t_4)) >= fmaf(t_0, t_0, (floorf(h) * (dY_46_v * t_1)))) {
tmp = t_3 / powf(fmaxf(powf(hypotf(t_3, t_4), 2.0f), t_2), 0.5f);
} else {
tmp = powf((sqrtf(fmaxf(powf(t_4, 2.0f), t_2)) / t_0), -1.0f);
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = hypot(t_0, t_1) ^ Float32(2.0) t_3 = Float32(floor(w) * dX_46_u) t_4 = Float32(floor(h) * dX_46_v) tmp = Float32(0.0) if (fma(t_3, t_3, Float32(t_4 * t_4)) >= fma(t_0, t_0, Float32(floor(h) * Float32(dY_46_v * t_1)))) tmp = Float32(t_3 / ((((hypot(t_3, t_4) ^ Float32(2.0)) != (hypot(t_3, t_4) ^ Float32(2.0))) ? t_2 : ((t_2 != t_2) ? (hypot(t_3, t_4) ^ Float32(2.0)) : max((hypot(t_3, t_4) ^ Float32(2.0)), t_2))) ^ Float32(0.5))); else tmp = Float32(sqrt((((t_4 ^ Float32(2.0)) != (t_4 ^ Float32(2.0))) ? t_2 : ((t_2 != t_2) ? (t_4 ^ Float32(2.0)) : max((t_4 ^ Float32(2.0)), t_2)))) / t_0) ^ Float32(-1.0); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := {\left(\mathsf{hypot}\left(t_0, t_1\right)\right)}^{2}\\
t_3 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_4 := \left\lfloorh\right\rfloor \cdot dX.v\\
\mathbf{if}\;\mathsf{fma}\left(t_3, t_3, t_4 \cdot t_4\right) \geq \mathsf{fma}\left(t_0, t_0, \left\lfloorh\right\rfloor \cdot \left(dY.v \cdot t_1\right)\right):\\
\;\;\;\;\frac{t_3}{{\left(\mathsf{max}\left({\left(\mathsf{hypot}\left(t_3, t_4\right)\right)}^{2}, t_2\right)\right)}^{0.5}}\\
\mathbf{else}:\\
\;\;\;\;{\left(\frac{\sqrt{\mathsf{max}\left({t_4}^{2}, t_2\right)}}{t_0}\right)}^{-1}\\
\end{array}
\end{array}
Initial program 78.4%
Simplified78.5%
Applied egg-rr78.5%
Applied egg-rr78.5%
Taylor expanded in dX.u around 0 78.5%
*-commutative78.5%
unpow278.5%
unpow278.5%
swap-sqr78.5%
unpow278.5%
*-commutative78.5%
Simplified78.5%
Final simplification78.5%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* t_1 t_1))
(t_3 (* (floor h) dY.v))
(t_4 (* (floor w) dX.u))
(t_5
(/
1.0
(sqrt (fmax (+ (* t_0 t_0) (* t_4 t_4)) (+ t_2 (* t_3 t_3)))))))
(if (>= (+ (pow t_4 2.0) (pow t_0 2.0)) (+ t_2 (pow t_3 2.0)))
(* t_4 t_5)
(* t_1 t_5))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = t_1 * t_1;
float t_3 = floorf(h) * dY_46_v;
float t_4 = floorf(w) * dX_46_u;
float t_5 = 1.0f / sqrtf(fmaxf(((t_0 * t_0) + (t_4 * t_4)), (t_2 + (t_3 * t_3))));
float tmp;
if ((powf(t_4, 2.0f) + powf(t_0, 2.0f)) >= (t_2 + powf(t_3, 2.0f))) {
tmp = t_4 * t_5;
} else {
tmp = t_1 * t_5;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(t_1 * t_1) t_3 = Float32(floor(h) * dY_46_v) t_4 = Float32(floor(w) * dX_46_u) t_5 = Float32(Float32(1.0) / sqrt(((Float32(Float32(t_0 * t_0) + Float32(t_4 * t_4)) != Float32(Float32(t_0 * t_0) + Float32(t_4 * t_4))) ? Float32(t_2 + Float32(t_3 * t_3)) : ((Float32(t_2 + Float32(t_3 * t_3)) != Float32(t_2 + Float32(t_3 * t_3))) ? Float32(Float32(t_0 * t_0) + Float32(t_4 * t_4)) : max(Float32(Float32(t_0 * t_0) + Float32(t_4 * t_4)), Float32(t_2 + Float32(t_3 * t_3))))))) tmp = Float32(0.0) if (Float32((t_4 ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) >= Float32(t_2 + (t_3 ^ Float32(2.0)))) tmp = Float32(t_4 * t_5); else tmp = Float32(t_1 * t_5); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = t_1 * t_1; t_3 = floor(h) * dY_46_v; t_4 = floor(w) * dX_46_u; t_5 = single(1.0) / sqrt(max(((t_0 * t_0) + (t_4 * t_4)), (t_2 + (t_3 * t_3)))); tmp = single(0.0); if (((t_4 ^ single(2.0)) + (t_0 ^ single(2.0))) >= (t_2 + (t_3 ^ single(2.0)))) tmp = t_4 * t_5; else tmp = t_1 * t_5; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := t_1 \cdot t_1\\
t_3 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_4 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_5 := \frac{1}{\sqrt{\mathsf{max}\left(t_0 \cdot t_0 + t_4 \cdot t_4, t_2 + t_3 \cdot t_3\right)}}\\
\mathbf{if}\;{t_4}^{2} + {t_0}^{2} \geq t_2 + {t_3}^{2}:\\
\;\;\;\;t_4 \cdot t_5\\
\mathbf{else}:\\
\;\;\;\;t_1 \cdot t_5\\
\end{array}
\end{array}
Initial program 78.4%
pow278.4%
Applied egg-rr78.4%
Taylor expanded in h around 0 78.4%
*-commutative78.4%
unpow278.4%
unpow278.4%
swap-sqr78.4%
unpow278.4%
Simplified78.4%
pow278.4%
Applied egg-rr78.4%
Final simplification78.4%
herbie shell --seed 2023318
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, u)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dX.u)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dY.u))))