
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
(FPCore (s u) :precision binary32 (* (- s) (log1p (* u -4.0))))
float code(float s, float u) {
return -s * log1pf((u * -4.0f));
}
function code(s, u) return Float32(Float32(-s) * log1p(Float32(u * Float32(-4.0)))) end
\begin{array}{l}
\\
\left(-s\right) \cdot \mathsf{log1p}\left(u \cdot -4\right)
\end{array}
Initial program 59.0%
log-rec61.4%
distribute-rgt-neg-out61.4%
distribute-lft-neg-out61.4%
cancel-sign-sub-inv61.4%
log1p-def99.5%
*-commutative99.5%
metadata-eval99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (s u)
:precision binary32
(let* ((t_0 (* u (* u 21.333333333333332))))
(*
s
(*
u
(+ 4.0 (/ (- (* t_0 t_0) (* (* u 8.0) (* u 8.0))) (- t_0 (* u 8.0))))))))
float code(float s, float u) {
float t_0 = u * (u * 21.333333333333332f);
return s * (u * (4.0f + (((t_0 * t_0) - ((u * 8.0f) * (u * 8.0f))) / (t_0 - (u * 8.0f)))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
real(4) :: t_0
t_0 = u * (u * 21.333333333333332e0)
code = s * (u * (4.0e0 + (((t_0 * t_0) - ((u * 8.0e0) * (u * 8.0e0))) / (t_0 - (u * 8.0e0)))))
end function
function code(s, u) t_0 = Float32(u * Float32(u * Float32(21.333333333333332))) return Float32(s * Float32(u * Float32(Float32(4.0) + Float32(Float32(Float32(t_0 * t_0) - Float32(Float32(u * Float32(8.0)) * Float32(u * Float32(8.0)))) / Float32(t_0 - Float32(u * Float32(8.0))))))) end
function tmp = code(s, u) t_0 = u * (u * single(21.333333333333332)); tmp = s * (u * (single(4.0) + (((t_0 * t_0) - ((u * single(8.0)) * (u * single(8.0)))) / (t_0 - (u * single(8.0)))))); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := u \cdot \left(u \cdot 21.333333333333332\right)\\
s \cdot \left(u \cdot \left(4 + \frac{t_0 \cdot t_0 - \left(u \cdot 8\right) \cdot \left(u \cdot 8\right)}{t_0 - u \cdot 8}\right)\right)
\end{array}
\end{array}
Initial program 59.0%
Taylor expanded in u around 0 92.6%
*-commutative92.6%
+-commutative92.6%
*-commutative92.6%
cube-mult92.6%
unpow292.6%
associate-*l*92.6%
*-commutative92.6%
unpow292.6%
associate-*l*92.6%
distribute-lft-out92.6%
distribute-lft-out92.3%
unpow292.3%
associate-*l*92.3%
*-commutative92.3%
distribute-lft-out92.3%
*-commutative92.3%
Simplified92.3%
distribute-rgt-in92.3%
flip-+92.3%
*-commutative92.3%
*-commutative92.3%
*-commutative92.3%
Applied egg-rr92.3%
Final simplification92.3%
(FPCore (s u) :precision binary32 (* s (* u (+ 4.0 (+ (* u (* u 21.333333333333332)) (* u 8.0))))))
float code(float s, float u) {
return s * (u * (4.0f + ((u * (u * 21.333333333333332f)) + (u * 8.0f))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (u * (4.0e0 + ((u * (u * 21.333333333333332e0)) + (u * 8.0e0))))
end function
function code(s, u) return Float32(s * Float32(u * Float32(Float32(4.0) + Float32(Float32(u * Float32(u * Float32(21.333333333333332))) + Float32(u * Float32(8.0)))))) end
function tmp = code(s, u) tmp = s * (u * (single(4.0) + ((u * (u * single(21.333333333333332))) + (u * single(8.0))))); end
\begin{array}{l}
\\
s \cdot \left(u \cdot \left(4 + \left(u \cdot \left(u \cdot 21.333333333333332\right) + u \cdot 8\right)\right)\right)
\end{array}
Initial program 59.0%
Taylor expanded in u around 0 92.6%
*-commutative92.6%
+-commutative92.6%
*-commutative92.6%
cube-mult92.6%
unpow292.6%
associate-*l*92.6%
*-commutative92.6%
unpow292.6%
associate-*l*92.6%
distribute-lft-out92.6%
distribute-lft-out92.3%
unpow292.3%
associate-*l*92.3%
*-commutative92.3%
distribute-lft-out92.3%
*-commutative92.3%
Simplified92.3%
distribute-rgt-in92.3%
*-commutative92.3%
Applied egg-rr92.3%
Final simplification92.3%
(FPCore (s u) :precision binary32 (* s (* u (+ 4.0 (* u (+ 8.0 (* u 21.333333333333332)))))))
float code(float s, float u) {
return s * (u * (4.0f + (u * (8.0f + (u * 21.333333333333332f)))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (u * (4.0e0 + (u * (8.0e0 + (u * 21.333333333333332e0)))))
end function
function code(s, u) return Float32(s * Float32(u * Float32(Float32(4.0) + Float32(u * Float32(Float32(8.0) + Float32(u * Float32(21.333333333333332))))))) end
function tmp = code(s, u) tmp = s * (u * (single(4.0) + (u * (single(8.0) + (u * single(21.333333333333332)))))); end
\begin{array}{l}
\\
s \cdot \left(u \cdot \left(4 + u \cdot \left(8 + u \cdot 21.333333333333332\right)\right)\right)
\end{array}
Initial program 59.0%
Taylor expanded in u around 0 92.6%
*-commutative92.6%
+-commutative92.6%
*-commutative92.6%
cube-mult92.6%
unpow292.6%
associate-*l*92.6%
*-commutative92.6%
unpow292.6%
associate-*l*92.6%
distribute-lft-out92.6%
distribute-lft-out92.3%
unpow292.3%
associate-*l*92.3%
*-commutative92.3%
distribute-lft-out92.3%
*-commutative92.3%
Simplified92.3%
Final simplification92.3%
(FPCore (s u) :precision binary32 (* s (+ (* u 4.0) (* u (* u 8.0)))))
float code(float s, float u) {
return s * ((u * 4.0f) + (u * (u * 8.0f)));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * ((u * 4.0e0) + (u * (u * 8.0e0)))
end function
function code(s, u) return Float32(s * Float32(Float32(u * Float32(4.0)) + Float32(u * Float32(u * Float32(8.0))))) end
function tmp = code(s, u) tmp = s * ((u * single(4.0)) + (u * (u * single(8.0)))); end
\begin{array}{l}
\\
s \cdot \left(u \cdot 4 + u \cdot \left(u \cdot 8\right)\right)
\end{array}
Initial program 59.0%
Taylor expanded in u around 0 88.1%
unpow288.1%
associate-*r*88.1%
distribute-rgt-out88.0%
*-commutative88.0%
Simplified88.0%
distribute-rgt-in88.1%
*-commutative88.1%
Applied egg-rr88.1%
Final simplification88.1%
(FPCore (s u) :precision binary32 (* s (* u (+ 4.0 (* u 8.0)))))
float code(float s, float u) {
return s * (u * (4.0f + (u * 8.0f)));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (u * (4.0e0 + (u * 8.0e0)))
end function
function code(s, u) return Float32(s * Float32(u * Float32(Float32(4.0) + Float32(u * Float32(8.0))))) end
function tmp = code(s, u) tmp = s * (u * (single(4.0) + (u * single(8.0)))); end
\begin{array}{l}
\\
s \cdot \left(u \cdot \left(4 + u \cdot 8\right)\right)
\end{array}
Initial program 59.0%
Taylor expanded in u around 0 88.1%
unpow288.1%
associate-*r*88.1%
distribute-rgt-out88.0%
*-commutative88.0%
Simplified88.0%
Final simplification88.0%
(FPCore (s u) :precision binary32 (* 4.0 (* s u)))
float code(float s, float u) {
return 4.0f * (s * u);
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = 4.0e0 * (s * u)
end function
function code(s, u) return Float32(Float32(4.0) * Float32(s * u)) end
function tmp = code(s, u) tmp = single(4.0) * (s * u); end
\begin{array}{l}
\\
4 \cdot \left(s \cdot u\right)
\end{array}
Initial program 59.0%
Taylor expanded in u around 0 74.7%
*-commutative74.7%
Simplified74.7%
Final simplification74.7%
(FPCore (s u) :precision binary32 (* s (* u 4.0)))
float code(float s, float u) {
return s * (u * 4.0f);
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (u * 4.0e0)
end function
function code(s, u) return Float32(s * Float32(u * Float32(4.0))) end
function tmp = code(s, u) tmp = s * (u * single(4.0)); end
\begin{array}{l}
\\
s \cdot \left(u \cdot 4\right)
\end{array}
Initial program 59.0%
Taylor expanded in u around 0 74.9%
Final simplification74.9%
(FPCore (s u) :precision binary32 (* s 0.0))
float code(float s, float u) {
return s * 0.0f;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * 0.0e0
end function
function code(s, u) return Float32(s * Float32(0.0)) end
function tmp = code(s, u) tmp = s * single(0.0); end
\begin{array}{l}
\\
s \cdot 0
\end{array}
Initial program 59.0%
Applied egg-rr15.8%
Final simplification15.8%
herbie shell --seed 2023318
(FPCore (s u)
:name "Disney BSSRDF, sample scattering profile, lower"
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 2.328306437e-10 u) (<= u 0.25)))
(* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))