
(FPCore (x y z) :precision binary64 (- (/ (* x y) 2.0) (/ z 8.0)))
double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * y) / 2.0d0) - (z / 8.0d0)
end function
public static double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
def code(x, y, z): return ((x * y) / 2.0) - (z / 8.0)
function code(x, y, z) return Float64(Float64(Float64(x * y) / 2.0) - Float64(z / 8.0)) end
function tmp = code(x, y, z) tmp = ((x * y) / 2.0) - (z / 8.0); end
code[x_, y_, z_] := N[(N[(N[(x * y), $MachinePrecision] / 2.0), $MachinePrecision] - N[(z / 8.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{2} - \frac{z}{8}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (/ (* x y) 2.0) (/ z 8.0)))
double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * y) / 2.0d0) - (z / 8.0d0)
end function
public static double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
def code(x, y, z): return ((x * y) / 2.0) - (z / 8.0)
function code(x, y, z) return Float64(Float64(Float64(x * y) / 2.0) - Float64(z / 8.0)) end
function tmp = code(x, y, z) tmp = ((x * y) / 2.0) - (z / 8.0); end
code[x_, y_, z_] := N[(N[(N[(x * y), $MachinePrecision] / 2.0), $MachinePrecision] - N[(z / 8.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{2} - \frac{z}{8}
\end{array}
(FPCore (x y z) :precision binary64 (fma (/ x 2.0) y (* -0.125 z)))
double code(double x, double y, double z) {
return fma((x / 2.0), y, (-0.125 * z));
}
function code(x, y, z) return fma(Float64(x / 2.0), y, Float64(-0.125 * z)) end
code[x_, y_, z_] := N[(N[(x / 2.0), $MachinePrecision] * y + N[(-0.125 * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{x}{2}, y, -0.125 \cdot z\right)
\end{array}
Initial program 100.0%
associate-*l/100.0%
fma-neg100.0%
distribute-frac-neg100.0%
neg-mul-1100.0%
associate-/l*99.9%
associate-/r/100.0%
metadata-eval100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= z -6.2e+60) (not (<= z 2.3e+14))) (* -0.125 z) (* x (* y 0.5))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -6.2e+60) || !(z <= 2.3e+14)) {
tmp = -0.125 * z;
} else {
tmp = x * (y * 0.5);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-6.2d+60)) .or. (.not. (z <= 2.3d+14))) then
tmp = (-0.125d0) * z
else
tmp = x * (y * 0.5d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -6.2e+60) || !(z <= 2.3e+14)) {
tmp = -0.125 * z;
} else {
tmp = x * (y * 0.5);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -6.2e+60) or not (z <= 2.3e+14): tmp = -0.125 * z else: tmp = x * (y * 0.5) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -6.2e+60) || !(z <= 2.3e+14)) tmp = Float64(-0.125 * z); else tmp = Float64(x * Float64(y * 0.5)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -6.2e+60) || ~((z <= 2.3e+14))) tmp = -0.125 * z; else tmp = x * (y * 0.5); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -6.2e+60], N[Not[LessEqual[z, 2.3e+14]], $MachinePrecision]], N[(-0.125 * z), $MachinePrecision], N[(x * N[(y * 0.5), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -6.2 \cdot 10^{+60} \lor \neg \left(z \leq 2.3 \cdot 10^{+14}\right):\\
\;\;\;\;-0.125 \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(y \cdot 0.5\right)\\
\end{array}
\end{array}
if z < -6.2000000000000001e60 or 2.3e14 < z Initial program 100.0%
Taylor expanded in x around 0 75.3%
if -6.2000000000000001e60 < z < 2.3e14Initial program 100.0%
Taylor expanded in x around inf 75.0%
*-commutative75.0%
associate-*r*75.0%
*-commutative75.0%
Simplified75.0%
Final simplification75.1%
(FPCore (x y z) :precision binary64 (- (/ (* x y) 2.0) (/ z 8.0)))
double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * y) / 2.0d0) - (z / 8.0d0)
end function
public static double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
def code(x, y, z): return ((x * y) / 2.0) - (z / 8.0)
function code(x, y, z) return Float64(Float64(Float64(x * y) / 2.0) - Float64(z / 8.0)) end
function tmp = code(x, y, z) tmp = ((x * y) / 2.0) - (z / 8.0); end
code[x_, y_, z_] := N[(N[(N[(x * y), $MachinePrecision] / 2.0), $MachinePrecision] - N[(z / 8.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{2} - \frac{z}{8}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (* -0.125 z))
double code(double x, double y, double z) {
return -0.125 * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (-0.125d0) * z
end function
public static double code(double x, double y, double z) {
return -0.125 * z;
}
def code(x, y, z): return -0.125 * z
function code(x, y, z) return Float64(-0.125 * z) end
function tmp = code(x, y, z) tmp = -0.125 * z; end
code[x_, y_, z_] := N[(-0.125 * z), $MachinePrecision]
\begin{array}{l}
\\
-0.125 \cdot z
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 45.7%
Final simplification45.7%
herbie shell --seed 2023315
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quartForm from diagrams-solve-0.1, D"
:precision binary64
(- (/ (* x y) 2.0) (/ z 8.0)))