
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_0) (* t_6 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_0;
} else {
tmp = t_6 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_0); else tmp = Float32(t_6 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_0; else tmp = t_6 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t_2 \cdot t_2 + t_0 \cdot t_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t_1 \cdot t_1 + t_4 \cdot t_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t_3, t_5\right)}}\\
\mathbf{if}\;t_3 \geq t_5:\\
\;\;\;\;t_6 \cdot t_0\\
\mathbf{else}:\\
\;\;\;\;t_6 \cdot t_4\\
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_0) (* t_6 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_0;
} else {
tmp = t_6 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_0); else tmp = Float32(t_6 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_0; else tmp = t_6 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t_2 \cdot t_2 + t_0 \cdot t_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t_1 \cdot t_1 + t_4 \cdot t_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t_3, t_5\right)}}\\
\mathbf{if}\;t_3 \geq t_5:\\
\;\;\;\;t_6 \cdot t_0\\
\mathbf{else}:\\
\;\;\;\;t_6 \cdot t_4\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dX.v))
(t_2 (* (floor w) dX.u))
(t_3 (* (floor h) dY.v))
(t_4 (fma t_0 t_0 (* (floor h) (* dY.v t_3)))))
(if (>= (fma t_2 t_2 (pow t_1 2.0)) t_4)
(/ t_1 (sqrt (fmax (fma t_2 t_2 (* t_1 t_1)) t_4)))
(/
(floor h)
(/
(sqrt (fmax (pow (hypot t_2 t_1) 2.0) (pow (hypot t_0 t_3) 2.0)))
dY.v)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dX_46_v;
float t_2 = floorf(w) * dX_46_u;
float t_3 = floorf(h) * dY_46_v;
float t_4 = fmaf(t_0, t_0, (floorf(h) * (dY_46_v * t_3)));
float tmp;
if (fmaf(t_2, t_2, powf(t_1, 2.0f)) >= t_4) {
tmp = t_1 / sqrtf(fmaxf(fmaf(t_2, t_2, (t_1 * t_1)), t_4));
} else {
tmp = floorf(h) / (sqrtf(fmaxf(powf(hypotf(t_2, t_1), 2.0f), powf(hypotf(t_0, t_3), 2.0f))) / dY_46_v);
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dX_46_v) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(floor(h) * dY_46_v) t_4 = fma(t_0, t_0, Float32(floor(h) * Float32(dY_46_v * t_3))) tmp = Float32(0.0) if (fma(t_2, t_2, (t_1 ^ Float32(2.0))) >= t_4) tmp = Float32(t_1 / sqrt(((fma(t_2, t_2, Float32(t_1 * t_1)) != fma(t_2, t_2, Float32(t_1 * t_1))) ? t_4 : ((t_4 != t_4) ? fma(t_2, t_2, Float32(t_1 * t_1)) : max(fma(t_2, t_2, Float32(t_1 * t_1)), t_4))))); else tmp = Float32(floor(h) / Float32(sqrt((((hypot(t_2, t_1) ^ Float32(2.0)) != (hypot(t_2, t_1) ^ Float32(2.0))) ? (hypot(t_0, t_3) ^ Float32(2.0)) : (((hypot(t_0, t_3) ^ Float32(2.0)) != (hypot(t_0, t_3) ^ Float32(2.0))) ? (hypot(t_2, t_1) ^ Float32(2.0)) : max((hypot(t_2, t_1) ^ Float32(2.0)), (hypot(t_0, t_3) ^ Float32(2.0)))))) / dY_46_v)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_4 := \mathsf{fma}\left(t_0, t_0, \left\lfloorh\right\rfloor \cdot \left(dY.v \cdot t_3\right)\right)\\
\mathbf{if}\;\mathsf{fma}\left(t_2, t_2, {t_1}^{2}\right) \geq t_4:\\
\;\;\;\;\frac{t_1}{\sqrt{\mathsf{max}\left(\mathsf{fma}\left(t_2, t_2, t_1 \cdot t_1\right), t_4\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left\lfloorh\right\rfloor}{\frac{\sqrt{\mathsf{max}\left({\left(\mathsf{hypot}\left(t_2, t_1\right)\right)}^{2}, {\left(\mathsf{hypot}\left(t_0, t_3\right)\right)}^{2}\right)}}{dY.v}}\\
\end{array}
\end{array}
Initial program 75.8%
Simplified75.9%
pow275.9%
Applied egg-rr75.9%
Applied egg-rr76.0%
Final simplification76.0%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dX.v))
(t_2 (* (floor w) dX.u))
(t_3 (* (floor h) dY.v))
(t_4 (fma t_0 t_0 (* (floor h) (* dY.v t_3))))
(t_5 (sqrt (fmax (fma t_2 t_2 (* t_1 t_1)) t_4))))
(if (>= (fma t_2 t_2 (pow t_1 2.0)) t_4) (/ t_1 t_5) (* t_3 (/ 1.0 t_5)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dX_46_v;
float t_2 = floorf(w) * dX_46_u;
float t_3 = floorf(h) * dY_46_v;
float t_4 = fmaf(t_0, t_0, (floorf(h) * (dY_46_v * t_3)));
float t_5 = sqrtf(fmaxf(fmaf(t_2, t_2, (t_1 * t_1)), t_4));
float tmp;
if (fmaf(t_2, t_2, powf(t_1, 2.0f)) >= t_4) {
tmp = t_1 / t_5;
} else {
tmp = t_3 * (1.0f / t_5);
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dX_46_v) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(floor(h) * dY_46_v) t_4 = fma(t_0, t_0, Float32(floor(h) * Float32(dY_46_v * t_3))) t_5 = sqrt(((fma(t_2, t_2, Float32(t_1 * t_1)) != fma(t_2, t_2, Float32(t_1 * t_1))) ? t_4 : ((t_4 != t_4) ? fma(t_2, t_2, Float32(t_1 * t_1)) : max(fma(t_2, t_2, Float32(t_1 * t_1)), t_4)))) tmp = Float32(0.0) if (fma(t_2, t_2, (t_1 ^ Float32(2.0))) >= t_4) tmp = Float32(t_1 / t_5); else tmp = Float32(t_3 * Float32(Float32(1.0) / t_5)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_4 := \mathsf{fma}\left(t_0, t_0, \left\lfloorh\right\rfloor \cdot \left(dY.v \cdot t_3\right)\right)\\
t_5 := \sqrt{\mathsf{max}\left(\mathsf{fma}\left(t_2, t_2, t_1 \cdot t_1\right), t_4\right)}\\
\mathbf{if}\;\mathsf{fma}\left(t_2, t_2, {t_1}^{2}\right) \geq t_4:\\
\;\;\;\;\frac{t_1}{t_5}\\
\mathbf{else}:\\
\;\;\;\;t_3 \cdot \frac{1}{t_5}\\
\end{array}
\end{array}
Initial program 75.8%
Simplified75.9%
pow275.9%
Applied egg-rr75.9%
Final simplification75.9%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dY.v))
(t_2 (* t_1 t_1))
(t_3 (* (floor h) dX.v))
(t_4 (* (floor w) dX.u))
(t_5 (* t_4 t_4))
(t_6 (+ (* t_3 t_3) t_5)))
(if (>= (+ (pow t_3 2.0) t_5) (+ (pow t_0 2.0) t_2))
(* t_3 (/ 1.0 (sqrt (fmax t_6 (+ t_2 (* t_0 t_0))))))
(*
t_1
(/
1.0
(sqrt (fmax t_6 (+ t_2 (* (pow (floor w) 2.0) (pow dY.u 2.0))))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = t_1 * t_1;
float t_3 = floorf(h) * dX_46_v;
float t_4 = floorf(w) * dX_46_u;
float t_5 = t_4 * t_4;
float t_6 = (t_3 * t_3) + t_5;
float tmp;
if ((powf(t_3, 2.0f) + t_5) >= (powf(t_0, 2.0f) + t_2)) {
tmp = t_3 * (1.0f / sqrtf(fmaxf(t_6, (t_2 + (t_0 * t_0)))));
} else {
tmp = t_1 * (1.0f / sqrtf(fmaxf(t_6, (t_2 + (powf(floorf(w), 2.0f) * powf(dY_46_u, 2.0f))))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(t_1 * t_1) t_3 = Float32(floor(h) * dX_46_v) t_4 = Float32(floor(w) * dX_46_u) t_5 = Float32(t_4 * t_4) t_6 = Float32(Float32(t_3 * t_3) + t_5) tmp = Float32(0.0) if (Float32((t_3 ^ Float32(2.0)) + t_5) >= Float32((t_0 ^ Float32(2.0)) + t_2)) tmp = Float32(t_3 * Float32(Float32(1.0) / sqrt(((t_6 != t_6) ? Float32(t_2 + Float32(t_0 * t_0)) : ((Float32(t_2 + Float32(t_0 * t_0)) != Float32(t_2 + Float32(t_0 * t_0))) ? t_6 : max(t_6, Float32(t_2 + Float32(t_0 * t_0)))))))); else tmp = Float32(t_1 * Float32(Float32(1.0) / sqrt(((t_6 != t_6) ? Float32(t_2 + Float32((floor(w) ^ Float32(2.0)) * (dY_46_u ^ Float32(2.0)))) : ((Float32(t_2 + Float32((floor(w) ^ Float32(2.0)) * (dY_46_u ^ Float32(2.0)))) != Float32(t_2 + Float32((floor(w) ^ Float32(2.0)) * (dY_46_u ^ Float32(2.0))))) ? t_6 : max(t_6, Float32(t_2 + Float32((floor(w) ^ Float32(2.0)) * (dY_46_u ^ Float32(2.0)))))))))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dY_46_u; t_1 = floor(h) * dY_46_v; t_2 = t_1 * t_1; t_3 = floor(h) * dX_46_v; t_4 = floor(w) * dX_46_u; t_5 = t_4 * t_4; t_6 = (t_3 * t_3) + t_5; tmp = single(0.0); if (((t_3 ^ single(2.0)) + t_5) >= ((t_0 ^ single(2.0)) + t_2)) tmp = t_3 * (single(1.0) / sqrt(max(t_6, (t_2 + (t_0 * t_0))))); else tmp = t_1 * (single(1.0) / sqrt(max(t_6, (t_2 + ((floor(w) ^ single(2.0)) * (dY_46_u ^ single(2.0))))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := t_1 \cdot t_1\\
t_3 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_4 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_5 := t_4 \cdot t_4\\
t_6 := t_3 \cdot t_3 + t_5\\
\mathbf{if}\;{t_3}^{2} + t_5 \geq {t_0}^{2} + t_2:\\
\;\;\;\;t_3 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t_6, t_2 + t_0 \cdot t_0\right)}}\\
\mathbf{else}:\\
\;\;\;\;t_1 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t_6, t_2 + {\left(\left\lfloorw\right\rfloor\right)}^{2} \cdot {dY.u}^{2}\right)}}\\
\end{array}
\end{array}
Initial program 75.8%
pow275.9%
Applied egg-rr75.8%
Taylor expanded in w around 0 75.8%
*-commutative75.8%
unpow275.8%
unpow275.8%
swap-sqr75.8%
unpow275.8%
Simplified75.8%
Taylor expanded in w around 0 75.8%
*-commutative75.8%
Simplified75.8%
Final simplification75.8%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (* t_0 t_0))
(t_2 (* (floor w) dY.u))
(t_3 (* (floor h) dY.v))
(t_4 (* t_3 t_3))
(t_5 (* (floor h) dX.v))
(t_6 (/ 1.0 (sqrt (fmax (+ (* t_5 t_5) t_1) (+ t_4 (* t_2 t_2)))))))
(if (>= (+ (pow t_5 2.0) t_1) (+ (pow t_2 2.0) t_4))
(* t_5 t_6)
(* t_3 t_6))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = t_0 * t_0;
float t_2 = floorf(w) * dY_46_u;
float t_3 = floorf(h) * dY_46_v;
float t_4 = t_3 * t_3;
float t_5 = floorf(h) * dX_46_v;
float t_6 = 1.0f / sqrtf(fmaxf(((t_5 * t_5) + t_1), (t_4 + (t_2 * t_2))));
float tmp;
if ((powf(t_5, 2.0f) + t_1) >= (powf(t_2, 2.0f) + t_4)) {
tmp = t_5 * t_6;
} else {
tmp = t_3 * t_6;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32(t_0 * t_0) t_2 = Float32(floor(w) * dY_46_u) t_3 = Float32(floor(h) * dY_46_v) t_4 = Float32(t_3 * t_3) t_5 = Float32(floor(h) * dX_46_v) t_6 = Float32(Float32(1.0) / sqrt(((Float32(Float32(t_5 * t_5) + t_1) != Float32(Float32(t_5 * t_5) + t_1)) ? Float32(t_4 + Float32(t_2 * t_2)) : ((Float32(t_4 + Float32(t_2 * t_2)) != Float32(t_4 + Float32(t_2 * t_2))) ? Float32(Float32(t_5 * t_5) + t_1) : max(Float32(Float32(t_5 * t_5) + t_1), Float32(t_4 + Float32(t_2 * t_2))))))) tmp = Float32(0.0) if (Float32((t_5 ^ Float32(2.0)) + t_1) >= Float32((t_2 ^ Float32(2.0)) + t_4)) tmp = Float32(t_5 * t_6); else tmp = Float32(t_3 * t_6); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dX_46_u; t_1 = t_0 * t_0; t_2 = floor(w) * dY_46_u; t_3 = floor(h) * dY_46_v; t_4 = t_3 * t_3; t_5 = floor(h) * dX_46_v; t_6 = single(1.0) / sqrt(max(((t_5 * t_5) + t_1), (t_4 + (t_2 * t_2)))); tmp = single(0.0); if (((t_5 ^ single(2.0)) + t_1) >= ((t_2 ^ single(2.0)) + t_4)) tmp = t_5 * t_6; else tmp = t_3 * t_6; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_1 := t_0 \cdot t_0\\
t_2 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_3 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_4 := t_3 \cdot t_3\\
t_5 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t_5 \cdot t_5 + t_1, t_4 + t_2 \cdot t_2\right)}}\\
\mathbf{if}\;{t_5}^{2} + t_1 \geq {t_2}^{2} + t_4:\\
\;\;\;\;t_5 \cdot t_6\\
\mathbf{else}:\\
\;\;\;\;t_3 \cdot t_6\\
\end{array}
\end{array}
Initial program 75.8%
pow275.9%
Applied egg-rr75.8%
Taylor expanded in w around 0 75.8%
*-commutative75.8%
unpow275.8%
unpow275.8%
swap-sqr75.8%
unpow275.8%
Simplified75.8%
Final simplification75.8%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor h) dY.v))
(t_3 (* (floor h) dX.v))
(t_4
(/
1.0
(pow
(fmax (pow (hypot t_0 t_3) 2.0) (pow (hypot t_1 t_2) 2.0))
0.5))))
(if (>= (+ (pow t_3 2.0) (* t_0 t_0)) (+ (pow t_1 2.0) (* t_2 t_2)))
(* t_3 t_4)
(* t_2 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(h) * dY_46_v;
float t_3 = floorf(h) * dX_46_v;
float t_4 = 1.0f / powf(fmaxf(powf(hypotf(t_0, t_3), 2.0f), powf(hypotf(t_1, t_2), 2.0f)), 0.5f);
float tmp;
if ((powf(t_3, 2.0f) + (t_0 * t_0)) >= (powf(t_1, 2.0f) + (t_2 * t_2))) {
tmp = t_3 * t_4;
} else {
tmp = t_2 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(floor(h) * dX_46_v) t_4 = Float32(Float32(1.0) / ((((hypot(t_0, t_3) ^ Float32(2.0)) != (hypot(t_0, t_3) ^ Float32(2.0))) ? (hypot(t_1, t_2) ^ Float32(2.0)) : (((hypot(t_1, t_2) ^ Float32(2.0)) != (hypot(t_1, t_2) ^ Float32(2.0))) ? (hypot(t_0, t_3) ^ Float32(2.0)) : max((hypot(t_0, t_3) ^ Float32(2.0)), (hypot(t_1, t_2) ^ Float32(2.0))))) ^ Float32(0.5))) tmp = Float32(0.0) if (Float32((t_3 ^ Float32(2.0)) + Float32(t_0 * t_0)) >= Float32((t_1 ^ Float32(2.0)) + Float32(t_2 * t_2))) tmp = Float32(t_3 * t_4); else tmp = Float32(t_2 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dX_46_u; t_1 = floor(w) * dY_46_u; t_2 = floor(h) * dY_46_v; t_3 = floor(h) * dX_46_v; t_4 = single(1.0) / (max((hypot(t_0, t_3) ^ single(2.0)), (hypot(t_1, t_2) ^ single(2.0))) ^ single(0.5)); tmp = single(0.0); if (((t_3 ^ single(2.0)) + (t_0 * t_0)) >= ((t_1 ^ single(2.0)) + (t_2 * t_2))) tmp = t_3 * t_4; else tmp = t_2 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_3 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_4 := \frac{1}{{\left(\mathsf{max}\left({\left(\mathsf{hypot}\left(t_0, t_3\right)\right)}^{2}, {\left(\mathsf{hypot}\left(t_1, t_2\right)\right)}^{2}\right)\right)}^{0.5}}\\
\mathbf{if}\;{t_3}^{2} + t_0 \cdot t_0 \geq {t_1}^{2} + t_2 \cdot t_2:\\
\;\;\;\;t_3 \cdot t_4\\
\mathbf{else}:\\
\;\;\;\;t_2 \cdot t_4\\
\end{array}
\end{array}
Initial program 75.8%
pow275.9%
Applied egg-rr75.8%
Taylor expanded in w around 0 75.8%
*-commutative75.8%
unpow275.8%
unpow275.8%
swap-sqr75.8%
unpow275.8%
Simplified75.8%
Applied egg-rr75.8%
Applied egg-rr75.8%
Final simplification75.8%
herbie shell --seed 2023315
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, v)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor h) dX.v)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor h) dY.v))))