
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(fma
-1.0
(/ n0_i (/ (sin normAngle) (* normAngle (cos normAngle))))
(/ n1_i (/ (sin normAngle) normAngle))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * fmaf(-1.0f, (n0_i / (sinf(normAngle) / (normAngle * cosf(normAngle)))), (n1_i / (sinf(normAngle) / normAngle))));
}
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * fma(Float32(-1.0), Float32(n0_i / Float32(sin(normAngle) / Float32(normAngle * cos(normAngle)))), Float32(n1_i / Float32(sin(normAngle) / normAngle))))) end
\begin{array}{l}
\\
n0_i + u \cdot \mathsf{fma}\left(-1, \frac{n0_i}{\frac{\sin normAngle}{normAngle \cdot \cos normAngle}}, \frac{n1_i}{\frac{\sin normAngle}{normAngle}}\right)
\end{array}
Initial program 97.4%
*-commutative97.4%
associate-*l*80.4%
*-commutative80.4%
associate-*l*74.2%
distribute-lft-out74.1%
Simplified74.1%
Taylor expanded in u around 0 88.3%
fma-def88.3%
associate-/l*90.9%
associate-/l*99.4%
Simplified99.4%
Final simplification99.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (+ (* (pow normAngle 2.0) (* n1_i (* u 0.16666666666666666))) (* u (- n1_i n0_i)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + ((powf(normAngle, 2.0f) * (n1_i * (u * 0.16666666666666666f))) + (u * (n1_i - n0_i)));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (((normangle ** 2.0e0) * (n1_i * (u * 0.16666666666666666e0))) + (u * (n1_i - n0_i)))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(Float32((normAngle ^ Float32(2.0)) * Float32(n1_i * Float32(u * Float32(0.16666666666666666)))) + Float32(u * Float32(n1_i - n0_i)))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (((normAngle ^ single(2.0)) * (n1_i * (u * single(0.16666666666666666)))) + (u * (n1_i - n0_i))); end
\begin{array}{l}
\\
n0_i + \left({normAngle}^{2} \cdot \left(n1_i \cdot \left(u \cdot 0.16666666666666666\right)\right) + u \cdot \left(n1_i - n0_i\right)\right)
\end{array}
Initial program 97.4%
*-commutative97.4%
associate-*l*80.4%
*-commutative80.4%
associate-*l*74.2%
distribute-lft-out74.1%
Simplified74.1%
Taylor expanded in u around 0 88.3%
fma-def88.3%
associate-/l*90.9%
associate-/l*99.4%
Simplified99.4%
Taylor expanded in normAngle around 0 98.7%
Taylor expanded in n0_i around 0 98.7%
associate-*r*98.7%
*-commutative98.7%
associate-*l*98.7%
Simplified98.7%
Taylor expanded in n1_i around 0 98.6%
+-commutative98.6%
associate-*r*98.6%
distribute-rgt-in98.7%
mul-1-neg98.7%
unsub-neg98.7%
Simplified98.7%
Final simplification98.7%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- (- n1_i n0_i) (* (pow normAngle 2.0) (* n1_i -0.16666666666666666))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i - n0_i) - (powf(normAngle, 2.0f) * (n1_i * -0.16666666666666666f))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i - n0_i) - ((normangle ** 2.0e0) * (n1_i * (-0.16666666666666666e0)))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i - n0_i) - Float32((normAngle ^ Float32(2.0)) * Float32(n1_i * Float32(-0.16666666666666666)))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i - n0_i) - ((normAngle ^ single(2.0)) * (n1_i * single(-0.16666666666666666))))); end
\begin{array}{l}
\\
n0_i + u \cdot \left(\left(n1_i - n0_i\right) - {normAngle}^{2} \cdot \left(n1_i \cdot -0.16666666666666666\right)\right)
\end{array}
Initial program 97.4%
*-commutative97.4%
associate-*l*80.4%
*-commutative80.4%
associate-*l*74.2%
distribute-lft-out74.1%
Simplified74.1%
Taylor expanded in u around 0 88.3%
fma-def88.3%
associate-/l*90.9%
associate-/l*99.4%
Simplified99.4%
Taylor expanded in normAngle around 0 98.7%
Taylor expanded in n0_i around 0 98.7%
associate-*r*98.7%
*-commutative98.7%
associate-*l*98.7%
Simplified98.7%
Taylor expanded in u around -inf 98.7%
mul-1-neg98.7%
unsub-neg98.7%
+-commutative98.7%
mul-1-neg98.7%
unsub-neg98.7%
associate-*r*98.7%
mul-1-neg98.7%
unsub-neg98.7%
Simplified98.7%
Final simplification98.7%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (- n1_i n0_i) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, (n1_i - n0_i), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, Float32(n1_i - n0_i), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, n1_i - n0_i, n0_i\right)
\end{array}
Initial program 97.4%
*-commutative97.4%
associate-*l*80.4%
*-commutative80.4%
associate-*l*74.2%
distribute-lft-out74.1%
Simplified74.1%
Taylor expanded in u around 0 88.3%
fma-def88.3%
associate-/l*90.9%
associate-/l*99.4%
Simplified99.4%
Taylor expanded in normAngle around 0 98.0%
+-commutative98.0%
fma-def98.1%
mul-1-neg98.1%
unsub-neg98.1%
Simplified98.1%
Final simplification98.1%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n0_i -1.9999999996399175e-23)
(not (<= n0_i 1.5000000786160286e-23)))
(* n0_i (- 1.0 u))
(* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -1.9999999996399175e-23f) || !(n0_i <= 1.5000000786160286e-23f)) {
tmp = n0_i * (1.0f - u);
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-1.9999999996399175e-23)) .or. (.not. (n0_i <= 1.5000000786160286e-23))) then
tmp = n0_i * (1.0e0 - u)
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-1.9999999996399175e-23)) || !(n0_i <= Float32(1.5000000786160286e-23))) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-1.9999999996399175e-23)) || ~((n0_i <= single(1.5000000786160286e-23)))) tmp = n0_i * (single(1.0) - u); else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -1.9999999996399175 \cdot 10^{-23} \lor \neg \left(n0_i \leq 1.5000000786160286 \cdot 10^{-23}\right):\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1_i\\
\end{array}
\end{array}
if n0_i < -2e-23 or 1.50000008e-23 < n0_i Initial program 97.8%
*-commutative97.8%
associate-*l*82.5%
*-commutative82.5%
associate-*l*81.4%
distribute-lft-out81.2%
Simplified81.2%
Taylor expanded in u around 0 94.1%
fma-def94.1%
associate-/l*97.1%
associate-/l*99.3%
Simplified99.3%
Taylor expanded in normAngle around 0 98.2%
+-commutative98.2%
fma-def98.3%
mul-1-neg98.3%
unsub-neg98.3%
Simplified98.3%
Taylor expanded in n1_i around 0 80.0%
*-rgt-identity80.0%
mul-1-neg80.0%
distribute-rgt-neg-in80.0%
mul-1-neg80.0%
distribute-lft-in79.9%
mul-1-neg79.9%
unsub-neg79.9%
Simplified79.9%
if -2e-23 < n0_i < 1.50000008e-23Initial program 96.8%
*-commutative96.8%
associate-*l*77.0%
*-commutative77.0%
associate-*l*62.4%
distribute-lft-out62.3%
Simplified62.3%
Taylor expanded in normAngle around 0 97.5%
Taylor expanded in n0_i around 0 68.5%
*-commutative68.5%
Simplified68.5%
Final simplification75.5%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -1.9999999996399175e-23) n0_i (if (<= n0_i 1.5000000786160286e-23) (* u n1_i) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -1.9999999996399175e-23f) {
tmp = n0_i;
} else if (n0_i <= 1.5000000786160286e-23f) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-1.9999999996399175e-23)) then
tmp = n0_i
else if (n0_i <= 1.5000000786160286e-23) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-1.9999999996399175e-23)) tmp = n0_i; elseif (n0_i <= Float32(1.5000000786160286e-23)) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-1.9999999996399175e-23)) tmp = n0_i; elseif (n0_i <= single(1.5000000786160286e-23)) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -1.9999999996399175 \cdot 10^{-23}:\\
\;\;\;\;n0_i\\
\mathbf{elif}\;n0_i \leq 1.5000000786160286 \cdot 10^{-23}:\\
\;\;\;\;u \cdot n1_i\\
\mathbf{else}:\\
\;\;\;\;n0_i\\
\end{array}
\end{array}
if n0_i < -2e-23 or 1.50000008e-23 < n0_i Initial program 97.8%
*-commutative97.8%
associate-*l*82.5%
*-commutative82.5%
associate-*l*81.4%
distribute-lft-out81.2%
Simplified81.2%
Taylor expanded in u around 0 94.1%
fma-def94.1%
associate-/l*97.1%
associate-/l*99.3%
Simplified99.3%
Taylor expanded in u around 0 63.4%
if -2e-23 < n0_i < 1.50000008e-23Initial program 96.8%
*-commutative96.8%
associate-*l*77.0%
*-commutative77.0%
associate-*l*62.4%
distribute-lft-out62.3%
Simplified62.3%
Taylor expanded in normAngle around 0 97.5%
Taylor expanded in n0_i around 0 68.5%
*-commutative68.5%
Simplified68.5%
Final simplification65.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -4.999999980020986e-13) (* n0_i (- 1.0 u)) (+ n0_i (* u n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -4.999999980020986e-13f) {
tmp = n0_i * (1.0f - u);
} else {
tmp = n0_i + (u * n1_i);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-4.999999980020986e-13)) then
tmp = n0_i * (1.0e0 - u)
else
tmp = n0_i + (u * n1_i)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-4.999999980020986e-13)) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(n0_i + Float32(u * n1_i)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-4.999999980020986e-13)) tmp = n0_i * (single(1.0) - u); else tmp = n0_i + (u * n1_i); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -4.999999980020986 \cdot 10^{-13}:\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;n0_i + u \cdot n1_i\\
\end{array}
\end{array}
if n0_i < -4.99999998e-13Initial program 98.3%
*-commutative98.3%
associate-*l*94.8%
*-commutative94.8%
associate-*l*94.8%
distribute-lft-out94.8%
Simplified94.8%
Taylor expanded in u around 0 99.5%
fma-def99.5%
associate-/l*99.5%
associate-/l*99.5%
Simplified99.5%
Taylor expanded in normAngle around 0 99.5%
+-commutative99.5%
fma-def99.9%
mul-1-neg99.9%
unsub-neg99.9%
Simplified99.9%
Taylor expanded in n1_i around 0 96.2%
*-rgt-identity96.2%
mul-1-neg96.2%
distribute-rgt-neg-in96.2%
mul-1-neg96.2%
distribute-lft-in96.0%
mul-1-neg96.0%
unsub-neg96.0%
Simplified96.0%
if -4.99999998e-13 < n0_i Initial program 97.2%
*-commutative97.2%
associate-*l*77.5%
*-commutative77.5%
associate-*l*70.1%
distribute-lft-out69.9%
Simplified69.9%
Taylor expanded in u around 0 86.0%
fma-def86.0%
associate-/l*89.2%
associate-/l*99.3%
Simplified99.3%
Taylor expanded in n0_i around 0 73.9%
associate-/l*82.7%
*-commutative82.7%
Simplified82.7%
Taylor expanded in normAngle around 0 82.9%
Final simplification85.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -4.999999980020986e-13) (- n0_i (* n0_i u)) (+ n0_i (* u n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -4.999999980020986e-13f) {
tmp = n0_i - (n0_i * u);
} else {
tmp = n0_i + (u * n1_i);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-4.999999980020986e-13)) then
tmp = n0_i - (n0_i * u)
else
tmp = n0_i + (u * n1_i)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-4.999999980020986e-13)) tmp = Float32(n0_i - Float32(n0_i * u)); else tmp = Float32(n0_i + Float32(u * n1_i)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-4.999999980020986e-13)) tmp = n0_i - (n0_i * u); else tmp = n0_i + (u * n1_i); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -4.999999980020986 \cdot 10^{-13}:\\
\;\;\;\;n0_i - n0_i \cdot u\\
\mathbf{else}:\\
\;\;\;\;n0_i + u \cdot n1_i\\
\end{array}
\end{array}
if n0_i < -4.99999998e-13Initial program 98.3%
*-commutative98.3%
associate-*l*94.8%
*-commutative94.8%
associate-*l*94.8%
distribute-lft-out94.8%
Simplified94.8%
Taylor expanded in u around 0 99.5%
fma-def99.5%
associate-/l*99.5%
associate-/l*99.5%
Simplified99.5%
Taylor expanded in normAngle around 0 99.5%
+-commutative99.5%
fma-def99.9%
mul-1-neg99.9%
unsub-neg99.9%
Simplified99.9%
Taylor expanded in n1_i around 0 96.2%
associate-*r*96.2%
neg-mul-196.2%
Simplified96.2%
if -4.99999998e-13 < n0_i Initial program 97.2%
*-commutative97.2%
associate-*l*77.5%
*-commutative77.5%
associate-*l*70.1%
distribute-lft-out69.9%
Simplified69.9%
Taylor expanded in u around 0 86.0%
fma-def86.0%
associate-/l*89.2%
associate-/l*99.3%
Simplified99.3%
Taylor expanded in n0_i around 0 73.9%
associate-/l*82.7%
*-commutative82.7%
Simplified82.7%
Taylor expanded in normAngle around 0 82.9%
Final simplification85.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0_i + u \cdot \left(n1_i - n0_i\right)
\end{array}
Initial program 97.4%
*-commutative97.4%
associate-*l*80.4%
*-commutative80.4%
associate-*l*74.2%
distribute-lft-out74.1%
Simplified74.1%
Taylor expanded in normAngle around 0 97.8%
Taylor expanded in u around -inf 98.0%
mul-1-neg98.0%
unsub-neg98.0%
mul-1-neg98.0%
unsub-neg98.0%
Simplified98.0%
Final simplification98.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0_i
\end{array}
Initial program 97.4%
*-commutative97.4%
associate-*l*80.4%
*-commutative80.4%
associate-*l*74.2%
distribute-lft-out74.1%
Simplified74.1%
Taylor expanded in u around 0 88.3%
fma-def88.3%
associate-/l*90.9%
associate-/l*99.4%
Simplified99.4%
Taylor expanded in u around 0 49.3%
Final simplification49.3%
herbie shell --seed 2023315
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))