
(FPCore (x) :precision binary64 (/ x (+ (* x x) 1.0)))
double code(double x) {
return x / ((x * x) + 1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x / ((x * x) + 1.0d0)
end function
public static double code(double x) {
return x / ((x * x) + 1.0);
}
def code(x): return x / ((x * x) + 1.0)
function code(x) return Float64(x / Float64(Float64(x * x) + 1.0)) end
function tmp = code(x) tmp = x / ((x * x) + 1.0); end
code[x_] := N[(x / N[(N[(x * x), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x \cdot x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ x (+ (* x x) 1.0)))
double code(double x) {
return x / ((x * x) + 1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x / ((x * x) + 1.0d0)
end function
public static double code(double x) {
return x / ((x * x) + 1.0);
}
def code(x): return x / ((x * x) + 1.0)
function code(x) return Float64(x / Float64(Float64(x * x) + 1.0)) end
function tmp = code(x) tmp = x / ((x * x) + 1.0); end
code[x_] := N[(x / N[(N[(x * x), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x \cdot x + 1}
\end{array}
(FPCore (x)
:precision binary64
(if (<= x -20000000000.0)
(/ 1.0 x)
(if (<= x 200000.0)
(* (- x) (/ -1.0 (fma x x 1.0)))
(- (/ 1.0 x) (pow x -3.0)))))
double code(double x) {
double tmp;
if (x <= -20000000000.0) {
tmp = 1.0 / x;
} else if (x <= 200000.0) {
tmp = -x * (-1.0 / fma(x, x, 1.0));
} else {
tmp = (1.0 / x) - pow(x, -3.0);
}
return tmp;
}
function code(x) tmp = 0.0 if (x <= -20000000000.0) tmp = Float64(1.0 / x); elseif (x <= 200000.0) tmp = Float64(Float64(-x) * Float64(-1.0 / fma(x, x, 1.0))); else tmp = Float64(Float64(1.0 / x) - (x ^ -3.0)); end return tmp end
code[x_] := If[LessEqual[x, -20000000000.0], N[(1.0 / x), $MachinePrecision], If[LessEqual[x, 200000.0], N[((-x) * N[(-1.0 / N[(x * x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / x), $MachinePrecision] - N[Power[x, -3.0], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -20000000000:\\
\;\;\;\;\frac{1}{x}\\
\mathbf{elif}\;x \leq 200000:\\
\;\;\;\;\left(-x\right) \cdot \frac{-1}{\mathsf{fma}\left(x, x, 1\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{x} - {x}^{-3}\\
\end{array}
\end{array}
if x < -2e10Initial program 49.4%
Taylor expanded in x around inf 100.0%
if -2e10 < x < 2e5Initial program 100.0%
frac-2neg100.0%
div-inv100.0%
fma-def100.0%
Applied egg-rr100.0%
frac-2neg100.0%
metadata-eval100.0%
div-inv100.0%
remove-double-neg100.0%
Applied egg-rr100.0%
associate-*r/100.0%
metadata-eval100.0%
Simplified100.0%
if 2e5 < x Initial program 59.7%
frac-2neg59.7%
div-inv59.6%
fma-def59.6%
Applied egg-rr59.6%
Taylor expanded in x around inf 100.0%
exp-to-pow100.0%
*-commutative100.0%
rec-exp100.0%
mul-1-neg100.0%
associate-*r*100.0%
metadata-eval100.0%
*-commutative100.0%
exp-to-pow100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (/ (/ x (hypot 1.0 x)) (hypot 1.0 x)))
double code(double x) {
return (x / hypot(1.0, x)) / hypot(1.0, x);
}
public static double code(double x) {
return (x / Math.hypot(1.0, x)) / Math.hypot(1.0, x);
}
def code(x): return (x / math.hypot(1.0, x)) / math.hypot(1.0, x)
function code(x) return Float64(Float64(x / hypot(1.0, x)) / hypot(1.0, x)) end
function tmp = code(x) tmp = (x / hypot(1.0, x)) / hypot(1.0, x); end
code[x_] := N[(N[(x / N[Sqrt[1.0 ^ 2 + x ^ 2], $MachinePrecision]), $MachinePrecision] / N[Sqrt[1.0 ^ 2 + x ^ 2], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{x}{\mathsf{hypot}\left(1, x\right)}}{\mathsf{hypot}\left(1, x\right)}
\end{array}
Initial program 78.9%
frac-2neg78.9%
div-inv78.8%
fma-def78.8%
Applied egg-rr78.8%
frac-2neg78.8%
metadata-eval78.8%
div-inv78.8%
remove-double-neg78.8%
Applied egg-rr78.8%
associate-*r/78.8%
metadata-eval78.8%
Simplified78.8%
associate-*r/78.9%
add-sqr-sqrt78.9%
associate-/r*78.9%
add-sqr-sqrt39.6%
sqrt-unprod27.5%
sqr-neg27.5%
sqrt-unprod1.9%
add-sqr-sqrt4.0%
*-commutative4.0%
neg-mul-14.0%
add-sqr-sqrt2.1%
sqrt-unprod27.6%
sqr-neg27.6%
sqrt-unprod38.7%
add-sqr-sqrt78.9%
fma-udef78.9%
+-commutative78.9%
hypot-1-def78.9%
fma-udef78.9%
+-commutative78.9%
hypot-1-def100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (if (or (<= x -500000.0) (not (<= x 50000000.0))) (- (/ 1.0 x) (pow x -3.0)) (/ x (+ 1.0 (* x x)))))
double code(double x) {
double tmp;
if ((x <= -500000.0) || !(x <= 50000000.0)) {
tmp = (1.0 / x) - pow(x, -3.0);
} else {
tmp = x / (1.0 + (x * x));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-500000.0d0)) .or. (.not. (x <= 50000000.0d0))) then
tmp = (1.0d0 / x) - (x ** (-3.0d0))
else
tmp = x / (1.0d0 + (x * x))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((x <= -500000.0) || !(x <= 50000000.0)) {
tmp = (1.0 / x) - Math.pow(x, -3.0);
} else {
tmp = x / (1.0 + (x * x));
}
return tmp;
}
def code(x): tmp = 0 if (x <= -500000.0) or not (x <= 50000000.0): tmp = (1.0 / x) - math.pow(x, -3.0) else: tmp = x / (1.0 + (x * x)) return tmp
function code(x) tmp = 0.0 if ((x <= -500000.0) || !(x <= 50000000.0)) tmp = Float64(Float64(1.0 / x) - (x ^ -3.0)); else tmp = Float64(x / Float64(1.0 + Float64(x * x))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((x <= -500000.0) || ~((x <= 50000000.0))) tmp = (1.0 / x) - (x ^ -3.0); else tmp = x / (1.0 + (x * x)); end tmp_2 = tmp; end
code[x_] := If[Or[LessEqual[x, -500000.0], N[Not[LessEqual[x, 50000000.0]], $MachinePrecision]], N[(N[(1.0 / x), $MachinePrecision] - N[Power[x, -3.0], $MachinePrecision]), $MachinePrecision], N[(x / N[(1.0 + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -500000 \lor \neg \left(x \leq 50000000\right):\\
\;\;\;\;\frac{1}{x} - {x}^{-3}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{1 + x \cdot x}\\
\end{array}
\end{array}
if x < -5e5 or 5e7 < x Initial program 55.4%
frac-2neg55.4%
div-inv55.2%
fma-def55.2%
Applied egg-rr55.2%
Taylor expanded in x around inf 100.0%
exp-to-pow53.7%
*-commutative53.7%
rec-exp53.7%
mul-1-neg53.7%
associate-*r*53.7%
metadata-eval53.7%
*-commutative53.7%
exp-to-pow100.0%
Simplified100.0%
if -5e5 < x < 5e7Initial program 100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (if (or (<= x -20000000000.0) (not (<= x 100000000.0))) (/ 1.0 x) (/ x (+ 1.0 (* x x)))))
double code(double x) {
double tmp;
if ((x <= -20000000000.0) || !(x <= 100000000.0)) {
tmp = 1.0 / x;
} else {
tmp = x / (1.0 + (x * x));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-20000000000.0d0)) .or. (.not. (x <= 100000000.0d0))) then
tmp = 1.0d0 / x
else
tmp = x / (1.0d0 + (x * x))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((x <= -20000000000.0) || !(x <= 100000000.0)) {
tmp = 1.0 / x;
} else {
tmp = x / (1.0 + (x * x));
}
return tmp;
}
def code(x): tmp = 0 if (x <= -20000000000.0) or not (x <= 100000000.0): tmp = 1.0 / x else: tmp = x / (1.0 + (x * x)) return tmp
function code(x) tmp = 0.0 if ((x <= -20000000000.0) || !(x <= 100000000.0)) tmp = Float64(1.0 / x); else tmp = Float64(x / Float64(1.0 + Float64(x * x))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((x <= -20000000000.0) || ~((x <= 100000000.0))) tmp = 1.0 / x; else tmp = x / (1.0 + (x * x)); end tmp_2 = tmp; end
code[x_] := If[Or[LessEqual[x, -20000000000.0], N[Not[LessEqual[x, 100000000.0]], $MachinePrecision]], N[(1.0 / x), $MachinePrecision], N[(x / N[(1.0 + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -20000000000 \lor \neg \left(x \leq 100000000\right):\\
\;\;\;\;\frac{1}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{1 + x \cdot x}\\
\end{array}
\end{array}
if x < -2e10 or 1e8 < x Initial program 55.0%
Taylor expanded in x around inf 100.0%
if -2e10 < x < 1e8Initial program 100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (/ 1.0 x) x))
double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = 1.0 / x;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = 1.0d0 / x
else
tmp = x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = 1.0 / x;
} else {
tmp = x;
}
return tmp;
}
def code(x): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = 1.0 / x else: tmp = x return tmp
function code(x) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(1.0 / x); else tmp = x; end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = 1.0 / x; else tmp = x; end tmp_2 = tmp; end
code[x_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(1.0 / x), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;\frac{1}{x}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 56.8%
Taylor expanded in x around inf 98.2%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0 99.5%
Final simplification98.9%
(FPCore (x) :precision binary64 x)
double code(double x) {
return x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = x
end function
public static double code(double x) {
return x;
}
def code(x): return x
function code(x) return x end
function tmp = code(x) tmp = x; end
code[x_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 78.9%
Taylor expanded in x around 0 52.9%
Final simplification52.9%
(FPCore (x) :precision binary64 (/ 1.0 (+ x (/ 1.0 x))))
double code(double x) {
return 1.0 / (x + (1.0 / x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (x + (1.0d0 / x))
end function
public static double code(double x) {
return 1.0 / (x + (1.0 / x));
}
def code(x): return 1.0 / (x + (1.0 / x))
function code(x) return Float64(1.0 / Float64(x + Float64(1.0 / x))) end
function tmp = code(x) tmp = 1.0 / (x + (1.0 / x)); end
code[x_] := N[(1.0 / N[(x + N[(1.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + \frac{1}{x}}
\end{array}
herbie shell --seed 2023314
(FPCore (x)
:name "x / (x^2 + 1)"
:precision binary64
:herbie-target
(/ 1.0 (+ x (/ 1.0 x)))
(/ x (+ (* x x) 1.0)))