
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (expm1 (log1p (* angle (* PI 0.005555555555555556)))))) 2.0) (pow b 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow((a * sin(expm1(log1p((angle * (((double) M_PI) * 0.005555555555555556)))))), 2.0) + pow(b, 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin(Math.expm1(Math.log1p((angle * (Math.PI * 0.005555555555555556)))))), 2.0) + Math.pow(b, 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow((a * math.sin(math.expm1(math.log1p((angle * (math.pi * 0.005555555555555556)))))), 2.0) + math.pow(b, 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((Float64(a * sin(expm1(log1p(Float64(angle * Float64(pi * 0.005555555555555556)))))) ^ 2.0) + (b ^ 2.0)) end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(Exp[N[Log[1 + N[(angle * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]] - 1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{\left(a \cdot \sin \left(\mathsf{expm1}\left(\mathsf{log1p}\left(angle \cdot \left(\pi \cdot 0.005555555555555556\right)\right)\right)\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 78.9%
add-sqr-sqrt38.3%
pow238.3%
associate-*l/38.3%
associate-*r/38.3%
div-inv38.3%
metadata-eval38.3%
Applied egg-rr38.3%
unpow238.3%
add-sqr-sqrt79.0%
associate-*r*78.9%
metadata-eval78.9%
div-inv78.9%
clear-num78.9%
*-commutative78.9%
Applied egg-rr78.9%
Taylor expanded in angle around 0 79.3%
expm1-log1p-u65.6%
associate-*l/65.6%
associate-*r/65.6%
div-inv65.6%
metadata-eval65.6%
Applied egg-rr65.6%
Final simplification65.6%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (pow (* a (sin (* 0.005555555555555556 (* angle PI)))) 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow(b, 2.0) + pow((a * sin((0.005555555555555556 * (angle * ((double) M_PI))))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + Math.pow((a * Math.sin((0.005555555555555556 * (angle * Math.PI)))), 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow(b, 2.0) + math.pow((a * math.sin((0.005555555555555556 * (angle * math.pi)))), 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((b ^ 2.0) + (Float64(a * sin(Float64(0.005555555555555556 * Float64(angle * pi)))) ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((a * sin((0.005555555555555556 * (angle * pi)))) ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(a * N[Sin[N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{b}^{2} + {\left(a \cdot \sin \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2}
\end{array}
Initial program 78.9%
unpow278.9%
swap-sqr78.9%
associate-*l/78.9%
associate-*r/79.0%
swap-sqr79.0%
unpow279.0%
associate-*l/79.0%
associate-*r/79.0%
Simplified79.0%
Taylor expanded in angle around 0 79.3%
Taylor expanded in angle around inf 79.3%
Final simplification79.3%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (pow (* a (sin (* angle (/ PI 180.0)))) 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow(b, 2.0) + pow((a * sin((angle * (((double) M_PI) / 180.0)))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + Math.pow((a * Math.sin((angle * (Math.PI / 180.0)))), 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow(b, 2.0) + math.pow((a * math.sin((angle * (math.pi / 180.0)))), 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((b ^ 2.0) + (Float64(a * sin(Float64(angle * Float64(pi / 180.0)))) ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((a * sin((angle * (pi / 180.0)))) ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(a * N[Sin[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{b}^{2} + {\left(a \cdot \sin \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2}
\end{array}
Initial program 78.9%
unpow278.9%
swap-sqr78.9%
associate-*l/78.9%
associate-*r/79.0%
swap-sqr79.0%
unpow279.0%
associate-*l/79.0%
associate-*r/79.0%
Simplified79.0%
Taylor expanded in angle around 0 79.3%
Final simplification79.3%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (pow (* a (sin (/ PI (/ 180.0 angle)))) 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow(b, 2.0) + pow((a * sin((((double) M_PI) / (180.0 / angle)))), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + Math.pow((a * Math.sin((Math.PI / (180.0 / angle)))), 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow(b, 2.0) + math.pow((a * math.sin((math.pi / (180.0 / angle)))), 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((b ^ 2.0) + (Float64(a * sin(Float64(pi / Float64(180.0 / angle)))) ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((a * sin((pi / (180.0 / angle)))) ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(a * N[Sin[N[(Pi / N[(180.0 / angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{b}^{2} + {\left(a \cdot \sin \left(\frac{\pi}{\frac{180}{angle}}\right)\right)}^{2}
\end{array}
Initial program 78.9%
add-sqr-sqrt38.3%
pow238.3%
associate-*l/38.3%
associate-*r/38.3%
div-inv38.3%
metadata-eval38.3%
Applied egg-rr38.3%
unpow238.3%
add-sqr-sqrt79.0%
associate-*r*78.9%
metadata-eval78.9%
div-inv78.9%
clear-num78.9%
*-commutative78.9%
Applied egg-rr78.9%
Taylor expanded in angle around 0 79.3%
*-commutative79.3%
clear-num79.3%
un-div-inv79.3%
Applied egg-rr79.3%
Final simplification79.3%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (* 3.08641975308642e-5 (* (* a angle) (* PI (* a (* angle PI)))))))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow(b, 2.0) + (3.08641975308642e-5 * ((a * angle) * (((double) M_PI) * (a * (angle * ((double) M_PI))))));
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + (3.08641975308642e-5 * ((a * angle) * (Math.PI * (a * (angle * Math.PI)))));
}
angle = abs(angle) def code(a, b, angle): return math.pow(b, 2.0) + (3.08641975308642e-5 * ((a * angle) * (math.pi * (a * (angle * math.pi)))))
angle = abs(angle) function code(a, b, angle) return Float64((b ^ 2.0) + Float64(3.08641975308642e-5 * Float64(Float64(a * angle) * Float64(pi * Float64(a * Float64(angle * pi)))))) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = (b ^ 2.0) + (3.08641975308642e-5 * ((a * angle) * (pi * (a * (angle * pi))))); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(3.08641975308642e-5 * N[(N[(a * angle), $MachinePrecision] * N[(Pi * N[(a * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{b}^{2} + 3.08641975308642 \cdot 10^{-5} \cdot \left(\left(a \cdot angle\right) \cdot \left(\pi \cdot \left(a \cdot \left(angle \cdot \pi\right)\right)\right)\right)
\end{array}
Initial program 78.9%
unpow278.9%
swap-sqr78.9%
associate-*l/78.9%
associate-*r/79.0%
swap-sqr79.0%
unpow279.0%
associate-*l/79.0%
associate-*r/79.0%
Simplified79.0%
Taylor expanded in angle around 0 79.3%
associate-*r/79.2%
associate-*l/79.3%
expm1-log1p-u79.3%
associate-*l/79.2%
associate-*r/79.3%
div-inv79.3%
metadata-eval79.3%
Applied egg-rr79.3%
Taylor expanded in angle around 0 63.9%
*-commutative63.9%
unpow263.9%
unpow263.9%
swap-sqr63.9%
unpow263.9%
swap-sqr74.3%
associate-*r*74.3%
associate-*r*74.3%
unpow274.3%
associate-*r*74.3%
*-commutative74.3%
associate-*r*74.3%
*-commutative74.3%
*-commutative74.3%
Simplified74.3%
unpow274.3%
associate-*r*74.3%
*-commutative74.3%
*-commutative74.3%
associate-*l*74.3%
Applied egg-rr74.3%
Final simplification74.3%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (* 3.08641975308642e-5 (* PI (* (* a (* angle PI)) (* a angle))))))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow(b, 2.0) + (3.08641975308642e-5 * (((double) M_PI) * ((a * (angle * ((double) M_PI))) * (a * angle))));
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + (3.08641975308642e-5 * (Math.PI * ((a * (angle * Math.PI)) * (a * angle))));
}
angle = abs(angle) def code(a, b, angle): return math.pow(b, 2.0) + (3.08641975308642e-5 * (math.pi * ((a * (angle * math.pi)) * (a * angle))))
angle = abs(angle) function code(a, b, angle) return Float64((b ^ 2.0) + Float64(3.08641975308642e-5 * Float64(pi * Float64(Float64(a * Float64(angle * pi)) * Float64(a * angle))))) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = (b ^ 2.0) + (3.08641975308642e-5 * (pi * ((a * (angle * pi)) * (a * angle)))); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(3.08641975308642e-5 * N[(Pi * N[(N[(a * N[(angle * Pi), $MachinePrecision]), $MachinePrecision] * N[(a * angle), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{b}^{2} + 3.08641975308642 \cdot 10^{-5} \cdot \left(\pi \cdot \left(\left(a \cdot \left(angle \cdot \pi\right)\right) \cdot \left(a \cdot angle\right)\right)\right)
\end{array}
Initial program 78.9%
unpow278.9%
swap-sqr78.9%
associate-*l/78.9%
associate-*r/79.0%
swap-sqr79.0%
unpow279.0%
associate-*l/79.0%
associate-*r/79.0%
Simplified79.0%
Taylor expanded in angle around 0 79.3%
associate-*r/79.2%
associate-*l/79.3%
expm1-log1p-u79.3%
associate-*l/79.2%
associate-*r/79.3%
div-inv79.3%
metadata-eval79.3%
Applied egg-rr79.3%
Taylor expanded in angle around 0 63.9%
*-commutative63.9%
unpow263.9%
unpow263.9%
swap-sqr63.9%
unpow263.9%
swap-sqr74.3%
associate-*r*74.3%
associate-*r*74.3%
unpow274.3%
associate-*r*74.3%
*-commutative74.3%
associate-*r*74.3%
*-commutative74.3%
*-commutative74.3%
Simplified74.3%
unpow274.3%
*-commutative74.3%
associate-*r*74.3%
*-commutative74.3%
*-commutative74.3%
associate-*l*74.3%
Applied egg-rr74.3%
Final simplification74.3%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (* 3.08641975308642e-5 (pow (* PI (* a angle)) 2.0))))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow(b, 2.0) + (3.08641975308642e-5 * pow((((double) M_PI) * (a * angle)), 2.0));
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + (3.08641975308642e-5 * Math.pow((Math.PI * (a * angle)), 2.0));
}
angle = abs(angle) def code(a, b, angle): return math.pow(b, 2.0) + (3.08641975308642e-5 * math.pow((math.pi * (a * angle)), 2.0))
angle = abs(angle) function code(a, b, angle) return Float64((b ^ 2.0) + Float64(3.08641975308642e-5 * (Float64(pi * Float64(a * angle)) ^ 2.0))) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = (b ^ 2.0) + (3.08641975308642e-5 * ((pi * (a * angle)) ^ 2.0)); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(3.08641975308642e-5 * N[Power[N[(Pi * N[(a * angle), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{b}^{2} + 3.08641975308642 \cdot 10^{-5} \cdot {\left(\pi \cdot \left(a \cdot angle\right)\right)}^{2}
\end{array}
Initial program 78.9%
unpow278.9%
swap-sqr78.9%
associate-*l/78.9%
associate-*r/79.0%
swap-sqr79.0%
unpow279.0%
associate-*l/79.0%
associate-*r/79.0%
Simplified79.0%
Taylor expanded in angle around 0 79.3%
associate-*r/79.2%
associate-*l/79.3%
expm1-log1p-u79.3%
associate-*l/79.2%
associate-*r/79.3%
div-inv79.3%
metadata-eval79.3%
Applied egg-rr79.3%
Taylor expanded in angle around 0 63.9%
*-commutative63.9%
unpow263.9%
unpow263.9%
swap-sqr63.9%
unpow263.9%
swap-sqr74.3%
associate-*r*74.3%
associate-*r*74.3%
unpow274.3%
associate-*r*74.3%
*-commutative74.3%
associate-*r*74.3%
*-commutative74.3%
*-commutative74.3%
Simplified74.3%
Final simplification74.3%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (* 3.08641975308642e-5 (pow (* angle (* a PI)) 2.0))))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow(b, 2.0) + (3.08641975308642e-5 * pow((angle * (a * ((double) M_PI))), 2.0));
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + (3.08641975308642e-5 * Math.pow((angle * (a * Math.PI)), 2.0));
}
angle = abs(angle) def code(a, b, angle): return math.pow(b, 2.0) + (3.08641975308642e-5 * math.pow((angle * (a * math.pi)), 2.0))
angle = abs(angle) function code(a, b, angle) return Float64((b ^ 2.0) + Float64(3.08641975308642e-5 * (Float64(angle * Float64(a * pi)) ^ 2.0))) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = (b ^ 2.0) + (3.08641975308642e-5 * ((angle * (a * pi)) ^ 2.0)); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(3.08641975308642e-5 * N[Power[N[(angle * N[(a * Pi), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{b}^{2} + 3.08641975308642 \cdot 10^{-5} \cdot {\left(angle \cdot \left(a \cdot \pi\right)\right)}^{2}
\end{array}
Initial program 78.9%
unpow278.9%
swap-sqr78.9%
associate-*l/78.9%
associate-*r/79.0%
swap-sqr79.0%
unpow279.0%
associate-*l/79.0%
associate-*r/79.0%
Simplified79.0%
Taylor expanded in angle around 0 79.3%
Taylor expanded in angle around 0 74.2%
*-commutative74.2%
Simplified74.2%
*-commutative74.2%
unpow-prod-down74.3%
associate-*l*74.3%
metadata-eval74.3%
Applied egg-rr74.3%
Final simplification74.3%
NOTE: angle should be positive before calling this function (FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (pow (* (* PI 0.005555555555555556) (* a angle)) 2.0)))
angle = abs(angle);
double code(double a, double b, double angle) {
return pow(b, 2.0) + pow(((((double) M_PI) * 0.005555555555555556) * (a * angle)), 2.0);
}
angle = Math.abs(angle);
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + Math.pow(((Math.PI * 0.005555555555555556) * (a * angle)), 2.0);
}
angle = abs(angle) def code(a, b, angle): return math.pow(b, 2.0) + math.pow(((math.pi * 0.005555555555555556) * (a * angle)), 2.0)
angle = abs(angle) function code(a, b, angle) return Float64((b ^ 2.0) + (Float64(Float64(pi * 0.005555555555555556) * Float64(a * angle)) ^ 2.0)) end
angle = abs(angle) function tmp = code(a, b, angle) tmp = (b ^ 2.0) + (((pi * 0.005555555555555556) * (a * angle)) ^ 2.0); end
NOTE: angle should be positive before calling this function code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(N[(Pi * 0.005555555555555556), $MachinePrecision] * N[(a * angle), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle = |angle|\\
\\
{b}^{2} + {\left(\left(\pi \cdot 0.005555555555555556\right) \cdot \left(a \cdot angle\right)\right)}^{2}
\end{array}
Initial program 78.9%
unpow278.9%
swap-sqr78.9%
associate-*l/78.9%
associate-*r/79.0%
swap-sqr79.0%
unpow279.0%
associate-*l/79.0%
associate-*r/79.0%
Simplified79.0%
Taylor expanded in angle around 0 79.3%
Taylor expanded in angle around 0 74.2%
*-commutative74.2%
associate-*r*74.3%
associate-*l*74.3%
*-commutative74.3%
Simplified74.3%
Final simplification74.3%
herbie shell --seed 2023314
(FPCore (a b angle)
:name "ab-angle->ABCF A"
:precision binary64
(+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)))