
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma z (* z 3.0) (* x y)))
double code(double x, double y, double z) {
return fma(z, (z * 3.0), (x * y));
}
function code(x, y, z) return fma(z, Float64(z * 3.0), Float64(x * y)) end
code[x_, y_, z_] := N[(z * N[(z * 3.0), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, z \cdot 3, x \cdot y\right)
\end{array}
Initial program 97.9%
associate-+l+97.9%
+-commutative97.9%
+-commutative97.9%
associate-+r+97.5%
distribute-lft-out97.5%
distribute-lft-out97.5%
fma-def99.1%
remove-double-neg99.1%
unsub-neg99.1%
count-299.1%
neg-mul-199.1%
distribute-rgt-out--99.1%
metadata-eval99.1%
Simplified99.1%
Final simplification99.1%
(FPCore (x y z) :precision binary64 (fma x y (* 3.0 (* z z))))
double code(double x, double y, double z) {
return fma(x, y, (3.0 * (z * z)));
}
function code(x, y, z) return fma(x, y, Float64(3.0 * Float64(z * z))) end
code[x_, y_, z_] := N[(x * y + N[(3.0 * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, 3 \cdot \left(z \cdot z\right)\right)
\end{array}
Initial program 97.9%
associate-+l+97.9%
associate-+l+97.5%
fma-def98.3%
cancel-sign-sub98.3%
neg-mul-198.3%
associate-*l*98.3%
count-298.3%
distribute-rgt-out--98.3%
metadata-eval98.3%
Simplified98.3%
Final simplification98.3%
(FPCore (x y z) :precision binary64 (+ (* z z) (+ (* z z) (+ (* x y) (* z z)))))
double code(double x, double y, double z) {
return (z * z) + ((z * z) + ((x * y) + (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * z) + ((z * z) + ((x * y) + (z * z)))
end function
public static double code(double x, double y, double z) {
return (z * z) + ((z * z) + ((x * y) + (z * z)));
}
def code(x, y, z): return (z * z) + ((z * z) + ((x * y) + (z * z)))
function code(x, y, z) return Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(Float64(x * y) + Float64(z * z)))) end
function tmp = code(x, y, z) tmp = (z * z) + ((z * z) + ((x * y) + (z * z))); end
code[x_, y_, z_] := N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot z + \left(z \cdot z + \left(x \cdot y + z \cdot z\right)\right)
\end{array}
Initial program 97.9%
Final simplification97.9%
(FPCore (x y z) :precision binary64 (+ (* z z) (+ (* x y) (* z z))))
double code(double x, double y, double z) {
return (z * z) + ((x * y) + (z * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * z) + ((x * y) + (z * z))
end function
public static double code(double x, double y, double z) {
return (z * z) + ((x * y) + (z * z));
}
def code(x, y, z): return (z * z) + ((x * y) + (z * z))
function code(x, y, z) return Float64(Float64(z * z) + Float64(Float64(x * y) + Float64(z * z))) end
function tmp = code(x, y, z) tmp = (z * z) + ((x * y) + (z * z)); end
code[x_, y_, z_] := N[(N[(z * z), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot z + \left(x \cdot y + z \cdot z\right)
\end{array}
Initial program 97.9%
Taylor expanded in x around inf 76.5%
Final simplification76.5%
(FPCore (x y z) :precision binary64 (+ (* x y) (* z z)))
double code(double x, double y, double z) {
return (x * y) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + (z * z)
end function
public static double code(double x, double y, double z) {
return (x * y) + (z * z);
}
def code(x, y, z): return (x * y) + (z * z)
function code(x, y, z) return Float64(Float64(x * y) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (x * y) + (z * z); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot z
\end{array}
Initial program 97.9%
Taylor expanded in x around inf 76.5%
Taylor expanded in x around inf 75.9%
Final simplification75.9%
(FPCore (x y z) :precision binary64 (* x y))
double code(double x, double y, double z) {
return x * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
public static double code(double x, double y, double z) {
return x * y;
}
def code(x, y, z): return x * y
function code(x, y, z) return Float64(x * y) end
function tmp = code(x, y, z) tmp = x * y; end
code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 97.9%
Taylor expanded in x around 0 97.9%
Simplified97.9%
Taylor expanded in z around 0 53.2%
Final simplification53.2%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2023314
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(+ (* (* 3.0 z) z) (* y x))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))