
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (* (* (sqrt 0.5) (cos th)) (+ (* a1 a1) (* a2 a2))))
double code(double a1, double a2, double th) {
return (sqrt(0.5) * cos(th)) * ((a1 * a1) + (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (sqrt(0.5d0) * cos(th)) * ((a1 * a1) + (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return (Math.sqrt(0.5) * Math.cos(th)) * ((a1 * a1) + (a2 * a2));
}
def code(a1, a2, th): return (math.sqrt(0.5) * math.cos(th)) * ((a1 * a1) + (a2 * a2))
function code(a1, a2, th) return Float64(Float64(sqrt(0.5) * cos(th)) * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = (sqrt(0.5) * cos(th)) * ((a1 * a1) + (a2 * a2)); end
code[a1_, a2_, th_] := N[(N[(N[Sqrt[0.5], $MachinePrecision] * N[Cos[th], $MachinePrecision]), $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\sqrt{0.5} \cdot \cos th\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Taylor expanded in th around inf 99.7%
*-commutative99.7%
Simplified99.7%
Final simplification99.7%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.7) (* a2 (* (cos th) a2)) (* (sqrt 0.5) (+ (* a1 a1) (* a2 a2)))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.7) {
tmp = a2 * (cos(th) * a2);
} else {
tmp = sqrt(0.5) * ((a1 * a1) + (a2 * a2));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.7d0) then
tmp = a2 * (cos(th) * a2)
else
tmp = sqrt(0.5d0) * ((a1 * a1) + (a2 * a2))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.7) {
tmp = a2 * (Math.cos(th) * a2);
} else {
tmp = Math.sqrt(0.5) * ((a1 * a1) + (a2 * a2));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.7: tmp = a2 * (math.cos(th) * a2) else: tmp = math.sqrt(0.5) * ((a1 * a1) + (a2 * a2)) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.7) tmp = Float64(a2 * Float64(cos(th) * a2)); else tmp = Float64(sqrt(0.5) * Float64(Float64(a1 * a1) + Float64(a2 * a2))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.7) tmp = a2 * (cos(th) * a2); else tmp = sqrt(0.5) * ((a1 * a1) + (a2 * a2)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.7], N[(a2 * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[0.5], $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.7:\\
\;\;\;\;a2 \cdot \left(\cos th \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{0.5} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)\\
\end{array}
\end{array}
if (cos.f64 th) < 0.69999999999999996Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in a1 around 0 56.7%
associate-/l*56.7%
Simplified56.7%
Applied egg-rr38.5%
if 0.69999999999999996 < (cos.f64 th) Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.5%
associate-/r/99.4%
pow1/299.4%
pow-flip99.8%
metadata-eval99.8%
Applied egg-rr99.8%
Taylor expanded in th around 0 90.0%
Final simplification70.1%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (* a2 (* (sqrt 0.5) a2))))
double code(double a1, double a2, double th) {
return cos(th) * (a2 * (sqrt(0.5) * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * (a2 * (sqrt(0.5d0) * a2))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * (a2 * (Math.sqrt(0.5) * a2));
}
def code(a1, a2, th): return math.cos(th) * (a2 * (math.sqrt(0.5) * a2))
function code(a1, a2, th) return Float64(cos(th) * Float64(a2 * Float64(sqrt(0.5) * a2))) end
function tmp = code(a1, a2, th) tmp = cos(th) * (a2 * (sqrt(0.5) * a2)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(a2 * N[(N[Sqrt[0.5], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \left(a2 \cdot \left(\sqrt{0.5} \cdot a2\right)\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
frac-2neg99.5%
div-inv99.5%
Applied egg-rr99.5%
Taylor expanded in a1 around 0 55.7%
associate-/l*55.8%
associate-/r/55.8%
Simplified55.8%
pow255.8%
div-inv55.7%
pow1/255.7%
pow-flip55.8%
metadata-eval55.8%
associate-*l*55.7%
add-sqr-sqrt55.5%
sqrt-unprod55.7%
pow-prod-up55.7%
metadata-eval55.7%
metadata-eval55.7%
Applied egg-rr55.7%
Final simplification55.7%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (* a2 (/ a2 (sqrt 2.0)))))
double code(double a1, double a2, double th) {
return cos(th) * (a2 * (a2 / sqrt(2.0)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * (a2 * (a2 / sqrt(2.0d0)))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * (a2 * (a2 / Math.sqrt(2.0)));
}
def code(a1, a2, th): return math.cos(th) * (a2 * (a2 / math.sqrt(2.0)))
function code(a1, a2, th) return Float64(cos(th) * Float64(a2 * Float64(a2 / sqrt(2.0)))) end
function tmp = code(a1, a2, th) tmp = cos(th) * (a2 * (a2 / sqrt(2.0))); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \left(a2 \cdot \frac{a2}{\sqrt{2}}\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
frac-2neg99.5%
div-inv99.5%
Applied egg-rr99.5%
Taylor expanded in a1 around 0 55.7%
associate-/l*55.8%
associate-/r/55.8%
Simplified55.8%
pow255.8%
*-un-lft-identity55.8%
times-frac55.7%
Applied egg-rr55.7%
Final simplification55.7%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* (cos th) a2)))
double code(double a1, double a2, double th) {
return a2 * (cos(th) * a2);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (cos(th) * a2)
end function
public static double code(double a1, double a2, double th) {
return a2 * (Math.cos(th) * a2);
}
def code(a1, a2, th): return a2 * (math.cos(th) * a2)
function code(a1, a2, th) return Float64(a2 * Float64(cos(th) * a2)) end
function tmp = code(a1, a2, th) tmp = a2 * (cos(th) * a2); end
code[a1_, a2_, th_] := N[(a2 * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(\cos th \cdot a2\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in a1 around 0 55.7%
associate-/l*55.8%
Simplified55.8%
Applied egg-rr39.0%
Final simplification39.0%
(FPCore (a1 a2 th) :precision binary64 (if (or (<= th 9.2e+151) (and (not (<= th 3.3e+220)) (<= th 3.3e+243))) (* (+ a1 a2) (+ a1 a2)) (* (+ (* a1 a1) (* a2 a2)) -0.5)))
double code(double a1, double a2, double th) {
double tmp;
if ((th <= 9.2e+151) || (!(th <= 3.3e+220) && (th <= 3.3e+243))) {
tmp = (a1 + a2) * (a1 + a2);
} else {
tmp = ((a1 * a1) + (a2 * a2)) * -0.5;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if ((th <= 9.2d+151) .or. (.not. (th <= 3.3d+220)) .and. (th <= 3.3d+243)) then
tmp = (a1 + a2) * (a1 + a2)
else
tmp = ((a1 * a1) + (a2 * a2)) * (-0.5d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if ((th <= 9.2e+151) || (!(th <= 3.3e+220) && (th <= 3.3e+243))) {
tmp = (a1 + a2) * (a1 + a2);
} else {
tmp = ((a1 * a1) + (a2 * a2)) * -0.5;
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if (th <= 9.2e+151) or (not (th <= 3.3e+220) and (th <= 3.3e+243)): tmp = (a1 + a2) * (a1 + a2) else: tmp = ((a1 * a1) + (a2 * a2)) * -0.5 return tmp
function code(a1, a2, th) tmp = 0.0 if ((th <= 9.2e+151) || (!(th <= 3.3e+220) && (th <= 3.3e+243))) tmp = Float64(Float64(a1 + a2) * Float64(a1 + a2)); else tmp = Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * -0.5); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if ((th <= 9.2e+151) || (~((th <= 3.3e+220)) && (th <= 3.3e+243))) tmp = (a1 + a2) * (a1 + a2); else tmp = ((a1 * a1) + (a2 * a2)) * -0.5; end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[Or[LessEqual[th, 9.2e+151], And[N[Not[LessEqual[th, 3.3e+220]], $MachinePrecision], LessEqual[th, 3.3e+243]]], N[(N[(a1 + a2), $MachinePrecision] * N[(a1 + a2), $MachinePrecision]), $MachinePrecision], N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * -0.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;th \leq 9.2 \cdot 10^{+151} \lor \neg \left(th \leq 3.3 \cdot 10^{+220}\right) \land th \leq 3.3 \cdot 10^{+243}:\\
\;\;\;\;\left(a1 + a2\right) \cdot \left(a1 + a2\right)\\
\mathbf{else}:\\
\;\;\;\;\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot -0.5\\
\end{array}
\end{array}
if th < 9.2000000000000003e151 or 3.30000000000000021e220 < th < 3.29999999999999994e243Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 69.4%
Applied egg-rr47.0%
+-commutative47.0%
distribute-lft-in51.7%
Simplified51.7%
if 9.2000000000000003e151 < th < 3.30000000000000021e220 or 3.29999999999999994e243 < th Initial program 99.4%
distribute-lft-out99.4%
Simplified99.4%
Taylor expanded in th around 0 15.1%
Applied egg-rr46.7%
Final simplification51.3%
(FPCore (a1 a2 th)
:precision binary64
(let* ((t_1 (+ (* a1 a1) (* a2 a2))))
(if (or (<= th 9.2e+151) (and (not (<= th 3.3e+220)) (<= th 3.3e+243)))
(* 0.5 t_1)
(* t_1 -0.5))))
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if ((th <= 9.2e+151) || (!(th <= 3.3e+220) && (th <= 3.3e+243))) {
tmp = 0.5 * t_1;
} else {
tmp = t_1 * -0.5;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
if ((th <= 9.2d+151) .or. (.not. (th <= 3.3d+220)) .and. (th <= 3.3d+243)) then
tmp = 0.5d0 * t_1
else
tmp = t_1 * (-0.5d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if ((th <= 9.2e+151) || (!(th <= 3.3e+220) && (th <= 3.3e+243))) {
tmp = 0.5 * t_1;
} else {
tmp = t_1 * -0.5;
}
return tmp;
}
def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) tmp = 0 if (th <= 9.2e+151) or (not (th <= 3.3e+220) and (th <= 3.3e+243)): tmp = 0.5 * t_1 else: tmp = t_1 * -0.5 return tmp
function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) tmp = 0.0 if ((th <= 9.2e+151) || (!(th <= 3.3e+220) && (th <= 3.3e+243))) tmp = Float64(0.5 * t_1); else tmp = Float64(t_1 * -0.5); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = (a1 * a1) + (a2 * a2); tmp = 0.0; if ((th <= 9.2e+151) || (~((th <= 3.3e+220)) && (th <= 3.3e+243))) tmp = 0.5 * t_1; else tmp = t_1 * -0.5; end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[th, 9.2e+151], And[N[Not[LessEqual[th, 3.3e+220]], $MachinePrecision], LessEqual[th, 3.3e+243]]], N[(0.5 * t$95$1), $MachinePrecision], N[(t$95$1 * -0.5), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;th \leq 9.2 \cdot 10^{+151} \lor \neg \left(th \leq 3.3 \cdot 10^{+220}\right) \land th \leq 3.3 \cdot 10^{+243}:\\
\;\;\;\;0.5 \cdot t_1\\
\mathbf{else}:\\
\;\;\;\;t_1 \cdot -0.5\\
\end{array}
\end{array}
if th < 9.2000000000000003e151 or 3.30000000000000021e220 < th < 3.29999999999999994e243Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 69.4%
Applied egg-rr52.0%
if 9.2000000000000003e151 < th < 3.30000000000000021e220 or 3.29999999999999994e243 < th Initial program 99.4%
distribute-lft-out99.4%
Simplified99.4%
Taylor expanded in th around 0 15.1%
Applied egg-rr46.7%
Final simplification51.5%
(FPCore (a1 a2 th) :precision binary64 (if (or (<= th 9.2e+151) (and (not (<= th 3.3e+220)) (<= th 3.3e+243))) (* (+ a1 a2) (+ a1 a2)) (- (- (* a2 a2)) (* a1 a1))))
double code(double a1, double a2, double th) {
double tmp;
if ((th <= 9.2e+151) || (!(th <= 3.3e+220) && (th <= 3.3e+243))) {
tmp = (a1 + a2) * (a1 + a2);
} else {
tmp = -(a2 * a2) - (a1 * a1);
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if ((th <= 9.2d+151) .or. (.not. (th <= 3.3d+220)) .and. (th <= 3.3d+243)) then
tmp = (a1 + a2) * (a1 + a2)
else
tmp = -(a2 * a2) - (a1 * a1)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if ((th <= 9.2e+151) || (!(th <= 3.3e+220) && (th <= 3.3e+243))) {
tmp = (a1 + a2) * (a1 + a2);
} else {
tmp = -(a2 * a2) - (a1 * a1);
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if (th <= 9.2e+151) or (not (th <= 3.3e+220) and (th <= 3.3e+243)): tmp = (a1 + a2) * (a1 + a2) else: tmp = -(a2 * a2) - (a1 * a1) return tmp
function code(a1, a2, th) tmp = 0.0 if ((th <= 9.2e+151) || (!(th <= 3.3e+220) && (th <= 3.3e+243))) tmp = Float64(Float64(a1 + a2) * Float64(a1 + a2)); else tmp = Float64(Float64(-Float64(a2 * a2)) - Float64(a1 * a1)); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if ((th <= 9.2e+151) || (~((th <= 3.3e+220)) && (th <= 3.3e+243))) tmp = (a1 + a2) * (a1 + a2); else tmp = -(a2 * a2) - (a1 * a1); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[Or[LessEqual[th, 9.2e+151], And[N[Not[LessEqual[th, 3.3e+220]], $MachinePrecision], LessEqual[th, 3.3e+243]]], N[(N[(a1 + a2), $MachinePrecision] * N[(a1 + a2), $MachinePrecision]), $MachinePrecision], N[((-N[(a2 * a2), $MachinePrecision]) - N[(a1 * a1), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;th \leq 9.2 \cdot 10^{+151} \lor \neg \left(th \leq 3.3 \cdot 10^{+220}\right) \land th \leq 3.3 \cdot 10^{+243}:\\
\;\;\;\;\left(a1 + a2\right) \cdot \left(a1 + a2\right)\\
\mathbf{else}:\\
\;\;\;\;\left(-a2 \cdot a2\right) - a1 \cdot a1\\
\end{array}
\end{array}
if th < 9.2000000000000003e151 or 3.30000000000000021e220 < th < 3.29999999999999994e243Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 69.4%
Applied egg-rr47.0%
+-commutative47.0%
distribute-lft-in51.7%
Simplified51.7%
if 9.2000000000000003e151 < th < 3.30000000000000021e220 or 3.29999999999999994e243 < th Initial program 99.4%
distribute-lft-out99.4%
Simplified99.4%
Taylor expanded in th around 0 15.1%
Applied egg-rr45.7%
Final simplification51.2%
(FPCore (a1 a2 th) :precision binary64 (* (+ a1 a2) (+ a1 a2)))
double code(double a1, double a2, double th) {
return (a1 + a2) * (a1 + a2);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a1 + a2) * (a1 + a2)
end function
public static double code(double a1, double a2, double th) {
return (a1 + a2) * (a1 + a2);
}
def code(a1, a2, th): return (a1 + a2) * (a1 + a2)
function code(a1, a2, th) return Float64(Float64(a1 + a2) * Float64(a1 + a2)) end
function tmp = code(a1, a2, th) tmp = (a1 + a2) * (a1 + a2); end
code[a1_, a2_, th_] := N[(N[(a1 + a2), $MachinePrecision] * N[(a1 + a2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a1 + a2\right) \cdot \left(a1 + a2\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 64.7%
Applied egg-rr44.3%
+-commutative44.3%
distribute-lft-in48.6%
Simplified48.6%
Final simplification48.6%
(FPCore (a1 a2 th) :precision binary64 (+ a1 a2))
double code(double a1, double a2, double th) {
return a1 + a2;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a1 + a2
end function
public static double code(double a1, double a2, double th) {
return a1 + a2;
}
def code(a1, a2, th): return a1 + a2
function code(a1, a2, th) return Float64(a1 + a2) end
function tmp = code(a1, a2, th) tmp = a1 + a2; end
code[a1_, a2_, th_] := N[(a1 + a2), $MachinePrecision]
\begin{array}{l}
\\
a1 + a2
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 64.7%
Applied egg-rr4.1%
Final simplification4.1%
(FPCore (a1 a2 th) :precision binary64 1.0)
double code(double a1, double a2, double th) {
return 1.0;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = 1.0d0
end function
public static double code(double a1, double a2, double th) {
return 1.0;
}
def code(a1, a2, th): return 1.0
function code(a1, a2, th) return 1.0 end
function tmp = code(a1, a2, th) tmp = 1.0; end
code[a1_, a2_, th_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
+-commutative99.5%
distribute-lft-in99.5%
*-commutative99.5%
div-inv99.5%
associate-*r*99.5%
fma-def99.5%
pow299.5%
pow1/299.5%
pow-flip99.5%
metadata-eval99.5%
pow299.5%
Applied egg-rr99.5%
Applied egg-rr3.2%
*-inverses3.2%
Simplified3.2%
Final simplification3.2%
herbie shell --seed 2023314
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))