
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (* (* (pow (hypot a1 a2) 2.0) (pow 2.0 -0.5)) (cos th)))
double code(double a1, double a2, double th) {
return (pow(hypot(a1, a2), 2.0) * pow(2.0, -0.5)) * cos(th);
}
public static double code(double a1, double a2, double th) {
return (Math.pow(Math.hypot(a1, a2), 2.0) * Math.pow(2.0, -0.5)) * Math.cos(th);
}
def code(a1, a2, th): return (math.pow(math.hypot(a1, a2), 2.0) * math.pow(2.0, -0.5)) * math.cos(th)
function code(a1, a2, th) return Float64(Float64((hypot(a1, a2) ^ 2.0) * (2.0 ^ -0.5)) * cos(th)) end
function tmp = code(a1, a2, th) tmp = ((hypot(a1, a2) ^ 2.0) * (2.0 ^ -0.5)) * cos(th); end
code[a1_, a2_, th_] := N[(N[(N[Power[N[Sqrt[a1 ^ 2 + a2 ^ 2], $MachinePrecision], 2.0], $MachinePrecision] * N[Power[2.0, -0.5], $MachinePrecision]), $MachinePrecision] * N[Cos[th], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(\mathsf{hypot}\left(a1, a2\right)\right)}^{2} \cdot {2}^{-0.5}\right) \cdot \cos th
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
*-commutative99.6%
associate-*l/99.6%
fma-def99.6%
cos-neg99.6%
Simplified99.6%
div-inv99.6%
fma-def99.6%
add-sqr-sqrt99.6%
pow299.6%
hypot-def99.6%
pow1/299.6%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Final simplification99.7%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (/ (fma a1 a1 (* a2 a2)) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return cos(th) * (fma(a1, a1, (a2 * a2)) / sqrt(2.0));
}
function code(a1, a2, th) return Float64(cos(th) * Float64(fma(a1, a1, Float64(a2 * a2)) / sqrt(2.0))) end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(a1 * a1 + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \frac{\mathsf{fma}\left(a1, a1, a2 \cdot a2\right)}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
cos-neg99.6%
associate-*l/99.6%
*-commutative99.6%
associate-*l/99.6%
fma-def99.6%
cos-neg99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (+ (* a2 a2) (* a1 a1)))) (if (<= (cos th) -4e-310) (* -0.5 t_1) (* t_1 (sqrt 0.5)))))
double code(double a1, double a2, double th) {
double t_1 = (a2 * a2) + (a1 * a1);
double tmp;
if (cos(th) <= -4e-310) {
tmp = -0.5 * t_1;
} else {
tmp = t_1 * sqrt(0.5);
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a2 * a2) + (a1 * a1)
if (cos(th) <= (-4d-310)) then
tmp = (-0.5d0) * t_1
else
tmp = t_1 * sqrt(0.5d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = (a2 * a2) + (a1 * a1);
double tmp;
if (Math.cos(th) <= -4e-310) {
tmp = -0.5 * t_1;
} else {
tmp = t_1 * Math.sqrt(0.5);
}
return tmp;
}
def code(a1, a2, th): t_1 = (a2 * a2) + (a1 * a1) tmp = 0 if math.cos(th) <= -4e-310: tmp = -0.5 * t_1 else: tmp = t_1 * math.sqrt(0.5) return tmp
function code(a1, a2, th) t_1 = Float64(Float64(a2 * a2) + Float64(a1 * a1)) tmp = 0.0 if (cos(th) <= -4e-310) tmp = Float64(-0.5 * t_1); else tmp = Float64(t_1 * sqrt(0.5)); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = (a2 * a2) + (a1 * a1); tmp = 0.0; if (cos(th) <= -4e-310) tmp = -0.5 * t_1; else tmp = t_1 * sqrt(0.5); end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[th], $MachinePrecision], -4e-310], N[(-0.5 * t$95$1), $MachinePrecision], N[(t$95$1 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a2 \cdot a2 + a1 \cdot a1\\
\mathbf{if}\;\cos th \leq -4 \cdot 10^{-310}:\\
\;\;\;\;-0.5 \cdot t_1\\
\mathbf{else}:\\
\;\;\;\;t_1 \cdot \sqrt{0.5}\\
\end{array}
\end{array}
if (cos.f64 th) < -3.999999999999988e-310Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 6.5%
Applied egg-rr57.7%
if -3.999999999999988e-310 < (cos.f64 th) Initial program 99.7%
distribute-lft-out99.7%
Simplified99.7%
clear-num99.7%
associate-/r/99.6%
pow1/299.6%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around 0 88.8%
Final simplification80.4%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a2 a2) (* a1 a1)) (* (cos th) (sqrt 0.5))))
double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) * (cos(th) * sqrt(0.5));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a2 * a2) + (a1 * a1)) * (cos(th) * sqrt(0.5d0))
end function
public static double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) * (Math.cos(th) * Math.sqrt(0.5));
}
def code(a1, a2, th): return ((a2 * a2) + (a1 * a1)) * (math.cos(th) * math.sqrt(0.5))
function code(a1, a2, th) return Float64(Float64(Float64(a2 * a2) + Float64(a1 * a1)) * Float64(cos(th) * sqrt(0.5))) end
function tmp = code(a1, a2, th) tmp = ((a2 * a2) + (a1 * a1)) * (cos(th) * sqrt(0.5)); end
code[a1_, a2_, th_] := N[(N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] * N[(N[Cos[th], $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a2 \cdot a2 + a1 \cdot a1\right) \cdot \left(\cos th \cdot \sqrt{0.5}\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around inf 99.6%
*-commutative99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (* (/ (cos th) (sqrt 2.0)) (+ (* a2 a2) (* a1 a1))))
double code(double a1, double a2, double th) {
return (cos(th) / sqrt(2.0)) * ((a2 * a2) + (a1 * a1));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (cos(th) / sqrt(2.0d0)) * ((a2 * a2) + (a1 * a1))
end function
public static double code(double a1, double a2, double th) {
return (Math.cos(th) / Math.sqrt(2.0)) * ((a2 * a2) + (a1 * a1));
}
def code(a1, a2, th): return (math.cos(th) / math.sqrt(2.0)) * ((a2 * a2) + (a1 * a1))
function code(a1, a2, th) return Float64(Float64(cos(th) / sqrt(2.0)) * Float64(Float64(a2 * a2) + Float64(a1 * a1))) end
function tmp = code(a1, a2, th) tmp = (cos(th) / sqrt(2.0)) * ((a2 * a2) + (a1 * a1)); end
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] * N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos th}{\sqrt{2}} \cdot \left(a2 \cdot a2 + a1 \cdot a1\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (* -0.5 (+ (* a2 a2) (* a1 a1))))
double code(double a1, double a2, double th) {
return -0.5 * ((a2 * a2) + (a1 * a1));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (-0.5d0) * ((a2 * a2) + (a1 * a1))
end function
public static double code(double a1, double a2, double th) {
return -0.5 * ((a2 * a2) + (a1 * a1));
}
def code(a1, a2, th): return -0.5 * ((a2 * a2) + (a1 * a1))
function code(a1, a2, th) return Float64(-0.5 * Float64(Float64(a2 * a2) + Float64(a1 * a1))) end
function tmp = code(a1, a2, th) tmp = -0.5 * ((a2 * a2) + (a1 * a1)); end
code[a1_, a2_, th_] := N[(-0.5 * N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-0.5 \cdot \left(a2 \cdot a2 + a1 \cdot a1\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 66.6%
Applied egg-rr22.0%
Final simplification22.0%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a2 a2) (* a1 a1)) 0.0625))
double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) * 0.0625;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a2 * a2) + (a1 * a1)) * 0.0625d0
end function
public static double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) * 0.0625;
}
def code(a1, a2, th): return ((a2 * a2) + (a1 * a1)) * 0.0625
function code(a1, a2, th) return Float64(Float64(Float64(a2 * a2) + Float64(a1 * a1)) * 0.0625) end
function tmp = code(a1, a2, th) tmp = ((a2 * a2) + (a1 * a1)) * 0.0625; end
code[a1_, a2_, th_] := N[(N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] * 0.0625), $MachinePrecision]
\begin{array}{l}
\\
\left(a2 \cdot a2 + a1 \cdot a1\right) \cdot 0.0625
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 66.6%
Applied egg-rr48.2%
Final simplification48.2%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a2 a2) (* a1 a1)) 0.125))
double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) * 0.125;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a2 * a2) + (a1 * a1)) * 0.125d0
end function
public static double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) * 0.125;
}
def code(a1, a2, th): return ((a2 * a2) + (a1 * a1)) * 0.125
function code(a1, a2, th) return Float64(Float64(Float64(a2 * a2) + Float64(a1 * a1)) * 0.125) end
function tmp = code(a1, a2, th) tmp = ((a2 * a2) + (a1 * a1)) * 0.125; end
code[a1_, a2_, th_] := N[(N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] * 0.125), $MachinePrecision]
\begin{array}{l}
\\
\left(a2 \cdot a2 + a1 \cdot a1\right) \cdot 0.125
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 66.6%
Applied egg-rr48.5%
Final simplification48.5%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a2 a2) (* a1 a1)) 0.25))
double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) * 0.25;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a2 * a2) + (a1 * a1)) * 0.25d0
end function
public static double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) * 0.25;
}
def code(a1, a2, th): return ((a2 * a2) + (a1 * a1)) * 0.25
function code(a1, a2, th) return Float64(Float64(Float64(a2 * a2) + Float64(a1 * a1)) * 0.25) end
function tmp = code(a1, a2, th) tmp = ((a2 * a2) + (a1 * a1)) * 0.25; end
code[a1_, a2_, th_] := N[(N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] * 0.25), $MachinePrecision]
\begin{array}{l}
\\
\left(a2 \cdot a2 + a1 \cdot a1\right) \cdot 0.25
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 66.6%
Applied egg-rr48.9%
Final simplification48.9%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a2 a2) (* a1 a1)) 0.5))
double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) * 0.5;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a2 * a2) + (a1 * a1)) * 0.5d0
end function
public static double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) * 0.5;
}
def code(a1, a2, th): return ((a2 * a2) + (a1 * a1)) * 0.5
function code(a1, a2, th) return Float64(Float64(Float64(a2 * a2) + Float64(a1 * a1)) * 0.5) end
function tmp = code(a1, a2, th) tmp = ((a2 * a2) + (a1 * a1)) * 0.5; end
code[a1_, a2_, th_] := N[(N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] * 0.5), $MachinePrecision]
\begin{array}{l}
\\
\left(a2 \cdot a2 + a1 \cdot a1\right) \cdot 0.5
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 66.6%
Applied egg-rr49.6%
Final simplification49.6%
(FPCore (a1 a2 th) :precision binary64 (- (* a1 (- a1)) (* a2 a2)))
double code(double a1, double a2, double th) {
return (a1 * -a1) - (a2 * a2);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a1 * -a1) - (a2 * a2)
end function
public static double code(double a1, double a2, double th) {
return (a1 * -a1) - (a2 * a2);
}
def code(a1, a2, th): return (a1 * -a1) - (a2 * a2)
function code(a1, a2, th) return Float64(Float64(a1 * Float64(-a1)) - Float64(a2 * a2)) end
function tmp = code(a1, a2, th) tmp = (a1 * -a1) - (a2 * a2); end
code[a1_, a2_, th_] := N[(N[(a1 * (-a1)), $MachinePrecision] - N[(a2 * a2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a1 \cdot \left(-a1\right) - a2 \cdot a2
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 66.6%
Applied egg-rr21.6%
Final simplification21.6%
herbie shell --seed 2023313
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))