
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- (* n1_i (/ normAngle (sin normAngle))) n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i * (normAngle / sinf(normAngle))) - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i * (normangle / sin(normangle))) - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i * Float32(normAngle / sin(normAngle))) - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i * (normAngle / sin(normAngle))) - n0_i)); end
\begin{array}{l}
\\
n0_i + u \cdot \left(n1_i \cdot \frac{normAngle}{\sin normAngle} - n0_i\right)
\end{array}
Initial program 97.4%
Taylor expanded in normAngle around 0 97.6%
Taylor expanded in u around 0 90.8%
+-commutative90.8%
mul-1-neg90.8%
unsub-neg90.8%
associate-/l*99.5%
Simplified99.5%
sub-neg99.5%
div-inv99.4%
clear-num99.5%
Applied egg-rr99.5%
unsub-neg99.5%
Applied egg-rr99.5%
Final simplification99.5%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (- n1_i n0_i) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, (n1_i - n0_i), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, Float32(n1_i - n0_i), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, n1_i - n0_i, n0_i\right)
\end{array}
Initial program 97.4%
Taylor expanded in normAngle around 0 97.6%
Taylor expanded in u around 0 90.8%
+-commutative90.8%
mul-1-neg90.8%
unsub-neg90.8%
associate-/l*99.5%
Simplified99.5%
Taylor expanded in normAngle around 0 98.4%
+-commutative98.4%
fma-def98.6%
Simplified98.6%
Final simplification98.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (or (<= n1_i -2.900000062311392e-8) (not (<= n1_i 1.999999987845058e-8))) (* u n1_i) (* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -2.900000062311392e-8f) || !(n1_i <= 1.999999987845058e-8f)) {
tmp = u * n1_i;
} else {
tmp = n0_i * (1.0f - u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-2.900000062311392e-8)) .or. (.not. (n1_i <= 1.999999987845058e-8))) then
tmp = u * n1_i
else
tmp = n0_i * (1.0e0 - u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-2.900000062311392e-8)) || !(n1_i <= Float32(1.999999987845058e-8))) tmp = Float32(u * n1_i); else tmp = Float32(n0_i * Float32(Float32(1.0) - u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-2.900000062311392e-8)) || ~((n1_i <= single(1.999999987845058e-8)))) tmp = u * n1_i; else tmp = n0_i * (single(1.0) - u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -2.900000062311392 \cdot 10^{-8} \lor \neg \left(n1_i \leq 1.999999987845058 \cdot 10^{-8}\right):\\
\;\;\;\;u \cdot n1_i\\
\mathbf{else}:\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if n1_i < -2.90000006e-8 or 1.99999999e-8 < n1_i Initial program 96.8%
*-commutative96.8%
associate-*l*95.4%
*-commutative95.4%
associate-*l*92.6%
distribute-lft-out92.6%
Simplified92.6%
Taylor expanded in normAngle around 0 98.6%
+-commutative98.6%
*-commutative98.6%
fma-def98.9%
*-commutative98.9%
Simplified98.9%
Taylor expanded in n1_i around inf 74.6%
*-commutative74.6%
Simplified74.6%
if -2.90000006e-8 < n1_i < 1.99999999e-8Initial program 97.6%
Taylor expanded in normAngle around 0 97.8%
Taylor expanded in u around 0 88.4%
+-commutative88.4%
mul-1-neg88.4%
unsub-neg88.4%
associate-/l*99.4%
Simplified99.4%
Taylor expanded in n0_i around inf 70.6%
mul-1-neg70.6%
sub-neg70.6%
Simplified70.6%
Final simplification71.5%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (or (<= n1_i -2.900000062311392e-8) (not (<= n1_i 1.999999987845058e-8))) (* u (+ n0_i n1_i)) (* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -2.900000062311392e-8f) || !(n1_i <= 1.999999987845058e-8f)) {
tmp = u * (n0_i + n1_i);
} else {
tmp = n0_i * (1.0f - u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-2.900000062311392e-8)) .or. (.not. (n1_i <= 1.999999987845058e-8))) then
tmp = u * (n0_i + n1_i)
else
tmp = n0_i * (1.0e0 - u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-2.900000062311392e-8)) || !(n1_i <= Float32(1.999999987845058e-8))) tmp = Float32(u * Float32(n0_i + n1_i)); else tmp = Float32(n0_i * Float32(Float32(1.0) - u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-2.900000062311392e-8)) || ~((n1_i <= single(1.999999987845058e-8)))) tmp = u * (n0_i + n1_i); else tmp = n0_i * (single(1.0) - u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -2.900000062311392 \cdot 10^{-8} \lor \neg \left(n1_i \leq 1.999999987845058 \cdot 10^{-8}\right):\\
\;\;\;\;u \cdot \left(n0_i + n1_i\right)\\
\mathbf{else}:\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if n1_i < -2.90000006e-8 or 1.99999999e-8 < n1_i Initial program 96.8%
*-commutative96.8%
associate-*l*95.4%
*-commutative95.4%
associate-*l*92.6%
distribute-lft-out92.6%
Simplified92.6%
Taylor expanded in normAngle around 0 98.6%
+-commutative98.6%
*-commutative98.6%
fma-def98.9%
*-commutative98.9%
Simplified98.9%
fma-udef98.6%
*-commutative98.6%
*-commutative98.6%
+-commutative98.6%
*-commutative98.6%
sub-neg98.6%
add-sqr-sqrt-0.0%
sqrt-unprod93.4%
sqr-neg93.4%
sqrt-unprod93.4%
add-sqr-sqrt93.4%
*-commutative93.4%
Applied egg-rr93.4%
Taylor expanded in u around inf 75.3%
+-commutative75.3%
Simplified75.3%
if -2.90000006e-8 < n1_i < 1.99999999e-8Initial program 97.6%
Taylor expanded in normAngle around 0 97.8%
Taylor expanded in u around 0 88.4%
+-commutative88.4%
mul-1-neg88.4%
unsub-neg88.4%
associate-/l*99.4%
Simplified99.4%
Taylor expanded in n0_i around inf 70.6%
mul-1-neg70.6%
sub-neg70.6%
Simplified70.6%
Final simplification71.7%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -9.999999998199587e-24) n0_i (if (<= n0_i 7.99999974612418e-19) (* u n1_i) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -9.999999998199587e-24f) {
tmp = n0_i;
} else if (n0_i <= 7.99999974612418e-19f) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-9.999999998199587e-24)) then
tmp = n0_i
else if (n0_i <= 7.99999974612418e-19) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-9.999999998199587e-24)) tmp = n0_i; elseif (n0_i <= Float32(7.99999974612418e-19)) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-9.999999998199587e-24)) tmp = n0_i; elseif (n0_i <= single(7.99999974612418e-19)) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -9.999999998199587 \cdot 10^{-24}:\\
\;\;\;\;n0_i\\
\mathbf{elif}\;n0_i \leq 7.99999974612418 \cdot 10^{-19}:\\
\;\;\;\;u \cdot n1_i\\
\mathbf{else}:\\
\;\;\;\;n0_i\\
\end{array}
\end{array}
if n0_i < -1e-23 or 7.99999975e-19 < n0_i Initial program 97.3%
Taylor expanded in normAngle around 0 97.5%
Taylor expanded in u around 0 97.7%
+-commutative97.7%
mul-1-neg97.7%
unsub-neg97.7%
associate-/l*99.3%
Simplified99.3%
Taylor expanded in u around 0 60.2%
if -1e-23 < n0_i < 7.99999975e-19Initial program 97.6%
*-commutative97.6%
associate-*l*75.8%
*-commutative75.8%
associate-*l*60.5%
distribute-lft-out60.4%
Simplified60.4%
Taylor expanded in normAngle around 0 98.3%
+-commutative98.3%
*-commutative98.3%
fma-def98.3%
*-commutative98.3%
Simplified98.3%
Taylor expanded in n1_i around inf 60.9%
*-commutative60.9%
Simplified60.9%
Final simplification60.5%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0_i + u \cdot \left(n1_i - n0_i\right)
\end{array}
Initial program 97.4%
*-commutative97.4%
associate-*l*81.4%
*-commutative81.4%
associate-*l*74.7%
distribute-lft-out74.6%
Simplified74.6%
Taylor expanded in normAngle around 0 98.4%
+-commutative98.4%
*-commutative98.4%
fma-def98.5%
*-commutative98.5%
Simplified98.5%
Taylor expanded in u around -inf 98.4%
mul-1-neg98.4%
unsub-neg98.4%
neg-mul-198.4%
unsub-neg98.4%
Simplified98.4%
Final simplification98.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * n1_i); end
\begin{array}{l}
\\
n0_i + u \cdot n1_i
\end{array}
Initial program 97.4%
*-commutative97.4%
associate-*l*81.4%
*-commutative81.4%
associate-*l*74.7%
distribute-lft-out74.6%
Simplified74.6%
Taylor expanded in normAngle around 0 98.4%
+-commutative98.4%
*-commutative98.4%
fma-def98.5%
*-commutative98.5%
Simplified98.5%
fma-udef98.4%
*-commutative98.4%
*-commutative98.4%
+-commutative98.4%
*-commutative98.4%
sub-neg98.4%
add-sqr-sqrt-0.0%
sqrt-unprod79.9%
sqr-neg79.9%
sqrt-unprod79.9%
add-sqr-sqrt79.9%
*-commutative79.9%
Applied egg-rr79.9%
Taylor expanded in u around 0 79.9%
+-commutative79.9%
Simplified79.9%
Taylor expanded in n1_i around inf 81.3%
*-commutative81.3%
Simplified81.3%
Final simplification81.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0_i
\end{array}
Initial program 97.4%
Taylor expanded in normAngle around 0 97.6%
Taylor expanded in u around 0 90.8%
+-commutative90.8%
mul-1-neg90.8%
unsub-neg90.8%
associate-/l*99.5%
Simplified99.5%
Taylor expanded in u around 0 47.6%
Final simplification47.6%
herbie shell --seed 2023313
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))