
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (* (* (cos th) (pow (hypot a1 a2) 2.0)) (pow 2.0 -0.5)))
double code(double a1, double a2, double th) {
return (cos(th) * pow(hypot(a1, a2), 2.0)) * pow(2.0, -0.5);
}
public static double code(double a1, double a2, double th) {
return (Math.cos(th) * Math.pow(Math.hypot(a1, a2), 2.0)) * Math.pow(2.0, -0.5);
}
def code(a1, a2, th): return (math.cos(th) * math.pow(math.hypot(a1, a2), 2.0)) * math.pow(2.0, -0.5)
function code(a1, a2, th) return Float64(Float64(cos(th) * (hypot(a1, a2) ^ 2.0)) * (2.0 ^ -0.5)) end
function tmp = code(a1, a2, th) tmp = (cos(th) * (hypot(a1, a2) ^ 2.0)) * (2.0 ^ -0.5); end
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] * N[Power[N[Sqrt[a1 ^ 2 + a2 ^ 2], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] * N[Power[2.0, -0.5], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\cos th \cdot {\left(\mathsf{hypot}\left(a1, a2\right)\right)}^{2}\right) \cdot {2}^{-0.5}
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
cos-neg99.5%
associate-/r/99.5%
cos-neg99.5%
fma-def99.5%
Simplified99.5%
associate-/l*99.6%
div-inv99.5%
fma-def99.5%
add-sqr-sqrt99.5%
pow299.5%
hypot-def99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.72) (* (cos th) (pow a2 2.0)) (* (sqrt 0.5) (+ (* a1 a1) (* a2 a2)))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.72) {
tmp = cos(th) * pow(a2, 2.0);
} else {
tmp = sqrt(0.5) * ((a1 * a1) + (a2 * a2));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.72d0) then
tmp = cos(th) * (a2 ** 2.0d0)
else
tmp = sqrt(0.5d0) * ((a1 * a1) + (a2 * a2))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.72) {
tmp = Math.cos(th) * Math.pow(a2, 2.0);
} else {
tmp = Math.sqrt(0.5) * ((a1 * a1) + (a2 * a2));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.72: tmp = math.cos(th) * math.pow(a2, 2.0) else: tmp = math.sqrt(0.5) * ((a1 * a1) + (a2 * a2)) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.72) tmp = Float64(cos(th) * (a2 ^ 2.0)); else tmp = Float64(sqrt(0.5) * Float64(Float64(a1 * a1) + Float64(a2 * a2))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.72) tmp = cos(th) * (a2 ^ 2.0); else tmp = sqrt(0.5) * ((a1 * a1) + (a2 * a2)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.72], N[(N[Cos[th], $MachinePrecision] * N[Power[a2, 2.0], $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[0.5], $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.72:\\
\;\;\;\;\cos th \cdot {a2}^{2}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{0.5} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)\\
\end{array}
\end{array}
if (cos.f64 th) < 0.71999999999999997Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
frac-2neg99.6%
div-inv99.5%
Applied egg-rr99.5%
Applied egg-rr57.5%
Taylor expanded in a1 around 0 31.4%
if 0.71999999999999997 < (cos.f64 th) Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Taylor expanded in th around 0 91.9%
Final simplification67.1%
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (+ (* a1 a1) (* a2 a2)))) (if (<= (cos th) 0.675) (* (cos th) t_1) (* (sqrt 0.5) t_1))))
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (cos(th) <= 0.675) {
tmp = cos(th) * t_1;
} else {
tmp = sqrt(0.5) * t_1;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
if (cos(th) <= 0.675d0) then
tmp = cos(th) * t_1
else
tmp = sqrt(0.5d0) * t_1
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (Math.cos(th) <= 0.675) {
tmp = Math.cos(th) * t_1;
} else {
tmp = Math.sqrt(0.5) * t_1;
}
return tmp;
}
def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) tmp = 0 if math.cos(th) <= 0.675: tmp = math.cos(th) * t_1 else: tmp = math.sqrt(0.5) * t_1 return tmp
function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) tmp = 0.0 if (cos(th) <= 0.675) tmp = Float64(cos(th) * t_1); else tmp = Float64(sqrt(0.5) * t_1); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = (a1 * a1) + (a2 * a2); tmp = 0.0; if (cos(th) <= 0.675) tmp = cos(th) * t_1; else tmp = sqrt(0.5) * t_1; end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[th], $MachinePrecision], 0.675], N[(N[Cos[th], $MachinePrecision] * t$95$1), $MachinePrecision], N[(N[Sqrt[0.5], $MachinePrecision] * t$95$1), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;\cos th \leq 0.675:\\
\;\;\;\;\cos th \cdot t_1\\
\mathbf{else}:\\
\;\;\;\;\sqrt{0.5} \cdot t_1\\
\end{array}
\end{array}
if (cos.f64 th) < 0.67500000000000004Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
frac-2neg99.5%
div-inv99.5%
Applied egg-rr99.5%
Applied egg-rr57.0%
Taylor expanded in th around inf 57.0%
if 0.67500000000000004 < (cos.f64 th) Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Taylor expanded in th around 0 91.5%
Final simplification77.8%
(FPCore (a1 a2 th) :precision binary64 (* (* (cos th) (sqrt 0.5)) (+ (* a1 a1) (* a2 a2))))
double code(double a1, double a2, double th) {
return (cos(th) * sqrt(0.5)) * ((a1 * a1) + (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (cos(th) * sqrt(0.5d0)) * ((a1 * a1) + (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return (Math.cos(th) * Math.sqrt(0.5)) * ((a1 * a1) + (a2 * a2));
}
def code(a1, a2, th): return (math.cos(th) * math.sqrt(0.5)) * ((a1 * a1) + (a2 * a2))
function code(a1, a2, th) return Float64(Float64(cos(th) * sqrt(0.5)) * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = (cos(th) * sqrt(0.5)) * ((a1 * a1) + (a2 * a2)); end
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\cos th \cdot \sqrt{0.5}\right) \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around inf 99.6%
*-commutative99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* a2 (/ (cos th) (sqrt 2.0)))))
double code(double a1, double a2, double th) {
return a2 * (a2 * (cos(th) / sqrt(2.0)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 * (cos(th) / sqrt(2.0d0)))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 * (Math.cos(th) / Math.sqrt(2.0)));
}
def code(a1, a2, th): return a2 * (a2 * (math.cos(th) / math.sqrt(2.0)))
function code(a1, a2, th) return Float64(a2 * Float64(a2 * Float64(cos(th) / sqrt(2.0)))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 * (cos(th) / sqrt(2.0))); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 * N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(a2 \cdot \frac{\cos th}{\sqrt{2}}\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
frac-2neg99.5%
div-inv99.5%
Applied egg-rr99.5%
Taylor expanded in a1 around 0 59.1%
associate-/l*59.1%
Simplified59.1%
pow259.1%
div-inv59.1%
clear-num59.1%
associate-*l*59.1%
Applied egg-rr59.1%
Final simplification59.1%
(FPCore (a1 a2 th) :precision binary64 (* a2 (/ a2 (/ (sqrt 2.0) (cos th)))))
double code(double a1, double a2, double th) {
return a2 * (a2 / (sqrt(2.0) / cos(th)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 / (sqrt(2.0d0) / cos(th)))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 / (Math.sqrt(2.0) / Math.cos(th)));
}
def code(a1, a2, th): return a2 * (a2 / (math.sqrt(2.0) / math.cos(th)))
function code(a1, a2, th) return Float64(a2 * Float64(a2 / Float64(sqrt(2.0) / cos(th)))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 / (sqrt(2.0) / cos(th))); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 / N[(N[Sqrt[2.0], $MachinePrecision] / N[Cos[th], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \frac{a2}{\frac{\sqrt{2}}{\cos th}}
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
frac-2neg99.5%
div-inv99.5%
Applied egg-rr99.5%
Taylor expanded in a1 around 0 59.1%
associate-/l*59.1%
Simplified59.1%
pow259.1%
*-un-lft-identity59.1%
times-frac59.1%
Applied egg-rr59.1%
Final simplification59.1%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (+ (* a1 a1) (* a2 a2))))
double code(double a1, double a2, double th) {
return cos(th) * ((a1 * a1) + (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * ((a1 * a1) + (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * ((a1 * a1) + (a2 * a2));
}
def code(a1, a2, th): return math.cos(th) * ((a1 * a1) + (a2 * a2))
function code(a1, a2, th) return Float64(cos(th) * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = cos(th) * ((a1 * a1) + (a2 * a2)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
frac-2neg99.5%
div-inv99.5%
Applied egg-rr99.5%
Applied egg-rr58.0%
Taylor expanded in th around inf 58.0%
Final simplification58.0%
(FPCore (a1 a2 th)
:precision binary64
(let* ((t_1 (+ (* a1 a1) (* a2 a2))))
(if (or (<= th 130000000.0)
(not
(or (<= th 2.6e+124)
(and (not (<= th 2.8e+181)) (<= th 1.15e+228)))))
(* t_1 0.125)
(* -0.5 t_1))))
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if ((th <= 130000000.0) || !((th <= 2.6e+124) || (!(th <= 2.8e+181) && (th <= 1.15e+228)))) {
tmp = t_1 * 0.125;
} else {
tmp = -0.5 * t_1;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
if ((th <= 130000000.0d0) .or. (.not. (th <= 2.6d+124) .or. (.not. (th <= 2.8d+181)) .and. (th <= 1.15d+228))) then
tmp = t_1 * 0.125d0
else
tmp = (-0.5d0) * t_1
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if ((th <= 130000000.0) || !((th <= 2.6e+124) || (!(th <= 2.8e+181) && (th <= 1.15e+228)))) {
tmp = t_1 * 0.125;
} else {
tmp = -0.5 * t_1;
}
return tmp;
}
def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) tmp = 0 if (th <= 130000000.0) or not ((th <= 2.6e+124) or (not (th <= 2.8e+181) and (th <= 1.15e+228))): tmp = t_1 * 0.125 else: tmp = -0.5 * t_1 return tmp
function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) tmp = 0.0 if ((th <= 130000000.0) || !((th <= 2.6e+124) || (!(th <= 2.8e+181) && (th <= 1.15e+228)))) tmp = Float64(t_1 * 0.125); else tmp = Float64(-0.5 * t_1); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = (a1 * a1) + (a2 * a2); tmp = 0.0; if ((th <= 130000000.0) || ~(((th <= 2.6e+124) || (~((th <= 2.8e+181)) && (th <= 1.15e+228))))) tmp = t_1 * 0.125; else tmp = -0.5 * t_1; end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[th, 130000000.0], N[Not[Or[LessEqual[th, 2.6e+124], And[N[Not[LessEqual[th, 2.8e+181]], $MachinePrecision], LessEqual[th, 1.15e+228]]]], $MachinePrecision]], N[(t$95$1 * 0.125), $MachinePrecision], N[(-0.5 * t$95$1), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;th \leq 130000000 \lor \neg \left(th \leq 2.6 \cdot 10^{+124} \lor \neg \left(th \leq 2.8 \cdot 10^{+181}\right) \land th \leq 1.15 \cdot 10^{+228}\right):\\
\;\;\;\;t_1 \cdot 0.125\\
\mathbf{else}:\\
\;\;\;\;-0.5 \cdot t_1\\
\end{array}
\end{array}
if th < 1.3e8 or 2.6e124 < th < 2.79999999999999984e181 or 1.15000000000000006e228 < th Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 67.3%
Applied egg-rr44.8%
if 1.3e8 < th < 2.6e124 or 2.79999999999999984e181 < th < 1.15000000000000006e228Initial program 99.4%
distribute-lft-out99.4%
Simplified99.4%
Taylor expanded in th around 0 19.6%
Applied egg-rr45.5%
Final simplification44.9%
(FPCore (a1 a2 th)
:precision binary64
(let* ((t_1 (+ (* a1 a1) (* a2 a2))))
(if (or (<= th 130000000.0)
(not
(or (<= th 2.6e+124)
(and (not (<= th 2.8e+181)) (<= th 1.15e+228)))))
(* t_1 0.25)
(* -0.5 t_1))))
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if ((th <= 130000000.0) || !((th <= 2.6e+124) || (!(th <= 2.8e+181) && (th <= 1.15e+228)))) {
tmp = t_1 * 0.25;
} else {
tmp = -0.5 * t_1;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
if ((th <= 130000000.0d0) .or. (.not. (th <= 2.6d+124) .or. (.not. (th <= 2.8d+181)) .and. (th <= 1.15d+228))) then
tmp = t_1 * 0.25d0
else
tmp = (-0.5d0) * t_1
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if ((th <= 130000000.0) || !((th <= 2.6e+124) || (!(th <= 2.8e+181) && (th <= 1.15e+228)))) {
tmp = t_1 * 0.25;
} else {
tmp = -0.5 * t_1;
}
return tmp;
}
def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) tmp = 0 if (th <= 130000000.0) or not ((th <= 2.6e+124) or (not (th <= 2.8e+181) and (th <= 1.15e+228))): tmp = t_1 * 0.25 else: tmp = -0.5 * t_1 return tmp
function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) tmp = 0.0 if ((th <= 130000000.0) || !((th <= 2.6e+124) || (!(th <= 2.8e+181) && (th <= 1.15e+228)))) tmp = Float64(t_1 * 0.25); else tmp = Float64(-0.5 * t_1); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = (a1 * a1) + (a2 * a2); tmp = 0.0; if ((th <= 130000000.0) || ~(((th <= 2.6e+124) || (~((th <= 2.8e+181)) && (th <= 1.15e+228))))) tmp = t_1 * 0.25; else tmp = -0.5 * t_1; end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[th, 130000000.0], N[Not[Or[LessEqual[th, 2.6e+124], And[N[Not[LessEqual[th, 2.8e+181]], $MachinePrecision], LessEqual[th, 1.15e+228]]]], $MachinePrecision]], N[(t$95$1 * 0.25), $MachinePrecision], N[(-0.5 * t$95$1), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;th \leq 130000000 \lor \neg \left(th \leq 2.6 \cdot 10^{+124} \lor \neg \left(th \leq 2.8 \cdot 10^{+181}\right) \land th \leq 1.15 \cdot 10^{+228}\right):\\
\;\;\;\;t_1 \cdot 0.25\\
\mathbf{else}:\\
\;\;\;\;-0.5 \cdot t_1\\
\end{array}
\end{array}
if th < 1.3e8 or 2.6e124 < th < 2.79999999999999984e181 or 1.15000000000000006e228 < th Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 67.3%
Applied egg-rr45.3%
if 1.3e8 < th < 2.6e124 or 2.79999999999999984e181 < th < 1.15000000000000006e228Initial program 99.4%
distribute-lft-out99.4%
Simplified99.4%
Taylor expanded in th around 0 19.6%
Applied egg-rr45.5%
Final simplification45.3%
(FPCore (a1 a2 th)
:precision binary64
(let* ((t_1 (+ (* a1 a1) (* a2 a2))) (t_2 (* -0.5 t_1)) (t_3 (* 0.5 t_1)))
(if (<= th 130000000.0)
t_3
(if (<= th 2.6e+124)
t_2
(if (<= th 2.8e+181) t_3 (if (<= th 1.15e+228) t_2 (* t_1 0.25)))))))
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double t_2 = -0.5 * t_1;
double t_3 = 0.5 * t_1;
double tmp;
if (th <= 130000000.0) {
tmp = t_3;
} else if (th <= 2.6e+124) {
tmp = t_2;
} else if (th <= 2.8e+181) {
tmp = t_3;
} else if (th <= 1.15e+228) {
tmp = t_2;
} else {
tmp = t_1 * 0.25;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
t_2 = (-0.5d0) * t_1
t_3 = 0.5d0 * t_1
if (th <= 130000000.0d0) then
tmp = t_3
else if (th <= 2.6d+124) then
tmp = t_2
else if (th <= 2.8d+181) then
tmp = t_3
else if (th <= 1.15d+228) then
tmp = t_2
else
tmp = t_1 * 0.25d0
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double t_2 = -0.5 * t_1;
double t_3 = 0.5 * t_1;
double tmp;
if (th <= 130000000.0) {
tmp = t_3;
} else if (th <= 2.6e+124) {
tmp = t_2;
} else if (th <= 2.8e+181) {
tmp = t_3;
} else if (th <= 1.15e+228) {
tmp = t_2;
} else {
tmp = t_1 * 0.25;
}
return tmp;
}
def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) t_2 = -0.5 * t_1 t_3 = 0.5 * t_1 tmp = 0 if th <= 130000000.0: tmp = t_3 elif th <= 2.6e+124: tmp = t_2 elif th <= 2.8e+181: tmp = t_3 elif th <= 1.15e+228: tmp = t_2 else: tmp = t_1 * 0.25 return tmp
function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) t_2 = Float64(-0.5 * t_1) t_3 = Float64(0.5 * t_1) tmp = 0.0 if (th <= 130000000.0) tmp = t_3; elseif (th <= 2.6e+124) tmp = t_2; elseif (th <= 2.8e+181) tmp = t_3; elseif (th <= 1.15e+228) tmp = t_2; else tmp = Float64(t_1 * 0.25); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = (a1 * a1) + (a2 * a2); t_2 = -0.5 * t_1; t_3 = 0.5 * t_1; tmp = 0.0; if (th <= 130000000.0) tmp = t_3; elseif (th <= 2.6e+124) tmp = t_2; elseif (th <= 2.8e+181) tmp = t_3; elseif (th <= 1.15e+228) tmp = t_2; else tmp = t_1 * 0.25; end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(-0.5 * t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[(0.5 * t$95$1), $MachinePrecision]}, If[LessEqual[th, 130000000.0], t$95$3, If[LessEqual[th, 2.6e+124], t$95$2, If[LessEqual[th, 2.8e+181], t$95$3, If[LessEqual[th, 1.15e+228], t$95$2, N[(t$95$1 * 0.25), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
t_2 := -0.5 \cdot t_1\\
t_3 := 0.5 \cdot t_1\\
\mathbf{if}\;th \leq 130000000:\\
\;\;\;\;t_3\\
\mathbf{elif}\;th \leq 2.6 \cdot 10^{+124}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;th \leq 2.8 \cdot 10^{+181}:\\
\;\;\;\;t_3\\
\mathbf{elif}\;th \leq 1.15 \cdot 10^{+228}:\\
\;\;\;\;t_2\\
\mathbf{else}:\\
\;\;\;\;t_1 \cdot 0.25\\
\end{array}
\end{array}
if th < 1.3e8 or 2.6e124 < th < 2.79999999999999984e181Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 69.7%
Applied egg-rr46.9%
if 1.3e8 < th < 2.6e124 or 2.79999999999999984e181 < th < 1.15000000000000006e228Initial program 99.4%
distribute-lft-out99.4%
Simplified99.4%
Taylor expanded in th around 0 19.6%
Applied egg-rr45.5%
if 1.15000000000000006e228 < th Initial program 99.4%
distribute-lft-out99.4%
Simplified99.4%
Taylor expanded in th around 0 35.1%
Applied egg-rr33.9%
Final simplification46.0%
(FPCore (a1 a2 th)
:precision binary64
(let* ((t_1 (+ (* a1 a1) (* a2 a2))) (t_2 (* -0.5 t_1)))
(if (<= th 130000000.0)
t_1
(if (<= th 2.6e+124)
t_2
(if (<= th 2.8e+181)
(* 0.5 t_1)
(if (<= th 1.15e+228) t_2 (* t_1 0.25)))))))
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double t_2 = -0.5 * t_1;
double tmp;
if (th <= 130000000.0) {
tmp = t_1;
} else if (th <= 2.6e+124) {
tmp = t_2;
} else if (th <= 2.8e+181) {
tmp = 0.5 * t_1;
} else if (th <= 1.15e+228) {
tmp = t_2;
} else {
tmp = t_1 * 0.25;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
t_2 = (-0.5d0) * t_1
if (th <= 130000000.0d0) then
tmp = t_1
else if (th <= 2.6d+124) then
tmp = t_2
else if (th <= 2.8d+181) then
tmp = 0.5d0 * t_1
else if (th <= 1.15d+228) then
tmp = t_2
else
tmp = t_1 * 0.25d0
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double t_2 = -0.5 * t_1;
double tmp;
if (th <= 130000000.0) {
tmp = t_1;
} else if (th <= 2.6e+124) {
tmp = t_2;
} else if (th <= 2.8e+181) {
tmp = 0.5 * t_1;
} else if (th <= 1.15e+228) {
tmp = t_2;
} else {
tmp = t_1 * 0.25;
}
return tmp;
}
def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) t_2 = -0.5 * t_1 tmp = 0 if th <= 130000000.0: tmp = t_1 elif th <= 2.6e+124: tmp = t_2 elif th <= 2.8e+181: tmp = 0.5 * t_1 elif th <= 1.15e+228: tmp = t_2 else: tmp = t_1 * 0.25 return tmp
function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) t_2 = Float64(-0.5 * t_1) tmp = 0.0 if (th <= 130000000.0) tmp = t_1; elseif (th <= 2.6e+124) tmp = t_2; elseif (th <= 2.8e+181) tmp = Float64(0.5 * t_1); elseif (th <= 1.15e+228) tmp = t_2; else tmp = Float64(t_1 * 0.25); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = (a1 * a1) + (a2 * a2); t_2 = -0.5 * t_1; tmp = 0.0; if (th <= 130000000.0) tmp = t_1; elseif (th <= 2.6e+124) tmp = t_2; elseif (th <= 2.8e+181) tmp = 0.5 * t_1; elseif (th <= 1.15e+228) tmp = t_2; else tmp = t_1 * 0.25; end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(-0.5 * t$95$1), $MachinePrecision]}, If[LessEqual[th, 130000000.0], t$95$1, If[LessEqual[th, 2.6e+124], t$95$2, If[LessEqual[th, 2.8e+181], N[(0.5 * t$95$1), $MachinePrecision], If[LessEqual[th, 1.15e+228], t$95$2, N[(t$95$1 * 0.25), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
t_2 := -0.5 \cdot t_1\\
\mathbf{if}\;th \leq 130000000:\\
\;\;\;\;t_1\\
\mathbf{elif}\;th \leq 2.6 \cdot 10^{+124}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;th \leq 2.8 \cdot 10^{+181}:\\
\;\;\;\;0.5 \cdot t_1\\
\mathbf{elif}\;th \leq 1.15 \cdot 10^{+228}:\\
\;\;\;\;t_2\\
\mathbf{else}:\\
\;\;\;\;t_1 \cdot 0.25\\
\end{array}
\end{array}
if th < 1.3e8Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
frac-2neg99.5%
div-inv99.5%
Applied egg-rr99.5%
Applied egg-rr59.4%
Taylor expanded in th around 0 46.6%
if 1.3e8 < th < 2.6e124 or 2.79999999999999984e181 < th < 1.15000000000000006e228Initial program 99.4%
distribute-lft-out99.4%
Simplified99.4%
Taylor expanded in th around 0 19.6%
Applied egg-rr45.5%
if 2.6e124 < th < 2.79999999999999984e181Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 48.4%
Applied egg-rr49.3%
if 1.15000000000000006e228 < th Initial program 99.4%
distribute-lft-out99.4%
Simplified99.4%
Taylor expanded in th around 0 35.1%
Applied egg-rr33.9%
Final simplification45.9%
(FPCore (a1 a2 th) :precision binary64 (* -0.5 (+ (* a1 a1) (* a2 a2))))
double code(double a1, double a2, double th) {
return -0.5 * ((a1 * a1) + (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (-0.5d0) * ((a1 * a1) + (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return -0.5 * ((a1 * a1) + (a2 * a2));
}
def code(a1, a2, th): return -0.5 * ((a1 * a1) + (a2 * a2))
function code(a1, a2, th) return Float64(-0.5 * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = -0.5 * ((a1 * a1) + (a2 * a2)); end
code[a1_, a2_, th_] := N[(-0.5 * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-0.5 \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 63.2%
Applied egg-rr21.3%
Final simplification21.3%
(FPCore (a1 a2 th) :precision binary64 (- (* a1 (- a1)) (* a2 a2)))
double code(double a1, double a2, double th) {
return (a1 * -a1) - (a2 * a2);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a1 * -a1) - (a2 * a2)
end function
public static double code(double a1, double a2, double th) {
return (a1 * -a1) - (a2 * a2);
}
def code(a1, a2, th): return (a1 * -a1) - (a2 * a2)
function code(a1, a2, th) return Float64(Float64(a1 * Float64(-a1)) - Float64(a2 * a2)) end
function tmp = code(a1, a2, th) tmp = (a1 * -a1) - (a2 * a2); end
code[a1_, a2_, th_] := N[(N[(a1 * (-a1)), $MachinePrecision] - N[(a2 * a2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a1 \cdot \left(-a1\right) - a2 \cdot a2
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 63.2%
Applied egg-rr21.0%
Final simplification21.0%
(FPCore (a1 a2 th) :precision binary64 1.0)
double code(double a1, double a2, double th) {
return 1.0;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = 1.0d0
end function
public static double code(double a1, double a2, double th) {
return 1.0;
}
def code(a1, a2, th): return 1.0
function code(a1, a2, th) return 1.0 end
function tmp = code(a1, a2, th) tmp = 1.0; end
code[a1_, a2_, th_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
cos-neg99.5%
associate-/r/99.5%
cos-neg99.5%
fma-def99.5%
Simplified99.5%
associate-/l*99.6%
div-inv99.5%
fma-def99.5%
add-sqr-sqrt99.5%
pow299.5%
hypot-def99.5%
pow1/299.5%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Applied egg-rr3.6%
*-inverses3.6%
Simplified3.6%
Final simplification3.6%
herbie shell --seed 2023312
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))