
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (cbrt (* (pow (/ u1 (- 1.0 u1)) 1.5) (pow (cos (* 6.28318530718 u2)) 3.0))))
float code(float cosTheta_i, float u1, float u2) {
return cbrtf((powf((u1 / (1.0f - u1)), 1.5f) * powf(cosf((6.28318530718f * u2)), 3.0f)));
}
function code(cosTheta_i, u1, u2) return cbrt(Float32((Float32(u1 / Float32(Float32(1.0) - u1)) ^ Float32(1.5)) * (cos(Float32(Float32(6.28318530718) * u2)) ^ Float32(3.0)))) end
\begin{array}{l}
\\
\sqrt[3]{{\left(\frac{u1}{1 - u1}\right)}^{1.5} \cdot {\cos \left(6.28318530718 \cdot u2\right)}^{3}}
\end{array}
Initial program 98.8%
add-cbrt-cube98.8%
add-cbrt-cube98.8%
cbrt-unprod98.6%
add-sqr-sqrt98.8%
pow198.8%
pow1/298.8%
pow-prod-up98.8%
metadata-eval98.8%
pow398.8%
Applied egg-rr98.8%
Final simplification98.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (exp (log (* 6.28318530718 u2))))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf(expf(logf((6.28318530718f * u2))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos(exp(log((6.28318530718e0 * u2))))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(exp(log(Float32(Float32(6.28318530718) * u2))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos(exp(log((single(6.28318530718) * u2)))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(e^{\log \left(6.28318530718 \cdot u2\right)}\right)
\end{array}
Initial program 98.8%
add-exp-log98.8%
Applied egg-rr98.8%
Final simplification98.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (cos (* 6.28318530718 u2)) 0.9999880194664001) (* (sqrt u1) (cos (+ (+ 1.0 (* 6.28318530718 u2)) -1.0))) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if (cosf((6.28318530718f * u2)) <= 0.9999880194664001f) {
tmp = sqrtf(u1) * cosf(((1.0f + (6.28318530718f * u2)) + -1.0f));
} else {
tmp = sqrtf((u1 / (1.0f - u1)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if (cos((6.28318530718e0 * u2)) <= 0.9999880194664001e0) then
tmp = sqrt(u1) * cos(((1.0e0 + (6.28318530718e0 * u2)) + (-1.0e0)))
else
tmp = sqrt((u1 / (1.0e0 - u1)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (cos(Float32(Float32(6.28318530718) * u2)) <= Float32(0.9999880194664001)) tmp = Float32(sqrt(u1) * cos(Float32(Float32(Float32(1.0) + Float32(Float32(6.28318530718) * u2)) + Float32(-1.0)))); else tmp = sqrt(Float32(u1 / Float32(Float32(1.0) - u1))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if (cos((single(6.28318530718) * u2)) <= single(0.9999880194664001)) tmp = sqrt(u1) * cos(((single(1.0) + (single(6.28318530718) * u2)) + single(-1.0))); else tmp = sqrt((u1 / (single(1.0) - u1))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos \left(6.28318530718 \cdot u2\right) \leq 0.9999880194664001:\\
\;\;\;\;\sqrt{u1} \cdot \cos \left(\left(1 + 6.28318530718 \cdot u2\right) + -1\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}}\\
\end{array}
\end{array}
if (cos.f32 (*.f32 314159265359/50000000000 u2)) < 0.999988019Initial program 97.7%
expm1-log1p-u97.4%
Applied egg-rr97.4%
expm1-udef97.3%
log1p-udef97.3%
rem-exp-log97.5%
+-commutative97.5%
Applied egg-rr97.5%
Taylor expanded in u1 around 0 73.9%
if 0.999988019 < (cos.f32 (*.f32 314159265359/50000000000 u2)) Initial program 99.4%
Taylor expanded in u2 around 0 97.3%
Final simplification89.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.004900000058114529) (sqrt (/ u1 (- 1.0 u1))) (* (cos (* 6.28318530718 u2)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.004900000058114529f) {
tmp = sqrtf((u1 / (1.0f - u1)));
} else {
tmp = cosf((6.28318530718f * u2)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.004900000058114529e0) then
tmp = sqrt((u1 / (1.0e0 - u1)))
else
tmp = cos((6.28318530718e0 * u2)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.004900000058114529)) tmp = sqrt(Float32(u1 / Float32(Float32(1.0) - u1))); else tmp = Float32(cos(Float32(Float32(6.28318530718) * u2)) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.004900000058114529)) tmp = sqrt((u1 / (single(1.0) - u1))); else tmp = cos((single(6.28318530718) * u2)) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.004900000058114529:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}}\\
\mathbf{else}:\\
\;\;\;\;\cos \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 314159265359/50000000000 u2) < 0.00490000006Initial program 99.4%
Taylor expanded in u2 around 0 97.2%
if 0.00490000006 < (*.f32 314159265359/50000000000 u2) Initial program 97.7%
Taylor expanded in u1 around 0 74.4%
Final simplification89.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (cos (* 6.28318530718 u2)) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return cosf((6.28318530718f * u2)) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = cos((6.28318530718e0 * u2)) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(cos(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = cos((single(6.28318530718) * u2)) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\cos \left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.8%
Final simplification98.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* u1 (+ u1 1.0))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 * (u1 + 1.0f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 * (u1 + 1.0e0)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 * Float32(u1 + Float32(1.0)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 * (u1 + single(1.0)))); end
\begin{array}{l}
\\
\sqrt{u1 \cdot \left(u1 + 1\right)}
\end{array}
Initial program 98.8%
Taylor expanded in u2 around 0 77.7%
clear-num77.7%
associate-/r/77.6%
Applied egg-rr77.6%
Taylor expanded in u1 around 0 67.9%
+-commutative67.9%
Simplified67.9%
Final simplification67.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (/ u1 (- 1.0 u1))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.8%
Taylor expanded in u2 around 0 77.7%
Final simplification77.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 98.8%
Taylor expanded in u2 around 0 77.7%
Taylor expanded in u1 around 0 59.7%
Final simplification59.7%
herbie shell --seed 2023311
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))